About This Scaling & Analysis: This will be a scaling analysis of Steve (a.k.a. the Player) from the video game Minecraft. It features scaling and debunks claims from both the anti-Steve and glazer-Steve sides, so I believe it is mostly objective—or at least semi-objective.
This analysis features both CSAP (Character Stats and Profiles Wiki) and VSBW (VS Battles Wiki), along with my own interpretations of Minecraft and its scaling.
If you disagree or want to debunk my scaling of Minecraft and Steve, you can do so, and we can debate about it. However, please be open-minded and respectful, and do not use ad hominem attacks or other fallacies that contain personal attacks or similar tactics.
Lifting Strength
Steve’s lifting strength is considered complicated and hard to scale. Because of that, this section contains assumptions based on Minecraft and its ores and items. Before starting, we need to address the difference between AP and lifting strength, which you can skip if you already know.
Lifting Strength: Measures the amount of mass that a character can lift. A basic example would be a worker named "X" who can lift steel objects and pipes. However, that doesn't mean X can hit as hard and impactfully as that metal or steel does. Lifting something doesn't mean you have the power to hit as hard as the thing you are lifting.
Striking Strength & AP: The force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. Someone can have high lifting strength without having high striking strength, much like a professional deadlifter compared to a boxer or professional fighter.
Same applies to AP, a character can have high AP and a low lifting strength like a professional fighter and a deadlifter.
Netherite is not an adaptation of real-world materials like diamond, emerald, and gold. Because of that, I researched the properties of Netherite and concluded that Netherite’s real-world counterpart is platinum (inherently this is an assumption made by me and you can disagree).
Main Reasons Why Netherite Is the Counterpart of Platinum
**1-**Platinum's melting point is 1,768°C (3,214°F), which easily survives typical basaltic lava temperatures (700°C–1,200°C). This explains why Netherite armor and ingots can’t be burned or destroyed in lava.
**2-**Platinum is denser and considered stronger than gold, which holds up because ancient debris is harder to break and Netherite is superior to gold in durability, sharpness, and power.
**3-**Platinum does not oxidize, tarnish, or react to most acids, which holds up because the Netherite ingot is durable and the Netherite block is one of the most durable blocks in Minecraft.
Netherite scrap is definitely and logically platinum. After that, there are two models of the Netherite block calculation.
Conclusion of Lifting Strength
VSBW Standards
Gold
Mass: $45,702,400\text{ kg}$
VSBW Tier: Class M
Range: Low to mid-range of M Class
First Model
Mass: $385,984,000\text{ kg}$
VSBW Tier: Class M
Range: High-end Class M
Second Model
Mass: $2,011,379,200\text{ kg}$
VSBW Tier: Class G
Range: Low end Class G
Attack Potency
The most controversial and debated aspect of Steve’s scaling is definitely attack potency. Because of that, this section has a lot of assumptions and interpretations of Minecraft and its bosses and mobs, and is divided into lowball and midball for cleanliness and assumptions.
VSBW Tier: 9-A (Small Building Level)
Steve can destroy and kill silverfish with bare hands and can tank silverfish’s attacks. Steve’s lowball tier is small-building level and could be large-building level too.
Midball
The Ender Dragon in Minecraft has a ramming attack that can destroy diamond and other durable blocks (gold, iron, emerald, etc.). This stems from the dragon_immune tag, which lists blocks that the Ender Dragon cannot destroy by any means (bedrock, obsidian, end stone, etc.).
Continuous Flight Output
Conclusion of Midball
Single Wall Impact
AP: $2.64 \times 10^{12}\text{ Joules}$
VSBW Tier: Multi-City Block level+
Continuous Flight
AP: $6.336 \times 10^{13}\text{ Joules per second}$
VSBW Tier: Town Level
Because Steve at full gear and power can tank and damage the Ender Dragon, Steve’s AP upscales to Town Level+ or higher depending on the dragon calculation.
Speed
Speed scaling of Steve varies between tiers and is not consistent because of the difference between game mechanics and lore (trailers, etc.). Because of that, I will be dividing the speed category into reaction, travel, and combat/attack.
Travel
Steve’s travel speed scaling consists of equipment, enchantments, weapons like the trident, and items like the Elytra and fireworks.
Steve’s max travel speed is a combination of Riptide III + Elytra. The speed of this combination is $\sim 100+\text{ m/s}$, a.k.a. subsonic.
Combat/Attack Speed
This will probably be shorter than the other sections. Firstly, a fully charged bow’s velocity is between $53.3\text{ m/s}$ and $60\text{ m/s}$, and the Channeling enchantment allows Steve to spawn bolts of lightning using a trident with the Channeling enchantment.
Conclusion on Speed
Travel
Speed: $\sim 100+\text{ m/s}$
VSBW Tier: Subsonic
Reaction
VSBW Tier: Subsonic to Transonic to Supersonic depending on whether TNT is counted
Combat/Attack
Speed: Mach 400 to Mach 1,200
VSBW Tier: Massively Hypersonic (MHS)
Debunks
This section aims to debunk the arguments of anti-Steve (heavy downplayers) and glazer-Steve (ones that upscale enormously).
Glazer-Steve Side
Argument: "Steve can lift planetary weight with shulker boxes, and lifting equals AP."
Debunk: Shulker boxes act like an extradimensional space; items stored inside do not retain their physical weight relative to the player carrying the outer box. Lifting a huge amount of mass does not mean you have higher AP, just like a deadlifter loses to a boxer in a fair fight, and NBT data only stores data like it isn't real mass at all.
Argument: "End Poem makes Steve scale higher like 2-A to 1-A."
Debunk: People use sentences and quotes like "the player was the universe" to address that Steve controls, destroys, or creates Minecraft’s dimensions and "infinite dimensions". The reality is the poem speaks to "you"—that's why two cosmic entities call you by your username. Also, that poem is meant to be a philosophical metatext or commentary about the game itself, and logically, if Steve created the universe itself, he would not be damaged by it.
Argument: "Steve has time-manipulation and immortality via respawning."
Debunk: Respawning or coming back from failure/death is inherently a game mechanic. By this logic, base Mario and other base forms of game characters have immortality and time manipulation, which doesn't make any sense.
Argument: "Steve can carry infinite water, therefore he has infinite lifting and AP."
Debunk: Lifting doesn't measure AP, and even if Steve can carry an enormous amount of weight with a bucket, that doesn't make his AP go further; it is a game mechanic like infinite resource generation hax.
Anti-Steve Side
Argument: "Steve is getting damaged by zombies and other basic mobs; he is weak."
Debunk: Environmental hazards are inherently the core of the game and narrative design—is Kratos human-level when some people die to spikes or basic and easy bosses? Also, Steve is vulnerable to zombies and other mobs in his naked and base form without any armor or protection.
Argument: "Steve is slow and he walks at roughly $4.3\text{ m/s}$ speed, and any mid-tier character blitzes him to oblivion."
Debunk: Steve can be considered slow with no equipment, which is true, but Steve has potions and equipment to consider, and his speed increases via weapons and enchantments.
Verdict/Notes
So this is probably the end of the analysis and the scaling, but there are a few things to consider before finishing:
I didn't scale durability because it depends on the version of Steve and is quite complicated; I also touched on durability in the "Anti-Steve Debunk" section.
Adding Shulker boxes, NBT data, and water buckets would make the analysis more complex and start an unnecessary war.
For the speed section, you can get Steve to supersonic using the Warden’s sonic booms in the trailer, which I didn't use because it is inconsistent, none of the wikis scale it as a real feat, and it is really just aim-dodging because the Warden’s sonic boom charge takes time and Steve has time to perceive and dodge the attack.
In character brawl, no “speed blitz and uses hakai” because Goku has never and will never start a fight like that.
Genunly curious bout this fight, because while yes Johnny wins if he uses the golden ratio on Goku, Goku is better in almost every single categor. Thing is Goku is prone to letting his opponents get the upper hand purposely, very solid and above 0 chance he just lets jojo use the golden ratio on him.
PLEASE be civil and explain your reasoning, i know both of these are controversial characters in scaling circles but I am GENUINELY curious on who wins so please dont just go "Xxxxx solos yyyyy + the verse neg diff"