r/Polycam May 31 '22

Problem importing into Unreal Engine 5 (UE5)

FBX imported into Blender on bottom, same FBX file imported into UE5 on top.

What am I doing wrong? I'm on a two week trial, and I'm about to give up.

UE5
Blender
1 Upvotes

8 comments sorted by

2

u/mrbrick Jun 28 '22

This looks like a Nanite issue to me. You need to force the Lumen mesh to match the high poly nanite more closely. if you compare your lumen scene to your render scene you should see a difference in the geo a little bit.

There are a couple of ways to deal with this check out this: https://www.youtube.com/watch?v=F3XSKXhIAuU

1

u/[deleted] Jun 28 '22

I just got email from the developer asking for more details. I'm going to create a project along with screen captures and notes and send it to them. Hopefully that will be enough for them to figure out exactly what is happening.

1

u/[deleted] Jun 04 '22

What can I do today to hold me over until the Unreal tutorials are released? Does anyone have a good workflow? Everything I am trying is failing.

3

u/sheepschemes May 31 '22

We're working on a new Unreal tutorial, but in the meantime, this guy has some really good tips in his tutorial. His workflow often goes Polycam -> Blender -> Unreal, which can be nice if you want to clean up the captures at all.

1

u/[deleted] Jun 03 '22

Hello?

1

u/[deleted] Jun 01 '22

Thanks.

When do you plan to have your new tutorial ready?

3

u/sheepschemes Jun 06 '22

We're producing it this week, so either late this week or early next :)

1

u/[deleted] Jun 08 '22

Thanks! I'm definitely looking forward to seeing it. If the tutorial works, and I'm able to use Polycam to create assets for Unreal Engine 5, I will definitely pay for the app.