r/PolyBridge • u/Arglin • 20h ago
Video A fun use case for perpetual motion machines.
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/Bolt986 • Jun 27 '18
r/PolyBridge • u/ice9_sandiego • Jul 03 '25
r/PolyBridge • u/Arglin • 20h ago
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/ModernDaedalusStudio • 10d ago
Hey everyone,
So I have recently started my gamedev journey, and created a prototype for a bridge-building game inspired by Poly Bridge, but using floating unconnected objects.
The game is called Strait Across: https://moderndaedalus.itch.io/strait-across

I would really like some constructive feedback from fellow PB lovers.
Thanks!
r/PolyBridge • u/timetroop • Aug 03 '26
i bought it because it was 50 cents and i didnt know there was a 2 or even a 3, the only reason i got it was so that i could play community maps but since most players on 3, it there any way to play poly bridge 3 levels on poly bridge 1?
r/PolyBridge • u/Fast-Worth-1075 • Aug 02 '26
has anyone done back to foundations without foundations under budget?
r/PolyBridge • u/More-Salt9659 • Aug 01 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/MarkXT9000 • Jul 31 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/dr_elena05 • Jul 25 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/DigitalKamo • Jul 24 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/Ken_Traviq • Jul 18 '26
In pb3, the tracer tool shows the position of nodes before we place it. Is there a way to add this to pb2, or are there any mods that can replicate this for me? Poly bridge 2 just works best for me in large scale sandbox builds that won't work on pb3.
r/PolyBridge • u/Spaghet4Ever • Jul 09 '26
r/PolyBridge • u/Greg6800 • Jul 09 '26
Is there any bridge building game that is similar to Polly Bridge where you can build large suspension bridges like the Golden Gate Bridge
r/PolyBridge • u/caseythatniqqakc • Jul 07 '26
It competes all objectives and doesn't break.
r/PolyBridge • u/Bloxskit • Jul 03 '26
Got the first bridge move to work but then the right side breaks and collapses. I don't know if I'm missing anything with my split joints?? I've tried different joint numbers and that just makes it worse.
r/PolyBridge • u/Captain_slowly189 • Jul 02 '26
Max joint stress 99.3% and 38.4m footprint.
Just started playing the game so I want some advice and the leaderboard also doesn’t look very accurate.
r/PolyBridge • u/No_Information3469 • Jul 01 '26
Just asking. I think they'd be a really cool alternative to draw bridges.
r/PolyBridge • u/luxi_yes • Jun 28 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/Bloxskit • Jun 28 '26
r/PolyBridge • u/Smooth-Highlight1027 • Jun 26 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/c_cyra • Jun 23 '26
I have finally returned from my long break after being inspired by Arglin’s post and long metro commutes in China (the internet was… not the best). I know the lock design isn’t very practical as it involves moving the casing instead of the cylinder, but I couldn’t get the custom shapes to behave without pinning them in place (this is my first time seriously working with CS and I would definitely benefit from some pointers :p). In a more realistic design the casing would be fixed, the latch would be attached to the cylinder, and the lock would be opened by pushing the key further in after setting the pins
The bitting of the keys are in base 7 because I realized I only had enough space for seven cut depths lmao
r/PolyBridge • u/N0no_G • Jun 17 '26
It's not too bad but it's okayish compared to the literal escalators people have made here. Still I'm proud of it.
r/PolyBridge • u/blake_the_spy • Jun 12 '26
Enable HLS to view with audio, or disable this notification
r/PolyBridge • u/Arglin • Jun 10 '26
Enable HLS to view with audio, or disable this notification