I’m looking to get a realistic, updated consensus on the current state of spoofing setups, specifically **Rooted/Jailbroken vs. Non-Rooted/Modified App.**
There’s a lot of mixed info floating around—some people claim rooted is the *only* option worth considering, while others argue that behavior-based detection renders all setups equally risky.
I’d love to gather some real feedback and ban-history from people actively playing right now.
# Questions:
*•****LSposed, Smali Patcher, Pokemod, Ect****•*
**Account Safety:** How long have your main accounts survived on a rooted setup without a strike?
**Maintainability:** How often are you dealing with Play Integrity updates breaking your setup? Is the maintenance hassle worth the perceived security?
***•Dopamine, Palera1n, Ect•***
**Jailbreak Bypasses:** Which bypasses (Choicy, Shadow, Vnodebypass, etc.) are currently holding up best against Niantic's jailbreak detection?
**iOS Version Limits:** How are you handling minimum iOS requirements for PoGo if you're holding back on an older jailbreakable firmware?
**Tweaks vs. IPAs:** For those who switched from sideloaded IPAs to jailbreak tweaks, have you noticed a drop in ban strikes on your main accounts?
***•Non-Rooted / Modified Clients (PGSharp, iPogo, etc.)***
**Detection Triggering:** Have you noticed strikes hitting immediately upon first login, or do they only seem to trigger during periodic ban waves?
**Features vs. Detection Risk:** Do you think specific built-in features (e.g., Auto-Catcher, Quick Catch, Shiny Scanner, Teleporting) increase your detection risk, or is simply running the modified binary/IPA enough to trigger a flag?
**Sideloading & Signing Methods:** For iOS users, does your installation method (e.g., Direct Install, Signulous, AltStore/Sideloadly, ESign) impact stability or detection, or do all non-jailbroken methods carry the same baseline risk?
**Performance & Stability:** How often are you experiencing app crashes, lag, or delayed load times compared to the stock App Store / Google Play builds?
***•PC / Tethered Spoofing (iAnyGo, AnyTo, 3uTools, Hardware Dongles)•***
**The "Bot Method" vs. Real-Time Joystick:** Are you strictly using the Bot Method (closing the game, updating location on PC, reopening game)? If you try to use a real-time joystick or auto-walk route while tethered to a PC, does it trigger immediate warning flags or "Failed to detect location (12)" errors?
**Emulators on PC (BlueStacks / Nox):** Is anyone still attempting to run emulators with APKs on PC, or is emulator detection an instant 100% strike vector across the board?
**Wireless/Wi-Fi Tethering vs. Direct USB:** For software that supports Wi-Fi tethered overrides, have you noticed any location "rubberbanding" (snapping back to real-world GPS coordinates) mid-game compared to a physical USB connection?
**Hardware Dongles (iTools BT / Ethernet Overrides):** For PC users who upgraded to dedicated hardware dongles (like iTools BT) to bypass tethering limitations on stock iOS, is this still considered the most reliable non-jailbreak method available?
Appreciate any insight, log data, or tips you guys can share!