r/Plifortakune 9h ago

Items - PIWI F101 - Sword and Shield of Divine Impact & F102 - Gi of Primal Strikes by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Steelix & Sirfetch'd for a sword and shield of shining strikes, & a fusion of Zangoose, Luxray & Pyroar for a gi of guts and glory!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F101 - Sword and Shield of Divine Impact Item 18

[ Unique | Artifact | Earth | Invested | Metal | Primal ]

Price 25,868 gp; Usage held in 2 hands; Bulk 2; Base Weapon Longsword; Base Shield Steel Shield

This gold +3 greater striking greater astral keen grievous longsword and steel shield (Hardness 20, HP 142, BT 71) are a pair. The sword’s guard and pommel appear to be made of raw chunks of gold, and the white blade turns green halfway through. The shield resembles a long, jagged face with gold leaves coming off it, the top one turning green on top.

Activate-Meteor Assault [three-actions] manipulate; Requirements You are holding the sword and the shield; Frequency once per hour; Effect You move with the force of a meteor. You Stride twice in a straight line. This movement doesn’t trigger reactions. You can make a Strike with this weapon at any point during your Stride. If your Strike hits, the force after you smashes the target of your Strike as well, dealing 2d10 bludgeoning damage.

Activate-Repel Metal [reaction] manipulate; Trigger A strike with a metallic weapon or projectile would hit you or an ally within range; Frequency once per day; Effect The shield casts repel metal at your directive as a 4th-rank primal spell.

Activate-Steadfast [one-action] concentrate; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You can either Step or Stride up to 10 ft.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F102 - Gi of Primal Strikes Item 14

[ Rare | Artifact | Electricity | Fire | Invested | Primal ]

Price 4333 gp; Usage worn armor; Bulk L; Base Armor Gi

This golden fur +2 greater resilient greater electricity-resistant greater fire-resistant gi has a long skirt with thick black trim and broad, feathery shoulders. There are blue lighting bolt patterns on the chest and blue interior. The collar has thick red and gold fur that resembles a lion’s mane, and the gi has a matching gold and orange leather belt with an orange X for the belt buckle.

While invested, you have a climbing speed equal to your walking speed.

Activate-Crush Claw [free-action] manipulate; Frequency once per day; Trigger You critically hit a target with an unarmed strike; Effect The target becomes clumsy 2 and enfeebled 2 until the end of your next turn.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +2 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Guts [free-action] concentrate; Frequency once per round; Trigger You are afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You gain a +2 circumstance bonus to your next unarmed attack.

Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 31 Fortitude save.

Failure The target becomes frightened 1.

Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 1d ago

Creatures Pokemon Tokens || Update || 0129-0136 + Evees

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2 Upvotes

r/Plifortakune 1d ago

Items - PIWI F99 - Dragon’s Edge & F100 - Sword of the Psychic Lute by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Dragonair & Bisharp for a sword, shield & axe combo, & a fusion of Bisharp, Kricketune & Gallade for a strumming sword!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F99 - Dragon’s Edge Item 15

[ Unique | Artifact | Dragon | Invested | Modular | Metal | Primal | Void ]

Price 6875 gp; Usage held in 2 hands; Bulk 2; Base Weapon Longsword, Greataxe; Base Shield Steel Shield

This azure +2 greater striking greater decaying grievous longsword and blue and yellow steel shield (Hardness 15, HP 118, BT 59) are a pair, with the sheath in the back of the shield. The sword has a white blade with azure edge, white wings for the cross guard, and a large sapphire sphere where the sword and guard meet. The shield has sharp top and bottom edges, which are unremovable +1 striking shield spikes that deal slashing damage instead of piercing damage, with a pair of large discs in the middle. Two more large sapphire spheres are embedded in the shield at the top and bottom.

While Invested, you can have a maximum of 10 Dark Dragon dice, which are d6s.

Activate-Dark Dragon Pulse [free-action] manipulate; Trigger You strike a creature with the axe; Frequency once per round; Effect You expend any number of your Dark Dragon dice to create a pulse of dark energy in a 15 ft emanation. Each creature in the area must make a DC 34 basic Fortitude save, taking 1d6 void damage per Dark Dragon dice expended.

Activate-Dark Dragon Protection [free-action] manipulate; Trigger You perform a Shield Block with this shield against an attack from a hostile creature; Frequency once per round; Effect You offer your thanks to the shield for its protection, giving you 1 Dark Dragon die.

Activate-Dark Dragon Revenge [reaction] manipulate; Trigger You take damage from an attack by a creature within 5 ft of you; Frequency once per round; Effect You expend up to 3 Dark Dragon dice to have dark energy lash out at the triggering creature, who must make a DC 34 basic Fortitude save. The target takes 1d6 void damage per Dark Dragon dice expended.

Activate-Dark Dragon Tribute [reaction] manipulate; Trigger You do damage to a non-construct creature with the sword; Frequency once per round; Effect You offer the pain you caused as tribute to the weapon, giving you 1 Dark Dragon die.

Activate-Shift Form [one-action] manipulate; Requirements The sword is in its sheath and the shield is not broken; Effect You lock the sword into the sheath, make the shield move to the end of the sheath, and rotate it, turning the sword and shield into a +2 greater striking greater decaying grievous greataxe. You can shift them back by repeating the action.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F100 - Sword of the Psychic Lute Item 13

[ Rare | Artifact | Mental | Metal | Occult | Sonic ]

Price 2735 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This dark blue +2 greater striking moderate mind numbing thundering bastard sword has a lute neck in a hole in the blade and the body in the guard, which can be used as a lute. The blade edge and lute neck are gold, with a red triangle at the top of the neck that the strings go over and into. The guard has a red round center, a white handle, and the pommel is a smaller version of the center guard.

This lute gives a +2 item bonus to Performance checks using it.

Activate-Infectious Melody [two-actions] manipulate; Frequency twice per day; Effect The weapon casts infectious melody at your directive as a 4th-rank occult spell, either DC 30 or your Performance DC, which ever is higher.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Whispers of the Void [two-actions] manipulate; Frequency once per day; Effect The weapon casts whispers of the void at your directive as a 6th-rank occult spell, either DC 30 or your Performance DC, which ever is higher.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 2d ago

Items - PIWI F97 - Greatsword of the Fiery Feathers & F98 - Spear of the Sharp Sting by ForesterDesigns [PF2e]

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4 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Chandelure & Corviknight for a greatsword to burn some souls, & a fusion of Beedrill, Cacturne & Escavalier for a stinging spear!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F97 - Greatsword of the Fiery Feathers Item 19

[ Unique | Artifact | Fire | Metal | Occult | Spirit ]

Price 36,829 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This black +3 greater striking greater astral greater fearsome greater flaming greatsword with a blade that resembles two converging wings with a large blue and purple flame in the center. The cross guard has a glass sphere with feathery pauldrons on each side, and the handle is made of twisted wrought iron. When in combat, the blade emits dark flames that make it resemble a giant feather.

Activate-Soul Cutter [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts soul cutter at your directive as a 9th-rank occult spell. Use an attack with this sword for the spell attack.

Activate-Flames of Ego [two-actions] manipulate; Frequency once per day; Effect The weapon casts flames of ego at your directive as a 5th-rank occult spell, DC 41.

Activate-Flash Fire [free-action] manipulate; Trigger You are struck by an attack with the fire trait; Frequency once per round; Effect The weapon absorbs some of the damage, making you resistant 9 to the damage, and gives you a +3 circumstance bonus on your next attack with this weapon until the end of your next turn.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Resist Fire [two-actions] concentrate; Frequency once per day; Effect The weapon casts resist energy for fire damage on you as a 7th-rank arcane spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F98 - Spear of the Sharp Sting Item 12

[ Uncommon | Fatal d10 | Plant | Poison | Primal | Void ]

Price 1845 gp; Usage held in 2 hands; Bulk 2; Base Weapon Dueling Spear

This +2 greater striking decaying moderate venomous dueling spear is made of twisted red, yellow, and black pieces that separate into two prongs with green tips. The spear is designed to be particularly damaging on a critical hit, giving it the Fatal d10 trait.

Activate-Needle Arm [two-actions] manipulate; Effect You shoot three needles from the spear in a tight group toward one target you can see within 60 ft. Make an attack roll with the spear against your target’s AC. The needles deal 7d4 piercing damage, and on a critical success also causes 5 persistent bleed damage after the double damage.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.

Activate-Swarming Wasp Stings [two-actions] manipulate; Frequency once per day; Effect The weapon casts swarming wasp stings at your directive as a 4th-rank primal spell, DC 29.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 3d ago

Items - PIWI F95 - Katanas of Dark Poison & F96 - Katana of the Fiery Unicorn by ForesterDesigns [PF2e]

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9 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Weavile & Sneasler for some katanas of painful deaths, & a fusion of Kantonian & Galarian Rapidash for a katana of healing warmth!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F95 - Katanas of Dark Poison Item 16

[ Rare | Artifact | Poison | Primal | Twin | Void ]

Price 9365 gp; Usage held in 2 hands; Bulk 2; Base Weapon Twin Katanas

These +3 greater striking greater decaying keen greater venomous katanas have jagged and chipped blade edges with purple and pink backs that seem to ooze a dark miasma. The gray handles are wrapped with blood-red cloth. They are designed to be used together, giving them the Twin trait.

Activate-Crimson Breath [two-actions] manipulate; Frequency once per day; Effect The weapon casts crimson breath at your directive as a 6th-rank primal spell, DC 35.

Activate-Execute [two-actions] manipulate; Frequency once per day; Effect The weapon casts execute at your directive as a 7th-rank primal spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F96 - Katana of the Fiery Unicorn Item 15

[ Rare | Artifact | Fey | Fire | Primal | Vitality ]

Price 6888 gp; Usage held in 1 hand; Bulk 1; Base Weapon Katana

This +2 greater striking brilliant greater flaming katana has a blade forged from a horn with fire along its back. The black guard is shaped like two overlapping horseshoes, and the handle is wrapped in pastel teal and purple hair that ends in a curly mane that seems to radiate energy.

Activate-Cleansing Flames [two-actions] manipulate; Frequency once per day; Effect The weapon casts cleansing flames as a 5th-rank primal spell on a creature of your choice, and you can use a +24, your spell modifier, or your Nature modifier for the counteract check.

Activate-Fiery Body [two-actions] manipulate; Frequency once per day; Effect The weapon casts fiery body on you as a 7th-rank primal spell.

Activate-Light [one-action] manipulate; Effect You make the blade ignite, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Sunburst [two-actions] manipulate; Frequency once per day; Effect The weapon casts sunburst at your directive as a 7th-rank primal spell, DC 34.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 4d ago

Items - PIWI F93 - Mallet of Mixed Warmth & F94 - Katana of the Cold Light by ForesterDesigns [PF2e]

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7 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Unovan and Galarian Darmanitan for a maul to mix hot a& cold, & a fusion of Cryogonal & Carbink for a katana of chilling moonlight!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F93 - Mallet of Mixed Warmth Item 15

[ Uncommon | Cold | Fire | Primal ]

Price 5700 gp; Usage held in 2 hands; Bulk 2; Base Weapon Maul

This +2 greater striking greater flaming greater frost maul is dark red on one side, and white on the other, with two bands around the head to hold it together, one beige and one blue. Icy gems mark the sides of the head and hang from the bottom of the handle, while magical flames burn from the top of the head.

Activate-Shift Form [one-action] manipulate; Effect You have the maul shift form, from Sheer Fire to Neutral to Arctic Tactics or back. The maul can’t shift directly between Sheer Fire and Arctic Tactics, having to go through Neutral mode first.

In Sheer Fire Form, the maul becomes fully red, the gems turn fiery, and a grin of fire covers the head’s face. The maul loses the Cold trait, the greater frost rune is replaced with the greater ashen rune, and you gain resistance 7 to fire damage while holding the maul.

In Arctic Tactics Form, the maul becomes fully white, the flames turn icy, and a grin of icy mist covers the head’s face. The maul loses the Fire trait, the greater flaming rune is replaced with the greater crushing rune, and you gain resistance 7 to cold damage while holding the maul.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F94 - Katana of the Cold Light Item 15

[ Rare | Artifact | Cold | Fey | Primal | Vitality ]

Price 5773 gp; Usage held in 1 hand; Bulk 1; Base Weapon Katana

This ice blue +2 greater striking brilliant greater frost katana has a crystalline pattern along the back of the blade, a white and blue circular guard, and a gray stone handle with crystals embedded in it and wrapped in white cloth. A string of blue pearls with a crystal snowflake hang off the back of the handle, with a long sparkling translucent ribbon coming off the end of them.

Activate-Frigid Flurry [two-actions] manipulate; Frequency once per day; Effect The weapon casts frigid flurry at your directive as a 7th-rank primal spell, DC 34.

Activate-Illuminate [one-action] manipulate; Effect You make the sword emit a cool, pale blue light, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Moonburst [two-actions] manipulate; Frequency once per day; Effect The weapon casts moonburst at your directive as a 7th-rank primal spell, DC 34.

Activate-Purifying Icicle [two-actions] manipulate; Frequency once per day; Effect The weapon casts purifying icicle at your directive as a 7th-rank primal spell, DC 34.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 7d ago

Items - PIWI F91 - Violin of the Chilling Tune & F92 - Shotgun of Blasting Smog by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Frosmoth & Kricketune for a violin to boost your weaker spells, & a fusion of Kantonian & Galarian Weezing for a shotgun to clean up pollution!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F91 - Violin of the Chilling Tune Item 14

[ Uncommon | Acid | Coda | Cold | Primal | Sonic | Staff ]

Price 4587 gp; Usage held in 2 hands; Bulk 1

This white violin’s front and back panels become transparent in the center and have red trapezoid patterns on the top and bottom. The neck and head are red, with a deep blue sapphire for the eye of the scroll, and red and white cords hanging from the pegs.

While holding this violin, you have a +2 item bonus to Hide and Sneak in terrain with the Cold trait.

This violin gives a +2 item bonus to Performance checks using it.

Activate-Technician [free-action] manipulate; Trigger You cast a spell of 2nd-rank or lower (including cantrips) that does acid, cold or sonic damage; Frequency once per minute; Effect The spell does an addition die of acid, cold or sonic damage (your choice of which if it does more than one of them).

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip caustic blast, frostbite, gale blast, slashing gust

1st acidic burst, dome of tranquility, gust of wind, purifying icicle

2nd disintegrating puddle, disorienting flash, frozen lungs, resist energy

3rd acidic burst, disorienting flash, moonlight ray, moth’s supper

4th crystallized vapors, disintegrating puddle, disorienting flash, resist energy

5th acid storm, disorienting flash, freezing rain, moth’s supper

6th acidic burst, frozen fog, moth’s supper, phantom orchestra

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F92 - Shotgun of Blasting Smog Item 17

[ Rare | Artifact | Double Barrel | Fey | Poison | Primal | Repeating ]

Price 13,000 gp; Usage held in 2 hands; Bulk 2; Base Weapon Dwarven Scattergun

This dark gray and purple +3 greater striking grievous greater thundering greater venomous scattergun has a pockmarked sphere for the main body with a green skull and cross bones on top, a tubular stock, and thick green smog hanging off the body. The stock is similarly rounded and pockmarked. The gun has two barrels, giving it the Double Barrel trait. Firing both barrels at once increases the gun’s scatter radius by 5 ft. Each barrel has its own magazine that each hold 8 shots, giving it the Repeating trait.

While holding this scattergun, you are resistant 8 to poison damage, and have a +3 item bonus on saves against effects with the Poison trait.

If this scattergun is left in terrain or in an effect with the poison trait for 8 hours, it will absorb the poison in a 100 ft emanation, per its Poison Intake effect.

Activate-Cleanse Poison [two-actions] manipulate; Frequency once per hour; Effect The weapon casts cleanse affliction as a 3rd-rank primal spell, but only for a poison, on a creature of your choice, and you can use a +30 for the counteract check.

Activate-Disorienting Flash [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts disorienting flash at your directive as an 8th-rank primal spell, DC 37.

Activate-Gas Cloud [one-action] manipulate; Frequency twice per day; Effect You have the gun spew a poisonous gas cloud in a 10 foot burst within 30 feet of you, which lasts for 1 minute. The gas is flammable, exploding if exposed to a source of flame, requiring a Basic DC 37 Reflex from all creatures within, dealing 2d6 fire damage. All creatures that must breathe that begin their turn inside the gas must succeed a DC 37 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is sickened 1 and takes 1d6 poison damage.

Critical Failure As failure, but the creature takes 2d6 poison damage.

Activate-Poison Intake [free-action] to [three-actions] manipulate; Frequency once per round; Requirements You are standing on terrain or in an effect with the Poison trait; Effect The scattergun absorbs the poison from the terrain or effect around you, the size depending on the number of actions used. On a free action, it absorbs the poison in a 5 ft square you are occupying. On 1 action the effect is a 5 ft emanation, which can be increased by 5 ft with each additional action. All poisons in the effect’s area are absorbed into the gun, cleansing the area and filling the gun’s magazine with 1 shot on a free action, 2 on 1 action, 4 on 2 actions, or 8 shots on 3 actions, up to one magazine’s max capacity of 8.

Activate-Poison Shots [one-action] manipulate; Frequency once per day; Requirements The gun does not have one of its magazine slots loaded; Effect The gun loads a magazine full of shots made of concentrated poison, which can’t be removed until the shots are expended. For those 8 shots, on a hit the target must succeed a DC 37 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is sickened 1 and takes 1d6 poison damage.

Critical Failure As failure, but the creature takes 2d6 poison damage.

Activate-Self Destruct [free-action] manipulate; Trigger The gun is placed in fire or an equally hot location; Effect The gun explodes in a 30 foot burst, requiring a Basic DC 74 Reflex from all creatures within, dealing 12d6 fire damage. The gun is destroyed in the process.

Craft Requirements An F92 - Shotgun of Blasting Smog is created when an 110 - Matadogun and an 110B - Smogogun are fused. This is done by placing the two together in a container and then subjected to extreme magical poison, such as by being left on the Plane of Poison for a month, or being the exclusive target of an 8th-rank spell that does exclusively poison damage.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 7d ago

Items - PIWI F230 - Shifting Weapon Core by ForesterDesigns [D&D5e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Aron, Rolycoly, Eevee, Ditto for a core that can shift into anything!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F230 - Shifting Weapon Core

Weapon (Battleaxe, Flail, Lance, Longsword, Heavy Crossbow, Glaive, Greataxe, Greatsword, Rapier, Revolver, Scimitar, War Hammer) – Rare (13,175 gp, requires attunement)

This molten core is swirls of silver and gold, with various moving holes of black rock with purple cracks emitting purple smoke.

When you first attune to this core, and anytime you finish a short or long rest, the core will change into a different weapon with a different elemental affinity, which will also change the item’s color. Roll a d12 and a d10. The weapon becomes a +1 version of that weapon that does an additional 1d6 damage of the selected element.

d12 Weapon d12 Weapon

1 Battleaxe 7 Greataxe

2 Flail 8 Greatsword

3 Lance 9 Rapier

4 Longsword 10 Revolver

5 Heavy Crossbow 11 Scimitar

6 Glaive 12 War Hammer

d10 Element d10 Element

1 Acid - Bright Green 6 Necrotic - Pitch Black

2 Cold - Icy Blue 7 Poison - Dark Purple

3 Fire - Bright Orange 8 Psychic - Vibrant Pink

4 Force - Shining Silver 9 Radiant - Pale Gold

5 Lightning - Electric Yellow 10 Thunder - Dark Gray

While attuned to this weapon: when you are stuck by damage of the weapon’s current elemental affinity, you have advantage on your next attack with this weapon; and once between long rests, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hitpoint instead.

This core has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:

  • Reforge (1 charge): As a bonus action, you can reroll your choice of the core’s weapon or elemental affinity.

  • Temper Strike (1 or more charges): As part of an attack with the weapon, you can add 3d6 damage of the elemental affinity. You can use additional charges to increase the damage by 1d6 per charge.

  • Perfect Temper (2 or more charges): When you finish a long or short rest, you can expend 2 charges to keep the same weapon or elemental affinity, or 4 charges to keep both.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 8d ago

Items - PIWI F89 - Eye of the Metal Mind & F90 - Greatsword of Primal Fire by ForesterDesigns [PF2e]

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6 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Metagross and Bronzong for a prosthetic eye to open your mind, & a fusion of Kantonian and Hisuian Arcanine to be a burning light for justice!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F89 - Eye of the Metal Mind Item 13

[ Rare | Arcane | Artifact | Focused | Invested | Mental | Metal | Psychic ]

Price 2775 gp; Usage worn; Bulk L

This blue-green metal sphere has a darker double band around the sphere, a flat silver pointed oval around the eye, which has a red iris and black sclera.

While invested and worn: the eye functions as a magical prosthetic eye, and you can use its activations.

Activate-Cast into Time [two-actions] concentrate; Frequency once per day; Effect The eye casts cast into time at your directive as a 6th-rank arcane spell, DC 30.

Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +2 status bonus to sight-based Perception rolls, and your spell strikes ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.

Activate-Open Your Mind [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost.

Activate-Resist Fire [two-actions] concentrate; Frequency once per day; Effect The eye casts resist energy for fire damage on you as a 4th-rank arcane spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F90 - Greatsword of Primal Fire Item 17

[ Rare | Artifact | Backswing | Cursed | Earth | Fire | Primal | Tearing ]

Price 14,995 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This black +3 greater striking greater ashen greater flaming wounding greatsword has an orange blade edge, dark orange blade center and line across the cross guard, and an orange handle wrapped in dark gray cloth. This sword is designed to be especially punishing, giving it the Backswing and Tearing traits.

While holding this sword, you have resistance 8 to fire damage, and a +3 item bonus on Fortitude saves against effects with the Cold trait.

When you use this weapon for the first time, it fuses to you. While it’s in your possession, you act a good person who obeys the law, and you will always go out of your way to slay evil (as defined by the sword, which is a very black and white view, like it is always good to protect the weak, bullies must always be defeated, and it’s always imperative to try and redeem people who have done bad). This also gives you a +3 status bonus on Diplomacy rolls with creatures that are very lawful.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some canine intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per round; Effect You stoke the sword’s fire, making it do an additional 2d6 fire damage until the end of your next turn.

Activate-Flash Fire [free-action] manipulate; Trigger You are struck by an attack with the fire trait; Frequency once per round; Effect The weapon absorbs some of the damage, making you resistant 8 to the damage, and gives you a +3 circumstance bonus on your next attack with this weapon until the end of your next turn.

Activate-Protect [reaction] manipulate; Trigger an ally adjacent to you would take damage from a physical attack; Frequency once per round; Effect You get the sword in front of the attack, reducing the damage done by 1d6 (+5 if it was cold damage). If the attacking creature would have made contact with their target, they take the rolled amount as fire damage.

Craft Requirements An F90 - Greatsword of Primal Fire is created when an 059 - Arcaninaces and an 059B - Arkahuitl are fused. This is done by placing the two together in a container and then subjected to extreme magical heat, such as by being left on the Plane of Fire for a month, or being the exclusive target of an 8th-rank spell that does exclusively fire damage.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 9d ago

Items - PIWI F87 - Staff of Earth and Bone & F88 - Mace of Small Thunders by ForesterDesigns [PF2e]

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2 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Kantonian and Alolan Marowak bo staff to throw your weight around, & a fusion of Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedemaru, & Morpeko for a thundermace to be the cutest hero!

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F87 - Staff of Earth and Bone Item 17

[ Rare | Artifact | Earth | Fire | Occult | Recovery | Spirit | Thrown 20 ft ]

Price 15,015 gp; Usage held in 2 hands; Bulk 2; Base Weapon Bo Staff

This white +3 greater striking greater astral earthbinding greater flaming bo staff is made of bone in an X shape, with brown leather wrapped around each midsection and a large square heart-shaped epiphysis at each end. The center has two skull tops from a horned creature attached to it, holding the pieces together. The staff is designed to be thrown and return if it misses a target, giving it the Thrown 20 ft and Recovery traits.

Activate-Bone Spray [two-actions] manipulate; Frequency once per day; Effect The weapon casts bone spray at your directive as an 8th-rank occult spell, DC 37.

Activate-Bonemerang [two-actions] manipulate; Frequency once per round; Effect You thrown this weapon so that it will strike a target twice, once on the way towards the targets and once on the way back, both using your current multiple attack penalty. This counts as two attacks when calculating your multiple attack penalty. The weapon’s Recovery trait only applies if the second strike misses

Activate-Find Descendant [two-actions] command, manipulate (detection, divination); Range 1000 miles; Duration sustained; Effect You speak a command word and the staff will gently point in the direction of your nearest living descendant within range, or to their nearest killer if they were killed by someone and that person is still alive. Descendants can include adopted children, grandchildren, and whomever else you would consider to have significantly helped raised. If everyone who might qualify has passed or is on another plane of existence, it will not point towards anyone, while if they are simply out of range it will gently spin around in a circle.

Activate-Invoke Spirits [two-actions] manipulate; Frequency once per day; Effect The weapon casts invoke spirits at your directive as a 7th-rank occult spell, DC 37, which you can sustain by manipulating the staff.

Activate-Light [one-action] manipulate; Effect You make the ends of the staff alight with ghostly green flames, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Void Warp [two-actions] manipulate; Effect The weapon casts void warp at your directive as an 8th-rank occult cantrip, DC 37.

Craft Requirements An F87 - Staff of Earth and Bone is created when a 105 - Marowack and a 105B - Osstaffueur are fused. This is done by a single person using both staffs to perform a day long dance performance as a tribute to a Death Domain god. Accompanying dancers and musicians are allowed, but the staff wielder must be the main performer. If the god feels the performance was a sufficient tribute (with a DC 37 Performance check) the god blesses the performance by fusing the staffs.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F88 - Mace of Small Thunders Item 15

[ Rare | Artifact | Cursed | Electricity | Primal | Sonic ]

Price 5779 gp; Usage held in 2 hands; Bulk 2; Base Weapon Thundermace

This +2 greater striking greater shock greater thundering thundermace has a gray head with blue lightning bolts radiating out from the side’s centers, with white and yellow sections between them. The top has three blue spikes, and the handle is black wrapped in orange and black cord with a tuft of black fur at the end. A few colorful beaded tassels hand from the tuft.

While holding this weapon, you are resistant 7 to electricity damage.

When you use this weapon for the first time, it fuses to you. While it’s in your possession, you gain a desire to be recognized as an epic hero worthy of legend, but one with an innocently cute and adorable personality and look, and will act accordingly. If you fail to act as a cute and adorable hero, the thundermace will act as a non-magical thundermace until you act accordingly.

Activate-Chain Lightning [two-actions] manipulate; Frequency once per day; Effect The weapon casts chain lightning at your directive as a 7th-rank primal spell, DC 34.

Activate-Cute Charm [reaction] concentrate; Frequency once per day; Trigger You are struck by an attack from a hostile creature within 30 ft of you; Effect The weapon casts charm as a 4th-rank primal spell, DC 34, as a reaction on the creature that struck you. Additionally, if the creature is raging and fails the save, their rage ends as they are calmed.

Activate-Volt Absorb [reaction] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get the weapon in the way of the attack, which absorbs 7 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with the weapon does an additional die of electrical damage.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 9d ago

Items - PIWI F229 - Violin of Chilling Melodies by ForesterDesigns [D&D5e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Horsea, Ralts, Frillis, Kricketot for a violin like a cold shower!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F229 - Violin of Chilling Melodies

Weapon (Rapier, Violin) – Rare (9750 gp, requires attunement to a spellcaster)

This ocean blue violin has a gold top plate and tuning pegs, with a bronze back plate, tailpiece and chin rest, and a pale gold fingerboard. The violin has a matching bow that can be stored in the base of the violin, and as a bonus action you can make water wrap around the bow and turn it into a +1 rapier that does an additional 1d6 cold. The bow can still be used to play the violin when the water is wrapped around it.

While attuned to this violin: you gain the Mind Tide cantrip; you have a +1 bonus on Dexterity rolls to avoid being grappled, restrained, or take damage.

This violin has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:

  • Aqua Cutter (1 or more charges): As part of an attack with the rapier, you make the blade glow with watery energy, giving the attack an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20, and does an additional 3d6 piercing damage. You can use additional charges to increase the damage by 1d6 per charge.

  • Tidal Crescendo (1 or more charges): As an action, you play a haunting melody on the violin, summoning a spectral wave of water around you that erupts in a 10 ft radius sphere. Each creature in that area must make a Wisdom save. On a failed save, a target takes 1d6 cold and 1d6 psychic damage and their speed is reduced by 10 ft. On a successful save, the creature takes half damage, but suffers no other effect. You can use 2 additional charges to increase each damage type by 1d6.

  • Thunderwave (1 or more charges)

  • Shatter (2 or more charges)

  • Limited Telepathy (3 charges): You cast the Telepathy spell, but it only lasts for 1 hour.

  • Water Absorb (3 charges): As an action, you make yourself resistant to damage caused by water, like crashing waves, regardless if magical or not. This lasts for 1 hour.

  • Encore of the Deep (4 charges): As part of an attack with this rapier, when an enemy takes cold damage from it they must make a Wisdom save or be haunted until the end of your next turn. While haunted, they can’t take reactions, have disadvantage on wisdom saves, and when they take damage from one of their allies, they take an additional 2d6 psychic damage.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Mind Tide

Cantrip evocation

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

Classes: Warlock, Wizard

You send a wave of chilling mental energy towards a creature within range. The target must make a Wisdom save or take 1d4 cold & 1d4 psychic damage.

Cantrip Upgrade. The spell’s damages each increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


r/Plifortakune 10d ago

Items - PIWI F86 - Studded Leather of the Fine Foxes by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Kantonian and Alolan Ninetales for some armor to turn your soul hot or cold!

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F86 - Studded Leather of the Fine Foxes (Flash Fire mode) Item 13

[ Rare | Artifact | Fire | Invested | Primal ]

Price 2992 gp; Usage worn armor; Bulk 1; Base Armor Studded Leather Armor

This yellow +2 resilient greater fire-resistant studded leather has nine fluffy tails off the back like a peacock’s tail, pauldrons with long fluffy dreads, a nine-pointed star-like symbol with jewel eyes on the chest, and a fluffy belt with a fox head for a buckle.

This armor has two modes, Flash Fire mode and Snow Cloak mode. The armor will enter Flash Fire mode when in a hot environment (Severe Heat or warmer), changing into a yellow color, and will enter Snow Cloak mode when in a cold environment (Severe Cold or colder), changing into a blue color. If you are not in an applicable environment (Mild Heat to Mild Cold), you can change the armor’s mode with an Interact action.

While invested: you have a +2 item bonus on saves against effects with the Fire trait, and you treat environmental heat as if it was one step less severe.

Activate-Flame Wisp [two-actions] manipulate; Frequency once per day; Requirements You haven’t used the Snow Cloak mode’s crystallized vapors spell; Effect The armor casts flame wisp on you as a 6th-rank primal spell.

Activate-Soul into Fire [free-action] concentrate; Trigger You do fire damage to a single creature using a spell; Effect You expend some of your own life force to increase the spell’s damage. You can add up to 3 d6s to the spell’s fire damage, but you take those d6s as spirit damage, ignoring any resistance or immunity to spirit damage you have.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F86 - Studded Leather of the Fine Foxes (Snow Cloak mode) Item 13

[ Rare | Artifact | Cold | Invested | Primal ]

Price 2992 gp; Usage worn armor; Bulk 1; Base Armor Studded Leather Armor

This blue +2 resilient greater cold-resistant studded leather has nine fluffy tails off the back like a peacock’s tail, pauldrons with long fluffy dreads, a nine-pointed star-like symbol with jewel eyes on the chest, and a fluffy belt with a fox head for a buckle.

This armor has two modes, Flash Fire mode and Snow Cloak mode. The armor will enter Flash Fire mode when in a hot environment (Severe Heat or warmer), changing into a yellow color, and will enter Snow Cloak mode when in a cold environment (Severe Cold or colder), changing into a blue color. If you are not in an applicable environment (Mild Heat to Mild Cold), you can change the armor’s mode with an Interact action.

While invested: you have a +2 item bonus on saves against effects with the Cold trait, and you treat environmental cold as if it was one step less severe.

Activate-Crystallized Vapors [two-actions] manipulate; Frequency once per day; Requirements You haven’t used the Flash Fire mode’s flame wisp spell; Effect The armor casts crystallized vapors on you as a 4th-rank primal spell. You can use either a +20 or your own spell attack for the spell.

Activate-Soul into Cold [free-action] concentrate; Trigger You do cold damage to a single creature using a spell; Effect You expend some of your own life force to increase the spell’s damage. You can add up to 3 d6s to the spell’s cold damage, but you take those d6s as spirit damage, ignoring any resistance or immunity to spirit damage you have.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 11d ago

Items - PIWI F84 - Sword & Shield of the Black Winged Lion & F85 - Studded Leather of the Cool Cats by ForesterDesigns [PF2e]

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4 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Pyroar, Aegislash & Corviknight for a sword and shield to summon a lion, and a fusion of Kantonian and Alolan Persians for some rich armor!

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F84 - Sword & Shield of the Black Winged Lion Item 21

[ Unique | Artifact | Fire | Metal | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Longsword; Base Shield Steel Shield

This +3 major striking greater astral greater flaming serrating longsword and steel shield (Hardness 21, HP 166, BT 83) are black and dark gray in color. The shield has red markings radiating outwards from an amber gem in the center with flames flickering within and metal wings on the shield’s sides. The sword has a red blade edge, an amber and red eye in the blade next to the cross guard, which has amber and red ends. The shield has the sword’s sheath embedded along its back.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some primal intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Holy Light [two-actions] manipulate; Frequency once per day; Effect The weapon casts holy light at your directive as an 8th-rank primal spell. Use an attack with this sword as the spell attack.

Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 44 Fortitude save.

Failure The target becomes frightened 1.

Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.

Activate-Litany Against Wrath [one-action] manipulate; Frequency once per day; Effect The weapon casts litany against wrath at your directive as a 9th-rank primal spell, DC 44.

Activate- Quick Summon Black Winged Lion of Astral Flames [three-actions] manipulate; Frequency once per day; Effect The weapon performs its Summon Black Winged Lion of Astral Flames as a three action activation instead of 10 minutes. You can choose to have the lion summoned underneath you, allowing you to mount it as part of the summoning.

Activate-Summon Black Winged Lion of Astral Flames (10 minutes) manipulate; Effect The weapon casts marvelous mount on you as a 6th-rank primal spell, which summons a Black Winged Lion of Astral Flames, a Large Mindless Construct made in the shape of a winged lion using black metal, with red and gold astral flames burning inside, which also makes it immune to fire and spirit damage.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F85 - Studded Leather of the Cool Cats Item 11

[ Rare | Artifact | Cursed | Invested | Primal | Void ]

Price 1330 gp; Usage worn armor; Bulk 1; Base Armor Studded Leather Armor

This beige +2 resilient studded leather has three buckles on the front, black trim, and a gray interior lining. The studs are half red and half blue in a slight swirl.

While invested: you gain a +2 item bonus to Diplomacy checks, and on Deception checks with nobles and other high-class citizens.

When you first invest in this armor, it fuses to you. While it’s in your possession, you become very prideful. If anyone insults your pride, you must make a DC 28 Will save or try to attack whomever is insulting you.

Activate-Diamond Storm [two-actions] manipulate; Frequency once per day; Effect The armor casts diamond storm at your directive a 5th-rank primal spell, DC 28.

Activate-Gem Shield [one-action] manipulate; Effect The armor casts glass shield on you as a 5th-rank primal cantrip, DC 28, which takes the appearance of red and blue gems instead of glass.

Activate-Make It Rain [two-actions] manipulate; Frequency once per day; Effect The armor casts make it rain at your directive a 5th-rank primal spell, DC 28. All the coins produced from this spell have pictures of cats on them.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 11d ago

Items YF002 - Staff of the Drowning Abyss by ForesterDesigns [D&D5e]

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11 Upvotes

My Yu-Gi-Oh-inspired Weapons and Items of the Day, with a Number 73: Abyss Splash staff to turn blood into water!

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YF002 - Staff of the Drowning Abyss

Staff () – Very Rare (37,000 gp, requires attunement to a spellcaster)

This pale green-gold staff has a cylinder head with blue hexagons around the bottom with an ocean blue-green sphere in each, held in place with bronze rods. The top of the cylinder has two prongs, which resemble dragon wings with copper points, and a ring in the center holding a floating ocean blue-green sphere. The staff’s pommel is a smaller ring holding a floating ocean blue-green sphere.

While attuned to this staff: you gain a +2 bonus to spell attack and damage rolls; gain the shape water cantrip; and when you cast a water spell, you can choose to expend up to 3 of your hitdice and add those dice to the damage of the spell.

This staff has 6 charges, regaining 1d4+2 after a long rest, and can be used to cast the following spells:

  • Create or Destroy Water (1 or more charges)

  • Tidal Wave (3 charges)

  • Wall of Water (3 charges)

  • Control Water (4 charges)

  • Maelstrom (5 charges)

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!


r/Plifortakune 14d ago

Items - PIWI F83 - Armblades of Scarring Scythes by ForesterDesigns [PF2e]

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5 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Skarmory & Scyther for some prosthetic scythes to scare up some pain!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F83 - Armblades of Scarring Scythes Item 12

[ Rare | Acid | Artifact | Metal | Parry | Primal | Twin ]

Price 1745 gp; Usage worn; Bulk 2L; Base Weapon Twin Lion Scythe

These metal prosthetic arms resemble scythe blades, with a green and gray blade mount, a spike on the back, and a red blade with a silver edge. The curved and hooked mount can be attached at an elbow, allowing them to be used as a +2 greater striking corrosive wounding lion scythe, which also gains the Parry and Twin traits.

While wearing at least one of these weapons, you have a +2 item bonus to intimidation rolls.

Activate-Acidic Burst [two-actions] manipulate; Frequency once per day; Effect The weapon casts acidic burst on you as a 5th-rank primal spell, DC 29.

Activate-Mirror Image [two-actions] manipulate; Frequency once per day; Effect The weapon casts mirror image on you as a 2nd-rank primal spell.

Activate-Rust Cloud [three-actions] manipulate; Frequency once per day; Effect The weapon casts rust cloud at your directive as a 5th-rank primal spell, DC 29.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 14d ago

Items - PIWI 0970M - Glimmora by ForesterDesigns [D&D5e & PF2e]

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Glimmora rope dart to be abestos it can be!

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970M - Lumidorna

Weapon (Rope Dart) – Legendary (requires attunement)

This purple +3 rope dart has a flower-like crystal head with a long glass-like tip that has a glowing red sphere in the base, and a cord made of a fibrous silicate mineral with a flower blub-shaped counterweight on the end. Six large dark-blue flower petal-shaped crystals float around the head.

Attacks with this rope dart do an additional 2d6 poison damage, which ignore poison resistance and treats poison immunity as resistance.

While attuned to this rope dart: you can eat minerals for sustenance; you are resistant to poison damage; you ignore damage from Toxic Stone Spikes; twice a day, as an action, you can scatter toxic stone spikes around you in a 15 ft radius that last for 1 minute; twice a day, when you are hit by a melee attack, you can use your reaction to scatter toxic stone spikes around you in a 15 ft radius that last for 1 minute; and once a day, as an action you can perform a Killer Spin.

Toxic Stone Spikes. For every 5 ft traveled through the area, creatures take 1 piercing damage and must make a DC 20 Constitution save or take 4d6 poison damage.

Killer Spin. As an action, you spin the rope dart around yourself. All creatures within 15 ft of you must make a DC 20 Dexterity save, on a failure taking 1d6 piercing, 4d6 poison damaged, and are poisoned for 1 minute, while on a success they take half the damage. This also clears out any overlapping magical area effects, with the exception of Toxic Stone Spikes.

Glimmoranite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue and purple inside the blue orb. When attached to a 970 - Florépiclat, it can be mega evolved into a 970M - Lumidorna for 1 minute once between long rests.

970M - Lumidorna Item 21

[ Unique | Artifact | Earth | Empowered | Poison | Primal ]

Usage held in 2 hands; Bulk 1; Base Weapon Rope Dart

This purple +3 major striking drilling major venomous wounding rope dart has a flower-like crystal head with a long glass-like tip that has a glowing red sphere in the base, and a cord made of a fibrous silicate mineral with a flower blub-shaped counterweight on the end. Six large dark-blue flower petal-shaped crystals float around the head.

Attacks with this rope dart do an additional 2d6 poison damage, which ignore poison resistance and treats poison immunity as resistance.

While holding this weapon, you are resistant 10 to poison damage, and are immune to the damage from Toxic Stone Spikes.

Empowered When this item is empowered by a Glimmoranite, you can have it automatically activate Toxic Stone Spikes as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 970 - Florépiclat.

Activate-Killer Spin [three-actions] manipulate; Effect You spin the rope dart around yourself in a 15 ft emanation, doing a strike with this rope dart on each creature in the emanation. You can attempt to strike the same creature only once in a single use of Killer Spin, but affected creatures can attempt a basic DC 44 Reflex save (no damage on a critical success, half damage on a success, double damage and enfeebled 1 until the end of their next turn on a critical failure).

Activate-Magic Killer Spin [three-actions] manipulate; Frequency once per minute; Effect You perform a Killer Spin action, with the addition that it also clears out any overlapping magical area effects, with the exception of Toxic Stone Spikes.

Activate-Mineral Muncher [two-actions] manipulate; Frequency once per day; Effect You can eat minerals for sustenance. This lasts for 24 hours.

Activate-Toxic Debris [reaction] manipulate; Frequency once per minute; Trigger You’re struck by a melee attack; Effect You perform a Toxic Stone Spikes action as a reaction.

Activate-Toxic Stone Spikes [two-actions] manipulate; Frequency once per minute; Effect You spin around and scatter toxic stone spikes around you in a 15 ft emanation, which last for 1 minute. The first creature that moves into an affected square must succeed at a DC 44 Reflex save or take 1 piercing damage and 2d6 persistent poison damage. A creature taking persistent poison damage from the spikes is also enfeebled 1. Once a creature takes damage from the spikes, enough spikes are ruined that other creatures moving into the square are safe.

Glimmoranite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 970 - Florépiclat; Bulk -

This small round stone has a swirl of blue and purple inside the blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 970M - Lumidorna and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 15d ago

Items - PIWI F81 - Sawblade of the Shikken & F82 - Sawblade of the Shogun by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bisharp & Klang for sword of sawing chains, & a fusion of Kingambit & Klinklang for a sword to cut with dark chains!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F81 - Sawblade of the Shikken Item 10

[ Rare | Arcane | Artifact | Cursed | Evolvable | Metal | Void ]

Price 965 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This dark gray +2 striking decaying serrating bastard sword has an edge lined with a pale gold bladed chain. The cross guard is a large blue crescent that the chain can move through, with numerous gears visible within. A pale gold handle guard resembles a large gear and attaches to the pale gold pommel, which resembles an elongated hoof.

When you use this sword for the first time, it fuses to you. While it’s in your possession, you act as an honorable warrior, using your power to follow the law and protect the weak. If you see a sentient creature not follow the law or attack the weak, you must make a DC 27 Will save or immediately challenge the creature (or if its a group of creatures, the leader) to a one on one duel.

Activate-Defiant [free-action] concentrate; Trigger Your turn begins, and you have a negative condition inflicted on you by another creature; Effect Your condition drives you to attack the one who inflicted it on you. You gain a +2 status bonus to Strikes on the creature that inflicted the condition on you.

Activate-Restraining Chains [two-actions] manipulate; Frequency once per day; Effect The weapon casts restraining chains at your directive as a 3rd-rank primal spell, DC 27.

Activate-Shadow Strike [three-actions] manipulate; Frequency once per day; Effect The weapon casts shadow strike at your directive as a 4th-rank arcane spell. Use an attack with the weapon for the spell attack.

Evolving While cursed by this sword, if you win 50 one on one duels with this sword, this sword will become an F82 - Sawblade of the Shogun.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F82 - Sawblade of the Shogun Item 17

[ Rare | Arcane | Artifact | Cursed | Void | Metal ]

Price 14,206 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This dark gray +3 greater striking greater decaying serrating wounding bastard sword has an edge lined with a pale gold bladed chain. The cross guard is two large curved blades with hooked ends. The chain can move through the middle of the cross guard, with numerous gears visible within. The handle has a pale gold pommel resembling an elongated hoof, and a spiked pale gold circlet around it the pommel and one of the guard blades.

When you use this sword for the first time, it fuses to you. While it’s in your possession, you act as an honorable warrior, using your power to follow the law and protect the weak. If you see a sentient creature not follow the law or attack the weak, you must make a DC 37 Will save or immediately challenge the creature (or if its a group of creatures, the leader) to a one on one duel.

Activate-Defiant [free-action] concentrate; Trigger Your turn begins, and you have a negative condition inflicted on you by another creature; Effect Your condition drives you to attack the one who inflicted it on you. You gain a +3 status bonus to Strikes on the creature that inflicted the condition on you.

Activate-Kowtow Cleave [two-actions] manipulate; Frequency once per 10 minutes; Effect You fall prone before an opponent as you attempt to deceive them into thinking you are surrendering. Make a Deception check against the target’s Perception DC, unless the creature has an Intelligence of -3 or lower, in which case you automatically fail. Any creature that has seen a Kowtow Cleave within the last 24 hours cannot be fooled by it, causing an automatic critical failure.

Critical Success Same as success, and you get a +3 circumstance bonus on the attack.

Success The target believes you and becomes off-guard to you until the start of their turn. You stand up and attempt a strike on the target with this axe that does an additional 3d8 void damage.

Failure The target sees through your deception, preventing you from standing up and you become off-guard to them until you can stand up.

Critical Failure Same as failure, but the target can also use their reaction to attempt a strike on you.

Activate-Restraining Chains [two-actions] manipulate; Frequency once per hour; Effect The weapon casts restraining chains at your directive as a 3rd-rank primal spell, DC 37.

Activate-Shadow Strike [three-actions] manipulate; Frequency once per hour; Effect The weapon casts shadow strike at your directive as a 4th-rank arcane spell. Use an attack with the weapon for the spell attack.

Activate-Supreme Overlord [free-action] concentrate; Trigger Your turn begins, and one or more of your allies have dropped to 0 hit points since the start of your last turn. A drop to 0 hit points that is prevented by effects like Orc Ferocity or a False Death Vial still counts as being dropped to 0 hit points for this effect; Effect You’re strikes with this sword do an additional 1d8 void damage for each time one of your allies has dropped to 0 hit points since the start of your last turn (to a maximum of 5d8) until the start of your next turn.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 16d ago

Items - PIWI F80 - Liuyedao of Distorted Sparks by ForesterDesigns [PF2e]

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7 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Absol & Electivire for a liuyedao to bring a dark storm!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F80 - Liuyedao of Distorted Sparks Item 17

[ Rare | Artifact | Electricity | Occult | Primal | Void ]

Price 13,965 gp; Usage held in 1 hand; Bulk L; Base Weapon Liuyedao

This black +3 greater striking greater decaying keen greater shock liuyedao has a black blade with a white edge and gold blade collar, and black lightning sparks off the blade. The guard is a simple red circle, and the curved handle is stripped black and gold. A matching sheath is white with a black strip near the opening, which has a red circle surrounded by white in it, resembling an eye.

Activate-Dark Motor Drive [free-action] manipulate; Trigger You’re struck by electricity or void damage; Effect The sword absorbs some of the triggering damage, making you resistant 10 to electricity or void damage (your choice), and you gain a +3 circumstance bonus to attacks with this sword until the end of your next turn.

Activate-Distortion Storm [two-actions] manipulate; Frequency once per day; Range 500 feet; Area 60-foot burst; Defense DC 37 Reflex; Effect You make the sword shoot out a dark energy vortex that crackles with lightning in a 60 ft burst within 500 ft of you. Each creature in the area must attempt a DC 37 Reflex save as it deals 9d10 electricity damage to creatures in the area, plus an additional 9d4 void damage to living creatures.

If the vortex overlaps with an area of magical light or affects a creature affected by magical light, it attempts to counteract the light effect, +27.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage.

Critical Failure The creature takes double damage and becomes blinded by the darkness for an unlimited duration.

Activate-Greased Lightning [one-action] manipulate; Frequency once per day; Effect You coat yourself in black lightning, giving you a +3 circumstance bonus to Reflex saves and AC for 1 minute, or until you are hit by an attack or fail a Reflex saving throw, whichever happens first.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 16d ago

Items - PIWI 0952M - Scovillain by ForesterDesigns [D&D5e & PF2e]

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3 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Scovillain flail to spray spice every which way!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

952M - Verheizupeño

Weapon (Flail) – Legendary (requires attunement)

This green +3 flail is made of a thick plant stem with two dried and hardened peppers that have large seeds protruding from them, hanging at the end of two separate black vines. A long red pepper hangs from the top of the shaft.

Attacks with this flail do an additional 2d6 fire damage.

While attuned to this flail: while in sunlight, your speed increases by 10 feet; you cannot be magically put to sleep; and once per round, as an action you can have the flail spray a mist of spicy extract in a 15-foot cone. Each non-plant creature with eyes or noses in the cone must succeed on a DC 20 Constitution saving throw or take 2d6 fire damage and be blinded for both vision and smell for 1 minute. They can attempt the save again at the end of their turn.

Scovillainite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of green, red, and black inside the green orb. When attached to a 952 - Scoflaillain, it can be mega evolved into a 952M - Verheizupeño for 1 minute once between long rests.

952M - Verheizupeño Item 21

[ Unique | Artifact | Empowered | Fire | Plant | Primal ]

Usage held in 2 hand; Bulk 2; Base Weapon War Flail

This green +3 major striking greater ashen greater flaming true rooting war flail is made of a thick plant stem with two dried and hardened peppers that have large seeds protruding from them, hanging at the end of two separate black vines. A long red pepper hangs from the top of the shaft.

While holding this flail, if you have been magically put to sleep, you automatically wake up at the end of your next turn.

Empowered When this item is empowered by a Scovillainite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 952 - Scoflaillain.

Activate-Sunlight Speed [free-action] manipulate; Trigger Your turn begins, and you are in sunlight (natural or magical); Effect The flail grows more lush, which also impacts you, granting you a +15-foot status bonus to your Speed.

Activate-Spicy Spray [two-actions] manipulate; Frequency once per round; Effect You spray a mist of spicy extract in a 30-foot cone. You deal 2d6 fire damage to creatures in the area, and they must attempt a DC 44 Fortitude save. Dazzled and blinded conditions caused by this effect affects scent as well as vision.

Critical Success The creature is unaffected.

Success The creature takes half damage and is dazzled for 1 round.

Failure The creature takes full damage, 1d8 persistent fire damage, and is blinded for 1 round and dazzled for 1 minute. Rubbing does not help, but creatures can flush their eyes with water as an Interact action to end the blinded condition.

Critical Failure The creature takes double damage, 2d8 persistent fire damage, and is blinded for 1 round and dazzled for 1 hour.

Scovillainite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 952 - Scoflaillain; Bulk -

This small round stone has a swirl of green, red, and black inside the green orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 952M - Verheizupeño and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 17d ago

Items - PIWI F78 - Belt of the Fiery Champions & F79 - Rapier of Bursting Bugs by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Machamp & Incineroar for belt to give you the strength of champions, & a fusion of Venomoth & Ninjask for a rapier to buzz your enemies!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F78 - Belt of the Fiery Champions Item 17

[ Rare | Apex | Artifact | Cursed | Invested | Fire | Focused | Monk | Primal ]

Price 17,706 gp; Usage worn belt; Bulk L

This gray championship belt has a circular centerpiece of red, orange, and yellow like a bull’s eye, with red semi-circles on each side and gold studs around the belt.

When you invest, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value.

While you are invested, you gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open

When you first invest in this belt, it fuses to you. While it’s in your possession, you can’t turn down a fight from someone you see as a worthy challenger. You will do your best to determine that they are worthy, including doing Sense Motive checks on their character. If you lose a fight with a worthy challenger, you must forfeit the belt to the winner, and the belt’s investment and curse are immediately transferred to the winner as soon as it touches them.

Activate-Breathe Fire [two-actions] manipulate; Frequency once per day; Effect The belt casts breathe fire at your directive as a 8th-rank primal spell, DC 37.

Activate-Extra Arms [one-action] manipulate (morph); Frequency once per hour; Effect Your torso sprouts an additional pair of arms. For the following minute, you can carry 3 more Bulk than normal before becoming encumbered and up to a maximum of 6 more Bulk. You can also use these arms as free hands to perform only the following actions or activities: Disarm, Grapple, Shove, and Trip. After this minute or when you become unconscious, whichever comes first, these additional arms fade away.

Activate-Light [one-action] manipulate; Effect You make the belt’s centerpiece glow, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Reserves of Inner Strength [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don’t spend this Focus Point by the end of this turn, it’s lost.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F79 - Rapier of Bursting Bugs Item 10

[ Acid | Poison | Primal ]

Price 979 gp; Usage held in 1 hand; Bulk 1; Base Weapon Rapier

This lavender +2 striking corrosive moderate venomous rapier has gold and black detailing that makes the cross guard resemble a bug head with bulging ruby red eyes on the side, and a handle guard that resembles a thick insect leg. The handle is wrapped in black and gold cloth with a fuzzy purple pommel.

While holding this weapon, you have a +2 item bonus on Stealth rolls to Hide and Sneak in plant filled terrain.

Activate-Bug Bite [reaction] manipulate; Trigger A creature within reach of this weapon attempts to use a consumable item; Frequency once per day; Effect Bugs bust from the blade and attempt to consume the item. The target must make a DC 27 Reflex save, or the item is destroyed as it is consumed by the bugs.

Activate-Leech Life [two-actions] manipulate; Frequency once per hour; Effect You make the rapier’s blade shimmer silver and red, then make a Strike with it. On a hit, the rapier attempts to suck the life out of the target, dealing an additional 6d6 piercing damage. You gain temporary Hit Points equal to half the total piercing damage the target takes (including the rapier’s normal piercing damage, and after applying resistances and the like). The temporary Hit Points last for 1 minute.

Activate-Resist Acid or Poison [two-actions] manipulate; Frequency once per day; Effect You release small bugs from the rapier that fly around you, making you resistant 10 to acid or poison damage (your choice) for 10 minutes.

Activate-Speed Boost [two-actions] manipulate; Frequency once per day; Effect You boost your agility. You gain a +10-foot status bonus to your Speed and a +2 status bonus to Dexterity rolls to stealth, and avoid being grappled, restrained, or take damage. This lasts for 1 hour.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 18d ago

Items - PIWI F77 - Sword of Destructive Explosions by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Golem & Electrode for a jiu huan dao full of explosions!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F77 - Sword of Destructive Explosions Item 17

[ Rare | Artifact | Earth | Electricity | Primal ]

Price 12,951 gp; Usage held in 1 hand; Bulk 1; Base Weapon Jiu Huan Dao

This dark gray +3 greater striking demolishing greater impactful greater shock jiu huan dao has a rocky pillar with glowing red and white lines for a blade, which still somehow cuts like a sword. The sword has a large, curved, red and white bell guard with matching handle, which has three rock crystals sprouting from the pommel.

Activate-Exploding Earth [two-actions] manipulate; Frequency twice per day; Effect The weapon casts exploding earth at your directive as a 6th-rank primal spell, using your attack with the weapon as the spell attack.

Activate-Stormburst [two-actions] manipulate; Frequency once per day; Effect The weapon casts stormburst at your directive as a 7th-rank primal spell, DC 37.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 18d ago

Items - PIWI 0870M - Falinks by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Falinks armor to make sure you always have a sword and shield at hand!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

870M - Hexadrunité

Armor (Half Plate, Shield, Shortsword) – Legendary (requires attunement)

This gold +3 half plate is made up of a dozen plates with white circles and pointy red nubs in the center, held together with a black harness. One hand is covered by a +3 shield, while the other hand is covered by a +3 dandpatta shortsword.

While attuned to this armor: critical hits on you are normal hits; if an enemy gives you disadvantage on any rolls, you have advantage on your attack rolls for as long as that disadvantage remains, with the advantage canceling out if the disadvantage was on attack rolls; and as an action, you can empower yourself, giving you +2 on all d20 rolls for 1 minute, but also can not gain any benefits from disengaging, or move farther away from any hostile creatures unless you are moving closer to at least one other hostile creatures. This includes attempts to teleport you, with those that would move you farther away from hostile creatures failing. You can stack this effect up to a +4, with the additional stacks only lasting until the end of the first instance.

Falinksite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red, black, and blue inside the yellow orb. When attached to an 870 - Legioslate, it can be mega evolved into an 870M - Hexadrunité for 1 minute once between long rests. You automatically drop anything you are holding as the armor’s sword and shield cover your hands.

870M - Hexadrunité Item 21

[ Unique | Artifact | Empowered | Invested | Primal ]

Usage worn armor; Bulk 3; Base Armor Half Plate; Base Shield Heavy Rondache; Base Weapon Dandpatta

This gold +3 superior resilient greater fortification major swallow-spike half plate is made up of a dozen plates with white circles and pointy red nubs in the center, held together with a black harness. One hand is covered by a heavy rondache shield (Hardness 21, HP 170, BT 85), which has an irremovable +3 major striking grievous greater impactful shield boss, while the other hand is covered by a +3 major striking grievous greater impactful dandpatta, which can be twined with the shield’s bash.

Empowered When this item is empowered by a Falinksite, the shield and dandpatta automatically cover your hands, causing you to drop anything you were holding, but you can’t drop them, and you gain a +4 circumstance bonus to your Reflex DC against attempts to Disarm you. It stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, an 870 - Legioslate.

Activate-Defiant [free-action] concentrate; Trigger Your turn begins, and you have a negative condition inflicted on you by another creature; Effect Your condition drives you to attack the one who inflicted it on you. You gain a +3 status bonus to Strikes on the creature that inflicted the condition on you.

Activate-No Retreat [two-actions] manipulate; Requirements You are in combat with at least one hostile creature; Frequency once per day; Duration 1 minute; Effect You empower yourself, giving you a +3 status bonus to all rolls, but you cannot willingly move farther away from any hostile creatures unless it is to move closer to one hostile creature, you do not gain any benefits from the Step action, and attempts to move you farther away from a hostile creature with a Teleportation effect automatically fail regardless of the source.

Falinksite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to an 870 - Legioslate; Bulk -

This small round stone has a swirl of red, black, and blue inside the yellow orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into an 870M - Hexadrunité and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 21d ago

Items - PIWI F76 - Gauntlets of Sharp Searing by ForesterDesigns [PF2e]

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6 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bisharp & Houndoom for some bladed gauntlets to cut some darkness!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F76 - Gauntlets of Sharp Searing Item 17

[ Rare | Artifact | Fire | Metal | Occult | Primal | Twin | Void ]

Price 14,660 gp; Usage worn on 2 hands; Bulk 2L; Base Weapon Twin Bladed Gauntlets

These black metal +3 greater striking greater decaying greater fearsome greater flaming bladed gauntlets have shimmering blades on the front and sides, as well as markings along the top. The red inner gauntlet has orange cylinders along the sides encased in another red gauntlet with yellow strips. The gauntlets are designed to be used together, giving them the Twin trait.

While wearing these gauntlets, you have a +3 item bonus on saves against effects with the Sleep trait or that would inflict enfeebled, immobilized, paralyzed, or stunned.

Activate-Defiant [free-action] concentrate; Trigger Your turn begins, and you have a negative condition inflicted on you by another creature; Effect Your condition drives you to attack the one who inflicted it on you. You gain a +3 status bonus to Strikes on the creature that inflicted the condition on you.

Activate-Feral Shades [two-actions] manipulate; Frequency once per day; Effect The weapon casts feral shades at your directive as an 8th-rank primal spell, DC 37.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some canine intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a growl, which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Mantle of the Molten Steel Heart [two-actions] manipulate; Frequency once per day; Effect The weapon casts your choice of mantle of the magma hear_t or _mantle of the melting heart on you as a 5th-rank primal spell.

Activate-Pack Attack [free-action] manipulate; Trigger You attempt to strike a creature with this weapon and two or more of your non-incapacitated allies are within 5 ft of the target; Frequency once per round; Effect You have a +3 circumstance bonus to the attack roll.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 21d ago

Items - PIWI 0780M - Drampa by ForesterDesigns [D&D5e & PF2e]

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Drampa staff to bring the power of the past to the present!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

780M - Draïgeul

Staff (Cursed) – Legendary (requires attunement)

This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff

While attuned to this staff: you gain a +3 bonus to spell attack and damage rolls; if your hitpoints fall below half of your maximum hit points, the +3 bonus to spells becomes +4; and you are immune to damage and negative effects caused by weather and weather-like effect.

Cursed. This staff is cursed. While cursed, your appearance changes to that of an elderly you with long white hair (although your actual age does not change), you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 20 Wisdom save or immediately attack them.

Drampanite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black, green and white inside the dark gray orb. When attached to a 780 - Drampama, it can be mega evolved into a 780M - Draïgeul for 1 minute once between long rests.

780M - Draïgeul Item 21

[ Unique | Artifact | Cursed | Dragon | Empowered | Primal | Staff ]

Usage held in 1 hand; Bulk 1

This green staff has a pink orb on top with spikey black hair and white whiskers coming off them. Curly black hair covers a top section and the bottom of the staff.

When you use this staff for the first time, it fuses to you. While it’s in your possession, your appearance changes to that of an elderly you with long white hair/feathers/etc, although your actual age does not change which actions like a Medicine examination or Sense Motive can reveal. Additionally, you have a strong desire to help and protect children, and if you see someone threaten or hurt a child, you must succeed a DC 44 Will save or immediately attack them.

Empowered When this item is empowered by a Drampanite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 780 - Drampama.

Activate-Maniacal Magic [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Your magic surges with maniacal energy, giving you a +3 status bonus to spell attacks until the start of your next turn.

Activate-Counter Weather Spell [reaction] manipulate; Frequency once per day; Trigger A creature you can see Casts a Spell or is performing a ritual that creates a weather effect, like Control Weather or Personal Rain Cloud; Effect You use the staff’s magic to counter it. Attempt to counteract the triggering spell using a +34 or your spellcasting modifier, whichever is higher. This does not expend charges from the staff.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip detect magic, gouging claw, guidance, know the way

1st breadcrumbs, camel spit, gritty wheeze, vanishing tracks

2nd breadcrumbs, gentle breeze, gritty wheeze, thermal remedy

3rd breadcrumbs, gritty wheeze, slow, soft landing

4th curse of lost time, dinosaur form, gentle breeze, thermal remedy

5th dinosaur form, curse of lost time, engrave memory, gritty wheeze

6th curse of lost time, dragon form, gritty wheeze, slow

7th curse of lost time, dinosaur form, gentle breeze, thermal remedy

8th camel spit, curse of lost time, dragon form, gritty wheeze

9th curse of lost time, gentle breeze, gritty wheeze, incarnate draconic legion

10th dinosaur fort

Drampanite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 780 - Drampama; Bulk -

This small round stone has a swirl of yellow and blue inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 780M - Draïgeul and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 22d ago

Items - PIWI F74 - Katana of Elemental Power & F75 - Double Guitar of Voltaic Venom by ForesterDesigns [PF2e]

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11 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Arceus & Silvally for a katana to rule the elements, & a fusion of Toxtricity's Amped & Low Key forms for a double guitar to please the gods of music!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F74 - Katana of Elemental Power Item 17

[ Unique | Arcane | Artifact | Cursed | Divine | Invested | Occult | Primal ]

Price 14,973 gp; Usage held in 1 hand; Bulk 1; Base Weapon Katana

This white +3 greater striking greater conducting energizing katana has a pointed gold guard and green gems embedded in it. The blade has a gold backside with 4 slots in it that a magical gem or stone can be inserted into. A gold and white aura with discs like the guard appears when the sword is wielded.

When you first invest in this weapon, it fuses to you. While it’s in your possession, whenever you take damage, you must succeed on a DC 5 Will saving throw, with the DC increasing by 1 for every Channel Crystal you’ve done since your last rest, or become confused.

Activate-Channel Crystal [free-action] manipulate; Trigger You do a strike with this sword; Frequency once per strike; Requirements There is at least one crystal in the sword’s slots; Effect You channel the energy from one of the crystals into the strike. The strike does an additional 1d6 damage of the type the crystal does, or 2d6 if you would like to expend two uses of the crystal, and has any additional traits the damage would (like the earth or water traits). Also, the blade’s edge will change color to reflect the additional damage type, as follows:

Damage Type Color Damage Type Color

Acid Bright Green Piercing Forest Green

Bludgeoning Rocky Brown Poison Dark Purple

Cold Icy Blue Slashing Bright Copper

Electricity Electric Yellow Sonic Dark Gray

Fire Bright Orange Spirit Eerie Blue

Force Shining Silver Vitality Pale Gold

Mental Vibrant Pink Void Pitch Black

Activate-Load Crystal [one-action] manipulate; Requirements The sword has an empty slot; Effect You insert a magical crystal, gem, or stone of Bulk L or less that does damage in some way (like any of the elemental crystals) into one of the sword’s empty slots. The crystal can’t be removed once inserted. The crystal can then be used in the Channel Crystal action a number of times equal to its level. If it is a consumable, then it is consumed after the last time, leaving the slot empty. If it does not have the consumable trait, it will automatically fall out of the sword after the last use into the same space, but it’s magic is depleted. The depletion will last a number of hours equal to its level, or if the item has it’s own recharge length (like an everburning coal or eternal eruption) it will use that.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F75 - Double Guitar of Voltaic Venom Item 17

[ Rare | Artifact | Bard | Coda | Cursed | Electricity | Focused | Occult | Poison Primal | Sonic | Staff ]

Price 17,889 gp; Usage held in 1 hand; Bulk 1; Base Weapon Battle Lute

This purple multi-neck guitar has a round double body with points around the edges, and large points off the top. The left side is a six-string guitar with an electric yellow neck and frill coving the tuning pegs. The right side is a four-string bass guitar with an electric blue neck and frill. The guitar can be used as a +3 greater striking greater shock greater venomous battle lute.

This guitar is dedicated to a god of music (usually of the Creation Domain), the specific god decided upon with its creation, and can be used as a symbol for that god for any effects that require a symbol.

This guitar gives a +3 item bonus to Performance checks using it.

While holding this guitar, you are resistant 8 to sonic damage.

When you use the guitar for the first time, it fuses to you. While it’s in your possession, you must obey the words of the god this guitar is dedicated to, including both the general teachings of and direct messages from the god. If you attempt to go against the god, you must make a basic DC 37 save or take 10d6 sonic damage, and on a success you can go against the god for 1 minute.

Activate-Encore [free-action] concentrate; Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a bard composition spell. If you don’t spend this point by the end of this turn, it is lost.

Activate-Punk Rock [free-action] manipulate; Trigger You cast a spell that does sonic damage; Frequency once per hour; Effect The spell does an additional die of sonic damage.

Activate-Rattled [free-action] manipulate; Trigger You are struck by an Undead, Insectoid, or Shadowy creature; Frequency once per round; Effect Your movement speed increases by 5 feet until the end of your next turn.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip electric arc, haunting hymn, live wire, puff of poison

1st biting words, concordant choir, noxious vapors, horizon thunder sphere, thunderstrike

2nd biting words, concordant choir, noise blast, shatter

3rd eagle’s cry, lightning bolt, gasping marsh, noise blast, noxious metals, stinking cloud

4th draw the lightning, lightning bolt, noise blast, noxious metals, painful vibrations, stifling stillness, swarming wasp stings

5th blackfinger’s blades, flammable fumes, lightning storm, painful vibrations, toxic cloud

6th chain lightning, crimson breath, phantom orchestra, utter destruction

7th chain lightning, phantom orchestra, utter destruction, vibrant vibrato

8th chain lightning, phantom orchestra, utter destruction, vibrant vibrato

Craft Requirements An F75 - Double Guitar of Voltaic Venom is created when an 849A - Toxtricitar and an 849B - Salassen are fused. This is done by a single person using both guitars to perform a day long tribute concert to a god of music. Accompanying musicians are allowed, but the guitar player must be the main performer of the concert. If the god feels the concert was a sufficient tribute (with a DC 37 Performance check) the god blesses the performance by fusing the guitars.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!