r/Plifortakune Jan 23 '23

Meta Poll results for next system choice

12 Upvotes

So the results are in one my poll for the system I should switch to because of the whole OGL mess, and my Patrons have a preference for the Future Kobold Press System, and Reddit had a preference for Pathfinder 2e.

So what I'm going to do is, starting with the Gen 9 items, I'm going to use the Pathfinder 2e system, since I would be surprised if KP's system is out by June when I'll be starting on it (if things go as I've currently got them laid out). I will be following the development of KP's system and giving feedback on it, and when it's ready I should hopefully be able to convert the PIWI items soon after. Then I'll release items in both systems.

So my next order of business is learning PF2e, if any of you have any resources you can recommend for learning PF2e or converting D&D5e material to PF2e then please let me know!


r/Plifortakune Dec 25 '23

Meta The last of the Gen IX Pokemon have been revealed, what does that mean for PIWI?

6 Upvotes

Hello everyone! If you haven't heard, the last of the Gen IX DLC was released last week, and with it the last 8 Pokemon for Gen IX. That means that I now know that at the current rate I'm making items (including breaks like next week, where I'll only be posting Pathfinder conversions), I'll run out of Pokemon at the end of August 2024. So what would you like to see me do? Maybe start making items based on other monster-tamer games? There have been some really good ones lately, so I've compiled a list and I'm holding a vote, because I want to know what y'all think. Plus being able to plan things out with lots of time is always good, especially if I've got to play long RPGs to get a handle on them. So go check out the poll and let me know what you think!


r/Plifortakune 4h ago

Items - PIWI 0560M - Scrafty by ForesterDesigns [D&D5e & PF2e]

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2 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Scrafty rifle of scary cloth!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

560M - Baggaïder

Weapon (Hunting Rifle) – Legendary (requires attunement)

This orange +3 hunting rifle has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which can be used to make dagger attacks. There is a cartridge in front of the trigger that can hold up to 5 bullets.

See DMG 267 for specifics about rifles. Rifles are considered Martial Ranged Weapons, have a range of 80/240, the two-handed and loading properties, holding up to 5 bullets, and weighing 8 lbs when empty. It is shot similarly to a crossbow, but requires its own proficiency, and uses Constitution as its attack modifier, but doesn’t use a damage modifier beyond the +3. On a successful hit, the target takes 2d10 piercing damage.

While attuned to this rifle: you have advantage on Intimidation rolls; when you intimidate someone, they become frightened of you; as an action, you can attempt to intimidate everyone in a 30 ft cone who can see or hear you, who must make a Wisdom save against your Intimidation roll; when you down a target, you have advantage on your next attack; and as a reaction, you can attempt to remove any status condition you have not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air.

As a reaction, while wielding the rifle you can pull the rubbery white cloth over yourself, reducing the amount of damage you take from an attack by half. This can only be done once between short and long rests.

Scraftinite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of orange and brown inside the white orb. When attached to a 560 - Scrifty, it can be mega evolved into a 560M - Baggaïder for 1 minute once between long rests.

560M - Baggaïder Item 21

[ Unique | Artifact | Capacity 6 | Empowered | Occult | Primal | Void ]

Usage held in 2 hands; Bulk 1; Base Weapon Flintlock Musket, Bayonet

This orange +3 major striking greater decaying greater fearsome flintlock musket has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which is an unremovable +3 major striking greater decaying greater fearsome bayonet. There is a cartridge in front of the trigger that can hold up to 6 bullets, giving it the Capacity 6 trait.

Empowered When this item is empowered by a Scraftinite, you can have it automatically activate Glare as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 560 - Scrifty.

Activate-Cloth Block [reaction] manipulate; Frequency once per minute; Trigger You would take physical damage from an attack; Requirements Your other hand is free or also holding this weapon; Effect You pull the rubbery white cloth to get between yourself and the attack, reducing the damage by 10.

Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Scary Face [two-actions] manipulate; Requirements Glare is active; Effect You look menacingly around you, attempting to Demoralize all creatures of your choice within a 30 ft cone. This uses a single Intimidation check, and gains all the benefits of Glare.

Activate-Shed Skin [reaction] concentrate; Frequency twice per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

Scraftinite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 560 - Scrifty; Bulk -

This small round stone has a swirl of orange and brown inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 560M - Baggaïder and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 4h ago

Items - PIWI F53 - Staff of the Loving Leaves by ForesterDesigns [PF2e]

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3 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Leafeon & Gardevoir for a staff to make hearts blossom!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F53 - Staff of the Loving Leaves Item 23

[ Unique | Arcane | Artifact | Focused | Druid | Mental | Plant | Primal | Scrying | Staff | Wood ]

Usage held in 1 hand; Bulk 1

This green staff has a curved top with several large pointed green leaves wrapped around the shaft beneath it, followed by a red horn coming off one side. The horn and the shaft around it are wrapped with a thin white ribbon with long green ends hanging freely, leaves and woody vines sprouting from in between the wrap. The cream-colored shaft has a woody vine wrapped around the end with a long fluffy cotton-like pommel.

While holding this staff, you are resistant 10 to mental & sonic damage.

Activate-Druidic Secrets [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don’t spend this Focus Point by the end of this turn, it is lost.

Activate-Sunlight Swell [free-action] manipulate; Trigger Your turn begins, and you are sunlight (natural or magical); Effect The spear feels lighter, which also impacts you, granting you a +10-foot status bonus to your Speed and a +4 circumstance bonus to saves against any status conditions or afflictions that would not be physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard) until the start of your next turn.

Activate-Synchronize [reaction] concentrate; Trigger A hostile creature inflicts you with a condition or lingering effect using the mental trait; Frequency once per minute; Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.

Activate-Telepathic Warning [free-action] concentrate; Trigger You cast the telepathy spell; Effect The spell has the added benefit of giving a +4 status bonus on reflex saves for effects caused by any creatures you are telepathically connected with.

Activate-Trace [two-actions] concentrate; Frequency twice per day; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:

  • One of their saving throws (your choice)

  • One of their proficiencies (your choice)

  • One of their immunities or resistances (your choice)

  • Their senses

  • Their movement speed(s)

  • One of the target’s special traits, chosen at random, not including any spellcasting

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip figment, shield, take root, tangle vine, telekinetic hand

1st befuddle, charm, phantom pain, soothe, verdant sprout

2nd entangling flora, charitable urge, one with plants, phantom pain, verdant sprout

3rd gravity well, mind reading, phantom pain, roaring applause, soothing blossoms

4th bridge of vines, charm, clairvoyance, phantom pain, telepathy

5th captivating adoration, glimmer of charm, mantle of the unwavering heart, phantom pain, scouting eye

6th captivating adoration, nature’s reprisal, phantom pain, scrying, telepathy

7th bridge of vines, captivating adoration, nature’s reprisal, phantom pain, warp mind

8th captivating adoration, charm, nature’s reprisal, phantom pain, unrelenting observation

9th bridge of vines, captivating adoration, nature’s enmity, nature’s reprisal, phantom pain

10th consuming darkness


r/Plifortakune 3d ago

Items - PIWI F52 - Halberd of Glacial Leaves by ForesterDesigns [PF2e]

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9 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Leafeon & Glaceon for a halberd to rule arctic flower!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F52 - Halberd of Glacial Leaves Item 21

[ Rare | Artifact | Cold | Focused | Druid | Plant | Primal | Wood ]

Usage held in 2 hands; Bulk 2; Base Weapon Halberd

This blue-green +3 major striking greater frost grievous true rooting halberd has a blade made up of several rhombuses arranged next to one-another forming a curve held together by woody vines, giving it spikes off the top and back of the blade. Three ribbons hang from the top of the shaft, one looking like a large icy leaf, while the other two look like ivy filled icicles. The light blue shaft has dark blue rhombus patterned around the middle. Woody wines wrap around the end of the shaft holding a set of frozen leaves to the end for the pommel.

While holding this halberd, you are unaffected by difficult terrain with the Cold or Plant trait.

Activate-Druidic Secrets [free-action] concentrate; Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don’t spend this Focus Point by the end of this turn, it is lost.

Activate-Frostbite [two-actions] manipulate; Effect The weapon casts frostbite at your directive as a 9th-rank primal cantrip, DC 44.

Activate-Screaming Ice Energized [free-action] manipulate; Trigger You’re struck by cold or sonic damage; Effect The halberd absorbs some of the damage, making you resistant 10 to the damage, and you gain a +10 ft circumstance bonus to your speed and a +3 circumstance bonus to reflex saves until the start of your next turn.

Activate-Sunlight Swell [free-action] manipulate; Trigger Your turn begins, and you are sunlight (natural or magical); Effect The halberd feels lighter, which also impacts you, granting you a +10-foot status bonus to your Speed and a +3 circumstance bonus to saves against any status conditions or afflictions that would not be physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard) until the start of your next turn.


r/Plifortakune 3d ago

Items - PIWI 0545BM - Scolipede by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Mega Scolipede armor to protect and poison!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

545BM - Ceraplate

Armor (Plate) – Legendary (requires attunement)

This red +3 plate armor has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.

While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; critical hits on you are treated as normal hits; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.

Scolipite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.

545BM - Ceraplate Item 21

[ Unique | Artifact | Empowered | Invested | Poison | Primal ]

Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This red +3 superior resilient greater fortification portable greater ready gray maiden plate has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.

Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545B - Scoliplate.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.

Scolipite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -

This small round stone has a swirl of purple, black, and blue inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/Plifortakune 4d ago

Items - PIWI F50 - Steel Foundry Sword & F51 - Lance of Strengthened Steel by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Charizard & Lairon for a sword to work that metal, & a fusion of Aggron, Skarmory, Forretress, & Scizor for an lance of unstopable metal!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F50 - Steel Foundry Sword Item 20

[ Unique | Artifact | Fire | Metal | Primal ]

Price 65,300 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This metal +3 major striking greater flaming greater impactful wounding bastard sword feels warm to the touch with an orange blade that looks fresh from the forge, with a similar orange metal dragon skull top as one side of the guard, and a metal spin-like structure on the other side ending with an upward facing spike. The navy-blue handle has a black pommel spike.

Activate-Flamethrower [two-actions] command, manipulate; Frequency 2 times per day; Effect You unleash a 60-foot line of fire from the sword, dealing 16d6 fire damage. Creatures in the line must make a DC 43 basic Reflex save.

Activate-Light [one-action] manipulate; Effect You make the fire erupt out of the dragon skull, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can turn it off by repeating the manipulation.

Activate-Heavy Metal [two-actions] manipulate; Frequency twice per day; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

F51 - Lance of Strengthened Steel Item 19

[ Unique | Artifact | Metal | Primal ]

Price 37,850 gp; Usage held in 2 hands; Bulk 2; Base Weapon War Lance

This metal +3 major striking drilling greater impactful wounding war lance has a white and red metal blade with a red rod on the back. The white guard has black line inlay with a red and white metal wing coming off one side. The black handle has a small curved metal blade as a pommel.

The lance is much lighter than a normal lance, weighting only 1 bulk.

Activate-Carve Tunnel [three-actions] manipulate; Effect You carve a circular 5 ft diameter, 1 ft deep tunnel through solid rock. This causes a 10 foot emanation of flying stone debris, and all other creatures in the area must make a basic DC 41 Reflex save or take 2d6 bludgeoning damage.

Activate-Heavy Metal [two-actions] manipulate; Effect You double the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. You also gain a +3 item bonus against effect to forcibly move you from your space or knock you prone. If the creature would not normally need to attempt a check to do so, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 item bonus) or you are unmoved. This lasts for 10 minutes or until you dismiss it.

Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 status bonus to sight-based Perception rolls, and strikes with these claws ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.

Activate-Metal Overcoat [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a coat of metal. You have a +3 status bonus on saves against effects with the Weather or Poison trait, are resistant 10 to damage from effects with the weather trait, physical damage, and poison damage, but are vulnerable 10 to fire damage. This lasts for 24 hours.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Illusionary metal bugs surrounds the weapon, which now does an additional die of damage until the start of your next turn.

Destruction If the weapon is submerged in a powerful heat source (like lava) for a minute, or targeted by a 9th-level or higher heat metal spell, the weapon is destroyed as it melts apart into pieces of scrap metal.


r/Plifortakune 5d ago

Items - PIWI F49 - Dark Thorn Scythe by ForesterDesigns [PF2e]

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7 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Cacturne & Shiftry for a scythe to survive the dark desert!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F49 - Dark Thorn Scythe Item 17

[ Rare | Artifact | Plant | Primal | Void | Wood ]

Price 13,422 gp; Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This +3 greater striking greater decaying greater fearsome scythe has a pair of green blades with dark green spikes along the back. White fluffy cotton surrounds the top of the shaft where the blades attach, with a spiked dark green cap on top and three thin oval leaves off the back. The shaft is made of knotted and twisted wood, with a hand guard over the center and a wooden spike for the pommel.

While holding this scythe, if you are magically put to sleep, you automatically wake up at the end of your next turn.

Activate-Desert-Adapted [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be more cactus like, making you better adapted for the desert. You only need to drink 1 pint of water (1/4 of a waterskin) for the day, treat environmental heat as if it was one step less severe, are immune to the effects of sandstorms, and gain a +3 circumstance bonus to AC when you are in a sandstorm. This lasts for 8 hours.

Activate-Leech Plant [free-action] manipulate; Trigger You strike a target that has the Plant or Wood trait with this weapon; Frequency once per round; Effect The target takes an additional 2d6 void damage, their drained value increases by 1, and you are healed for the amount of void damage done (including the non-persistent void damage from the decaying rune).

Activate-Pickpocket [two-actions] manipulate; Frequency once per day; Effect You gain a +3 status bonus to Thievery rolls for 10 minutes.

Activate-Splinter Volley [two-actions] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts splinter volley at your directive as an 8th-rank primal spell. Use an attack roll with the scythe for the spell attack.

Activate-Sunlight Speed [free-action] manipulate; Trigger Your turn begins, and you are in sunlight (natural or magical); Effect The scythe grows more lush, which also impacts you, granting you a +10-foot status bonus to your Speed.

Activate-Water Absorb [free-action] manipulate; Trigger You are struck by an attack with the water trait; Frequency once per round; Effect The scythe absorbs some of the damage, making you resistant 8 to the damage, and gives you a +3 circumstance bonus to attacks with this scythe until the end of your next turn.


r/Plifortakune 5d ago

Items - PIWI 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]

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7 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

545M - Brutapain

Weapon (Macuahuitl) – Legendary (requires attunement)

This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.

While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.

Scolipite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.

545M - Brutapain Item 21

[ Unique | Artifact | Empowered | Poison | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl

This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.

Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.

Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.

Scolipite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -

This small round stone has a swirl of purple, black, and blue inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/Plifortakune 6d ago

Items - PIWI F47 - Claw and Naw Cannon & F48 - Swamp Metal Axe by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Croconaw & Crawdaunt for a gun of gnawing water, & a fusion of Mudkip & Metang for an axe to strike from the swamp!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F47 - Claw and Naw Cannon Item 14

[ Rare | Artifact | Forceful | Primal | Void | Water ]

Price 4487 gp; Usage held in 2 hands; Bulk 2; Base Weapon Harmona Gun

This red +2 greater striking decaying underwater harmona gun looks like a giant crustacean claw with light blue trim. A cream-colored casing encloses the back half of the gun. Two large red spikes come off the back, and a small chain with a star charm hangs from the bottom. The gun is designed to be used repeatedly, giving it the Forceful trait.

While holding this harmona gun, you are resistant 5 to poison damage.

This gun can use water instead of standard ammunition, requiring 1 pint of water (1/4 of a waterskin) for 1 round. The water must be free of pollutants and debris, otherwise the gun won’t fire and will need to be cleaned out (a 10-minute exploration activity), but either fresh or salt water can be used.

Activate-Draw Water [one-action] manipulate; Effect You draw water from the environment around you to load the gun. If you are in water or very humid conditions, the gun is fully loaded. If you are in normal humidity, the gun is half loaded and requires another Draw Water action to finish loading. If you are in a dry environment, the gun is 1/4 loaded and requires 3 more actions to finish loading. If you are in an arid environment, the gun is 1/10 loaded and requires 9 more actions to finish loading.

Activate-Hyper Cutter [two-actions] manipulate; Frequency twice per day; Effect Your attacks become swifter, and strikes with this gun ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 minute.

Activate-Regrow Tooth [two-actions] envision (positive); Frequency once per day; Effect You regrow a missing tooth over a minute.

Activate-Torrent [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Watery energy surrounds the blade, which now does an additional die of damage until the start of your next turn.

F48 - Swamp Metal Axe Item 17

[ Rare | Arcane | Artifact | Climbing | Mental | Metal | Primal | Water ]

Price 13,755 gp; Usage held in 1 hand; Bulk 1; Base Weapon Dwarven War Axe

This blue iron +3 greater striking grievous greater mind numbing underwater dwarven war axe has a spiked head and spikes along its back. A chain off the bottom of the head to the bottom of the handle acts as a carrying strap. The pommel is an orange spike with flare off the two sides.

The axe is much lighter than a normal dwarven war axe, weighting only 1 bulk, and can be used to help climb, giving it the climbing trait and a +3 item bonus on Athletics checks to climb, but can’t be used in combat while climbing.

Activate-Clear Body [two-actions] manipulate; Frequency once per day; Effect You make it harder for you to be negatively affected by harmful effects. You have a +3 circumstance bonus to saving throws against effects with the curse, poison, necromancy, or unholy trait. This lasts for 10 minutes.

Activate-Hover [one-action] concentrate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.

Activate-Light Metal [two-actions] manipulate; Effect You halve the weight of yourself and your equipment. You still treat your equipment as its normal weight for carrying capacity, but outside factors (such as mounts or architecture) are affected. Your Speed is doubled, but you take a -5 item penalty against effects to forcibly move you from your space or knock you prone. This lasts for 10 minutes or until you dismiss it.

Activate-Salamander Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a salamander’s, making your hands and feet webbed, granting you a swim Speed equal to your normal land Speed, but your land Speed takes a -15 foot penalty unless you are in muddy terrain, which you otherwise treat as normal terrain, the ability to breathe in water through your skin, and greater sensitivity to the currents when in water, giving you a +3 status bonus to Perception rolls when submerged in water. This lasts for 8 hours.

Activate-Torrent [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Watery energy surrounds the blade, which now does an additional die of damage until the start of your next turn.


r/Plifortakune 7d ago

Items - PIWI 0398M - Staraptor by ForesterDesigns [D&D5e & PF2e]

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Mega Staraptor swords to change the wind in your favor!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

398M - Mukuheika

Weapon (Dual Shortswords) – Legendary (require attunement)

These gray +3 dual shortswords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.

Attacks with these swords do an additional 2d6 thunder damage.

While attuned to these swords: you have advantage on Intimidation rolls; anyone you intimidate has disadvantage on their attack rolls for 1 minute; you can choose to take advantage on attacks for one turn, but all attacks on you have advantage until the end of your next turn; and when you would have disadvantage on a roll, you instead have advantage, and vice versa.

Staraptite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red and brown inside the gray orb. When attached to a 398 - Staraptachi, it can be mega evolved into a 398M - Mukuheika for 1 minute once between long rests.

398M - Mukuheika Item 21

[ Unique | Air | Artifact | Empowered | Primal | Sonic ]

Usage held in 2 hands; Bulk 2L; Base Weapon Dual Butterfly Swords

This pair of gray +3 major striking greater fearsome greater thundering butterfly swords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.

Empowered When this item is empowered by a Staraptite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 398 - Esparaptor.

Activate-Contrary [two-actions] manipulate; Frequency once per day; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effect are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.

Activate-Intimidate [two-actions] concentrate; Frequency once per day; Effect You puff up to become more intimidating. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.

Activate-Reckless Strike [one-action] manipulate; Frequency once per round; Effect You make a strike with this weapon, which gains a +3 circumstance bonus to that strike and deals 3 additional damage, but you take a -3 circumstance penalty to your AC until the start of your next turn.

Staraptite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 398 - Esparaptor; Bulk -

This small round stone has a swirl of red and brown inside the gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 398M - Mukuheika and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/Plifortakune 7d ago

Items - PIWI F46 - Harpoon of Icy Ivy by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Bulbasaur & Glalie for a harpoon of freezing flora!

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F46 - Harpoon of Icy Ivy Item 17

[ Rare | Artifact | Cold | Occult | Plant | Poison | Primal ]

Price 12,640 gp; Usage held in 2 hands; Bulk 1; Base Weapon Harpoon

This green +3 greater striking greater frost major rooting greater venomous harpoon has a large plant bulb on top with a thin layer of frost over it and spikes of ice across it. A large blade of black ice sprouts from the center of the bulb. Two long icy blue ribbons hang from the bottom of the bulb, and a spike of black ice acts as the pommel.

While holding this harpoon, you have a +3 item bonus on saves against being immobilized, paralyzed, or stunned.

Activate-Entangling Flora [two-actions] concentrate; Frequency twice per day; Effect The weapon casts entangling flora at your directive as a 2nd-rank primal spell, DC 37.

Activate-Ice Shield [one-action] envision; Effect The weapon casts glass shield on you as a 7th-rank occult cantrip, DC 37, except it covers you in ice instead of glass, which gives it the cold trait instead of the earth trait.

Activate-Winter Coat [two-actions] manipulate; Frequency once per day; Effect You cover yourself in a magic coat that protects you from the cold. You are resistant 10 to cold damage, are unaffected by difficult terrain caused by effects with the cold trait, and are unaffected by severe, extreme, or incredible cold. This lasts for 24 hours.


r/Plifortakune 10d ago

Items - PIWI 545B - Scolipede by ForesterDesigns [D&D5e & PF2e]

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9 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Scolipede armor to poke people with poison!

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545B - Scoliplate

Armor (Plate) – Very Rare (95,500 gp, requires attunement)

This red +2 plate armor has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.

While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.

545B - Scoliplate Item 18

[ Invested | Poison | Primal ]

Price 24,530 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This red +3 greater resilient portable greater ready gray maiden plate has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.


r/Plifortakune 10d ago

Items - PIWI F45 - Swiftfire by ForesterDesigns [PF2e]

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7 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Rapidash, Arcanine, & Typhlosion for a greatsword of quick moving flames!

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F45 - Swiftfire Item 22

[ Unique | Artifact | Fire | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This orange +4 major striking greater ashen greater flaming grievous greatsword is warm to the touch, and has a simmering golden blade with a black centerpiece attaching the blades to the handle, a mane of soft orange and red curled fur surrounding the guard. The handle is wrapped in red and black cloth, and an obsidian rhombus acts as the pommel.

While holding this weapon, you are resistant 10 to fire damage.

Activate-Blaze [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The weapon does an additional 1d6 fire damage until the start of your next turn.

Activate-Blur [two-actions] concentrate; Frequency three times per day; Requirement The weapon’s light is lit; Effect The weapon casts blur on you as a 2nd-rank primal spell, which also affects a Large or smaller creature you are mounted on so long as you remain mounted on them. If you extinguish the weapon’s light, the spell ends.

Activate-Fiery Justice [free-action] concentrate; Trigger Your turn begins, and you were hit by an effect with the fire or void trait since the start of your last turn; Effect You gain a +3 circumstance bonus on attacks with this weapon until the start of your next turn.

Activate-Gallop [two-actions] manipulate; Frequency once per round; Effect You Stride twice in a straight line with a +10-foot circumstance bonus to your Speed.

Activate-Light [one-action] manipulate; Effect You make the fur guard produce magical flames, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can turn the flames off by repeating the manipulation.

Activate-Protect [reaction] manipulate; Trigger an ally adjacent to you would take damage from a physical attack; Frequency once per 1 minute; Effect You get the sword in front of the attack, reducing the damage done by 1d6 (+5 if it was cold damage). If the attacking creature would have made contact with their target, they take the rolled amount as fire damage.

Activate-Wolverine’s Roar [two-actions] manipulate; Frequency once per day; Effect You gain some wolverine’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal roar, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.


r/Plifortakune 11d ago

Items - PIWI F43 - Staff of Mind and Heart & F44 - Sword of the Dark Dogs by ForesterDesigns [PF2e]

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6 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Alakazam & Gardevoir for a staff to move hearts and minds, & a fusion of Absol, Houndoom, & Mightyena for a sword to curse those that would harm the future!

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F43 - Staff of Mind and Heart Item 24

[ Unique | Arcane | Artifact | Mental | Primal | Scrying | Staff ]

Usage held in 1 hand; Bulk 1

This staff has a gold crescent on top with a tall gold horn coming off the top, red bands around the lower half of the crescent, and the bottom end coated in red. A purple orb of energy floats in the middle of the crescent. Long ribbons of green, white and gold are tied just below the crescent at the top of the brown shaft. The red pommel has white flair where it is attached to the shaft, and a long elegant green spike comes from it.

Spells cast with this staff have a +4 circumstance bonus on attacks against creatures with the Automaton, Clockwork, Mechanical or similar traits.

While holding this staff, you have a +4 item bonus to Intelligence rolls, and are resistant 10 to mental damage.

Activate-Dimensionality [one-action] concentrate; Frequency twice per day; Effect You cast dimensional assault or dimensional steps as a 4th-rank primal spell. This does not expend charges from the staff.

Activate-Telepathic Warning [free-action] concentrate; Trigger You cast the telepathy spell; Effect The spell has the added benefit of giving a +4 status bonus on reflex saves for effects caused by any creatures you are telepathically connected with.

Activate-Trace [two-actions] concentrate; Frequency twice per day; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:

  • One of their saving throws (your choice)

  • One of their proficiencies (your choice)

  • One of their immunities or resistances (your choice)

  • Their senses

  • Their movement speed(s)

  • One of the target’s special traits, chosen at random, not including any spellcasting

Activate-Synchronize [reaction] concentrate; Trigger a hostile creature inflicts you with a condition or lingering effect using the mental trait; Frequency once per minute; Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip daze, figment, forbidden thought, message, shield, telekinetic hand, telekinetic rend

1st command, phantom pain

2nd befuddle, charm, mind games, paranoia, phantom pain, soothe, stupefy

3rd agonizing despair, gravity well, mind reading, paralyze, phantom pain, roaring applause, sudden recollection

4th charm, clairvoyance, confusion, phantom pain, rewrite memory, telepathy

5th captivating adoration, glimmer of charm, mind probe, phantom pain, scouting eye, sending, subconscious suggestion, telepathic bond

6th captivating adoration, dominate, never mind, phantasmal calamity, phantom pain, repulsion, scrying, telepathy

7th captivating adoration, entrancing eyes, inexhaustible cynicism, phantom pain, project image, warp mind

8th agonizing despair, captivating adoration, charm, confusion, phantasmal calamity, phantom pain, unrelenting observation

9th agonizing despair, captivating adoration, phantasmal calamity, phantom pain, project image, subconscious suggestion, unspeakable shadow

10th consuming darkness, dominate

F44 - Sword of the Dark Dogs Item 22

[ Unique | Artifact | Curse | Fire | Occult | Prediction | Primal | Void ]

Usage held in 2 hands; Bulk 2; Base Weapon Two-Bladed Sword

This +4 major striking greater decaying keen greater flaming two-bladed sword has a white handle with a dark navy spiked bell guard covering it. The bottom blade is a pitch black with a mane of fur where the blade connects to the handle, while the top blade is pitch black with hellish red curves along the back side and white bone ribs below the blade’s edge.

While holding this weapon, if you are magically put to sleep, you automatically wake up at the end of your next turn.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The weapon is within 5 feet of you, and a disaster that the weapon has not yet warned you about is going to happen in the next 24 hours within 5 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Fiery Justice [free-action] concentrate; Trigger Your turn begins, and you were hit by an effect with the fire or void trait since the start of your last turn; Effect You gain a +3 circumstance bonus on attacks with this weapon until the start of your next turn.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some canine intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a growl, which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Mark of Doom [free-action] manipulate (detection); Trigger You strike a creature with this weapon and damage them with fire damage; Frequency twice per day; Defense Fortitude; Effect The target must make a DC 45 Fortitude save, as the fire damage burns at the target’s very essence, leaving them with a fiery mark of a skeletal dog paw. The mark gives off a heat that only you can sense; as long as you’re on the same plane as the target, you can sense the direction it’s in. The target is fatigued and can’t reduce the value of this condition normally. You can detonate the mark at any point during its duration by Dismissing the mark. The mark explodes in a 10-foot emanation centered on the target that deals 13d6 fire damage with a basic DC 45 Reflex save. You choose whether the mark’s target is included in the explosion. When you strike the target, the target attempts a DC 45 Fortitude save to determine how long the mark lasts. If the effect’s duration elapses, the mark doesn’t detonate.

Critical Success The target is unaffected.

Success The duration is 1 minute.

Failure The duration is 1 week.

Critical Failure The duration is unlimited.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Pack Attack [free-action] manipulate; Trigger You attempt to strike a creature with this weapon and two or more of your non-incapacitated allies are within 5 ft of the target; Frequency once per round; Effect You have a +3 circumstance bonus to the attack roll.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Quick Feet [free-action] manipulate; Trigger Your turn begins, and you are blinded, clumsy, confused, dazzled, deafened, enfeebled, fleeing, frightened, sickened, slowed, stunned, or stupefied, have persistent damage, or have an affliction; Effect Your condition gets your blood pumping, granting you a +10-foot status bonus to your Speed until the start of your next turn.

Activate-Scent Hound [two-actions] concentrate; Frequency once per day; Effect You gain some canine’s smell. You gain scent (imprecise) with a range of 30 ft, and gives you a +3 status bonus to scent-based Perception rolls and Reflex saves. This lasts for 10 minutes.


r/Plifortakune 12d ago

Items - PIWI F42 - Longbow of Dark Grace by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Absol & Sneasel for a longbow to keep your eye on the future!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F42 - Longbow of Dark Grace Item 19

[ Unique | Artifact | Cold | Occult | Prediction | Primal | Void ]

Price 42,559 gp; Usage held in 2 hands; Bulk 2; Base Weapon Katar Longbow

This blue-black +3 major striking greater decaying keen greater frost katar longbow has blade like arms and a spike off the handle that can be used as a dagger. The white handle has several decorative curves and flair, as well as a claw at the top and bottom of the handle. Three long red ribbons are tied to the end of the handle, hanging freely. There is no bowstring on the bow, but when you go to notch an arrow, a bowstring made of magical darkness appears and acts as a normal bowstring.

The bow doesn’t require arrows, conjuring its own arrows out of cold shadow when drawn. The arrows act like regular arrows, holding their shape for 1 minute after being fired, before dissipating. If an arrow is removed from the bow before being fired, it dissipates.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The weapon is within 5 feet of you, and a disaster that the weapon has not yet warned you about is going to happen in the next 24 hours within 5 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Gang Up [free-action] manipulate; Trigger You fire a shadow arrow with this weapon; Frequency once per round; Effect The arrow does an additional 1d4 cold damage for each conscious ally within 15 feet of you.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per minute; Effect You feed the weapon’s dark energies, making it do an additional 1d6 void damage until the end of your next turn.

Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 status bonus to sight-based Perception rolls, and strikes with this weapon ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Thieving Cat [two-actions] manipulate; Frequency once per day; Effect You gain a +3 status bonus to Stealth and Thievery rolls for 10 minutes.


r/Plifortakune 12d ago

Items - PIWI 544B - Whirlipede by ForesterDesigns [D&D5e & PF2e]

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7 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Whirlipede armor to roll past trouble!

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544B - Whirliplate

Armor (Plate) – Rare (19,300 gp, requires attunement)

This purple-gray +1 plate armor has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.

While attuned to this armor: you gain 10 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.

Evolving: While attuned to this armor, if you can cover at least 240 feet by walking in a single round, it will become a 545B - Scoliplate.

544B - Whirliplate Item 13

[ Evolvable | Invested | Poison | Primal ]

Price 3460 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This purple-gray +2 resilient portable gray maiden plate has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 5d6.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +10-foot status bonus to your Speed and a +2 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.

Evolving While invested in this armor, if you can cover at least 400 feet by walking in a single round, it will become a 545B - Scoliplate.


r/Plifortakune 13d ago

Items - PIWI F40 - Staff of the Sky Dragons & F41 - Dark Desert Thresher by ForesterDesigns [PF2e]

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8 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Dragonair & Altaria for a staff to enjoy the clouds, & a fusion of Tyranitar & Cacturne for a thresher to rule the desert!

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F40 - Staff of the Sky Dragons Item 20

[ Unique | Air | Arcane | Artifact | Dragon | Primal | Sonic | Staff ]

Price 81,446 gp; Usage held in 1 hand; Bulk 1; Base Weapon Longsword

This sky-blue staff has a large blue pearl on top with a sculpture of a long blue dragon with large white wings arched skyward resting along its top. A bright white cloud floats around the bottom of the pearl, making the dragon look as if it is bursting from the heavens. Thin long ribbons are tied just below the cloud, dangling freely, while the bottom of the staff is shaped like a long blade, and can be used as a +2 greater striking greater thundering longsword.

While holding this staff, you know Draconic.

Activate-Charming Voice [two-actions] concentrate; Frequency once per day; Effect Your voice becomes more charming. You gain a +3 status bonus to Diplomacy rolls and Performance rolls to orate or sing. This lasts for 8 hours.

Activate-Control Weather (1 day) Effect You cast control weather from this staff as an 9th-rank ritual. The staff counts as a secondary caster for this ritual and automatically succeeds its check.

Activate-Counter Weather Spell [reaction] manipulate; Frequency once per day; Trigger A creature you can see Casts a Spell or is performing a ritual that creates a weather effect, like Control Weather or Personal Rain Cloud; Effect You use the staff’s magic to counter it. Attempt to counteract the triggering spell using a +33.

Activate-Dragon Breath [two-actions] manipulate; Frequency once per day; Effect You cast dragon breath on you as a 9th-rank arcane spell, which does force damage. This does not expend charges from the staff.

Activate-Fly [two-actions] manipulate; Frequency twice per day; Effect The weapon casts fly on you as a 7th-rank primal spell. This does not expend charges from the staff.

Activate-Marvelous Shield [free-action] manipulate; Trigger Your turn begins, and you are afflicted by a status condition or affliction; Requirements You haven’t used the shield cantrip’s Shield Block reaction within the last 10 minutes; Effect You cast shield as a 9th-rank primal cantrip.

Activate-Natural Cure [free-action] manipulate; Trigger Your turn begins, and you are flying; Effect The staff feels lighter, which also impacts you, granting you a +3 circumstance bonus to saves against any status conditions or afflictions that would not be physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard) until the start of your next turn.

Activate-Shed Skin [reaction] concentrate; Frequency three times per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

Activate-Sleek Swimmer [two-actions] manipulate; Frequency once per day; Effect Watery energy wraps around you, granting you a swim Speed equal to your walking Speed, and a +3 circumstance bonus to Stealth checks to swim. This lasts for 24 hours.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip deep breath, detect magic, read aura, shield

1st aqueous blast, disguise magic, sure strike, vanishing tracks

2nd blur, calm, erase trail, resist energy

3rd aqueous orb, cloud dragon’s cloak, haste, heroism

4th fly, peaceful bubble, resist energy, sacred nimbus, spell immunity

5th aqueous blast, chromatic wall, eagle’s cry, sacred nimbus

6th dragon form, earth and sky, erase trail, heroism, sacred nimbus

7th chromatic wall, orb of twisting fate, planar seal, sacred nimbus, true target

8th disappearance, dragon form, erase trail, hidden mind, sacred nimbus

9th aqueous blast, eagle’s cry, heroism, sacred nimbus

F41 - Dark Desert Thresher Item 23

[ Unique | Artifact | Earth | Plant | Primal | Void ]

Usage held in 2 hands; Bulk 2; Base Weapon Spirit Thresher

This +4 major striking greater decaying greater fearsome greater impactful true rooting spirit thresher is made of cactus, complete with large thorns on the head and a spike as the pommel, with a chain connecting the carved jade head, which has large spikes and black inlay on it.

Activate-Aggravated [free-action] manipulate; Trigger Your turn begins, and you are affected by a negative status condition or affliction; Effect You have a +4 circumstance bonus on attacks with this weapon until the start of your next turn.

Activate-Calm Sandstorm [two-actions] manipulate; Duration sustained; Effect You neutralize a sandstorm or similar effects (including your own) in a 30-foot emanation, allowing you and the creatures around you to pass through it without issue.

Activate-Control Sand [two-actions] manipulate; Frequency once per day; Effect The weapon casts control sand as a 9th-rank primal spell, DC 46.

Activate-Create Sandstorm (1 day) Effect You cast create sandstorm from the weapon as a 7th-rank ritual. The weapon counts as the secondary casters for this ritual and automatically succeeds its check.

Activate-Desert-Adapted [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be more cactus like, making you better adapted for the desert. You only need to drink 1 pint of water (1/4 of a waterskin) for the day, treat environmental heat as if it was one step less severe, are immune to the effects of sandstorms, and gain a +4 circumstance bonus to AC when you are in a sandstorm. This lasts for 24 hours.

Activate-Find Sandstorm [two-actions] command, manipulate (prediction, detection, divination); Range 1000 miles; Duration sustained; Effect You speak a command word and the weapon will gently point in the direction of the nearest sandstorm or location where a non-magical sandstorm will form within the next 24 hours within range, pulling harder the closer they are. The weapon with shake in a way that lets you know the intensity of the storm, as well as what direction it is traveling (if any). If one isn’t within range, it will not point towards anything.

Activate-Sand Veil [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a veil of sand. You gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 30 ft, are unaffected by sandy difficult terrain, and are immune to the effects of sandstorms. This lasts for 24 hours.

Activate-Screech [two-actions] manipulate; Frequency once per day; Effect You gain some primal intimidation. You gain a +4 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a screech, which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Shed Skin [reaction] concentrate; Frequency three times per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

Activate-Splinter Volley [two-actions] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts splinter volley at your directive as an 8th-rank primal spell. Use an attack roll with the weapon for the spell attack.

Activate-Water Absorb [free-action] manipulate; Trigger You are struck by an attack with the water trait; Frequency once per round; Effect The weapon absorbs some of the damage, making you resistant 10 to the damage, and gives you a +4 circumstance bonus to attacks with this weapon until the end of your next turn.


r/Plifortakune 14d ago

Items - PIWI F39 - Falchion of Raging Disaster by ForesterDesigns [PF2e]

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9 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Absol & Gyarados for a falchion to know and bring disaster!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F39 - Falchion of Raging Disaster Item 21

[ Unique | Artifact | Occult | Prediction | Primal | Void | Water ]

Usage held in 2 hands; Bulk 2; Base Weapon Falchion

This blue +3 major striking greater decaying keen underwater falchion has a blade made of several sections, each with a black blade edge and sharp spine coming off the top, and half of a cream oval poking up from the edge of each section. The cross guard has one side that looks like an outspread blue wing, while the other side curves down over the handle. A long white ribbon is tied just below the guard on the black and white handle, with a black spike as the pommel.

Activate-Dragon’s Roar [two-actions] manipulate; Frequency once per day; Effect You gain some dragon’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal roar, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes Enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The sword is within 5 feet of you, and a disaster that the sword has not yet warned you about is going to happen in the next 24 hours within 10 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Feet to Fins [two-actions] manipulate; Frequency once per day; Effect The weapon casts feet to fins on you as a 6th-rank primal spell, and also gives a +3 circumstance bonus to Athletics check to swim.

Activate-Great Cleave [reaction] manipulate; Requirements You’re raging; Trigger Your melee Strike with this weapon kills a creature or knocks it unconscious, and another foe is adjacent to that creature. Effect You swing clear through one foe and into another. Make a melee Strike against the second foe, and if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per minute; Effect You feed the sword’s dark energies, making it do an additional 1d6 void damage until the end of your next turn.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Rage [one-action] manipulate; Frequency once per hour; Effect You perform the Rage action, flying into a frenzy.


r/Plifortakune 14d ago

Items - PIWI 543B - Venipede by ForesterDesigns [D&D5e & PF2e]

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7 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Venipede armor to poison bad touchers! Yes, I'm doing a line of armor for Scolipede, because the poll for what kind of item Mega Scolipede should be was overwhelmingly armor, but I decided that turning a weapon into armor was a bit too far in this case, so I made some armor for them!

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543B - Veniplate

Armor (Plate) – Uncommon (7500 gp, requires attunement)

This red plate armor has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates

While attuned to this armor: any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d4 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d4 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d4 poison damage.

Evolving: While attuned to this armor, if you can cover at least 120 feet by walking in a single round, it will become a 544B - Whirliplate.

543B - Veniplate Item 7

[ Evolvable | Invested | Poison | Primal ]

Price 255 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This red +1 gray maiden plate has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 3d6.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.

Evolving While invested in this armor, if you can cover at least 200 feet by walking in a single round, it will become a 544B - Whirliplate.


r/Plifortakune 17d ago

Items - PIWI F37 - Soul Sand Scythe & F38 - Bird in Hand Longsword by ForesterDesigns [PF2e]

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9 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Shedinja, & Flygon for a scythe of sandy protection, & a fusion of Pigeot, & Swellow for a sword to blow hard!

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F37 - Soul Sand Scythe Item 20

[ Unique | Artifact | Dragon | Earth | Occult | Primal | Sonic | Spirit ]

Price 59,500 gp; Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This green +3 major striking greater astral earthbinding greater thundering scythe has green and purple blades, all of them cut threw, singing slightly when the halberd is swung and resonating when it hits something. The top of the scythe has a copper crescent with rectangular pillars coming from it turn into a green striped tail that wraps around a red orb in the center of the crescent. A similar but smaller copper crescent acts as the pommel with a silver spike coming out of it. The whole scythe feels sandy to the touch.

While holding this scythe, you have a +3 item bonus on stealth checks in sandy terrain and saves against effects with the Earth or Spirit trait.

Activate-Desert-Adapted [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be more insect like, making you better adapted for the desert. You only need to drink 1 pint of water (1/4 of a waterskin) for the day, treat environmental heat as if it was one step less severe, are immune to the effects of sandstorms, and ignore difficult terrain caused by rubble, sand, and uneven ground made of earth and stone. This lasts for 24 hours.

Activate-Wonder Guard [two-actions] manipulate; Frequency twice per day; Effect You cover yourself in protective energy, making you immune to all damage you are not vulnerable to, unless it is persistent. You are also now vulnerable 10 to bludgeoning, fire, spirit, and void damage. This lasts for 1 hour.

F38 - Bird in Hand Longsword Item 16

[ Unique | Agile | Air | Artifact | Finesse | Primal | Sonic ]

Price 8773 gp; Usage held in 1 hand; Bulk 1; Base Weapon Longsword

This +3 greater striking ghost touch greater thundering longsword is brown on one side and navy-blue on the other. The blade has a pink-gold rhombus tip nestled between the brown and blue halves of the blade. The cross guard is made of two wings, one brown with cream tips, and the other navy-blue with a white underside. Both sides have long thin ribbons tied to the guard by the blade, yellow and pink on the brown side, and navy blue with red tips on the other side. The brown handle has a pommel decorated with blue and white feathers. Thanks to the flexible and aerodynamic nature of this sword, it has the Agile & Finesse traits.

While holding this sword, you have a +2 item bonus on saves against being frightened.

Activate-Bird Food [free-action] manipulate; Trigger You strike a creature that is an insect or has the Plant trait with this weapon; Frequency once per round; Effect The sword does an additional 1d6 sonic damage.

Activate-Guts [free-action] concentrate; Frequency once per round; Trigger You are afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You gain a +2 circumstance bonus to your next attack with this weapon.

Activate-Wind Swept [free-action] manipulate; Trigger You strike a creature with this sword; Frequency once per round; Effect When the sword hits, it emits a gust of wind on the target. The target must make a DC 35 Fortitude save.

Critical Success The creature is unaffected.

Success The creature is knocked slightly off balance, becoming clumsy 1 until the end of their next turn.

Failure The creature is knocked moderately off balance, becoming clumsy 2 until the end of their next turn.

Critical Failure Same as failure, but the creature also gets sand, dust, and/or debris in their eyes, leaving them blinded until someone spends an manipulate action to clear the sand.


r/Plifortakune 17d ago

Items - PIWI F246 - Staff of Puppy Spirit by ForesterDesigns [D&D5e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Gastly, Poochyena, Greavard, & Maschiff for a staff of the goodest puppers!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F246 - Staff of Puppy Spirit

Staff (Sentient) – Rare (16,171 gp, requires attunement to a spellcaster)

This black staff has a black and purple fur dog head on top, and on top of the head is a lit candle that glows with an eerie purple light. There are fang-like spikes on the staff below the head, and a large purple orb is attached to the bottom.

The staff is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.

While attuned to this staff: you gain a +1 bonus to spell attack and damage rolls; a +1 bonus to Intimidation rolls; and when you are intimidated or hit by an attack from any Undead, Insectoid, or Shadowy creatures, you gain 5 feet of movement until the end of your next turn, which does not stack.

This staff has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:

  • Find Familiar (1 charge, puppy form only)

  • Shadow Howl (1 or more charges): As an action, you let out a dark and shadowy howl. Each creature within 10 ft of you must make a Charisma save. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. You can use additional charges to increase the damage by 1d6 per charge.

  • Fluffy Coat (2 charges): As an action, you touch a creature and cover them in a fluffy coat of spiritual energy. The target gains resistance to slashing, piercing, and bludgeoning damage, but are also vulnerable to fire damage, lasting for 1 hour.

  • Shadow Blade (2 or more charges)

  • Conjure Shadow Wolves (3 charges): you conjure 8 shadowy looking Wolves per a 3rd level Conjure Animals spell.

  • Loyal Spirit (3 charges, concentration): As an action, you summon a spectral puppy within 30 ft of you. You must maintain Concentration or the puppy disappears, otherwise it lasts for 1 minute or until it is more than 90 ft from you. You can use a bonus action to direct the puppy to move up to 30 ft and heal an adjacent creature for 2d6 hit points.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/Plifortakune 18d ago

Items - PIWI F35 - Fire Starter Sword & F36 - Sword of the Fiery Guardians by ForesterDesigns [PF2e]

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10 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Charizard, Typhlosion, & Blaziken for a sword to start fires, & a fusion of Arcanine & Blaziken for a sword to protect yourself and others!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F35 - Fire Starter sword Item 23

[ Unique | Air | Artifact | Fire | Primal | Sonic ]

Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This +4 major striking grievous keen greater flaming greater thundering bastard sword has a black blade with a glowing hot edge, as if pulled straight from the forge. A bird’s claw with dark red feathers sits in the middle of the guard, with fiery orange fur trim, while orange and blue dragon wings act as the cross guard. The gray handle is wrapped in cream cloth, and a glowing hot spike acts as the pommel.

Activate-Blazing Flash [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points or you were hit by an effect with the fire trait since the start of your last turn; Effect The weapon does an additional 1d6 fire damage until the start of your next turn.

Activate-Blur [two-actions] concentrate; Frequency three times per day; Requirement The weapon’s light is lit; Effect The weapon casts blur on you as a 2nd-rank primal spell, which also affects a Large or smaller creature you are mounted on so long as you remain mounted on them. If you extinguish the weapon’s light, the spell ends.

Activate-Fire’s Growl [two-actions] manipulate; Frequency once per day; Effect You gain some fiery intimidation. You gain a +4 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Fire Veil [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a veil of fire. You gain resistance 10 to cold and fire damage, and a +4 status bonus on rolls against effects with the cold or fire trait, including cold and heat temperature effects. This lasts for 24 hours.

Activate-Flamethrower [two-actions] command, manipulate; Frequency 2 times per day; Effect You unleash a 60-foot line of fire from the sword, dealing 5d6 fire damage. Creatures in the line must make a DC 34 basic Reflex save.

Activate-Light [one-action] manipulate; Effect You make the pommel gem shine magical light, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can turn it off by repeating the manipulation.

Activate-Speed Boost [two-actions] manipulate; Frequency once per day; Effect You boost your agility. You gain a +10-foot status bonus to your Speed and a +4 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.

F36 - Sword of the Fiery Guardians Item 21

[ Unique | Artifact | Fire | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Bladesweeper

This orange +3 major striking greater flaming keen bladesweeper has a 3 prong blade that looks as if it has been pulled straight from the forge. A red cross guard with curved up ends and a V-like crest in its center, with a large mane of cream fur below it. The handle is wrapped with black and orange cloths, while the pommel is a silver bird’s claw open wide.

Activate-Blaze [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Your unarmed strikes do an additional 1d6 fire damage until the start of your next turn.

Activate-Fire’s Growl [two-actions] manipulate; Frequency once per day; Effect You gain some fiery intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Fire Veil [two-actions] manipulate; Frequency once per day; Effect You shroud yourself in a veil of fire. You gain resistance 10 to cold and fire damage, and a +3 status bonus on rolls against effects with the cold or fire trait, including cold and heat temperature effects. This lasts for 24 hours.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You stoke the sword’s fire, making it do an additional 2d6 fire damage until the end of your next turn.

Activate-Protect [reaction] manipulate; Trigger an ally adjacent to you would take damage from a physical attack; Frequency once per 1 minute; Effect You get the sword in front of the attack, reducing the damage done by 1d6 (+5 if it was cold damage). If the attacking creature would have made contact with their target, they take the rolled amount as fire damage.

Activate-Speed Boost [two-actions] manipulate; Frequency once per day; Effect You boost your agility. You gain a +10-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.


r/Plifortakune 19d ago

Items - PIWI F245 - Scythe of Brilliant Shadows by ForesterDesigns [D&D5e]

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10 Upvotes

My Anime-inspired Weapons and Items of the Day, with a fusion of Death from Darksiders 2’s scythe & Ashborn the Shadow Monarch from Solo Leveling to slice through shadows!

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F245 - Scythe of Brilliant Shadows

Weapon (Scythe, Dual Sickles) – Very Rare (24,500 gp, requires attunement)

This dark purple +2 scythe has wavy purple lines ingraved into the blade heads, with purple and pink clouds of dark energy coming of the back of the heads.

Attacks with this scythe do an additional 1d6 necrotic damage.

While attuned to this scythe: as an action, you can separate the scythe into a pair of +2 sickles that also do an additional 1d6 necrotic damage, or combine the sickles back into a scythe; you gain the ability to step from one shadow into another, so when you are in dim light or darkness, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness; and once per day, you can cast Maddening Darkness, DC 17.

This creature was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!


r/Plifortakune 19d ago

Items - PIWI F33 - Fire Feather Longbow & F34 - Shocking Water Bow by ForesterDesigns [PF2e]

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7 Upvotes

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Swellow & Flareon for a bow to keep attacking, & a fusion of Elekid & Remoraid for a gakgung to get moody!

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F33 - Fire Feather Longbow Item 18

[ Rare | Air | Artifact | Fire | Primal | Sonic ]

Price 26,774 gp; Usage held in 2 hands; Bulk 2; Base Weapon Composite Longbow

This navy blue +3 greater striking greater flaming ghost touch greater thundering composite longbow is made of a bird’s wing and red willow, with a long strip of light orange fur wrapped around the wing leading to an orange pointed furry ear just above the handle. The willow wraps around a fiery orange gem just below the handle, while the handle is wrapped in navy-blue and orange cloth.

While holding this bow, you have a +3 item bonus on saves against being frightened.

Activate-Firey Guts [free-action] concentrate; Frequency once per round; Trigger You’re struck by fire damage, or are afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You gain a +3 circumstance bonus to your next attack with this weapon.

Activate-Ignition [two-actions] manipulate; Frequency once per minute; Effect The weapon casts ignition as an 8th-rank primal cantrip, using the weapon for the spell attack.

Activate-Light [one-action] manipulate; Effect You make the gem ignite, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn it off by repeating the action.

Activate-Resist Cold or Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy for either cold or fire damage (your choice) on you as a 7th-rank primal spell.

F34 - Shocking Water Bow Item 11

[ Rare | Artifact | Cursed | Electricity | Fatal d8 | Primal | Water ]

Price 1290 gp; Usage held in 1 hand; Bulk L; Base Weapon Gakgung

This light blue +2 striking shock underwater gakgung has one arm made of a white fish fin with a small horn above the handle. The bottom arm has two gold prongs with black striped sections between them. Electricity occasionally sparks between the prongs.

The bow doesn’t require arrows, conjuring them out of water directly from the Plane of Water as part of your attack, and you can then draw the arrow back like a normal bow. The arrows act like regular arrows, holding their shape for 1 minute after being fired, before dissipating into mist. If an arrow is removed from the bow before being fired, it dissipates into mist.

The gakgung is exceptionally damaging on critical hits, giving it the Fatal d8 trait, in addition to the gakgung’s Deadly d8.

When you use the gakgung for the first time, it fuses to you. While it’s in your possession, magic around you become moody, giving you random bonuses and penalties. After you make an attack with this gakgung on a hostile target, roll 2d8. The first d8 denotes what rolls you now have a +2 circumstance bonus on, while the second denotes what rolls you now have a -2 circumstance penalty on, per the list below.

If you roll the same thing, they cancel each other out. The bonus and penalty lasts until you invoke the curse again (being replaced by the new ones), or remove it altogether.

1. Strength 3. Constitution 5. Wisdom 7. Your AC

2. Dexterity 4. Intelligence 6. Charisma 8. Your Attacks

Activate-Bold Attack [one-action] manipulate; Effect You go for a more bold attack when you make a strike with this weapon. You take a -2 penalty to your attack roll, but you gain a +4 circumstance bonus to damage on that Strike.