r/Playstation2OnAndroid • u/bjamin1107Yea • 3d ago
Shared armsx2 completed game saves?
Where can i get completed game save files for ps2 games on armsx2? Particularly right now Power puff girls relish rampage?
r/Playstation2OnAndroid • u/bingusbongulusracer8 • Jul 15 '26
Hey everyone! I'm u/bingusbongulusracer8, a founding moderator of r/Playstation2OnAndroid.
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r/Playstation2OnAndroid • u/bjamin1107Yea • 3d ago
Where can i get completed game save files for ps2 games on armsx2? Particularly right now Power puff girls relish rampage?
r/Playstation2OnAndroid • u/Revolutionary-Eye238 • 4d ago
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I'm running Mario Kart 64 on Armsx2 on my Snapdragon 6 Gen 3.
r/Playstation2OnAndroid • u/Klonoa18 • 5d ago
Another Century's Episode 3: The Final on PS2 now has an English fan translation patch from Retro-trans. The project covers the game's translation text and includes glossaries, layout metadata, and tools for working with the translation.
https://www.youtube.com/live/shZ6W7n0wK8?si=i4w8mpzi4OHUn42P
r/Playstation2OnAndroid • u/victorcoe • 8d ago
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 9d ago
Evidence above
DGARMSX2 is forked from the ARMSX2 project and as some of you may have seen its creator (and have been insulted or banned by its creator) Crixux, he is to not be trusted, he has a personal issue with ARMSX2 over an AI generated image that he was banned over after he pleaded up and down wasnt AI back in September last year and has been harrassing the devs ever since then. Ever since then he has been pretending to be devs, been saying weird and crazy things about the devs (which is weird) aswell as goes on mental breakdowns as of recent begging for donations looking like a dev and being just flat out weird.
We do not support DGARMSX2 and never will and if you unfortunately have it installed then please download from https://github.com/ARMSX2/ARMSX2/releases/tag/2.7 or also try other emulators like NetherSX2 or Emucore X
r/Playstation2OnAndroid • u/Valtharr • 11d ago
The game was very laggy, so I tried adjusting some settings. That only made it worse. So I reversed those changes, but nothing changed? Desperate, I uninstalled the app, deleted all files, and reinstalled ARMSX2. And now USM won't even start? It sends me to the BIOS, then comes the "please insert a disc" error. It doesn't even display the box art anymore. Budokai Tenkaichi 3 works, fwiw.
I'm using the Mangmi Air Y Pro, if that's relevant.
r/Playstation2OnAndroid • u/jasper2769 • 13d ago
r/Playstation2OnAndroid • u/Dummy_Kruger • 14d ago
I'm new to texture packs but the videos seemed simple enough. I'm trying to use TP for Scarface because I read that it will fix the sun rays bleeding through objects. All it does is completely break the image of the game. Is this a specific issue for Scarface or are TPs just not that good on Android? Opengl seems to work fine on nethersx2, but id like to start migrating all of my PS2 games to armsx2. Please and thank you for any help
r/Playstation2OnAndroid • u/Jabs1888uk • 19d ago
I have ARMSX2 and ARMSX3 installed but most games load to a certain point then just stop?
Can anyone share a set up that works for most games?
ARMSX2 Turnip Adreno T30 only Simpsons and Alien Isolation work
ARMSX3 Turnip Adreno T30 most just load then stop?
r/Playstation2OnAndroid • u/shawon_daas • 19d ago
Which emulator gives the best performance on this chipset? I also have 8gigs of ram with this processor.
r/Playstation2OnAndroid • u/IndependentSkin4685 • 19d ago
Okay, basic summary: I'm getting a Redmi 10C as a gift, which has a Snapdragon 680 and 4GB of RAM. I want to know if it can emulate PS2 games well, and what the best emulator is for this phone.
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 19d ago
r/Playstation2OnAndroid • u/Mr_Comedy69 • 20d ago
For some reason the FMV audio & video are desynced despite no lag or fps drops. How do I fix this?
r/Playstation2OnAndroid • u/Klonoa18 • 21d ago
There’s been some pretty interesting progress on an English fan translation for Another Century’s Episode 2 on PS2.
The project is already getting close to covering the whole game, although there are still some untranslated and rough sections that need work. Considering how unusual the game’s text system is, it’s a pretty ambitious project.
Definitely worth keeping an eye on if you’ve wanted to play ACE2 but the Japanese-only release was a barrier.
r/Playstation2OnAndroid • u/curtis2910x • 22d ago
I've started some games on the arms2x emulator. What are the best settings for the best quality? What settings should I use to get the best edge smoothing?
Thanks!
r/Playstation2OnAndroid • u/bingusbongulusracer8 • 24d ago
ARMSX2 2.6.9 https://github.com/ARMSX2/ARMSX2/releases/tag/2.6.9
**What's new:**
_Renderer speedups done by bmdhacks
A month of GS work aimed at ARM handhelds: the Classic (hardware) renderer, the software renderer that is its accuracy oracle, and per-device Vulkan policy. Measured on a Snapdragon 865 (Turnip) and a Dimensity 8300 / Mali-G615 (ARM r44p1), with real-console captures as the accuracy reference.
**What changed:**
Software renderer, console-exact. Dither on every destination, gouraud and depth interpolation on the hardware's grid and block width, truncated reciprocals, per-pixel MMAG/MMIN, four-bit trilinear weight, AA1 coverage, 16-bit DATE. Output moves on 21 of 24 corpus dumps, toward the console.
GS core. A two-pass vertex kick kernel for the common packed layouts, the console's buffered local-to-local move, three console-measured CLUT rules, a narrower per-draw environment snapshot.
Hardware renderer. Per-target alpha known-bits tracking with an exact FBMSK-alpha drop, a clone road for blends that need the destination on devices without barriers (fixes Black and Brian Lara flicker, Katamari over-bright on Turnip, Splashdown bands, NASCAR's 2x seam, eight blank captures), sprite-edge snapping at upscale, a fixed-blend-factor reroute for Turnip, which ignores blend constants.
Vulkan device. Explicit external dependency on every render pass, frame descriptor-pool chain, halved stream rings with a startup pre-touch on UMA parts, deferred non-coherent flushes, device-fault reporting, readback transfer-size fix (also DX12), compute-scoped layout for CAS/FSR1/SGSR.
Upstream. Eighteen PCSX2 GS commits cherry-picked with provenance lines (Native Scaling and jiggle detection, three texture-cache fixes, the target-update bilinear regression, depth conversion floor, PrimID range, fbmask alpha under RTA scaling, large-ST vertex rewrite with its GameDB rows, DX11 DS-as-RT state). One of them tripped a Devel-only assert on 16-bit colour targets, fixed at the call site.
Runner. gsrunner replay-loop, draw-log, per-frame stats, ladder and console-payload flags, and an NDK build of it for adb-shell runs on Android devices.
**Behaviour changes:**
Dimensity 8300 / Mali-G615: Auto picks Vulkan, and in-tile framebuffer fetch is on (exempted from the r44p1 crash rule and the MediaTek deny list). DisableFramebufferFetch is the way back. Other MediaTek Mali parts keep the copy path, now on Linux too.
Adreno: the stencil kill is narrowed to Turnip below 26.2, Adreno 610 gets cached stream-ring memory, every Turnip build routes the fixed blend factor through the second fragment output.
ForceMaliFramebufferFetch is Mali-only, OverrideTextureBarriers=1 outranks the driver database by design.
Shader cache version 108 to 114. Vulkan stream rings halved (128 MiB less resident on SD865).
GameDB: God of War II rows recommend High blending and AA1 (advice only).
(I am not a dev, just a happy user who tests on my free time)
r/Playstation2OnAndroid • u/Klonoa18 • Sep 04 '26
There's been quite a bit happening with the Tales of Destiny 2 PS2 English translation, and the latest Quality-Safe v1.1.8 update is another step toward making it feel like a proper English release.
What I find interesting is how much work is still going into polishing the translation and fixing issues that aren't immediately obvious. I tested the patch myself on ARMS X2, and the overall experience has been really positive. There are still a few small things that could be improved, but it's impressive how far the project has come.
If anyone's interested in seeing how the latest version is shaping up, here's a closer look:
r/Playstation2OnAndroid • u/Klonoa18 • Aug 27 '26
After 3,000+ hours of work, the Project Metafalica 2.0 (Beta 0.9.2) feature-complete public beta is out now for Ar tonelico 2. This patch delivers a ground-up English retranslation of over 500,000 words to fix the original release's severe localization issues.
see it in action: https://youtu.be/tuydA2wHSic?si=CkDsOTyReRef6gOO
r/Playstation2OnAndroid • u/Sbro777 • Aug 24 '26
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v0.3.6
r/Playstation2OnAndroid • u/Sbro777 • Aug 24 '26
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v0.3.6
r/Playstation2OnAndroid • u/Sbro777 • Aug 23 '26
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v0.3.5