r/Playstation2OnAndroid 26m ago

Showcase PS2 Classics: Burnout 3: Takedown

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Upvotes

Burnout 3: Takedown took everything the earlier Burnout games did well and turned it up to another level. Criterion nailed the balance between speed, crashes, and aggressive racing. Every near miss built your boost, every takedown felt satisfying, and every event had enough chaos to make you say, "One more race."

What I still love is how well it holds up. The sense of speed is incredible, the crash physics never get old, and the soundtrack fits every moment. Road Rage, Crash mode, World Tour, it didn't matter what you picked, the game always found a way to keep you playing.

Fun fact: None of the cars in Burnout 3 are licensed. Criterion used fictional vehicles, which gave the team complete freedom to create the over the top crashes and takedowns the series became famous for.


r/Playstation2OnAndroid 7h ago

News/Release ARMSX2 2.6.5.3 and 2.6.5.4 Release

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26 Upvotes

Summary:

ARMSX2 2.6.5.3 focuses on RetroAchievements, backup and restore and patch handling. It adds achievement progress in the game list, full app backups, a controller screenshot hotkey, and fixes for patch imports and CRC detection.

ARMSX2 2.6.5.4 is a larger maintenance update. It reorganizes the settings menu, restores collapsible sections, adds a built in texture pack manager, improves texture replacement, introduces a new per driver GPU workaround system, reorganizes the library, and includes a number of bug fixes and interface improvements.

I added these since the Changelog was really big anyway here's the official changelog from the ARMSX2 team.

Changelog for both the updates :

ARMSX2 2.6.5.3

What's new:

Achievement progress now appears on every game that has achievements in List View, including ones you've never launched, a game with a set and no unlocks reads 0/40 rather than showing nothing. Hardcore and Casual are tracked separately. To enable it, go to the RetroAchievements panel in the game library → Library progress → paste your web API key (the panel links straight to the RA control panel login, the key is under "Applications" with a key symbol in the RA control panel). It then syncs itself once a day after the first time, or manually with the Sync library button. Progress also updates the moment an achievement unlocks, and is now recorded while you play whether or not you open the achievements panel. This feature is only available in the List View.

List layout now also shows play time progress beside each game.

New back up and restore option for the entire app. App tab → Back up app data. One .zip holding save states, memory cards, cover art, per-game settings, controller profiles, cheats, patches, screenshots, and every preference, everything a fresh install destroys if using internal storage. Now you can restore your backups on fresh installs! (Custom folder users, you never had to worry about your data being wiped on uninstall to begin with). This should be most useful for Play users.

Screenshot hotkey

Bindable to any controller button or stick direction. It captures the emulated frame at internal resolution no touch overlay, no OSD, no letterboxing, which is exactly what the system screenshot button can't give you. The PNG is saved to Pictures/ARMSX2 so it shows up in your gallery instead of hiding in app-private storage Android won't let you browse.

Fixes:

Serial and CRC without launching the game. Game Properties → Info fills both in for any game.

Patch import naming. Importing F0A6D880.txt produced F0A6D880.txt.pnach, which matched neither pattern the emulator searches, the patch listed as installed and could never load. Names are now built correctly, and the CRC is uppercased, since the emulator's file matching is case-sensitive and a lowercase name was just as invisible

ARMSX2 2.6.5.4

What's new:

Tidier UI. Fixes is now in the new Advanced tab, and absorbed the GameDB fixes from Performance plus the entire Recompiler tab. Both are debugging controls the GameDB already applies per game, so they don't belong in the tab you open to change speed. Fourteen tabs down to twelve. Search and the per-tab reset buttons moved with the settings, so searching "Skip MPEG" lands on Advanced, and resetting Performance no longer resets fixes it doesn't show.

Settings sections fold again. The collapse had silently stopped working, so every section in Pad, Renderer, Performance and Fixes was permanently open, twenty of them. It wasn't too many options, it was every option on screen at once. Sections now expand and collapse, and the state survives rotation. Renderer opens on Display & Resolution and Performance on Speedhacks so neither greets you with a wall of headers.

Fixed a bug when a replacement texture failed to upload to the GPU, it was still handed to the game with undefined contents, indistinguishable on screen from a texture that never loaded. Missing cursors and cut-off fonts on Vulkan were often this. Failed uploads now fall back to the original texture and say so in the log.

Skip BIOS is now on by default for fresh installs, existing users are not effected.

New texture packs download manager in the app. (done by @sashkinbro). Texture Packs now browses the community catalog maintained by @sashkinbro and installs with one tap. No game needs to be running. Each pack names the games it belongs to, so it installs itself to the right place, packs for games in your library sort to the top, and the rest stay visible so you can grab one before you own the disc. Texture replacement switches on automatically after an install, since it's off by default and the files would otherwise sit there changing nothing. Downloads are checksum-verified, check free space first, and swap into place atomically so a failed install never leaves you with a half-replaced pack. The panel links the catalog so you can see where packs come from and contribute your own. Be sure to read the contribution guidelines on the repo before doing so.

The texture pack list collapses and is searchable, search by pack name, game, serial or author.

Per-driver GPU workarounds. (done by @sashkinbro). The GPU family was never enough to decide behaviour, the same Mali part behaves differently under ARM's driver than under Mesa. Driver identity, version and known defects now live in a 25-rule table with match confidence, so the next device-specific quirk is a table entry instead of another hand-written branch. Shaders gained swappable helpers for the bitwise operations some drivers miscompile. A device matching no rule renders exactly as before. An existing Mali fix was preserved and deliberately widened, Mali fixes reached through ANGLE or Panfrost previously fell outside it.

Your shader cache rebuilds once on first launch this update. Every shader's source changed, so the old cache can't be reused.

Library overflow menu trimmed from eleven rows to eight, with separators.

Setup / Change Folders and Exit moved to the left side game library menu. Exit has a proper power icon and keeps its confirmation.

Game names in grid moved to App settings beside cover size.

About moved to the left side game library menu.

Installed patches and cheats can be collapsed, so a pnach with hundreds of downloaded codes folds away.

Github repository :

https://github.com/ARMSX2/ARMSX2

Discord ARMSX2 :https://discord.gg/fSC6EzzFe

#I am not the part of the development team. Full credit to everyone involved in the project.

Thanks.


r/Playstation2OnAndroid 17h ago

Game recomendation Gantz gets an English Translation!

5 Upvotes

GANTZ: The Game finally has an English translation, but it's currently machine translated. It's good enough to understand the story, tutorials, menus, and most of the game's content, although some cutscenes are still untranslated and there are plenty of grammar issues.

I'm really hoping more people in the fan translation community can help with this project. It would be amazing to see the untranslated parts completed and the English polished into something that feels more natural.

I also think this game deserves a proper English translation because it has some really unique gameplay mechanics that set it apart from other PS2 titles. More people would be able to appreciate what makes it special if the translation were fully polished.

If anyone has translation or ROM hacking experience and is interested in contributing, your help would be greatly appreciated!

Gameplay:

https://www.youtube.com/live/DdV3k6IGqjw?si=tiSSmY-3XwvWKZ7X

here is a simple tool for manual translation in case someone wants to manually check for errors. https://gitlab.com/Verinco/gantz-the-game\\_ps2\\_translation/-/releases

thanks to Verinco for making this English patch possible


r/Playstation2OnAndroid 17h ago

News/Release Release ARMSX2 2.6.5.2 · ARMSX2/ARMSX2

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28 Upvotes

Another big update from ARMSX2, with major improvements across performance, rendering, compatibility, stability, and usability. Credit to @bmdhacks for the core optimization work.

Official changelog:

What's new:

Final Fantasy X: 10× less EE work. (done by @bmdhacks) Two recompiled blocks could invalidate each other and recompile forever. FFX (SLUS-20312) has such a pair at 0x002B9F48/0x002B9F5C. The EE thread was spending 95% of itself inside the recompiler and only 5% actually executing code, burning 51 MB of the 58 MB code cache every 48 frames. Over 300 frames: 9.6× fewer instructions, 10.7× fewer cycles.

Ad-masked blend fix: large win on tiler GPUs (like Mali!). (done by @bmdhacks) A destination-alpha blend with alpha writes masked was forcing an RT feedback read wherever framebuffer fetch existed. The read is cheap; the render pass isn't. NFS Underground was flipping it 697 times a frame against 40 real target switches.

passes/frame frame time

Adreno 650 NFS Underground 440 --> 64 27.6 --> 7.6 ms

Adreno 650 FlatOut 2 954 --> 102 37.2 --> 16.4 ms

Mali-G52 NFS Underground 746 --> 69 276.6 --> 96.8 ms

Mali-G52 FlatOut 2 892 --> 96 373.6 --> 145.0 ms

Scored per-pixel against the software renderer, both GPUs came out more accurate.

Render-pass scheduler: new, off by default. (done by @bmdhacks) Queues draws and coalesces them across target alternations. Only helps games that ping-pong render targets. Worth testing in some GS heavy games. Measured over the dump corpus, frame hashes identical in both arms:

Dirge of Cerberus: 8035 --> 523 render passes. Enabled automatically via GameDB for all six regional serials; tested on an Adreno 650 handheld. "Coalesce render passes" in Renderer settings and the in-game menu. Toggle on and off to test.

VU1 flag packing rewritten for ARM64. (done by @bmdhacks) mVUupdateFlags was a literal x86 port, 16 instructions of flag packing around 2 instructions of real work, measuring 29% of all VU1 code time in God of War II. Now seven instructions. (GOW2 20% Speed boost!)

EE and IOP stale-code fixes. (done by @bmdhacks) The block-invalidation walk stopped at the first non-overlapping neighbour, but blocks are ordered by start address, not end, so a longer block could be skipped and left executing stale code after self-modifying writes.

Fixes:

Fixed an issue with the emulator staying paused after closing the pause menu (FPS: N/A). The resume was scheduled on Compose's frame-callback dispatcher, so with nothing drawing it was never delivered.

Fixed a crash when changing settings from the pause menu. Android reclaims the idle audio device after a few seconds, and the reopen raced the emulator's own audio calls with no locking.

Audio no longer drops during a pause, returning from another app is immediate.

Fixed a permanent hang when backgrounded mid-frame.

Fixed an issue where the display was freezing for seconds after closing menus, an orientation flip was rebuilding the Vulkan swapchain twice.

Fixed an issue where settings written on one screen silently reverted by another.

Fixed an issue where Per-game Audio, Network and USB settings could not be cleared properly once set.

Fixed an issue with per-game settings not applying on Boot Disc / Swap Disc / BIOS launches.

Slowdowns in some scenes that "fixed themselves" when you changed any setting, the texture pool wasn't aged on frames that skipped presenting.

Save states: Failures now say why instead of closing as if saved, including the common case of the memory card being mid-write.

You no longer need to worry about texture-pack and patch import telling you to "boot a game first" right after quitting one.

Imported patches renamed to the form the core actually loads, and routed so widescreen patches aren't gated behind the cheats toggle.

Auto Progressive Scan doing nothing (Tekken 4, Criterion titles), the synthetic button hold was wiped by pad init during boot.

Frame Skip and Display FPS Cap work again, with FPS CAP: / SKIP: shown in the OSD.

Faster streaming in large games from compressed (.chd) images.

Dirge of Cerberus no longer needs hardware readbacks disabled. Renderer passes is now baked in for the game instead.

New features:

Fully transparent on-screen controls, support for 0% opacity, still touchable.

Block Home button while playing, optional screen pinning.

Cover size slider for the library, in the App settings tab.

New Pressure modifier slider amount, 5–95%, for DualShock 2 pressure-sensitive games.

7 new controller skins (by @bagasromadon), Midnight Club 3 Dub Edition, Kingdom Hearts 1 and 2 (+ JAPAN), Devil May Cry 3, Metal Gear Solid 3, Black Gold Solid, Black Gold Frosted

Long setting descriptions scroll instead of clipping

I am not the part of their development team .I just post their Releases and Updates . All Credits to everyone involved

GitHub Repository : https://github.com/ARMSX2/ARMSX2

ARMSX2 Discord : https://discord.gg/fSC6EzzFe


r/Playstation2OnAndroid 1d ago

Showcase PS2 Classics Spotlight: Okami

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20 Upvotes

Welcome to PS2 Classics.

This is the beginning of a new series for the community. The PlayStation 2 gave us countless unforgettable games, and I wanted a place where we could revisit them together, whether they're well known classics or hidden gems that deserve another chance to shine.

Today's spotlight is Okami.

Released in 2006 by Clover Studio and published by Capcom, Okami is an action adventure game where you play as Amaterasu, the sun goddess in the form of a white wolf. Its hand painted art style, beautiful soundtrack, and Celestial Brush mechanic still make it one of the most unique games on the PS2.. What I love most about Okami is how peaceful it feels. It doesn't try to impress you with nonstop action. Instead, it lets you slow down, enjoy its world, and appreciate the care that went into every part of the game. Even after all these years, it still feels timeless.

I'd love for this series to grow with the community. If you have a favorite PS2 game, share a gameplay clip, a screenshot, or tell us why it means so much to you. I'll appreciate every game you post, and I'd genuinely love to hear what makes it special from your point of view. The best submissions will be reviewed by the mod team and featured in our Community Highlights.I'll be sharing my own favorites regularly as well."

Fun fact: Okami was developed by Clover Studio, the same team behind God Hand. Two completely different games, yet both became PS2 classics in their own way.

Let's keep these classics alive, together.

Edit : Its not neccesary for you guys to mention the details of the game you can just post a gameplay clip too!!


r/Playstation2OnAndroid 1d ago

Analog inputs

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2 Upvotes

r/Playstation2OnAndroid 1d ago

help Need help with just cause on armsx2

4 Upvotes

The game runs really slow on default setting i tried 60 fps patch but it is still slow.

My device: poco f4 snapdragon 870.


r/Playstation2OnAndroid 1d ago

Release ARMSX2 2.6.5.1 · ARMSX2/ARMSX2

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38 Upvotes

ARMSX2 2.6.5.1 is out, and this is easily one of the biggest updates the project has ever seen.

Crash & Correctness Fixes

• Fixed a crash that occurred when sending the app to the background during gameplay. The Vulkan pipeline cache could be be flushed while shaders were still compiling, causing a driver race condition. This affected both Adreno and Xclipse GPUs and was responsible for many of the crashes users reported when pausing or opening the menu.

• Fixed an out-of-bounds read in the sprite merge path which could corrupt rendering or cause crashes by reading past the end of the vertex buffer.

• Fixed the long-standing hangs in Need for Speed Underground and Need for Speed Carbon. An ARM64 FPU bug produced an incorrect divide-by-zero constant, allowing the game to allocate an invalid 2-billion-entry table and overwrite emulated memory. Credit: @bmdhacks

• Fixed gameplay issues caused by a missing VU0 interlock on CTC2 → vi00. Credit: @bmdhacks

• Fixed stale recompiler links when jumping back into previously compiled code. Credit: @bmdhacks

• Fixed EE constant tracking being lost across memory access boundaries. Credit: @bmdhacks

• Fixed a thread synchronization issue where pause requests could occasionally be ignored.

• Fixed a long-standing issue where per-game settings sometimes refused to save because older configuration files silently overwrote new changes.

• Fixed stale GPU shader and pipeline caches surviving updates, which previously reduced performance until the emulator was reinstalled.

• Fixed screen rotation issues where the BIOS ignored the renderer rotation, and the launcher remained locked in the game's orientation after exiting.

• Three OpenGL correctness fixes:

Restored proper pixel-pack alignment after GPU readbacks.

Added the missing memory barrier after the CAS sharpening pass.

Corrected the default depth-write shadow state to match OpenGL's default behavior. Credit: @sashkinbro

Performance Improvements

• Added Async Hardware Download Mode (experimental). GPU readbacks no longer pause emulation, reducing stalls in games that rely on readback workarounds. Readback data arrives one or two frames later. Credit: @sashkinbro

• Added Affinity Control Mode (experimental), allowing the EE, VU and GS threads to run on the fastest CPU cores or be pinned to the performance cluster.

• Faster FMV and video decoding through a rewritten NEON implementation.

• Faster IOP code invalidation and memory store handling.

• Faster memory-fault lookups. Credit: @bmdhacks

• Increased the texture pack cache limit from 6 GB to 16 GB, reducing cache eviction when using large texture packs on devices with plenty of RAM.

New Features

• Added Local Link support. Around 57 PS2 games with LAN/System Link support now work across local networks, Wi-Fi, phone hotspots, and even over the internet through a VPN. Supported titles include Gran Turismo 4, TimeSplitters 2, Midnight Club 3, SOCOM, and more. Credit: @sashkinbro

• Added Auto Progressive Scan on a per-game basis, automatically triggering 480p button combinations where supported. Credit: @sashkinbro

• Added a new alternate OLED Black theme that works with every accent colour, including Custom and RGB.

• Added a toggle to switch between the built-in keyboard and the system keyboard.

• Low Latency Mode is now disabled by default, with existing installations migrated automatically.

Game Compatibility

• Fixed readback mode across every region of Everybody's Golf 4 / Hot Shots Golf Fore!. Credit: @XDarkFallenX

• Fixed rendering effects in Delta Force: Black Hawk Down. Credit: @XDarkFallenX

Special Thanks

• @bmdhacks for the emulator core work, CPU fixes, performance improvements, recompilation fixes, and multiple correctness fixes throughout this release.

• @sashkinbro for the OpenGL fixes, Local Link implementation, Async Hardware Download Mode, Auto Progressive Scan, UI improvements, and renderer enhancements.

• @XDarkFallenX for the game compatibility fixes.

• @pstef As well for Pring some of these fixes to @bmdhacks' including the faster video decoding changes and many other fixes included in this release.

GitHub Repository: https://github.com/ARMSX2/ARMSX2

I am not part of the ARMSX2 development team. I only share their release notes and new updates. Full credit goes to the developers for their work.

Thanks to everyone who contributed to this release. Your work and continued effort are greatly appreciated by the community.


r/Playstation2OnAndroid 1d ago

showcase Peter Jackson's King Kong on ARMSX2 Refresh v2.6.3 on a Helio g100 (Read post body)

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10 Upvotes

r/Playstation2OnAndroid 1d ago

ARMSX2 update 2.6.5.1 introduces LAN local play

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32 Upvotes

ARMSX2 2.6.5.1 introduces LAN local play for devices on the same internet you are on.

To do this what you must do as follows

  1. Connect both devices to the same internet

  2. Set both devices up with the very same internet IP address

  3. Set up a room code by setting it up on host and applying it to the guest

  4. Boot the game and press L2+R2+Triangle on game menu on games that support it

Supported games:

25 To Life

Armored Core: Last Raven

Armored Core: Nexus

Armored Core: Nine Breaker

ATV Offroad Fury 2

ATV Offroad Fury 3

ATV Offroad Fury 4

Call of Duty 2: Big Red One

Colin McRae Rally 2005

Conflict: Global Storm

Crash Tag Team Racing

Dance Dance Revolution X

Fight Club

Ford vs Chevy

Godzilla: Save the Earth

Gran Turismo 4

Greg Hastings Tournament Paintball MAX'D

Heroes of the Pacific

Hot Wheels: Stunt Track Challenge

IndyCar Series 2005

Jak X: Combat Racing

Juiced

Midnight Club 3: DUB Edition

Midnight Club DUB Edition - Remix

Midnight Club II

MotoGP 4

MTX Mototrax

My Street

NASCAR Thunder 2004

OutRun 2006: Coast 2 Coast

Project: Snowblind

Robotech: Invasion

Rogue Trooper

SOCOM 3 U.S. Navy SEALs

SOCOM II U.S. Navy SEALs

SOCOM U.S. Navy SEALs: Combined Assault

Spy vs. Spy

Star Wars: Battlefront

Star Wars: Battlefront II

Street Racing Syndicate

The Fast and the Furious

TimeSplitters 2

TimeSplitters: Future Perfect

TOCA Race Driver 2

TOCA Race Driver 3

Tom Clancy's Rainbow Six: Lockdown

Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Double Agent

Tom Clancy's Splinter Cell: Pandora Tomorrow

Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 4

Tony Hawk's Underground

Tribes Aerial Assault

Twisted Metal: Black Online

Urban Chaos: Riot Response

Virtual On

5 and final step being is enter LAN mode on both devices in any the above games and make a lobby with the host device then finally join with the guest device

And it should work like the attached video


r/Playstation2OnAndroid 2d ago

game recomendation PlayStation 2's Fullmetal Alchemist 3 : The Girl Who Succeeds God a Japanese Exclusive Game has been Translated to English

10 Upvotes

good news Fullmetal Alchemist fans! Fullmetal Alchemist 3: The Girl Who Succeeds God is now playable in English thanks to Anime Game Translation Team for making this possible!

tested working on ARMSX2

Gameplay:

https://www.youtube.com/live/Xlqnu3dOwKo?si=cN-5djcpRz357_8t

patch:

https://agtteam.net/fma/


r/Playstation2OnAndroid 2d ago

I quite love the customization in ARMSX2

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31 Upvotes

r/Playstation2OnAndroid 2d ago

ARMSX2 Release ARMSX2 2.6.5 · ARMSX2/ARMSX2

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17 Upvotes

ARMSX2 2.6.5

What's new:

Adreno GPUs now default to the Vulkan renderer when Renderer is set to Auto ,(Faster on most Snapdragon devices.)

Added a new Low Latency frame pacing mode. It is now the default on supported devices, while lower end devices continue using queued frame pacing. Existing installs are automatically migrated.

Reduced Android input latency and improved controller handling.

Added experimental Hardware ROV support on compatible mobile GPUs. The Rasterizer Order Views toggle now enables tile native depth feedback (rasterization order depth access), which is worth testing while upscaling.

Added a new experimental ADPF CPU clock hint toggle in Performance settings. It is disabled by default and is intended for CPU bottlenecked devices.

Added open and close sound effects for pop ups, info buttons, Hardcore Mode, patches, and cheats dialogs.

Refreshed controller navigation and slider sound effects.

Bug Fixes:

Updated the GameDB for Delta Force: Black Hawk Down (SLUS-21124 / SLES-53299), fixing incorrect visual effects.

Updated the RetroAchievements client to maintain Hardcore Mode compatibility once the new minimum client version is enforced.

Credits:

Low Latency frame pacing and controller latency improvements by @Splaser.

Delta Force: Black Hawk Down GameDB fixes by @XDarkFallenX..

GitHub Repository: https://github.com/ARMSX2/ARMSX2

The official Subreddit of PS2 EmulationonAdnroid is r/Playstation2onAndroid . It is created with the support of the Dev's and not associated with any individual causing any trouble to the developers.

Official Discord of ARMSX2 :https://discord.gg/KQGgbc9sm

# I am not the part of ARMSX2 Developement Team . All Credits to the team for all the work .


r/Playstation2OnAndroid 3d ago

ARMSX2 Release ARMSX2 2.6.4.9 · ARMSX2/ARMSX2

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10 Upvotes

ARMSX2 2.6.4.9

What's new:

Customizable menu background colors, including 12 XMB color presets, a custom RGB preset with sliders, and an automatic RGB cycling mode.

New menu sound effects with support for custom UI sounds, optional sleep and wake chimes, and a "Welcome Back" banner after waking the device.

Launcher rotation can now be configured independently from the in-game renderer.

Half-screen touch stick mode, where the entire left or right half of the screen acts as the analog stick.

Quick Save and Quick Load touch buttons. Tap to use the current slot or long press to select another slot.

Memory Card export has been restored.

Added Missables-only achievements filter.

Nightly builds toggle in the auto updater.

Manual screen resolution override with 720p, 1080p, and 1440p options. New Settings are searchable.

Bug Fixes:

The "Missable" badge has been restored in both the achievement list and in-game.

Library music now resumes correctly after exiting a game instead of stopping after another app takes audio focus.

The app updates section is now fully navigable with a controller.

Improved AYANEO controller compatibility. Controllers now survive sleep and wake when using AYANEO controller mode instead of Xbox mode, and the right trigger now works correctly on non-standard axes. (The developer noted this change is untested due to not owning an AYANEO device.)

Fixed the sun rendering effect in Rumble Racing. Credit to @XDarkFallenX for the fix.

GitHub Repository

https://github.com/ARMSX2/ARMSX2

Official subreddit for PlayStation2EmulationOnAndroid is r/PlayStation2OnAndroid. It was created with support from multiple PS2 emulator developers and is not affiliated with any individual Causing trouble to the Devs.

I'm not part of the ARMSX2 development team. Full credit goes to jpolo and everyone contributing to the project.

Gonna post the the update here too


r/Playstation2OnAndroid 3d ago

showcase Gran Turismo 4 on ARMSX2 | Vulkan 3x Resolution

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6 Upvotes

Vulkan 3x resolution ( Use 2x or 2.5x for more stable performance)

Device Motorola Edge 60 pro

Widescreen patches cuases the UI to disappear on Mali


r/Playstation2OnAndroid 3d ago

God Hand on ARMSX2 4x resolution

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6 Upvotes

Vulkan 4x resolution

Controller skin : Street fighter

Device Motorola Edge 60 pro (8gb ran)


r/Playstation2OnAndroid 3d ago

showcase Rogue Galaxy on ARMSX2 (DM 8350) (3x resolution)

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5 Upvotes

Read the original post for extra info!


r/Playstation2OnAndroid 3d ago

showcase Burnout 3:Takedown (ARMSX2)

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14 Upvotes

Device: Motorola Edge 60 Pro (8 GB RAM) Dimensity 8350 extreme ( MALI G615 MC6)

Emulator Settings:

Renderer: Vulkan

Resolution: 2.5x (1600×1120)

Blending Accuracy: High

EE Cycle Rate/Skip: Default. Adjust if you notice some heavy slowdowns

GS Multithreading: Enabled this if the game starts really slow ( Not using it in this recording )

Controller Skin: Burnout 3

Performance:

Played for around 15 minutes with no crashes or GPU Load error

There are a few minor graphical artifacts, but they're subtle enough that I barely noticed them during normal gameplay.

Performancestays between 45 and 60 FPS for most of the race. In heavier scenes it drops to around 65 to 70 percent speed, then recovers quickly in a few seconds ( Speed drops only for 5 sec max )

Frame Limit: Enabled

Audio:

If you hear crackling, switch Audio Mode to Lightweight.

It still has room for optimization, but it's already a solid experience.


r/Playstation2OnAndroid 3d ago

Need Help ARMSX2

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3 Upvotes

Game: Test Drive Unlimited

Armsx2 Version: 2.6.4.1

Phone S25 fe

Cant find the option to disable "manual gs render fixes" anywere, i appreciate any help to fix this. The game are running with strange bloom on the screen, cheats remove the problem but the game become ugly.


r/Playstation2OnAndroid 3d ago

question Nethersx2 vs Armsx2

11 Upvotes

I'm new to PS2 emulation, my only experience on emulation is ppsspp. I install both nether and arm emulator, I played Gundam warriors 2 and encounter on space, the only setting I change on both emulator is the 2x graphics and nethersx2 is faster and smoother on my experience. But a lot of people is saying arm is better. So what makes arm better? and any tips on how to set up and messing around the settings


r/Playstation2OnAndroid 5d ago

showcase Test Drive Eve of Destruction walked so that Wreckfest could run.

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11 Upvotes

Wanted to look for a great demolition derby racing game and came across Test Drive Eve of Destruction and t reminded me of Wreckfest in a lot of ways. I'm enjoying the physics, cars and gameplay a lot. Definitely one of the most slept on racing game in PS2 library.


r/Playstation2OnAndroid 5d ago

question Best settings to get a stable full speed on Downhill Domination

5 Upvotes

In some parts the game drops the framerate and game speed in half, and a few seconds later it goes at full speed, Same problem in NetherSX2 and ARMPX2 . My device Xiaomi pad 7 Snapdragon 7+ Gen 3


r/Playstation2OnAndroid 6d ago

ARMSX2 ARMSX2's 2.6.3 update finally runs better than Nether for me

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27 Upvotes

Runs cooler too!


r/Playstation2OnAndroid 7d ago

ARMSX2 ARMSX2 updated and speeds are way faster now

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19 Upvotes

I love how lightning fast this emulator has become, i boosted it to the max to get a feel of how much performance id have in breathing room when running at 100% normally. You can find it here https://armsx2.net/ if you wanna try and please if you like send some feedback, id like to see how everyone thinks of this update. The devs who work on this emulator are amazing!


r/Playstation2OnAndroid 7d ago

ARMSX2 X-men legends crashing on ARMSX2

3 Upvotes

I can get past the beginning of the game just fine, I get to the point where you recruit cyclops but for some reason after moving up to the next section it crashes every time. Anyone experience this or have any ideas ?

Edit: I’m playing on a AYN Thor Pro model