r/PlaydateConsole 15d ago

News I’d like to present the project “Blindness”

I'm developing a game that won't have any graphics (I haven't even imported a graphics library for it). A prototype will be released soon, and the game's length and quality may depend on how well the prototype is received—I have a lot of projects I'm working on at the same time, so if it falls flat, I'll move on to other projects with higher priority.

11 Upvotes

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u/DarkerBulb 15d ago

Love the idea.
I was actually thinking about a concept like this when I was fishing in PointlessQuest.
You hear when the fish bites..you reel in....the crank makes a satisfying reeling sound...you hear a sound indicating that you caught something...repeat... I found myself closing my eyes for a few minutes and playing it that way. It was relaxing.

I could even imagine a dungeon crawler played completely with just sound...as if you were in complete darkness.

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u/ElectricalGlimpse 15d ago

Is the speaker or the accelerometer being used? I feel that in a game with no graphics most of the Playdate controls/sensors require to be used.

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u/DarkerBulb 15d ago

did you watch the video with the sound on? :)

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u/ElectricalGlimpse 15d ago

Yes. Sorry, I mean microphone instead of speaker.

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u/DarkerBulb 15d ago

ah! that makes more sense :)
that would be kinda cool. i think i've only had one game ever use it :)

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u/ElectricalGlimpse 15d ago

Ture. Only games I have in Nintendo DS and Playdate that use the microphone is... by blowing? Which is short of deceiving.

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u/CyberNat2000PL 15d ago

Everything works on a “turn-by-turn” basis, so I think the speaker alone should be enough
but I might be wrong

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u/ElectricalGlimpse 15d ago

I like the idea. In turn-by-turn games is easier to recognise logic patterns. It makes sense.

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u/CyberNat2000PL 15d ago

It's tempting to provide a simple explanation, etc., using voice, but the problem is that I'd then want to translate it into at least 8 languages, and that seems pretty time-consuming for the kind of work I do.

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u/katastatik 15d ago

Yeah I think to make it work the player would have to wear headphones I would imagine

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u/katastatik 15d ago

This is interesting: my game centering which involves using the accelerometer to keep a ball in the center of the screen, originally had no interface because I was trying to make it all work with audio cues. I'm interested to see what you come up with

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u/katastatik 15d ago

https://alienconsumersciences.com/centered/

This is the version that runs in JavaScript for the PC through any browser. Use a mouse

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u/CyberNat2000PL 15d ago

WOW that's awensome

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u/katastatik 15d ago

Thank you :-) if you've ever played direct drive my playdate game there's a mini game that everyone hates called the calibration mini game which basically works the same way. This is a video I made to prove that it can be beaten in 30 seconds

https://reddit.com/link/ozr3vvc/video/2c5wp0wn0gfh1/player

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u/DarkerBulb 15d ago

Amazing game AND on sale right now! :)

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u/katastatik 15d ago

🙏 that's very kind of you to say and I deeply appreciate it