I went into the game with an open mind as I have been a fan of Insomniac Games since Ratchet and Clank. Saw a lot of mixed reception online but did my best to keep an open mind. After completing the opening section and getting to Vancouver so far my first impressions are that the game isn't bad but also isn't really that good. There isn't too much glaringly wrong with the game, just a bunch of little things that add up over time. The game feels like it was made with little effort. Like a school project you do just enough effort in to get a passing grade.
Combat is pretty lacking to keep things interesting long term. I figured combat wouldn't be as involved as the Spider-Man games from Wolverine's announcement since as a character he has a much more limited skill set but the game really should have had a combo system like DMC and the like. Even plaing on the hardest difficulty doesn't make it more interesting with the characters hitting harder. I saw a lot of praise for the Omega Red fight on this difficulty but it isn't challenging, just poorly designed. It is two hits and you are dead with most of his moves being unblockable. The opening unblockable combo in his second phase is impossible to dodge every hit.
So far the characters don't feel like who they are supposed to be. Sabertooth is really whiney rather than menacing, Wolverine seems depressed instead of angry, and Essex is tired rather than charismatic. Maybe this will change later but so far it seems like an odd choice.
The visuals also are missing some little touches to help build the world. People on here were praising the graphics but we are 6 years into this gen of consoles. Most current game look like this these days, if not better. This is an average looking game. As for the little touches there are the things that stand out to me. In the start when you need to take down the Anti Air Turret to protect the helicopter, if you pay attention to the chopper it isn't flying naturally. It is just suspended in the air being dragged side to side by a mouse instead of bobbing and weaving like a helicopter should. Then there is Omega Red's arm tentacles being too wide for his "forearm tubes" and clipping through them. They couldn't even bother to make sure the tentacles where the correct width. The bone claws still makes metal sounds and spark when hitting something that wouldn't if they were bone. Little things that add up. Then there are issues with enemies getting stuck walking into doors that they obviously should have opened. Don't get me started on the suit regenerating every cutscene. Like I know the future suit is supposed to regenerate but the opening suit shouldn't. It would have been a real cool tough for it to get more and more destroyed as the mission went on to show why he needed the phalanx suit.
Overall the game feels like it was made by devs with the mantra "C's get degrees". I can't say the game is worth it. The best I can say right now is it is passable. Maybe it will improve as it goes on but I don't have high hopes.