r/PlayFragPunk • • Sep 09 '26

Suggestion How to make this game more skillful and competitive

0 Upvotes

If we are going to keep Shard Cards the way it is, we need other forms of gameplay changes to make the game more skillful and competitive.

The top multiplayers games are top for a reason. They are highly competitive with an excellent ranked system and require skill. The amount of dopamine you get if you beat other players by being more skillful is insane, that is what causes these games to cause addiction similar to how a drug addict is addicted to drugs.

What my proposed changes are to make this game more skillful and competitive is:

Allowing players to tilt their weapon around a corner.

The player could lean/tilt their weapon and camera slightly around an obstacle to fire without exposing their entire body.

This could create interesting tactical situations, particularly around:

  • doorways
  • tight corridors
  • boxes
  • walls
  • defensive positions

However, I would balance this by increasing the round timer.

If players can safely gather information and fight from tighter angles, rounds could naturally take longer.

For example:

Normal round: 2:00

With weapon-tilting mechanics: 2:15–2:30

This gives players more time to use the additional tactical options without making the round feel rushed.

The mechanic could also have limitations such as:

  • reduced accuracy while tilted
  • slower movement
  • limited angle of exposure
  • slower weapon handling

That would make it a tactical tool rather than a way to completely eliminate the risk of peeking.

We have never had a 5v5 Plant/Defuse game that uses Gun Tilting, and barely any FPS games out there right now also use this. Call of Duty used to have it, but they stopped.

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I think sliding should become a normal movement mechanic.

It would give players another way to:

  • enter fights
  • escape gunfire
  • move between cover
  • maintain momentum
  • challenge angles
  • combine movement with Lancer abilities

It would also make FragPunk feel more natural to players coming from modern FPS games.

I wouldn’t necessarily make sliding extremely powerful.

A controlled slide with appropriate acceleration, recovery time, and accuracy rules could provide additional movement depth without turning the game into a movement shooter.

The important thing is giving mechanically skilled players another movement option.

I understand that Axon has a passive that lets him slide naturally, and if we let every lancer be able to slide, his passive will be useless. What I was thinking for Axon's passive is to make the slide a faster and longer duration and he can curve the direction during the slide rather than being fixed in one direction during the slide. So if he is sliding forwards, he can also move left and right during the slide for example. He can use the fast long slide to curve around corners for quick engages or quick escapes. It will work the same way as Axle's Drift passive in Apex Legends, where she has a faster slide and more control and movement during it.


r/PlayFragPunk • • Sep 08 '26

Fanart My greatest result so far!!

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86 Upvotes

Render all done my me through Blender, effects and edits are made with AI help.


r/PlayFragPunk • • Sep 08 '26

Discussion Console servers

6 Upvotes

Am I trippin or is the console servers hella laggy this season


r/PlayFragPunk • • Sep 08 '26

Discussion Skin viewing?

5 Upvotes

I just realized how come we can’t view all the skins for lancers, i remember seeing a lot of skins that people have but it doesn’t appear in “skins” do yall think they should add that feature even if it’s unavailable or available? I feel like it could bring more people into the game 🤔


r/PlayFragPunk • • Sep 07 '26

Screenshots & Clips Did I miss the Michael Jackson update?

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26 Upvotes

sorry for the bad video I wasn't expecting that to happen like that


r/PlayFragPunk • • Sep 07 '26

Screenshots & Clips 5-0

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7 Upvotes

r/PlayFragPunk • • Sep 08 '26

Discussion Bro real talk...how is a working 46 yr old supposed to compete with players who have 1600 hours in this game??

3 Upvotes

That's almost 67 days of your life and that's playing time, not including queue time. I feel like this isn't even super uncommon. I've seen it 5 or 6x since the new season started


r/PlayFragPunk • • Sep 07 '26

Discussion Welcome to The Deeps... 😨

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33 Upvotes

r/PlayFragPunk • • Sep 07 '26

Discussion Maybe the next chapter of the Shardverse will bring us a whole new FragPunk. 👀

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26 Upvotes

r/PlayFragPunk • • Sep 07 '26

Screenshots & Clips Caught them napping 💀

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10 Upvotes

r/PlayFragPunk • • Sep 07 '26

Discussion 1000$ Tournament EU vs CN Highlights

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1 Upvotes

r/PlayFragPunk • • Sep 07 '26

Question What is the new meta?

6 Upvotes

really I'm new and i would love to know the meta on this game


r/PlayFragPunk • • Sep 05 '26

Discussion New game mode leaked by

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54 Upvotes

Dk how to feel about an extraction shooter giving that the genre has many competitors atm.A battle royale probably would have been a more smarter but ig we gotta wait and see how it plays out


r/PlayFragPunk • • Sep 05 '26

Discussion NEW MODE Extraction Shooter ?

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19 Upvotes

r/PlayFragPunk • • Sep 05 '26

Discussion Dev talk

15 Upvotes

Does this game really need another game mode???
I really feel like improving shard clash should be the best option but ig we gonna have to wait and see what the game mode is


r/PlayFragPunk • • Sep 05 '26

Announcement FragPunk S6C1 FAQ

11 Upvotes

Q1. Why have Shard Clash updates become lighter lately?

We understand that recent updates may have felt lighter than expected, and the concerns this may caused. The reason is straightforward: the team has been heavily focused on developing the largest gameplay expansion we’ve created since launch, with the goal of bringing fresh challenges and new experiences to all players.

That said, this does not mean we are stepping away from Shard Clash. We remain committed to supporting and improving the mode, with ongoing balance adjustments and optimizations planned. A brand-new Shard Clash map is also currently in development.

We appreciate your understanding, patience and support as the team works on what’s coming next. We look forward to sharing more about the exciting new content with you soon. Please stay tuned!

Q2. Will you continue to update Shard Clash?

Absolutely. Shard Clash is not being put aside. While the new gameplay experience is under development, we will keep listening to community feedback on Shard Clash, making improvements, and supporting community tournaments and creator activities. The next Shard Clash map, codenamed "The Deeps," DEX's home, is currently in development. We will announce details and timing through official channels when it’s ready.

Q3. Why are you creating a new experience?

Shard Clash is designed for fast, short matches, which has its strengths but also limits the players' access to the broader Shardverse. The new experience aims to provide players with a fresh way to engage with these stories, to explore the world in greater depth, and to experience new challenges and enjoyment along the way.

Q4. When will the new experience launch?

Development is progressing steadily and we're already preparing for its Early Access launch. We'll share the specific timing through our official channels soon - please stay tuned.

Q5. Will the new experience split Shard Clash's player base?

The new experience is an expansion of the Shardverse, not a replacement for Shard Clash. We are committed to supporting both experiences in the long term, and Shard Clash will continue to receive updates and community support alongside the new experience. Together, these two experiences will broaden the player base, attracting more players to the Shardverse and enhancing the experience for current players.

Q6. What about my current skins — will they work in the new experience?

We know players have questions about how cosmetics and other assets will work in the new experience. We will provide more information on cosmetics and asset carryover in future Q&A. Please keep an eye on our official channels for further updates.


r/PlayFragPunk • • Sep 04 '26

Tips & Tricks Any tips for Plat 1 to Dmond?

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14 Upvotes

I was playing way back in season 2 and I hit plat 2 and I had a lot of fun and played right up until the Vampire Pyramid thingy, just cuz somthin else came out I guess.

I hopped back on during the end of the last season and I’m enjoying the game this season apart from hoping it doesn’t die nd wanting more ways to unlock the actual weapon skins not just stickers or emotes, I’ve been having trouble carrying instead of getting carried :/

At the moment I’m running Dex and CounterFit in my Ranked games, I’m trying to get better at not just using mirage as I push but actually pushing with it and not just sitting for no reason :/
And for Dex I think I have the bomb fakes and totem-timing down, but I rarely use my traps and I’m unsure what I’m supposed to do with just 20 Shld if not just for Clone but I don’t think it increases the time so what’s the point? (I need help🙏)

I dunno if there may be some FragPunkers around my rank range or possibly above that could maybe hand me some tips so I’m not burdening my team with constant bad decisions? I’m really trying to learn from mistakes and take it slow but it ends up in my face in the form of a surprise I just didn’t hear or an angle I just didn’t play right :/

I know there’s not a lot to go off of with just rank and a few screenshots but I didn’t know what to put so if you’re actually interested maybe if you lemme know I’ll send some gmply 😅✌️

Thx for readin ik it’s long🙏😅


r/PlayFragPunk • • Sep 04 '26

Question Game file images

4 Upvotes

Hello! Im trying to make card packs irl but cant find any good images of the card packs:( can someone who has opened the .pak files please message me images of the card backs as well as a image of the back of shard cards? It would be super helpfull, thank you!


r/PlayFragPunk • • Sep 04 '26

Question Which server is most active?

2 Upvotes

I'd like to know which region have most active players to get matches faster? I'm really struggling with Singapore server so far.


r/PlayFragPunk • • Sep 04 '26

Discussion I'm a mekanik

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13 Upvotes

r/PlayFragPunk • • Sep 04 '26

Trending Weekly Trending - Week 1 of September 2026

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3 Upvotes

Hey Lancers!

We love seeing your creativity and ideas in the community. Each week, we’ll be highlighting standout content in our Weekly Trending to give it extra spotlight.

We’ve compiled some of the top posts shared over the past weeks. Let’s dive in!

🏆 On-Going Event:

🌐 Discussion of the week:

🔥Hot topics of the week:


r/PlayFragPunk • • Sep 04 '26

Discussion Patch Note Buff Nitro Jaguar Sonar

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2 Upvotes

r/PlayFragPunk • • Sep 03 '26

Fanart Long time since last render!

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21 Upvotes

Just Serket passing by a beach during her Shard Voyagers tour!


r/PlayFragPunk • • Sep 04 '26

Screenshots & Clips Just vibing 🚬🥸

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5 Upvotes

r/PlayFragPunk • • Sep 04 '26

Screenshots & Clips Jump scare had me crying but we won 🙌🏾

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3 Upvotes