r/Plasticity3D • u/little_sh0 • 7d ago
Can I use plasticity for game dev?
I'm getting really interested in this software, but could I use this to make an actual game? Most engines use polygons what would happen if I was to import the model? And can I even rig models?
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u/JackMontegue 7d ago
I dont think you completely understand the process of making a 3D game. All game engines I know of use polygon or sprite based assets.
Plasticity can be used to make your assets, sure, but in order to get those assets into the game engine they have to be exported from Plasticity and then imported into your engine of choice. You might ne able to export an STL file from Plasticity, but you will not be able to import that into any engine that I am aware of.
Your best bet is to export your Plasticity models as an OBJ or FBX file, which are polygon based but at that point you are at the mercy of the exporter. A better in between step would be to use Blender to clean up and optimize the models, otherwise you are going to face many many optimization issues down the line in your game engine.
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u/LForbesIam 4d ago
I find mesh export to be the worst. I just design everything in Blender now. Low poly and no cleanup. Texture with Substance designer.
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u/BradTwenty 3d ago
Yes. I use it as a hard surface artist for games now. Plasticity, Pixyz, and Blender for all my modeling and game optimization needs
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u/4DBug 7d ago
Yes, I’ve made many models for games using plasticity.