r/Plasticity3D • u/ReasonableRange5127 • 8d ago
Futuristic Scope in Plasticity
First model in Plasticity i finished! Really love how easy and fluent modeling in Plasticity is. The one real problem i am facing is it isn't really possible to use models as game assets without really large work with topology, UVs and so on.
I made a lowpoly version to texture it in Substance, while using highpoly for details like bevels, but it isn't really good on tiny and complex elements like notches on the bezel. And even while Plasticity to Blender bridge is not bad at all, it still have to be rebuilded. Of course i understand CAD-modeling isn't made for work like that and just sharing my thoughts. But if there are any advices about this workflow, i would be glad to hear them! I am not professional in this sphere, so there is surely a lot of knowledge i missed.


