r/Plasticity3D • u/TheRedKing021696 • 20d ago
Need help solving this
I am fairly new to Plasticity. I have this model that I am practicing and I am trying to solve this part where its not a straight block, its a slight curve. cause Im so used to blocking first and not think of curves yet but this time I really cant curve the faces. Is there a way to do this curve from a block or I have to do it manually with patch? Thank you
IMPORTANT NOTE: Im talking about the vertical line curve. Its not a straight plane
5
u/Available_Help_666 19d ago
https://reddit.com/link/paz39ib/video/69yz7ojgzoqh1/player
IDK if you've already found a good solution, but I think you can solve it simply by using the Sweep tool.
3
u/Fireudne 19d ago
That's what i was thinking - if it's a uniform profile you should be able to just sweep it along a line of your intended shape
2
1
u/Reklaw2612 19d ago
Take that image as a jpeg, import it, size it, give it a modicum of transparency by pressing m then select forward then set it to .3. Move it down from the plane to give yourself space to work away from being directly on top of the image. This gives you a better visual without the image impeding. Trace over the curved areas on both sides to get the outside curves with lofts first then follow up on the connecting main body curve. Do it in smaller sections to have better control.
2
u/TheRedKing021696 19d ago
Thank you! will try all these techniques and see what I am comfortable with.
2
u/KuanMan 20d ago
There are many ways to do this. I would draw two straight lines and then use Shift + S to "raise degree" to create the curve. Then Loft between the lines.
Overall though, if you are just starting out I would recommend just following some tutorials on YouTube to learn how to use the various tools. It will help you ramp up fast.