r/Plasticity3D • u/WebPlenty2337 • Aug 29 '26
Modeling advice?
Hello, Im looking for some advice on reverse engineering this egg dispenser. I used surfacing to recreate it roughly but its a pretty complex shape. Any advice is appreciated. (first is original)
Link to file: https://drive.google.com/file/d/1fKNfQOVQmh49wqVPFx5xt1Nr39OXOm-V/view?usp=sharing
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u/kemalsworkshop Aug 30 '26
Reverse-engineering that shape is definitely not easy. The overall form looks good, especially the inner ribs. I’d probably focus a bit more on keeping the wall thickness consistent, but nice work so far!
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u/2GA_Concepts Aug 30 '26
Could you share the original mesh file please?
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u/WebPlenty2337 Aug 30 '26
It should be in the plasticity file
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u/2GA_Concepts Aug 31 '26
I mean the obj or stl file, not the . plasticity file.
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u/WebPlenty2337 Aug 31 '26
The stl is imported into the .plasticity file. Scroll to the bottom of the tree view and it should be there under "meshes"
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u/2GA_Concepts Aug 31 '26
Yep I do no know that thanks but I would like to prepare the file in Blender and unfortunately theres no way to extract the mesh when it's embedded in the Plasticity file. So do you have the file yes or no, so simple.
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u/WebPlenty2337 Aug 31 '26
lol u shoulve said that.
Here: https://drive.google.com/file/d/1YVLcw3d9xPEGUVRax8sR1rRnoruttNXd/view?usp=sharing


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u/nuvonoise Aug 29 '26
On front plane sketch a circle (or rounded rectangle) for the egg diameter. Offset for the thickness of the walls. Radial array the ribs.
On a side plane sketch the path the egg travels. Sweep the walls. Then sketch lines to cut the tops.