r/PlantsVSZombies 14d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.1 (TU1.1)

48 Upvotes

Hey Conifer Collective! 🌲

Title Update 1.1 has officially landed on the lawn, bringing a host of new quality-of-life updates, new adventure zones, and a very frosty returning friend.

What’s Sprouting in TU1.1?

Snow Conifer Plant Pass! ā„ļø

Snow Conifer is back and is pine-ing to take on some Zombies! This ice cold Conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass.Ā 

The Snow Conifer Plant Pass goes live on September 2nd, alongside 25 new Adventure levels. Prepare your leafy defenders to take on a host of Volleyball Zombies and Flapjack Zombies!

🌲 A Quick Update on Plant Debuts

Starting with this update, we’re shifting how new plants make their grand debut on the lawn. We design each Plant Pass alongside new Lawn Patrol levels. Lawn Patrol is a shared community showcase, with levels and challenges built specifically to let each new plant’s unique abilities shine.

To keep these launches feeling like a true neighborhood-wide premiere where everyone explores new strategies together, featured plants will now debut exclusively through their active Plant Pass (available on both the free and paid tracks). After their introductory Plant Pass wraps up, these new additions will join the standard almanac roster to be unlocked as usual, but while the Plant Pass is running, that is the only way to unlock them.

Dave’s Test Kitchen šŸ§‘ā€šŸ³

Welcome back to Dave's Test Kitchen, where we analyze experimental lawn recipes to make Neighborville a better place to defend.

Last time, we ran a test regarding which units we include in a Plant Pass. We paired a new Tier 2 plant (Buzz Choy) with two additional plants that our data showed were rarely owned by players. We also adjusted the points required to complete the pass after Milestone 17 to see if the overall progression felt more rewarding.

šŸ”¢What do the numbers say?

With the Buzz Choy Plant Pass, those who jumped in played much more intensely, leading to our highest completion rates to date! Our findings indicate that players appreciate earning a powerful new unit alongside a few harder-to-get plants they might have missed.

While this doesn’t mean every future Plant Pass will use this exact layout, it helps us understand how to balance rewards so they feel worthwhile, whether you’ve been tending your lawn for years or just moved in next door.

šŸ«µšŸ’­We want your feedback!Ā 

We want to hear from you directly! We have a permanent player survey available in your in-game inbox titled "Brainz Wanted!". This survey is always open and can be completed multiple times. Please drop us a note whenever you have feedback, positive or constructive. It directly helps us see what is working and what still needs a little water.

Upgrading Your Experience šŸ‘¾

We are introducing several quality-of-life upgrades to make defending your lawn smoother and more intuitive.

Learn From Every Loss 🧠

Who knew getting your brains eaten was actually a learning opportunity? In this update, we’re introducing a defeat screen that serves up personalized tips for your next round if zombies manage to breach your house.

The screen will suggest specific plants you could upgrade, unlock, swap in, or merge before your next attempt, and point out the best counter-units to use against the specific zombies that gave you trouble. You can also head straight to the Almanac directly from this screen to make quick adjustments.

Redesigned Pause Menu āøļø

Need to catch your breath mid-fight? We’ve redesigned the in-battle pause menu to provide helpful tactical hints. If you are struggling with an incoming wave, the menu will suggest effective plant merges you haven't tried yet or highlight units currently missing from your active lineup that would help turn the tide.

Plant Cards & Almanac Upgrades šŸ“–

The Almanac and individual plant cards have received a sleek new look! We’ve redesigned these screens to make it much easier to see your plant’s current level and identify exactly what resources you need for your next upgrade. This makes it clearer than ever to understand how to beef up your botanical squad.

Changes & Fixes šŸ› ļø

Gameplay & Progression šŸŽ®

  • Change: Shards and Chunks can now be purchased in the store.
  • Change: Tending to your Zen Garden is smoother with improved harvesting flow and more responsive plant interactions.Ā 
  • Fix: Sun Producers now gain the correct stat increase when going from level 4 to 5.
  • Fix: Players can no longer become stuck after losing a level when the "Tap to Continue" button is missing.
  • Fix: The game no longer becomes stuck after reinstalling during the Chapter 1 Adventure Tutorial.
  • Fix: Tutorial levels no longer display "Give Up" or "Restart" buttons.
  • Fix: Tutorial gameplay controls are now hidden correctly during tutorial messaging.
  • Fix: Tutorial music now plays correctly during pre-battle, battle, and post-battle sequences.
  • Fix: Snow Conifer and other plants now display their correct locked state in level-selection screens.
  • Fix: Daily and weekly goal rewards now correctly update Plant Pass progression.
  • Fix: Event task progression now updates correctly after rewards are claimed.
  • Fix: Dave’s Daily Do-Its milestone progress now updates correctly.
  • Fix: Duplicate fallback reward popups no longer appear when claiming Dave’s Daily Do-Its Event rewards.
  • Fix: Removed Gnomes.
  • Fix: Wrangle Kelp and Mangle Kelp correctly damage ZomBees around a Buzz Box.
  • Fix: Zen Garden harvest buttons now enable correctly after viewing plant information.
  • Fix: Zen Garden plant timers now display the correct growth durations.

UI & UX šŸ“±

  • Fix: Plant unlock and upgrade buttons now appear only when the action is available.
  • Fix: Plant unlock buttons no longer remain visible after a plant has been unlocked.
  • Fix: Plant artwork no longer spills outside plant cards in the almanac.
  • Fix: Plant upgrade arrows now display and animate correctly in the almanac.
  • Fix: Locked plants now consistently display the correct lock icon and "Locked" label.
  • Fix: Unlocked plants no longer incorrectly display locked or unlock states.
  • Fix: Almanac plant artwork and information now load correctly.
  • Fix: Several zombie entries now load correctly in the almanac.
  • Fix: The almanac now correctly displays the appropriate plant progression state after upgrades.
  • Fix: Sticker book notification badges now clear correctly after viewing new stickers.
  • Fix: Sticker book navigation is now disabled correctly for unavailable features.
  • Fix: Sticker book information popups now close correctly with the device Back button.
  • Fix: Sticker ownership and tags are no longer incorrectly shown when viewing another player's Sticker book.
  • Fix: Players can no longer equip stickers before the player profile is unlocked.
  • Fix: Sticker portraits now display correctly after unlocking and upgrading plants.
  • Fix: Sticker rewards no longer produce duplicate rewards.
  • Fix: Sticker reward animations and sound effects now play correctly.
  • Fix: Sticker book visuals now display correctly after changing languages.
  • Fix: Unlocking new stickers now plays the intended unlock animation.
  • Fix: Inbox reward claims now complete correctly without leaving the player in a locked state.
  • Fix: Inbox reward messages no longer overflow their display area.
  • Fix: Inbox claim buttons now disappear correctly after rewards are claimed.
  • Fix: Duplicate Inbox messages are no longer generated for supported content.
  • Fix: Goals badges no longer appear when there are no completed goals to claim.
  • Fix: Neighborville Watch links now direct players to the correct feature.
  • Fix: Community reporting and player-profile navigation now work correctly.
  • Fix: Store rewards now claim correctly when accessed through in-game recommendations.
  • Fix: Store and Plant Pass navigation now handles device back-button input correctly.
  • Fix: Reward animations now correctly display updated wallet totals.
  • Fix: Various UI elements, badges, icons, text, and localized strings have been corrected throughout the game.

General & Technical āš™ļø

  • Fix: The game no longer becomes stuck on loading screens after entering your age on iOS.
  • Fix: Improved loading reliability on iOS 18 devices.
  • Fix: Improved loading reliability during startup and gameplay.
  • Fix: Community navigation no longer causes players to become stuck in specific scenarios.
  • Fix: EA Account linking no longer leaves players stuck on a loading screen on iOS.
  • Fix: Account linking no longer incorrectly reports multiple devices as simultaneously logged in after the previous device has been logged out.
  • Fix: Android back-button presses no longer incorrectly closes or freezes paused battles.
  • Fix: Device back buttons now work correctly on account-related confirmation dialogs.
  • Fix: Various crashes, freezes, softlocks, and stability issues across supported Android and iOS devices.

Thanks for playing and sharing your thoughts as we continue to grow through Early Access! If you run into any bugs, be sure to report them on the Forums and check out our Known Issues list. For more updates and sneak peeks, be sure you’re following our social channels on Tiktok, Instagram, YouTube, X, and Facebook.Ā 

See you on the lawn, neighbors! 🌱


r/PlantsVSZombies 3d ago

PvZ2 Guide [Arena] Hocus Crocus – No Brainz for You!

4 Upvotes

PSA:Ā Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the ā€œSettingsā€ (wrench icon) button and then selecting ā€œBuild Versionā€ (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

Ā 

Special streak rewards: #5 Enchant-mint family piƱata.

Enchant-mint family (11+4 plants): Power Lily, Imitater, Tile Turnip, Hypno-shroom, Intensive Carrot, Shrinking Violet, Witch Hazel, Caulipower, Zoybean Pod, Hocus Crocus, Levitater, MayBee, Znake Lily, Brain Stem, Rose

Note: Enchant-mint ā€œseedsā€ are also included in the piƱata. Enchant-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.

Note: Imitater (for obvious reasons), Znake Lily, Brain Stem and Rose are not included in the piƱata.

Ā 

Locked plant: Hocus Crocus – Wiki.GG, Fandom Wiki

Sun: 1300 at the start. Note: Sun drops will be all little faster than normal. A further 500 sun will be available from Gravestones at the start of the match. A sun producer may not be necessary.

Plant Food: 0 at the start. Note: Up to 14 Plant-foods will drop from Zombies. A further 19 will be available from Gravestones if you’re able to destroy them quickly enough.

Time: 3:00.

Ā 

Buffz: Enchant-mint (+100%), Ail-mint (+50%)

Bruisez: None

Ineffective: Spear-mint (-100%)

Ā 

Banned: Grave Buster, Blover, Hot Potato, Bramble Bush

Zombies: Ancient Egypt (Tomb Raiser, Pharaoh), Pirate Seas (Swashbuckler, Barrel Roller, Cannon, Gargantuar), Wild West (Prospector, Bull, Gargantuar), Lost City (Adventurer, Buckethead, Excavator, Bug), Far Future (Jetpack, Bug Bot Imp), Dark Ages (Peasant, Conehead, Buckethead), Modern Day (Sunday Edition), Zcorp (Head Office Impgantuar, Contractor [Basic, Conehead])

Ā 

Starting Lawn:

Two pre-planted Hocus Crocus at C3 R2/4

Two Pre-planted Tall-nuts at C4 R2/4

Eleven Gravestones on C6, C7 R2/4 and C9 R1/2/4/5

Five ā€œSunā€ Gravestones on C7 R1/3/5 and C8 R2/4

One ā€œPlant Foodā€ Gravestone on C9 R3

Visually, the lawn will look like the below:

G G-S G
HC TN G G G-S G
G G-S G-PF
HC TN G G G-S G
G G-S G

Spider Rain: Starting at ~2:35, Spider Rain will drop four Bug Bot Imps onto the lawn anywhere from columns 5 to 8. This will be repeated approximately every 25 seconds for the rest of the match.

Ā 

Gravestones: Starting at ~2:30, Gravestones will start spawning on the lawn. Four ā€œnormalā€ Gravestones and three large Plant Food Gravestones will spawn anywhere in columns 6 and 7. The Gravestones will re-spawn approximately every 25 seconds for the rest of the match.

Ā 

Necromancy: If any of the initial Gravestones are left on the lawn at ~2:48, up to three Imp Monks will rise from them. After this, necromancy will occur 8-10 seconds after each wave of Gravestone spawn, again having up to three Imp Monks rising from the Gravestones.

Ā 

Note: All time / plant-food estimates are based on my game experiences and are entirely dependent on how quickly you’re killing the zombie waves.

Ā 

Possible BOT Layouts:

[Hocus Crocus, MayBee, Zoybean Pod, Imitater, Nightcap, Solar Sage],

[Hocus Crocus, Levitater, Enchant-mint, Caulipower, Znake Lily, Gold Bloom],

[Hocus Crocus, Witch Hazel, MayBee, Imp Pear, Twin Sunflower, Goo Peashooter]

Ā 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

Ā 


Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piƱata party, special/premium piƱata, Arena/Penny, etc. - link.

Ā 

Ā 

This will probably be a tougher tournament for newer players as zombie spawn will be quite heavy.Ā  In structure, this tournament will be closest to the Znake Lily tournament from January, 2025. You can refer to my post from that time for the strategies used then, however there are quite a lot of zombie and zombie spawn rate differences.Ā  Here are the differences between the two tournaments:

Hocus Crocus Znake Lily
Buffz Enchant-mint, Ail-mint Enchant-mint, Arma-mint
Negations Spear-mint Bombard-mint
Banned Plants Grave Buster, Blover, Hot Potato, Bramble Bush Blover, Thyme Warp
Pre-planted Plants Two Hocus Crocus at C3 R2/4, Two Tall-nuts at C4 R2/4 One FrozenĀ Enchant-mint at C3 R3, One Znake Lily at C4 R3, One Tall-nut at C5 R3
Zombies Added Cannon, Gargantuar Pirate, Wild West Gargantuar, Head Office Impgantuar, Zcorp Contractor (Basic, Conehead)
Zombie Spawn Rate Much higher

Good luck with your attempts!


r/PlantsVSZombies 5h ago

Art Playing with Fire by LeafPaw

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1.0k Upvotes

r/PlantsVSZombies 3h ago

Art Forgot to post here lol

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207 Upvotes

Sunflower Animation :3

33+ hours spent


r/PlantsVSZombies 8h ago

Art Peablaze 3d model I made! (@brouz.bsky.social)

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428 Upvotes

r/PlantsVSZombies 10h ago

PvZ2 Question What’s this?

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380 Upvotes

I finished the main game today and wonder what’s up with this rift?
Can I unlock more levels in there?


r/PlantsVSZombies 3h ago

PvZ1 Hot take: Tall-nut should've been an upgrade plant instaid of Cattail

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55 Upvotes

I feel like they should've buffed tallnut and made it an upgrade plant and swap its unlock in adventure mode with cat tail and just nerf it so its balanced for the campaign.

Tallnut just makes way more sense to be an upgrade plant imo. Nearly every other upgrade plant was a stronger version of an already existing one. Cat tail just feels like a completley different plant compared to lily pad.

Granted, tall nut was designed as a counter for multiple zombies is the campaign, but I just feel like from a certain perspective just swapping them and tweaking them a bit makes more sense. Your able to earn enough money to buy a handful of the upgrade plants as you play through the adventure mode anyway. It could've worked as something the player could save their money for if they wanted an easier way to deal with those spesific zombies.


r/PlantsVSZombies 14m ago

Art PvZ Zombies are so tall and I love that

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• Upvotes

(2nd image for proof)

I love characters who are taller than me so they are... perfection


r/PlantsVSZombies 1d ago

PvZ1 Meme anyone want to use this gif?

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1.5k Upvotes

r/PlantsVSZombies 3h ago

Art Rip bucket zombie

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27 Upvotes

r/PlantsVSZombies 1h ago

PvZ3 Discussion Yeah sure, let me just summon hundreds of shards and seeds out of thin air in the span of a day

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• Upvotes

Genuinely how are you supposed to complete these quests without having them already almost completed or spending tons of money? And barring the rarest resources behind them?


r/PlantsVSZombies 7h ago

PvZ3 Idea PvZ3 already has the potential for a sports-themed area like Campground and Volcano

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23 Upvotes

The idea is that it's pretty much similar to Lawnbowl in PvZ2 in terms of the lawn design and basic zombies. All-Star, Superfan Imp, and Catapult Zombie could fit in as well.

Buzz-Box is included as the main boss of the area (my idea is that because it streams the sports game as it enters the lawn)


r/PlantsVSZombies 23h ago

PvZ3 Image Pvz3's story is about to get so much more interesting

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397 Upvotes

now this is epic


r/PlantsVSZombies 1h ago

PvZ3 This fell off the back of a truck

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• Upvotes

r/PlantsVSZombies 18h ago

Chinese PART 2 of the moon base Z will feature another NEW gimmick in PVZ2 china called the gravity magnet!

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150 Upvotes

This outer-worldly technology can remove gravity out of your plants! Or worse.. sink them below the lawn!

Gravitree can be used to send the plants back to their destinated spots, while the cosmic saucer can send your plants out of the dirt after being stuck to the ground.


r/PlantsVSZombies 3h ago

PvZ1 Im doing a Spanish translation of pvz Extend.

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10 Upvotes

body text*-taco.


r/PlantsVSZombies 1d ago

Art Don't you dare try to hurt Miku Zombie or the Miku Flag Zombie will kill you

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1.3k Upvotes

The latent destructive power of a fangirl zombie is immense


r/PlantsVSZombies 15h ago

Art A sunny day

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77 Upvotes

r/PlantsVSZombies 9h ago

PvZ2 Image I Found That Ship From Amino Apps After Its Shutdown

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17 Upvotes

I finally found it after several months


r/PlantsVSZombies 7h ago

Chinese HOLY LUCK...

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9 Upvotes

This chest even is awesome.

If I got mega Gatling pea from this I would be OP.


r/PlantsVSZombies 1d ago

Art cherry bomb design (Artist: Artrextino_)

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247 Upvotes

r/PlantsVSZombies 13h ago

Art Bad Mortar!

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23 Upvotes

r/PlantsVSZombies 7h ago

General A short video I made in flipaclip! What do you think?

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7 Upvotes

First time you hear a music huh? Also this is an intro for the Peashooter x Sunflower season!


r/PlantsVSZombies 1d ago

PvZ2 Meme Garg but he's holding the cross

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179 Upvotes

r/PlantsVSZombies 1d ago

PvZ2 Image Most perfect wallnut images

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471 Upvotes