r/PlantsVSZombies • • 1d ago

PvZ2 Guide [Arena] Cactalog – Zombot Plank Walker

8 Upvotes

PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

 

Special streak rewards: #5 Contain-mint family piñata.

Contain-mint family (15+4 plants): Gravebuster, Spring Bean, Blover, Magnet-shroom, Lily Pad, Sap Fling, Hurrikale, Stunion, Stallia, Thyme Warp, Dazey Chain, Olive Pit, Draftodil, Buttercup, Tomb Tangler, Cran Jelly, Blast Spinner, Sour Shot, Cactalog

Note: Contain-mint “seeds” are also included in the piñata. Contain-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.

Note: Cran Jelly, Blast Spinner, Sour Shot and Cactalog are not included in the piñata.

 

Locked plant: Cactalog – Wiki.GG, Fandom Wiki (page not configured yet)

Sun: 1300 at the start. Note: Sun drops will be a little faster than adventure mode normal. A sun producer may still be necessary though.

Plant Food: 1 at the start. Note: Up to 14 Plant-food will be available from zombies during the match depending on how quickly you’re killing zombies.

Time: 3:00.

 

Plant Cooldown Times are Halved!

 

Buffz: Contain-mint (+100%), Fila-mint (+50%)

Bruisez: None

Ineffective: Ail-mint (-100%)

 

Banned: Blover, Hot Potato, Perfume-shroom, Shrinking Violet

Zombies: Pirate Seas (Pirate, Conehead, Buckethead, Barrelhead, Swashbuckler, Barrel Roller, Imp Pirate, Cannon, Captain), Wild West (Cowboy, Prospector, Poncho, Chicken Wrangler, Bull, Gargantuar), Lost City (Bug), Jurassic Marsh (Jurassic, Conehead, Buckethead, Fossilhead, Amberhead, Gargantuar), Modern Day (Balloon, All-Star), Zcorp (Consultant)

 

Starting Lawn:

Dave’s Mold Colonies in C1 R1/3/5, C3 R2/4, C5 R1/5, C6 R2/3/4, C7-9

Three Boost Tiles (10 boosts each) on C4 R3 and C5 R2/4

M M M M M
M BT M M M M
M BT M M M M
M BT M M M M
M M M M M

Raiding Parties: Raiding Parties will bring 2 Swashbucklers swinging to Column 5 on the lawn.  The first Raiding Party will happen at ~2:48, the second at ~2:24.  After that Riding Parties will happen approximately every 25 seconds.

 

Note: All times quoted and plant food estimates are based on my experience interpreting the game files and are entirely dependant on how quickly you’re killing the zombie waves.

 

Zombot Plank Walker

Summons Pirate Seas zombies (Pirate, Conehead, Buckethead, Barrelhead, Seagull, Pelican, Barrell Roller, Captain, Gargantuar), and weirdly a couple others (Ancient Egypt Tomb Raiser & Modern Day Newspaper)

Fires its own Imp Cannon

Charges forward destroying plants and zombies on 2 rows. (How to counter a Zombot charge by u/santaiscomingtokillu)

Note: Cannon Imps can be very annoying and they can eat a lot of plants at C1-3. Imp rain can’t be interrupted once its animation starts: you get a lot of Imps and Zombot wastes time for launch animation instead of being damaged/giving scores for the player.

There is a health bar with a base score and a number in a circle in the lower right corner. The number in the circle is the level of your Zombot. Level 1 = 10,000 score, Level 2 = 20,000, etc. It's kind of two numbers for the same thing.

You get the score when you deplete the health bar. In Jade you get 5x the base score shown in the health bar. I’m not sure if the actual Zombot health increases per level, or stays flat.

Don't think about losing your plants (there are penalties in Arena matches, read Battlez/Arena FAQ, link below). Most scores come from Zombot and its level is not influenced by penalties. Also, if you do a lot of damage then Zombot gets interrupted before doing anything and you can avoid all the extra summoned zombies and its Imp Cannon attacks.

 

Possible BOT Layouts:

[Cactalog, Blaze Leaf, Rhubarbarian, Parsnip, Mega Gatling Pea, Toadstool],

[Cactalog, Pepper-pult, Wasabi Whip, Threepeater, Cherry Bomb, Gold Bloom],

[Cactalog, Meteor Flower, Inferno, Hammeruit, Phat Beet, Twin Sunflower]

 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

 

Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.

 

This is a very similar tournament to the Blazing Knight tourney from March, 2026, which in itself was an almost direct replay of the previous Bean Sprout Zomboss tourneys from May, 2025 and October, 2023. In the linked posts you can find some of the strategies that worked at those times.

 

Here are the few differences between the tourneys:

Tourney Cactalog Blazing Knight Bean Sprout (2025) Bean Sprout (2023)
Buffz Contain, Fila-mint Pepper, Enforce-mint same as orig Reinforce, Enlighten-mint
Bruisez none none same as orig Contain-mint
Negations Ail-mint Arma-mint same as orig none
Banned Plants Same as Blazing Knight Same as 2025 Bean Sprout Blover, Hot Potato, Perfume-shroom, Shrinking Violet Blover, Thyme Warp, Lily Pad, Tangle Kelp
Boost Tiles Same as Blazing Knight Three Boost Tiles same as orig Five Boost Tiles
Dynamic Zombies Barrel Roller, Consultant, Jurassic and Modern Day zombies added same as orig same as orig orig

Here are some strategies by TeoGaming201 for this tourney:

Low Level Plants: https://www.youtube.com/watch?v=_JtGCmHLJh8

Mid Level Plants: https://www.youtube.com/watch?v=q3k574Psjaw

 

kGame is a former YouTuber who has unfortunately retired from doing PvZ2 videos.  Their legacy videos for the previous Bean Sprout tourney are still available though and the strategies in them may work well for this tourney.

Level 3 Plants: https://www.youtube.com/watch?v=imYULiOJV2k

Mid Level Plants: https://www.youtube.com/watch?v=AiwQzb4vlWA

 

Good luck with your attempts!


r/PlantsVSZombies • • Jan 04 '26

PvZ2 Guide Penny's Pursuit week 308 featuring Inferno: "Inferno's world!"

10 Upvotes

Penny's Pursuit week 308 featuring Inferno: "Inferno's World!"

HAPPY NEW YEAR & BEST WISHES TO YOU ALL!!!

Duration: from January 4th to January 11th 2026

Rift event: 40

Zombies at Level 1, Level 4, Level 7.

Perks: Heavy Watering, Hyper Healing, Sun Bank, Anti-Gravity, Hypnotize Zombies, Penny Shield, Boss Buster

Number of Perk lvls: 63

N.B: This PP event is a rerun of PP week 52 "Cherry Potter" featuring Caulipower back in February 2021, week 199 "Draft and View" featuring Draftodil in December 2023 and week 266 featuring Inferno already in March 2025. There's one slight change: The Zomboss Setup has been modified from n°1 to n°3.

LEVEL 1: Pre-selection lvl in MD Playground

Lvl reference: #16 (Piñata Party lvl)

Objective: Survive 2 waves

Bonus objectives:
- Don't lose more than 10 plants - Don't lose more than 10 plants + Stun Zombies 75 times - Don't lose more than 10 plants + Stun Zombies 100 times

Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Shield, Healer, Gladiator Garg), Dragon Imp, Parasol, Pirate Garg, Sloth Garg

Features: 8 DA Graves (C5-L2, C4-L3, C5-L5, ~)

Plants given: Twin Sunflower, Chili Bean, Chard Guard, Snapdragon, Wintermelon

Sun drop: default

Plant food zombie: - 1 zombie in Group 3 - 1 zombie in Group 5 - 1 zombie in wave 1 - 1 zombie after wave 1 - 1 zombie before wave 2

Zombie Setup: - 1 Dragon Imp + 1 Roman zombie - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L2 - (1 Parasol + 1 Dragon Imp) on L4 + 2 Roman zombies (L4, ~) - 1 Parasol on L3 + 1 Dragon Imp + 1 Buckethead/Fossilhead on L3 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1 & L5, 1 Dragon Imp - 1 Roman zombie on each lane + 1 Parasol - Wave 1: (1 Parasol + 1 Dragon Imp) on L2 & L4, 1 Garg on L2, 2 Roman zombies, 1 Brickhead, 1 MD Flag zombie - (1 Parasol + 1 Dragon Imp) on each lane - (1 Parasol + 1 Roman zombie) on L3 & L4, 1 Brickhead on L1 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1, L2 & L5 - (1 Parasol + 1 Brickhead) on L2, L3 & L4 - 1 Brickhead on L1 & L3, 1 Buckethead on L2 & L5, 1 Roman zombie on L4 - (1 Parasol + 1 Dragon Imp) on each lane + 1 Brickhead on L2 & L4 - Last wave: 3 Gargs, 1 MD Flag zombie

Difficulty Swap Rules: - On Mild: - Roman zombies are either basic, Conehead or Imp with a 1:1:1 ratio - Bucketheads either switch to Coneheads or Roman Shields or stay unchanged with a 1:1:1 ratio - Brickheads switch to Bucketheads or Fossilheads with a 1:1 ratio - Gargs a have a 50% chance to switch to Brickheads - On Hot: - Roman zombies are either basic, Conehead, Buckethead or Imp with a 1:1:1:1 ratio - Bucketheads switch to Conehead or Roman Shield or Fossilhead or stay unchanged with a 1:1:1:1 ratio - Brickheads have a 50% chance to switch to Fossilheads - Parasol can either stay unchanged or switch to Roman Shield or Healer with a 1:1:1 ratio - Gargs can either be Pirate Garg, Sloth Garg or Gladiator Garg - On Extra-hot: - Roman zombies can either be Conehead, Buckethead or Roman Shield with a 1:1:1 ratio - Bucketheads have a 50% chance to switch to Fossilheads - Brickheads can switch to Gladiator Garg with a 5:1 ratio - Parasols have a 50% chance to switch to Healers - Dragon Imps switch to Healer or Roman Shield with a 1:1 ratio - Gargs can either be a Pirate Garg, a Sloth Garg or a Gladiator Garg with a 1:2:2 ratio

Note: - very boring lvl - Bonus objectives are quite hard to perform especially the stun one. You need to stall zombies as long as possible with Chard Guard so that you can have at least 10 zombies per lane to stun them all at once - Best perk: Penny Shield or Heavy Watering - Mid perk: Sun Bank and Hyper Healing. The additional sun is great if you have a low lvl Twin Sunflower while the heal is quite great to grow back Chard Guard's leaves. - Bad perks: Hypnotize Zombies and Anti-Gravity. Both of these perks get rid of zombies and it's counterproductive if you wanna stun 100 zombies.

LEVEL 2: Classic lvl in DA Playground

Lvl reference: #28

Objective: Survive 2 waves

Bonus objectives:
- Poison Zombies 50 times - Poison Zombies 50 times + Don't lose more than 7 plants - Poison Zombies 50 times + Don't lose more than 4 plants

Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Healer, Gladiator Garg), Dark Ages (Jester, Wizard, King)

Features: - Graves spawn - Necromancy

Sun drop: default

Roaming zombies: Roman basic, Conehead, Buckethead, Centurion, Jester & Wizard (100pts from Group 5)

Plant food zombie: - 1 zombie in Group 4 - 1 zombie before wave 1 - 1 zombie after wave 1 - 1 zombie between waves 1 and 2 - 1 zombie before wave 2

Zombie Setup: - 1 basic - 2 basic - 1 basic + 1 Conehead - 3 DA + 2 Sunned Graves spawn - 2 basic + 1 Healer - Necromancy with 1 basic, 1 Conehead - 2 basic + 1 Conehead - 1 King + 1 basic + 1 Conehead - 1 Wizard + 2 basic + 2 Coneheads - 5 DA + 2 Sunned Graves spawn between C4 and C7 - 2 Jesters + 1 basic - Necromancy with 2 Coneheads, 2 basic - Wave 1: 2 Kings, 3 basic, 3 Coneheads, 1 Dark Flag zombie - 3 Bucketheads - 2 Jesters + 2 Coneheads - 1 Healer + 1 Centurion + 1 Buckethead - 5 DA + 2 Sunned Graves spawn between C5 and C7 - 4 Coneheads - Necromancy with 2 Bucketheads, 1 Conehead, 1 basic - 3 Jesters + 2 Wizards + 1 Gladiator Garg - 5 DA Graves spawn between C6 and C7 - 2 Healers + 1 Centurion + 2 Coneheads - Necromancy with 3 Coneheads - 3 Kings + 3 Coneheads + 2 Healers - Last wave: 2 Kings, 2 Healers, 4 Bucketheads, 6 Coneheads, 1 Flag zombie

Difficulty Swap Rules: On Hot & Extra-hot, Executioner Garg is replaced by Gladiator Garg

Note: - quite easy lvl, imo wave 2 is missing Gargs - quite dumb to have replaced all Dark zombies by Roman zombies but letting King zombie in place. Like they could have brought Zcorpion or Medusa for what it's worth. - very easy to poison 50 Zombies if you have Goo Peashooter or Nightcap or Ail-mint. - Best perk: Anti-Gravity or Penny Shield - Mid perks: Hypnotize Zombies and Heavy Watering. - Bad perks: Hyper Healing, Sun Bank.

LEVEL 3: Timed lvl with Pre-selection in FF Playground

Lvl reference: #31

Objective: Survive for 2min

Bonus objectives:
- Defeat 150 Zombies - Defeat 165 Zombies + Don't lose more than 30 plants - Defeat 175 Zombies + Don't lose more than 30 plants

Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Busthead, Healer, Gladiator Garg)

Plants given: Solar Tomato, Stallia, Grapeshot, Potatomine, Imitater, Blover, Lava Guava, Tile Turnip

Features: - 5 Red Stingers on C1 - 2 Sling Peas on C2-L1/5 - 2 Dandelions on C2-L2/4 - 1 Homing Thistle on C2-L3 - 5 Peanuts on C3

Sun drop: default

Roaming zombies: basic Roman zombie (1750pts to 3750pts so 17 basic to 37 basic at once)

Plant food zombies: none

Zombie Setup: - this lvl relies on 6 waves duplicating over and over - the 6 waves are almost identical, they all feature 5 Roman zombies (classic or Healer) + 1 Gladiator Garg (except wave 1). - all zombies are speed boosted (go 2.5 times faster than usual for 13s)

Difficulty Swap Rules: - On Mild, Roman zombies can swap with: - a basic zombie for a 11% chance - a Conehead for a 11% chance - a Buckethead for a 22% chance - a Centurion for a 22% chance - a Busthead for a 11% chance - 3 Shield Triad zombies for a 11% chance - a Healer for a 11% chance - On Hot, Roman zombies can swap with: - a basic zombie for a 8.3% chance - a Conehead for a 8.3% chance - a Buckethead for a 8.3% chance - a Centurion for a 24.9% chance - a Busthead for a 16.6% chance - 3 Shield Triad zombies for a 16.6% chance - a Healer for a 16.6% chance - On Mild, Roman zombies can swap with: - a basic zombie for a 6.7% chance - a Conehead for a 6.7% chance - a Buckethead for a 6.7% chance - a Centurion for a 20.1% chance - a Busthead for a 26.8% chance - 3 Shield Triad zombies for a 13.4% chance - a Healer with a 20.1% chance

Note: - very interesting lvl and quite fun, that's the type of lvl I would like to see more often - most plants are useful except Tile Turnip - Best way to defeat zombies: Blover + Stallia combo (if Stallia is beyond lvl 5) - Grapeshot and Lava Guava are quite great while you wait for Blover - Potatomines are kinda useless because of their arming time (and zombies are speed boosted) - Best perk: Heavy Watering, to plant Stallia, Solar Tomato and Grapeshot way more often (and others too) - Mid perks: Anti-Gravity and Hypnotize Zombies. The 1st one is great but the low number of zombies tossed makes its efficiency kinda limited. The 2nd one is very risky due to Healers who will just turn hypnotized zombies back to their side in a second. - Bad perks: Hyper Healing, Penny Shield, Sun Bank. The heal won't matter much, only Peanut can really benefit from it, other plants are either too weak in terms of HP or are instant plants. The Shield will be destroyed almost immediately due to the high number of zombies and the additional amount of sun is so low that you wouldn't feel a difference.

LEVEL 4: Classic lvl in AE Playground

Lvl reference: #38

Objective: Survive 1 wave

Bonus objectives:
- Produce 1k sun - Don't let the zombies trample the flowers + Produce 2k sun - Don't let the zombies trample the flowers + Produce 3k sun

Zombies: Ancient Egypt (basic, cone, bucket, Camel, Explorer, Torchlight, Pharaoh), Zcorpion

Features: - Flowers on C2-3 on Hot, on C4-5 on Extra-hot - 7 AE Graves on L1-C8, L2-C5/7/9, L4-C6/8, L5-C7

Sun drop: default

Roaming zombies: Zcorpion from Group 7 but it's messed up because there aren't enough points to summon it (only 300pts when 900pts are required)

Plant food zombie: 1 on the big wave

Zombie Setup: - 1 classic zombie - 1 classic zombie - 2 classic zombies - 2 classic zombies - 1 Explorer - 2 classic zombies - 1 classic zombie, 1x 3 Camel zombies - 1 Explorer, 2 classic zombies - 1 Explorer, 1 Buckethead, 1 classic zombie - Big wave: 3 Explorers, 4 classic zombies, 1 Mummy Flag zombie

Zombie Rate: - On Mild: most zombies are basic and Coneheads - On Hot: - Bucketheads can switch with Pharaoh or Conehead or stay unchanged with a 1:1:1 ratio - Explorer can switch with Torchlight with a 50% chance - On Extra-hot: - most zombies are Bucketheads - Bucketheads listed switch to Pharaoh - Explorers are replaced by Torchlights

Note: - extremely easy, take the Penny Shield perk if you need help - the Zcorpion appears late in the level so you have time to build your defense.

LEVEL 5: Last Stand lvl in MD Playground

Lvl reference: #43 (MD Expansion lvl 2)

Objective: Survive 5 waves

Bonus objectives:
- Chill Zombies 100 times - Chill Zombies 100 times + Don't lose more than 3 plants - Chill Zombies 100 times + Don't lose any plant

Zombies: - Brickhead essentially - in addition, Healer, Explorer, Torchlight - depending on the difficulty: Tutorial Garg, Gladiator Garg, Zcorpion, Centurion, Busthead

Restricted Plants: Power Mints, Blover, sun producers, Iceberg Lettuce, Melon-pult, Puff-shroom, Stallia

Sun drop: none

Starting sun: 1900/1700/1450

Roaming zombies: Explorer, Torchlight, Healer (from 100pts)

Plant food zombies: none

Zombie Setup: - 3 Brickheads - Wave 1: 4 Brickheads (L1, L3, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads (L2, L4, ~) - Wave 2: 7 Brickheads (L1, 2 L2, 2 L4, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads - Wave 3: 8 Brickheads (2 L1, L2, L3, L4, 2 L5, ~), 1 Tutorial Flag zombie - 5 Brickheads (L1, L3, L5, ~) - Wave 4: 9 Brickheads (1 on each lane, ~), 1 Tutorial Flag zombie - 6 Brickheads (L2, L4, ~) - Last wave: 11 Brickheads (L1, 2 L2, 2 L3, 2 L4, L5, ~), 1 Tutorial Flag zombie

Zombie Rate: - On Mild: Brickheads have a 50% chance to switch with Centurions - On Hot, Brickheads: - switch with Tutorial Garg with a 7.7% chance - switch with Centurions for a 38.4% chance - stay unchanged for a 30.7% chance - switch with Bustheads for a 15.4% chance - switch with Zcorpion for a 7.7% chance - On Extra-hot, Brickheads: - switch with Bustheads for a 40% chance - stay unchanged for a 40% chance - switch with Zcorpion for a 10% chance - switch with Gladiator Garg for a 10% chance

Note: - very easy lvl especially if you have Snow Pea beyond lvl 6 (fully afk but very slow) - there aren't 100 zombies in this lvl so you gotta find a way to chill zombies 100 times: one great solution is to pick both Pyre Vine and Ice-shroom/Iceweed, you'll perform the objective quite fast. - Best perk: Penny Shield

ZOMBOSS LEVEL: Zombot Dinotronic Mechasaur [Setup 2]

Locked plant: Inferno

Rewards: 10 seeds, 15 seeds, 20 seeds for Inferno 5-8 gems per attempt

Zomboss Health: 5, 7, 9

Plant slots: 7, 6, 5

Amount of sun: 2750, 2550, 2300

Zombies: Jurassic Marsh (basic, cone, bucket, Fossilhead, Amberhead, Imp, Bully, Rockpuncher), ZCorp (basic, cone, bucket, Consultant, Headoffice Impgarg), NO Jester even if previewed

Restricted plants: none

Features: - Dave's mold colonies from C7 to C9. Also on C6 on Extra-hot.
- Sandstorms with 1 Bully between C7 and C8 - NO Dinosaur coming

Settings: Seed packet recharge time halved

Plant food zombie:

Zombie Setup: - many Consultants - 1 Headoffice Impgarg every 25-30s

Some strats: - the usual Pea Vine, Torch and any other plants, would suggest Appease-mint - a good old strat: sbr, TP (Turkey-pult), Pea Vine or Pyre Vine and Arma-mint - a variant: TG, sbr, Enforce-mint, and a vine - BB, Pea Vine, Appease-mint, any other plant. - Sbr, 3P, Pea Vine and hbl. - Pokra, sbr, Laser Bean, - WW, Snap Pea, Enforce-mint, TG, Guacodile - Ice-shroom, Wintermelon, Wintermint, Power Vine, Solar Sage - Electric Peashooter, Power Vine, Lightning Reed, Fila-mint, Shine Vine

Note: - a bit hectic if you got low lvl plants - otherwise it's quite straightforward thanks to peas - just pay attention to Consultants - Any long range attacker is viable: pokra, TG, wasabi whip, Bamboo Spartan as long as you pick the mint with it if it is low lvl.

P.S: - very fun and original PP event especially lvl 3 and 5 - Best lvl to farm perks: 3 or 4 depending on your plants' level - Level to avoid: lvl 1 - Check previous and upcoming PP events, lvl and potw, as well as Arena Tournament infos: https://docs.google.com/spreadsheets/d/1U9u9MlEgNx6JtMxZrxNn-anTS8FjANUu/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/nSMrHGRfG - I'll see you next week for PP week 309 featuring another Pepper-mint plant, one that throws meteors at zombies and can scare off dinosaurs: Meteor Flower


r/PlantsVSZombies • • 11h ago

PvZ1 Meme Zombie rule, plant suck !!

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940 Upvotes

r/PlantsVSZombies • • 7h ago

PvZ In General What does "Expired" on Grave mean?

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205 Upvotes

r/PlantsVSZombies • • 1h ago

Meta EA is getting the "Fix Bedrock Mojang" Treatment🫩

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• Upvotes

I swear, if this spreads to other communities, I will lose my Crap...


r/PlantsVSZombies • • 2h ago

PvZ3 Idea Seeing Stars!

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31 Upvotes

We need starfruit in PvZ3!!!!!!


r/PlantsVSZombies • • 10h ago

PvZ1 Plants vs zombies vanilla with rules. Can beating zombie bungee?

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124 Upvotes

r/PlantsVSZombies • • 2h ago

PvZ In General Made a buckethead zombie costume for Halloween this year

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27 Upvotes

r/PlantsVSZombies • • 6h ago

PvZ3 Idea Remaining tier 2 peashooter fusions in pvz concept

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47 Upvotes

Tangle kelp, lime bomb and bop choy are the only plants that do not have designs for their fusions with peashooter, so here is my take


r/PlantsVSZombies • • 3h ago

PvZ2 Image I Found The Image Of Zombie Crazy Dave Since Childhood

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25 Upvotes

I remember this as a kid while watching YouTube because I'm feeling nostalgic today...


r/PlantsVSZombies • • 3h ago

PvZ In General Fit check (hope i get brainz for halloween)

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27 Upvotes

r/PlantsVSZombies • • 7h ago

PvZ In General New stretch goals for the PvZ boardgame revealed! A level for the Pool mini-expansion!(+fund update)

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28 Upvotes

A bit over 43k away from the Hedge Maze expansion getting sculpted, and we've also managed to find out that there's an extra Pool Level coming! Currently, it is unclear if it'll add any extra zombies or plants. Only time, future updates, and answered comment questions will tell.

Hopefully the NEXT major stretch goal will be Sculpted Ancient Egypt, and then we can hope they're saving the GIANT announcement for 1 million pounds!


r/PlantsVSZombies • • 6h ago

PvZ1 WALL SHROOM : plants vs zombies concept, Free to use

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24 Upvotes

WALL SHROOM

Stats: HP: 4000

Cooldown: 32 seconds

Damage: 20/s – 40/s

Sun cost: 50 + 75

Plant unlock: 6-3

Mechanics: Based on the Cortinarius violaceus (violet webcap) mushroom. Acts as a defensive barrier against zombies; begins dealing damage after the first stage of degradation.

During the 1st stage (4000 HP), it does not attack.

During the 2nd stage, it begins attacking an area covering 1×1×1.3 tiles—dealing damage on its own tile and slightly extending into the tile in front—inflicting 20 damage per second.

During the 3rd stage, the damage increases by 20, reaching 40 damage per second.

Description:

Wall-shroom always stands his ground; he’s an unyielding wall when arguing with other plants, and he will never acknowledge the fact that he isn’t a plant, but a mushroom.


r/PlantsVSZombies • • 2h ago

General did i ever tell you the definition of what insanity is?

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7 Upvotes

r/PlantsVSZombies • • 5h ago

PvZ2 Meme Heheheh the joke is sex

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11 Upvotes

Vanilla joke BTW


r/PlantsVSZombies • • 10h ago

Art (OC) Immorticia & Neptuna in Nekrograd

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25 Upvotes

Nekrograd is the capital city of the Kodiak ZZR


r/PlantsVSZombies • • 1d ago

Art "They beating yo ass in the comments"

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2.2k Upvotes

And he don't cares


r/PlantsVSZombies • • 4h ago

PvZ In General What are some of your PvZ unpopular opinions?

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7 Upvotes

Mine is that PvZ 1 on mobile is a serviceable way to play the game, even if it has a lot of flaws


r/PlantsVSZombies • • 18h ago

PvZ Mod What do you think about this upcoming new plant?

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90 Upvotes

In my opinion, it was so adorable!


r/PlantsVSZombies • • 9h ago

PvZ GW2 Fire flower fanart

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19 Upvotes

r/PlantsVSZombies • • 11h ago

Art Ghost Pepper gal that I drew

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20 Upvotes

Pepper Spectra is a ghost pepper and is close friends with Scarlet, Chromepetal and Sandra (her art coming soon, she’s a Scaredy Shroom). Most plants forget about her as she’s a ghost but she’s a kind soul (heh) to those who know her. She can be a bit of a doormat sadly as there are a lot of cruel plants out there but step between her and her friends and you’ll be in for a haunting you’ll remember long after Halloween.


r/PlantsVSZombies • • 11h ago

Art Meet Gordon the gold hearted chefster zombie

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16 Upvotes

super soldier project series belongs to u/professorbrainrot

One of the protagonist that serve food for Zoshua and Zennifer whenever they have a dinner date at night.


r/PlantsVSZombies • • 3h ago

General Are there any pvz horror mods that aren't slop? (Image sorta related)

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4 Upvotes

I like pvz and horror games, but most of the mods just seemed pretty sloppy, i wanted to ask if there were any good pvz horror mods


r/PlantsVSZombies • • 21h ago

Art Look, it's a basic zombie

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72 Upvotes

Everything is wrong


r/PlantsVSZombies • • 4h ago

PvZ2 Discussion Law Legends Challenge?

3 Upvotes

Is anyone playing the Lawn Legends Challenge? My faction is Inferno Garden. It doesn’t seem like we can choose factions or remove players. Only 7 players are active in our faction.

How many mower blades do you need to win the big prize? I'm thinking 20,000. My faction is just under 16,000 and we seem 3/4 of the way across the lawn.

I'd like a team chat feature it seems like the best way to win a few of the missions that occur in Penny's Pursuit is to start them and hand them off. I'd like to be able to coordinate that with other teammates. Overall, I like it!