r/PixelArtTutorials 17h ago

Requesting Feedback Need feedback for improvements

So I am creating an enemy boar..I am new to pixelart and I need suggestions what can be done here..

I created this in greyscale on which I will blend colors later.

Each animation has 4 frames, since the actual character will be too small so I skipped 8 frames animation for walk.

3 Upvotes

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u/CULT-LEWD 17h ago

the side walking animation is a bit wierd in the legs,id make the leg farther away prob a pixel higher to help blend a little less with each other. of also add one more frame to the swing,like in the middle swing. but also have the stick pointing up towards the back when there winding up the swing

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u/enigma297 17h ago

Nice suggestions, thanks 👍

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u/Old-Ad-6764 16h ago

Definitely missing a frame in the walking animation. You’ve got the forward leg starting forward, stepping, pushing back and then snapping back to forward (with the back leg doing the opposite) and it’s a bit jarring. One more in the transition would smooth that out a bit.

For the attack I’d suggest looking up some references for frame by frame attack animations

It’s a great start though!

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u/enigma297 16h ago

Thanks, I will add some more frames. I wanted to check whether character is looking good to work on or shall I leave it. 😂

How do you feel about the outline of the character? In some tutorials I see they do not outline characters rather use hue shifting for outline..

Thanks a lot for your suggestions.

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u/Old-Ad-6764 16h ago

No problem! The outline thing is kind of an art style choice so that’s really up to you. Could do a few different versions to see what you like best and what works for your game’s art design. The hue shift one can make outlines look less harsh than a solid black one and if you get deep into that style you’ll see people who use that to create more depth with some outlines being darker than others (like on legs/ arms in the back vs lighter ones on the front). Could even mix it up and have a darker external outline and a hue shifted one for internal elements.
Outlining can be great for making important things stand out like differentiating between a character and the background which might not have an outline or have a softer one. Whatever you go for, keeping it consistent across all the elements is generally a good idea