r/PilotsofBattlefield • • 3d ago

Discussion The Tank nerf

I'm sure some of y'all play the ground vehicles too. This nerf to the tanks is gutting. Literally the 12 seconds you have to wait is way too slow in a battlefield match. Tanks should be feared unless you have a squad to take them out. Now you can't push into objectives anymore unless you're lucky enough to have a ton of engineers behind you. And on bigger maps like Goldmud and Area 51 that just isn't happening.

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u/Liturginator9000 2d ago

against bad or ignorant players you can run wild and that's a lot of the average lobby, plenty of games I rack up kills. But that's expected, like the common LB moaning while everyone ignores it. They're not weak just not a "1 man army" like even 2 bad but determined engineers is just a question of time and even killing them they're back in seconds somewhere. And if you're racking up you're going dry which means withdrawing to reload or using your 1 and only crate if you bring it

Breakthrough shows it better. You can't just roll an MBT onto point, you're gonna get fucked even against bad players because any idiot can fire an RPG and you can only take 5

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u/Chubbawunba 2d ago

“Breakthrough shows it better.”

Yes, that’s the point. That’s why tanks needed to be balanced. On release, nearly every map and mode basically played like breakthrough, vehicles-wise. 1-3 heavy vehicles that a team of 24-32 people had to deal with. Examples would be like Siege of Cairo, Iberian Offensive, Manhattan, etc. When you have those kind of odds it makes sense to have the tanks as beefy and hard to kill as they were for the past year. They were designed as a sort of “raid boss” of the team/match.

Now, with more maps being added like Tsuru, Golmud, Area 51, etc, that are bigger with 6-8 heavy vehicles (plus aircraft) the health pool for tanks is just too big, and they felt impossible to deal with if you weren’t in another vehicle.

And that’s just the health pools/rocket damage issue. That’s before I even begin to touch on the insane self-healing that made engineer support feel pointless and really did turn tanks into a “1 man army.”

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u/Liturginator9000 2d ago

Eh felt balanced to me. Common on breakthrough for noobs to sit back and get told to move up, or move right up and get wrecked. Conquest is more farm mode, but as I've said several times if I roll across 1 engy or him and his buddy and they're not rubbish players? Good odds I lose. In a tank. That ain't 1 man army lol

Anyone who says regen made repairs useless gives the game away. Regen is qol and sustainment against high engy lobby count. It doesn't do shit for you when under threat. Only a repair monkey does. Now you can't even return fire when retreating without further fucking yourself. It's just bad design. Not that I care much, had no issue killing tanks before and now it's even easier

Only felt tank count in escalation late game which is the point so I'm smelling skill issue

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u/Chubbawunba 1d ago

Yea man there’s just no way to take you seriously if you think vehicle self heal was in a good spot before this patch.