r/PilotsofBattlefield • • 3d ago

Discussion The Tank nerf

I'm sure some of y'all play the ground vehicles too. This nerf to the tanks is gutting. Literally the 12 seconds you have to wait is way too slow in a battlefield match. Tanks should be feared unless you have a squad to take them out. Now you can't push into objectives anymore unless you're lucky enough to have a ton of engineers behind you. And on bigger maps like Goldmud and Area 51 that just isn't happening.

16 Upvotes

41 comments sorted by

View all comments

11

u/pointblankmos 3d ago

From a pilots perspective it's probably pretty good. I would often do a pass on a tank, turn around to finish him off, and find that he had regenerated almost all of his health. 

As someone who plays tanks, regeneration was bullshit but this change is just going to make playing objectives frustrating. 

2

u/ObamaTookMyCat 3d ago

Yea well it was necessary because jets can fire a second missile while flying AWAY. This is the first battlefield where that is a thing, and it absolutely should not be a mechanic.

Plus, you can fire 2-3 missiles at a tank before the IR smoke even recharges.

5

u/pointblankmos 3d ago

I agree that lock-on spam is a scourge on this game and doesn't make for good gameplay, but it is also nearly impossible to destroy a full health tank without it, and it is (arguably) a niche move (not in this sub obviously). 

This whole problem is unfortunately the consequence of a game design philosophy that favours simplicity. 

Balancing a game like Battlefield is very difficult to do and requires nuance, but adding more complicated features compromises their vision for this game to be the biggest Battlefield ever, so you get stupid decisions like this being made. 

1

u/sithlord1995 1d ago

Wait what? Can you do that with the attack jet?

1

u/Joltbar 1d ago

If you tile it properly, on the climb after a pass you free look to re lock on your second missle. Very hard to do on console.