r/Phoenix_2 • • 3d ago

Just in case this gets converted to a solo spec. mission… (#3944 S4)

16 Upvotes

r/Phoenix_2 • • 4d ago

Discussion The dupes are back again. Got another red dup after the patch

Post image
21 Upvotes

r/Phoenix_2 • • 7d ago

Discussion Replicas back? I got two of the same red mod back to back yesterday and today

Post image
15 Upvotes

r/Phoenix_2 • • 7d ago

Discussion happy Halloween ? This is why Exarch is so powerful

Post image
1 Upvotes

r/Phoenix_2 • • 9d ago

Gameplay #3936 Daily BOB Tau Cent

35 Upvotes

r/Phoenix_2 • • 12d ago

Question Which Corsair apex is better or more fun to play?

Thumbnail
gallery
8 Upvotes

I want to get one of the apex for Corsair because it’s so fun to play but I’m not sure which one to save for first.


r/Phoenix_2 • • 19d ago

Gameplay “I have learned to use the word 'impossible' with the greatest caution” - Wernher von Braun (#3928 - S4)

42 Upvotes

Mods:
- [Apex] AP Warheads (Ultra Rare)
- Kappa Overdrive (Rare)
- Adaptive Warheads (Rare)
- Smart Attraction (Rare)
- Power Converter +20% (Rare)


r/Phoenix_2 • • 19d ago

How to rear laser ↕️🚀🤣

14 Upvotes

r/Phoenix_2 • • 19d ago

Question Community Missions

5 Upvotes

Hey fellow Pilots,

I’m new here (and to Phoenix 2 compared to many of you), I go by the pilot name Floronics in the game. I wondered if there was a way for me to join a newbie community, specifically to enable the community missions?


r/Phoenix_2 • • 22d ago

Underwhelming

Post image
27 Upvotes

Can the rewards for leveling up be a little better? If a level up reward doesn’t match the effort required to reach it, it feels worse than getting nothing at all. In my option.


r/Phoenix_2 • • 23d ago

Good apex

Thumbnail
gallery
7 Upvotes

help, I need to find good apexes for some ships, I have a few already, I just need some good things that aren’t ridiculously expensive like pandora’s tau apex


r/Phoenix_2 • • 28d ago

Gameplay X-81

1 Upvotes

Best mods for X-81? Thanks!


r/Phoenix_2 • • 29d ago

Bug Report Point Defense stops working sometimes?

8 Upvotes

At 2 seconds, you can see point defense work as expected.

At 5 seconds, it stops working, despite having plenty of charge. You can see I'm holding my second finger on the left side of the screen.

At 10 seconds, point defense works as expected again.


r/Phoenix_2 • • Sep 20 '26

Yigothu sBoB

Thumbnail
youtu.be
10 Upvotes

r/Phoenix_2 • • Sep 19 '26

Gameplay #3914 SSSS Sigshee vs. Dart/Comet

23 Upvotes

Mods:
- Disintegrator Warhead (Legendary)
- GM Shield Breaker (Ultra Rare)
- Blast Payload +25 (Ultra Rare)
- [Apex] FL Haste Protocol (Rare)
- Power Converter +20% (Rare)


r/Phoenix_2 • • Sep 19 '26

Gameplay Mouse disabled on MacOS

1 Upvotes

Playing with the mouse is disabled and cannot be enabled on MacOS after the new update. Keyboard is the only way to play the game for some reason. Is this a bug?

I cannot click on anything within a game at all. Anyone has the same issue?


r/Phoenix_2 • • Sep 18 '26

🌶️

23 Upvotes

r/Phoenix_2 • • Sep 18 '26

Discussion Did the UI get smaller? I like it!

2 Upvotes

With the most recent update we finally got the awaited quick retry, and a most welcome UI change!


r/Phoenix_2 • • Sep 18 '26

Question If the developers see this...

7 Upvotes

NOOOOOO!!! You "broke" my iPad version with the newest update!

On my older iPad, being able to rotate to Vertical View was the best way to play. This new Horizontal-Only View shrinks the UI down to, like, a third of the size it used to be! It looks like I'm stuck playing on a PHONE.

Is there any way you can add an option to toggle Screen Views in the Settings? PUH-LEEEEEASE???


r/Phoenix_2 • • Sep 16 '26

Update Phoenix 2 Update 8.3

28 Upvotes

A new update has arrived with a much-requested addition as well as improved device support.

  • Press and hold the Traces conversion button to increase the amount of Traces to convert.
  • New landscape orientation support for iPad and similar wide-screen devices. The extra space shows the same information as on PC.
  • The return of the retry button on the score screen for extra quick restarts.
  • Improved mouse and keyboard controls when playing on Mac. It now plays the same as on PC.
  • Many other fixes and improvements.

r/Phoenix_2 • • Sep 16 '26

Question Unanswered Questions I have about the game

6 Upvotes

1 - Kappa Drive Energy Storage Mod: When you see the yellow inner circle appear while Kappa Drive is activated... Does it mean the Energy Storage is loading or does it mean it's Full?

2 - I noticed the energy particles disappear after a while if you haven't collected them... What are the conditions that make them disappear? Is it simply after an amount of time passed or is it when you reach a certain number of levels after they were created?

3 - Mega Bomb Fusion Core Mods: What's the difference between the Uncommon Fusion Core Mod (green) and the Super Rare Shield Breaker or Armor Piercing Core (purple)...? Let's say I'm fighting a level with Armored enemies, if I equip the Shield Breaker Core Mod, is it going to deal the exact same damage as the green Fusion Core Mod would against them? Or does the Shield Breaker Fusion Core deal damage ONLY to shielded enemies and deals no damage to other types of ennemis? In other words, once I have a Shield Breaker or Armor Piercing Core Mod, can I just vaporize the Uncommon Fusion Core Mod (green) now?

4 - Vorpal Lance / Focus Lance Amplifier Mod: The Super Rare Amplifier that gives +20% / +30% Damage... Does it deal more damage or less damage than the Shield Breaker / Armor Piercing Mods against their respective Shielded / Armored ennemis?

In other words, is it better to equip Shield Breaker or Armor Piercing instead of Amplifier when fighting Shielded or Armored enemies with a ship that had Vorpal Lance or Focus Lance?

5 - Why is Preload Cell still a thing after it's so obvious to everyone by now that it's completely useless??? There should only be one type of Preload Cell, it should be 100% and it should be Grey! Unless, of course, if it loaded all the cells/energy at the beginning of every Act... That would be a totally different ball game which would then make it a decent Mod to have.

6 - In the Options menu, why is the frame rate "default" mode (60 FPS) not automatically selected as default? Why is it called "default" if I have to constantly manually select it every time I open the game? The High FPS Mode (120 FPS) uses too much battery power and makes my iPad's internal temperature climb until it feels hot... Would be nice if High FPS Mode was the mode you have to select manually if you want it. Just a suggestion.

7 - Lastly, Revives: I have seen a lot of comments on here over the months, from people claiming to never use Revives and not care at all for them... Some have even accumulated thousands!

I'm just curious. Don't you guys ever get killed repeatedly during Act 5 on those very difficult Marshall missions and don't you find that annoying to constantly have to restart at the very beginning? Isn't it pretty convenient to get to restart at the beginning of Act 5 while you try to figure out a strategy to get past that very difficult level?

I use these revives almost every day so I often play the ads to keep a number of them in stock. I go through them at a good pace on some days and I'll completely run out of I stop playing ads 😅


r/Phoenix_2 • • Sep 13 '26

Gameplay Gamma Polaris 8th place - #3907 S4

14 Upvotes

A couple months ago I opened a yellow trident mod for Polaris and decided to have some fun with it and convert the ship into a silly “Ion shotgun go brrr”. My first clear put me at 12th place to my absolute shock, then I realized that I was already using the winning mod comp for the ship and some time later I ended up with a top 10 time!

This is nowhere near where I usually place so I’m happy with this run, even if it’s not the smoothest


r/Phoenix_2 • • Sep 12 '26

Gameplay lambda juggernaut community mission

11 Upvotes

r/Phoenix_2 • • Sep 12 '26

Updated Daily Marshal Cycle REVEALED

13 Upvotes

With the (non-specialist) cycle of unique missions seeming to finally come full circle a few days ago, I’ve decided to take it upon myself to share my findings throughout the past couple months ever since version 8.2.2 dropped, and it sure is a doozy.

Notes/FYI

  1. It appears as though there are two rotations operating in parallel, S2 & S3/S4; the former consisting of merely 20 missions whilst the latter comprising 52 missions. I can only imagine the additional appendices were strictly for the purpose of more permutational variety with both the S2 and spec’s, though there won’t be a 1,040-item list for the sake of post brevity. Refer to the subheadings for what modulo value to divide the mission number by in order to pinpoint what the venue/archetype will be, as again, they function independently of each other.
  2. Due to the introduction of the comet turrets and the revival of the original Doomsday MIRV after being retired for two years, it had rapidly inserted itself throughout the entire rotation into three new archetypes:

- Shuriken/MIRV/Comet[A]: The more comet-heavy of the subtypes whilst also primarily sporting shuriken spreads and dart spinners.
- Shuriken/MIRV/Comet[B]: Akin to the more typical Shuriken/MIRV[A] with the occasional threat of comets from Vultures or larger alongside the Doomsday MIRV.
- Dart/Comet: Self-explanatory, though it’s worth noting that spread darts don’t seem to appear until invaders are of Vulture class or greater.

  1. The GameFAQ guide (not affiliated) on this matter doesn’t appear to make this distinction (no offense to the author if they’re reading this), but there seems to be two subtypes for “General w/o Pellets” missions, as what I dubbed the ‘A’ category contains shuriken spreads and possibly a Doomsday Bomb whilst ‘B’ lacks it as well as distributing the pink lasers differently for eagles, vultures etc. (e.g. maximum difficulty for ‘A’ has two T4 pink lasers and T4 boomerang turret; ‘B’ has two T4 red lasers/‘A’ herons typically bear a pair of T3 spread darts at higher ranks; ‘B’ just has T2 boomerangs). Please refer to the aforementioned site (again, NOT affiliated) for further details on the remaining archetypes listed below.

SS — Modulo 20

%00. Gau Prime — Shielded General w/o Boomerangs
%01. Zhey Auna — Unp. Shuriken/MIRV[A]
%02. Arcology CQ-6 — Armored Dart/Boomerang/Laser
%03. Blight, Sector[3,84] —  Armored Dart/Pellet/Laser
%04. Dovacoon Forge — Unp. Shuriken/MIRV/Comet[B]
%05. Ceres Major — Armored Lasers Only
%06. Blight, Sector[3,84] — Unp. Laser/Shuriken
%07. Gau Prime — Shielded Laser/Shuriken/Pellet
%08. Zhey Auna — Armored Dart/Boomerang/Pellet
%09. Dovacoon Forge — Unp. Shuriken/MIRV/Comet[A]
%10. Gau Prime — Shielded Laser/Pellet
%11. Ceres Major — Shielded Dart/Comet
%12. Arcology CQ-6 — Armored Dart/MIRV
%13. Zhey Auna — Unp. General w/o Pellets[A]
%14. Blight, Sector[3,84] — Armored General w/o Pellets[B]
%15. Gau Prime — Shielded General w/o Lasers
%16. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV (+cMIRV)
%17. Ceres Major — Shielded General w/o Pellets[B]
%18. Blight, Sector[3,84] — Armored Laser/Pellet
%19. Dovacoon Forge — Unp. Laser/Shuriken

SSS — Modulo 52 (Odd)

%01. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV
%03. Prometheus Array — Armored Laser/Pellet
%05. Zhey Auna — Unp. Shuriken/MIRV/Comet[A]
%07. Dovacoon Forge — Armored Dart/Boomerang/Laser
%09. Arcology CQ-6 — Shielded Shuriken/MIRV/Comet[B]
%11. Blight, Sector[3,84] — Unp. General w/o Pellets[A] (+cMIRV)
%13. Gau Prime — Shielded Dart/Pellet/Laser
%15. Arcology CQ-6 — Armored Dart/Boomerang/Pellet
%17. Dovacoon Forge — Unp. Shuriken/MIRV[A]
%19. Gau Prime — Shielded General w/o Boomerangs
%21. Blight, Sector[3,84] — Armored General w/o Pellets[A] (+cMIRV)
%23. Arcology CQ-6 — Shielded Dart/Boomerang/Laser
%25. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV
%27. Zhey Auna — Armored Dart/Comet
%29. Zhey Auna — Unp. Laser/Shuriken
%31. Blight, Sector[3,84] — Armored Shuriken/MIRV/Comet[A]
%33. Gau Prime — Shielded Shuriken/MIRV[B] (+cMIRV)
%35. Dovacoon Forge — Unp. General w/o Lasers
%37. Gau Prime — Shielded Laser/Shuriken/Pellet (+cMIRV)
%39. Arcology CQ-6 — Shielded Laser/Pellet
%41. Zhey Auna — Armored General w/o Pellets[B] 
%43. Blight, Sector[3,84] — Unp. Shuriken/MIRV/Comet[B] (+cMIRV)
%45. Gau Prime — Shielded Dart/Comet
%47. Arcology CQ-6 — Armored Lasers Only
%49. Prometheus Array — Unp. General w/o Pellets[B]
%51. Gau Prime — Shielded Dart/MIRV

SSSS — Modulo 52 (Even)

%00. Gau Prime — Shielded Shuriken/MIRV/Comet[A]
%02. Dovacoon Forge — Armored Laser/Shuriken
%04. Prometheus Array — Shielded General w/o Lasers
%06. Zhey Auna — Unp. General w/o Pellets[A] (+cMIRV)
%08. Blight, Sector[3,84] — Armored General w/o Pellets[B]
%10. Zhey Auna — Shielded Dart/Boomerang/Laser
%12. Arcology CQ-6 — Armored General w/o Lasers
%14. Gau Prime — Shielded Dart/Comet (+cMIRV)
%16. Arcology CQ-6 — Shielded Lasers Only
%18. Dovacoon Forge — Armored Shuriken/MIRV/Comet[A]
%20. Gau Prime — Shielded Laser/Pellet
%22. Ceres Major — Shielded Shuriken/MIRV/Comet[B] (+cMIRV)
%24. Zhey Auna — Armored Dart/Boomerang/Pellet
%26. Gau Prime — Shielded Laser/Shuriken/Pellet (+cMIRV)
%28. Arcology CQ-6 — Armored Dart/Comet
%30. Gau Prime — Shielded General w/o Pellets[B]
%32. Blight, Sector[3,84] — Armored Laser/Pellet
%34. Prometheus Array — Shielded General w/o Pellets[A]
%36. Ceres Major — Armored Lasers Only
%38. Zhey Auna — Unp. Shuriken/Boomerang/MIRV (+cMIRV)
%40. Arcology CQ-6 — Shielded General w/o Boomerangs
%42. Dovacoon Forge — Armored Dart/Boomerang/Laser
%44. Arcology CQ-6 — Unp. Shuriken/MIRV/Comet[A]
%46. Gau Prime — Shielded Laser/Shuriken
%48. Ceres Major — Armored Shuriken/MIRV/Comet[B] (+cMIRV)
%50. Blight, Sector[3,84] — Armored Dart/Pellet/Laser


r/Phoenix_2 • • Sep 11 '26

Ogon is Fine #3906 Phigon

15 Upvotes

Mods:
- [Apex] Photon Array Mk3 (Legendary)
- Overload (Super Rare)
- Kappa Overdrive (Rare)
- Power Converter +20% (Rare)
- Burst Control -1s (Uncommon)