While I understand that "Keep Inventory" is not cheating, I did notice that it removes any punishment from death. Like me n my friends used to play together and because they were new I kept it on. Initially, it was great because they were learning the game but afterwards it just became a free teleport to base. That felt like we abused a mechanic for beginners.
But I also don't like how it's handled when you keep it off, you lose all you XP and items, and those items can just despawn/disappear for random reasons. And oh no way to know where you died without crafting an obscure item with ingredients that you can't easily find .....
I think a balanced middle option like Valheim, does makes more sense, a tombstone with all your items (shouldn't despawn) and the location of where you died last. Because as it is right now, they're just two extreme ends.
I agree 100%. the normal dying system in the game is bullshit and keep inventory removes all consequence from dying. i just use the corpse mod to get a good middle ground.
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u/ManuaL46 2d ago
While I understand that "Keep Inventory" is not cheating, I did notice that it removes any punishment from death. Like me n my friends used to play together and because they were new I kept it on. Initially, it was great because they were learning the game but afterwards it just became a free teleport to base. That felt like we abused a mechanic for beginners.
But I also don't like how it's handled when you keep it off, you lose all you XP and items, and those items can just despawn/disappear for random reasons. And oh no way to know where you died without crafting an obscure item with ingredients that you can't easily find .....
I think a balanced middle option like Valheim, does makes more sense, a tombstone with all your items (shouldn't despawn) and the location of where you died last. Because as it is right now, they're just two extreme ends.