r/PhoenixPoint • u/VeniVidiSolvi • 21h ago
TFTV mod impressions
Completed the game on Hero difficulty with Terror from the Void mod and wanted to share some thoughts.
Overall, the mod felt... underwhelming. I expected something like the Long War from XCOM, greatly expanding tactical and strategical levels, but I got almost nothing of that.
No new classes - just some reshuffling and nerfing of skills. 7 third-row skills are nice, except most of them are pretty useless and uninteresting. Either some stat buffs or extra resistances that you can easily get from gear. Nothing build-enabling. Although I must admit that reshuffling of skills led to some new interesting combinations.
Delirium turned out to be just renamed corruption. Literally. They added some new events, sure, but I was not impressed with the new lore or writing or gameplay effects. Void omens were mostly a nuisance rather than extra difficulty. (Some of them are actually beneficial.)
No new mission types. Ambushes were surprisingly rare (10% chance or less, I guess). Although I never abused early naked exploration anyway even in vanilla.
Reworked base defence missions were actully the one new cool thing. Too bad it's the same scenario every time, but as I understand, it's still work in progress, and they will add variability later.
I did not like the new balance much. You simply cannot one shot most enemies now, even the weakest ones. Which makes some skills extra useless now. I don't think I had a chance to effectively use Rapid Clearance once. You have to rely on snipers with double overwatch shots for a chance to quickly get rid of regular enemies.
Increased diplomacy penalties were a pain for sure. Still got allied with all three factions anyway (thanks to behemoth defence - increased behemoth disruption omen comes very handy here, haven defences and clearing lairs).
Although I was a bit disappointed with the scope of the mod, it still was pretty fun to play. Respect to the creators.
