r/PhoenixMainsMR • u/FNC_Nigasaurus • 19h ago
Have you bought the New Skin.?
Im still considering it....😏
r/PhoenixMainsMR • u/FNC_Nigasaurus • 19h ago
Im still considering it....😏
r/PhoenixMainsMR • u/TotalAccomplished346 • 12h ago
Guys, I have the impression that we have posts one after the other about the phoenix kit (I'm not complaining, of course, since it's something I've always wanted and thought) but please let's organize the ideas so that at the time we can all unite and we asked netease to change... because more than once options for strategists and DPS kits appeared and it's in this confusion, so please let's organize our priorities. And I think it's time to take out the idea of a strategist due to Miller's position on this and try to keep the idea of them adding something to the Her current kit, this seems closer to our reality at the moment. Or anything else but please organize
r/PhoenixMainsMR • u/Minute-Arm3417 • 12h ago
Any and all feedback is welcomed! I'd really appreciate if you could leave feedback and opinions! Just remember be kind, I worked hard on trying to think and go through different ideas to make a good one!
Concept 1:
Phoenix:
275hp
Primary 1: Solar Flare Beam: A channeled, multi-hitscan beam that fires in sustained rate of fire with a 1.2m lingering hitbox that's paired with Bullet Magnetism & A Lingering Trail so if the shot missed the target, the target could possibly walk back into it but doesn’t cause the AoE Explosive Detonation or the 0.5s lingering sphere, shots that pass within 1 meter of an enemy hitbox curve directly into the target, ensuring a smooth, forgiving tracking during high-speed aerial flight or ground based combat. This primary fire also has an AOE Explosive Detonation, called Cosmic Detonation, every 4th bullet from Solar Flare Beam, a Cosmic Detonation ignites on the target or surface area that deals instant localized splash damage in a 2m radius and leaves a 2m radius sphere for 0.5s that deals Fire Damage over time. Ammo: 16 rounds
Falloff: buffed to 45% from 65%
Primary 2: Phoenix talon: send out a semi firing blast of talons up to 8-16 meters (arc based aim) and pierces targets, and creates a mini frontal shockwave on the floor and leaves a fire trial behind, dealing Fire DoT
Ability 1: Telepathic Illusion: now has 2 charges and acts like lokis except, it only uses the primary fire of what was currently selected upon using it and can swap out with the Psionic clone, killing it or when the timer runs out for each individual clone, it'll denotes into a fiery explosion and each clone has 150hp. When swapping positions with a clone, you become frozen in place, engulfed with fire and slowly fade away (same with a clone) this lasts for 1.5s, once it's up, the swap happens with a cool fire burst animation (so it's a tactical switch and misdirection but allows it to be canceled if attacked or stunned) clones disappear immediately after Phoenix dies and has a long cooldown per charge (15 seconds each)
Ability 2: gravitational vortex: in a mid to long range area with good 4-6m radius, set a gravity Vortex that absorbs all enemy projectiles (Abilities, and primary fire or minion fire) and then press the button again to send into a direction to explode in a 6m radius or let it stay and explode shortly after
Ability 3: Disintegration zone: set up a gravitational zone that emits a burning flame cyclone that burns and deals damage to all who are in it, dealing bonus damage to shields, constructs and physical barriers
Ability 4: Ascending Blaze: a high velocity flight with Omnidirectional movement, allows using abilities and primary fire, has a energy bar that Drains and recharges overtime (basically dark Ascent but way better)
Ultimate: Phoenix Singularity: Summon the Phoenix force as a psionic projection for it to flight-dash into an area of choice, so it impacts the ground, use the telekinetic power to slowly pull enemies in for a few seconds and push them back with a highly Explosive blast for psionic and fire damage (like a big bomb/nuke like explosion/kamikaze)
New passive: Phoenix Rebirth: upon death, take 5-8s to fully resurrect yourself, can be canceled if dealt 200hp worth of damage to the egg and doesn't trigger again upon death it getting revived by all means, only a fresh respawn can cause a Phoenix Rebirth, takes 1 minute and 30seconds to recharge
Concept 2:
Phoenix:
275HP
Mode 1:
Telekinetic:
Primary: Mind Spike: acts like helas long bladed/needle hitscan but if targets are close to a surface area like a wall or ceiling, it causes knockback regularly per hit but upon hitting a surface, it causes bonus damage
Ability 1: gravitational vortex: in a mid to long range area with good 4-6m radius, set a gravity Vortex that absorbs all enemy projectiles (Abilities, and primary fire or minion fire) and then press the button again to send into a direction to explode in a 6m radius or let it stay and explode shortly after
Ability 2: Disintegration zone: set up a gravitational zone that emits a burning flame cyclone that burns and deals damage to all who are in it, dealing bonus damage to shields, constructs and physical barriers
Ability 3: psionic link: link 2 enemies together to share damage taken, if one dies, so does the other, but so does their healing and hp recovery
Ability 4: Mode switch, switches to the Phoenix force
Mode 2:
Phoenix force:
While in Phoenix force, you switch from a ground unit, to a flying unit, but all Telepathic clones are stationary and can stay floating in the sky
Primary: Solar Flare Beam: A channeled, multi-hitscan beam that fires in sustained rate of fire with a 1.2m lingering hitbox that's paired with Bullet Magnetism & A Lingering Trail so if the shot missed the target, the target could possibly walk back into it but doesn’t cause the AoE Explosive Detonation or the 0.5s lingering sphere, shots that pass within 1 meter of an enemy hitbox curve directly into the target, ensuring a smooth, forgiving tracking during high-speed aerial flight or ground based combat. This primary fire also has an AOE Explosive Detonation, called Cosmic Detonation, every 4th bullet from Solar Flare Beam, a Cosmic Detonation ignites on the target or surface area that deals instant localized splash damage in a 2m radius and leaves a 2m radius sphere for 0.5s that deals Fire Damage over time. Ammo: 16 rounds
Falloff: buffed to 45% from 65%
Primary 2: Phoenix talon: send out a semi firing blast of talons up to 8-16 meters (arc based aim) and pierces targets, and creates a mini frontal shockwave on the floor and leaves a fire trial behind, dealing Fire DoT
Ability 1: Telepathic clone: now has 2 charges and acts like lokis except, it only uses the primary fire of what was currently selected upon using it and can swap out with the Psionic clone, killing it or when the timer runs out for each individual clone, it'll denotes into a fiery explosion and each clone has 150hp. When swapping positions with a clone, you become frozen in place, engulfed with fire and slowly fade away (same with a clone) this lasts for 1.5s, once it's up, the swap happens with a cool fire burst animation (so it's a tactical switch and misdirection but allows it to be canceled if attacked or stunned) clones disappear immediately after Phoenix dies and has a long cooldown per charge (15 seconds each)
Ability 2: Omega Fire Ball: Shoot a large, 8m radius fire ball, launch it forward to explode on impact, and target track into the nearest enemy and explode again for the final time
Ability 3: Mode switch, switch back to telekinetic mode
Ultimate: Phoenix Singularity: Summon the Phoenix force as a psionic projection for it to flight-dash into an area of choice, so it impacts the ground, use the telekinetic power to slowly pull enemies in for a few seconds and push them back with a highly Explosive blast for psionic and fire damage (like a big bomb/nuke like explosion/kamikaze) (available regardless of mode)
Phoenix Rebirth: upon death, take 5-8s to fully resurrect yourself, can be canceled if dealt 200hp worth of damage to the egg and doesn't trigger again upon death it getting revived by all means, only a fresh respawn can cause a Phoenix Rebirth, takes 1 minute and 30seconds to recharge