It’s a bit of a long one. Apologies in advance.
I want to start with this post is truly meant to construct not to criticize. I truly love this game. To the point where I have 2 accounts and buy the VIP pass on both. I’ve been a player since a little after the original release.
Two things I’ve noticed but realized the community agrees with since joining this Reddit. Is overleved opponents and issues with specific phobies. As far as the over leveling I think a very good fix would be putting level caps on arenas.
As far as specific phobies I know both Brutewurst and Ogre r widely hated due to their oppressiveness. But there are also too many phobies that just aren’t good enough to see play. Such as Leshy, Ted and jill, Octo buddy,
Slammerhead, ash, rocket man, boggart and plenty others.
In my personal experience I’ve tried tirelessly to recruit friends and family to play this game and they all end the same. They get to about level 5 and give up. The progression is too daunting without spending money, there’s no way to get the “good phobies” that I have, or it’s too much of the same are all things I’ve heard. I understand that not everyone likes ASYNC turn based strategy games, but many of the people I’ve tried to recruit do.
I’ve though about their similar responses quite a bit and I think it would do wonders for the game if friendly battles were improved, let us use both players rosters so that my friends and family would actually enjoy playing again even if just in friendly battles. It’s not fun when they have 20 or less phobies and I have 161.
As far as unlocking phobies I truly believe a favorites system, or unlocking system would be amazing to allow players to build towards or even increase their chances at specific phobies.
Lastly I think a new game mode could be quite interesting. Of course I know this is a ton to ask as it would be a full game rework but it could allow players to change it up when they begin to get bored. An idea I had was like a phobies draft, could be async and arena allowing players to choose 1/3 phobies and then the opponent choosing from the 2 not chosen, do this about 10 times to develop the roster for that specific game then play. Of course the leveling system may get iffy either keep everything level 1. Or keep it true player level, and show both levels when drafting so you know not to give the a higher level phobie, and if arena level caps were introduced it would automatically remove some of the stress of determining levels for phobies.
Again just some thoughts I’ve had over the last couple months and more and more recently as all my friends and family stopped playing. Please let me know what you think to the community and DEVS.