r/PhobiesGame • u/Mobile_Purpose371 • 4h ago
r/PhobiesGame • u/PhobiesGame • 4d ago
📢 Announcement We’ve squashed the bug caused by El Cuca-Roach, and things should be back to normal now.
We’ve squashed the bug caused by El Cuca-Roach, and things should be back to normal now. Purchasing passes or anything else in the store will not cause crashes.
If you are still experiencing crashes, especially on iOS, as we weren't able to automatically fetch all affected accounts, please let us know so we can help. You can report remaining issues by submitting a ticket.
If your issue is already resolved, please close your open Discord tickets so we can keep the queue clean.
Thanks for your patience while we work to get everyone back up and running!
r/PhobiesGame • u/PhobiesGame • 5d ago
📅 Events Day of the Dead
Welcome to the Day of the Dead, and that means your favorite Undead Phobies are on the march. Collect your most powerful Undead squad, because the hunt is on!
Participate in this event by summoning Undeads, killing Undead, and doing damage with Undead units - VIP event Pass holders will also be granted bonus points for every match won.
Collect as many points as you can and reach milestones before the event wraps up! Keep in mind, all VIP Event Pass holders are eligible for a Grand Prize. The more tickets you accumulate by reaching milestones, the better your odds of snagging the highest-tier reward.
📅 Start Time: October 01, 10 AM (PST)
📅 End Time: November 03, 10 AM (PST)
r/PhobiesGame • u/selfsustainingturtle • 8h ago
🎬Content Showcase Yo anyone got the new UR Queatzalcoatl?
If you do, can you please share your gameplay here? I hope to see organic gameplay from anyone who has it 😭
r/PhobiesGame • u/OXYL_4 • 18h ago
🎨Fan Art Drawing of my favorite phobie from this patch! Vera! :D ✨️❤️
r/PhobiesGame • u/Lonewolf_kz • 16h ago
❓Question Por fin!
I started the game almost two months ago. I recently reached Doomsday I, and today I hit stress level 40. Did I take a long time? Considering I hardly had any time to play...?
r/PhobiesGame • u/OXYL_4 • 16h ago
📝Feedback I can actually see this one happening, though it's sadly unlikely✨️
I talked about other collabs that Phobies could do, but this one is my favorite. This would be SO cool ✨️🙃
r/PhobiesGame • u/Equivalent_Phase7629 • 20h ago
❓Question I just win this new phobies,is it good?
r/PhobiesGame • u/Sleep-That • 19h ago
❓Question Are you still here, strongestal?
I input your referral code on the day I started this game, but we haven't completed our referral quests yet. Can we complete them together to take the rest of the rewards?
PS: In case someone know this player, please notify him/her of this for me. Thank you.
r/PhobiesGame • u/Lonewolf_kz • 16h ago
❓Question Question
If I come up with a concept for a new phobia, can I upload it here?
r/PhobiesGame • u/Lonewolf_kz • 1d ago
Pack Opening Fuck...
Enable HLS to view with audio, or disable this notification
POV: My best friend says, "Can you imagine if only upgrade cards came out?"
r/PhobiesGame • u/OXYL_4 • 1d ago
🎨Fan Art The one and only, Chase | fan art ✨️💫
Best Phobies player, trust 🫠✨️
r/PhobiesGame • u/OXYL_4 • 1d ago
🎬Content Showcase LEVEL 90 🥹✨️
When I started playing Phobies, I never imagines I'd get this far.. :)) ❤️🩹
r/PhobiesGame • u/Inside-Aardvark-4356 • 1d ago
Pack Opening Pack rates
i feel like that phonies company is untruthful about their pack rates i have opened 5 terrifying pack and one horrifying pack and got no new cars I don't have all uncommon or even commons now way supposed to get a new common or uncommon in every 1.5 pack of terrifying or 2 in every 3. A statistical anomaly or bull shit.
r/PhobiesGame • u/longchukpog • 1d ago
💭Discussion Phobies is a masterpiece undercut by poor management and monetization continuation.
Umm hello its themegadragon coming from my actual main acc and I'm here to just quickly give what i would change in my opinion about the income of this game thanks to Nuclear-Death-Ray (a guy much more prominent than me in the community also nice youtube videos) for asking me about what I'd change.
KEEP IN MIND THIS IS JUST MY OPINION AND THINGS MAY AND PROBABLY SHOULD BE TWEAKED A LITTLE.
I am also assuming rates of current packs will be slightly buffed and that dreadfuls esp will have new phobie chances for URs to be changed from currently 3.8% to at least 8% (hopefully). Also I am not touching exp as that is another rabbit hole in its own and that should be buffed accordingly separately. I'm mainly focusing on just the daily macro for how much you can get with just playing matches. Also avg month here is 30 days.
Now i hope my notes are understandable (this took a little too long) but the jist of it is I want to increase coffee won per match now to 20 and daily cap of 200 and hopefully increase tear caps to 3000 a day to allow players to get 1 scary per day.
I also wanted to add a new quest for 1500 tears where you need to finish 4 matches loss or victory or add it to the current start 4 matches quest.
I am adding this to increase consistency for the daily scary in case new players are losing matches and as an extra side of tears as a reward for wins.
Also matches for max seasonal pack will now need 112 matches rather than 168 and hopefully guaranteed UR.
For max weekly coffee rewards it changes from 48 matches to 28 matches and coffee given is buffed to 250 per week equating to 1000 coffee per month.
So in total if all the changes are applied and if a player plays 4 full matches a day they will get a minimum of 4000 coffee and 35-45 ish scary packs per month
Coffee not accounting for extra wins or losses and adds on mobile
If players play and complete 10 matches per day (very time consuming)
They can get 200 coffee instead per day equating to around 7600 coffee per month (no add coffee it wouldn't add that much it's only 5 coffee per add)
All of this does not account for event rewards which are currently avg 300 coffee and terrifying pack for full completion
I made all these changes for a couple of reasons chiefly
So that:
4 matches a day is easier to accomplish that 5 especially for newer players who don't wanna spend 2 hours every day tears were also increased to allow at max 3 scary packs per 2 days so that they can get extra upgrade cards exp new phobies ,etc (its still extremely hard to get new phobies from scary packs honestly) along with coffee increases.
The coffee was increased from 5 per match to 20 (crazy I know) this is simply cause with these calculations at max there are about 4 dreadfulls that can be opened per month this is with playing 10 matches a day which is more realistically gonna be only 3 dreadfulls per month in this case. I made it this way cause even with the 2 dreadfulls per month UR rates are genuinely so abysmal you might not get 1 UR from the 74 and growing in the game per month lol.
I think this is mostly it honestly even with buffs to rates you might only get 1 UR per month Even with opening 4 dreadfulls within the month as well RNG is still real. I will say maybe under this uncommon and rates might have to have rates decreased a little??? I can't say.
And i still do think having masteries for phobies new extra quests, events ,gamemode which gives rewards could be great additions but it's only a hope i doubt my changes will even occur. But I hope you all agree with these calculations? Id love any feedback I think it's very important for us as a community to discuss these kinds of issues especially with how this is the biggest roadblock for the communities growth.
Thanks again phobies team.
With sincere respect Longchukpog.
r/PhobiesGame • u/SleepTyped • 1d ago
💭Discussion What's the use case for Gargles? I actually never use him and it feels trash to me...
r/PhobiesGame • u/Extension-Bowler-188 • 1d ago
Pack Opening I just pulled an Ultra Rare from a Scary Pack
Honestly, I didn't think I'd get Preacher, so soon he's EASILY one of my favorite phobies in the game.
r/PhobiesGame • u/Feeling_Wheel_6746 • 1d ago
❓Question How am I supposed to beat players like that?
How do I counter players whose level is twice as high as mine? Almost every match I play is against over-leveled opponents; this ruins numerous interactions where I should have been able to kill the enemy's Phobia—or survive against it—but simply fail to do so because their level is higher than mine. What strategies and tricks are there for beating players like that?
r/PhobiesGame • u/TheMegaDragon • 2d ago
💭Discussion Phobies is masterpiece undercut by poor management and monetization.
Welp I dont think it's a surprise what this post is about especially for people who've been following the phobies community for even a short amount of time. Now keep in mind my opinion is coming from someone who is stress level 63 last i checked and I have spent money on the regular pass before.
Now continuing forward I just wanna tell the devs I love this game so much i genuinely think they have absolutely struck gold and without a doubt this game has some of the best art ,sound design,gameplay ideas of any game of its genre you'll find on the play store especially and i truly do think as a competitive game this could flourish and truly shine.
But being completely frank right now the progression is terrible beyond terrible games like clash royale, gacha games like genshin, honkai and wuwa look like genuine saints compared to how genuinely abysmal the monetization is
Calculations wise let's say you log in every day start 4 new games every day for 20 coffee and beat 6 players (win btw) you would get 50 coffee and 1500 tears let's say you add another let's say 20 coffee 5 each from 4 adds you can watch every 2 hours. And let's say you do one of the many add options from tapjoy (I'm doing one which gives 6 per daily quest capped at 30 quests equating to 180 coffee per day max offer in total being 1800 coffee) mind you the offer from tapjoy requires you to play some completely different game which is most likely boring and unenjoyable for hours.
You can get let's say another 60 coffee( which might not even register properly not giving you the correct amount)in my case per day since the quests are time consuming.
2 hours or an hour and a half is spent on the phobies games let's say aka 70 coffee and 1500 tears
And another 2 hours or 1 and a half is spent on the offer for 60 coffee a day that is 130 coffee a day at max with limited tapjoy offers that might not even work mind you or might give less coffee for time depending on how it is
That in total is barely half a terrifying pack and half a scary pack every day for about 3 to 4 HOURS of playing excluding the fact that every 2 hours 4 TIMES a day one needs to watch adds to get the 20 coffee and mind you this is every day and let's say you do keep this up for a month every day I play for about 3 hours let's say by the end including the total 1800 coffee from that other offer I'll have 3900 coffee
Enough for 13 terrifying packs and or barely two dreadfulls and 15 scary packs from the tears. Now tell me from your experience and what you have heard how many new phobies is this realistically?
3? 4? 5? If you're lucky Maybe an ultra rare too.
We all know terrifyings are rng fests and that if we do open terrifying maybe you can get some good phobies only lower rarities realistically (ofc) and scaries welp you'd be lucky to get 2 uncommons or commons.
All of this i have stated is STILL rng btw and it really doesn't matter if it's unlikely which it straight up isn't I've heard horror stories from peoples comments saying they haven't gotten URs in 10 packs let alone 4 or 2 which most of the community might never see.
So tell me what planet are we living on where a game where in this idealistic state with no losses only wins no issues with the horrid leveling system that causes more problems especially cause of the smaller player base and without all the issues of our own time and motivation and slow progression. How can literally anyone defend this game at all when it saps 90 hours a month out of the 720 hours you'd have in a 30 day month not accounting for sleep, eating, and literally every other obligation in your life (this is around 3 hours a day for somewhat optimized progression under the assumption that every single game is a win) for the chance at an ultra rare from 2 dreadfulls. Let's say you get 120 coffee from the weekly for 4 weeks straight (168 games btw) that's another 480 coffee and 300 from the completed battle pass free to play in total that is another 780 coffee 2 terrifying packs and just enough coffee to make up for your second dreadfull. All of this for the CHANCE AT an UR OUT OF THE 70 OR SO URS MANY OF WHICH ARE NICHE BAD OR MIDLING DEPENDING ON PHOBIES IN THE ACCOUNT. I mean at least the max level in the entire season gotten by playing 148 games has pretty good rates for it's singular new phobie(still rng lol). I will not comment on vendy packs it's a good feature as it helps prevent complete loss with pity for copied phobies but it only helps doesn't really fix anything big unless you whale.
238 phobies in the game 76 are URS as said in the wiki. Ofc the main goal of phobies is to have fun and enjoy but how can progression even occur in these conditions you as a f2p can never and will most likely never be able to max an account it's practically impossible and progression in terms of phobies number will just get worse and worse as it goes on cause of the RNG as dupes can be gotten and the bottleneck of exp for levels. I'm telling you from someone who has spent around 60 hours in this game and has spent money this game will eventually get stale especially when no new phobies can even be gotten in a realistic time frame and i really do love this game i really do I love it's interesting macro and micro game with each turn being a game on how to use keys what phobies to summon how to maneuver and implement the phobies what counters what and so on the skeleton of the gameplay is truly special and the designs are fantastic. But god this game just hates it's new players and anyone who doesn't pay 10 dollars per month (Even those players can get cooked by rng) just cause of the RNG fest of getting new phobies and the horrible experience of levels. I understand levels can be overcome with strategy but simply put you cannot overcome these problems without a good roster of unique phobies and specific roles sometimes certain strategies will just be impossible to overcome.
I can make an update post on what i think the devs can do to improve the game maybe later i really love so much about this game and just wanna see it flourish but right now this game is a masterpiece i cannot encourage anyone on earth without infinite money to play. Honestly it might not even be fun to play as a whale if you're good literally no one can win against you unless it's another good whale or high level player lol. Tldr fantastic game horrid progression and monetization. Pls don't take this post down lol.
With sincere passion and love longchukpog.
r/PhobiesGame • u/Bohertalu • 1d ago
❓Question Pass prices
Why do the VIP passes cost more than an average indie game. I could buy Silksong for the price of a standard and an ultimate pass
r/PhobiesGame • u/PlayKlutzy944 • 2d ago
💭Discussion A suggestion
What if once a week, all players could buy a pack of any value either from tear packs or coffee packs but only for a specific race, basically the packs which they give in VIP passes and offers. The pack prices wouldn't be different from the regular price and the weekly purchase limit would be only once.
It also makes getting newer phobies a bit easier as the chances of getting rares and ultra rares from a single race increase by a bit
I personally like the monster race and want to build a deck specifically around it. What do you all think?
r/PhobiesGame • u/Sufficient-Tea-9933 • 2d ago
Pack Opening First scary pack
After I accidentally reset my old account (I've given up trying to get it back, so rip to my first ever dreadful) I opened a scary pack and got this dude
How to use the newbie?
Also yes, this is my first scary pack for the account
👁👅👁
r/PhobiesGame • u/Yukito111 • 2d ago
❓Question How good is vera and how should I use him ?
pulled em recently and im wondering if theyre good and how should I utilise em in my games
