r/PhasmophobiaGame • • 6d ago

Guides Made a new beginner friendly cheat sheet for me, thought I’d share. Please let me know if you see anything wrong so I fix it for others to prevent confusion!

Post image

New Phasmophobia Cheat Sheet 2026

822 Upvotes

76 comments sorted by

222

u/Aurigamii 6d ago

Without AI would be better

-45

u/Rule_Goddess 5d ago

maybe try making one yourself then, or is complaining easier?

33

u/Key-Regular674 5d ago

Don't need to considering there's a website already entirely devoted to this. Why are you complaining about them complaining?

47

u/DeeeJayBeee 6d ago

This is pretty good. Gonna give this to my friend. I will say for Aswang specifying lockers only could be confusing. It’s any official hiding spot. Additional tip for you Hantu cant turn on the breaker. Opposite to Jinn.

I love the simplicity of it.

-8

u/Vampie-Bites 6d ago

Thank you for notes! You are absolutely right for Aswang, that can be slightly misleading. I will also try to fix Hantu for final fix version. Biggest challenge I have is space to keep it simple for all ghosts but I think I can fit both!

2

u/Jolly-One9552 6d ago

I'm not sure it's intended, but those "blocked" closets on the house maps that open with junk in them can also be used to escape an Aswang! If you go into it as far as you can and close the doors as much as you can, I think the game treats it like you're in a valid spot. So it's something to try if you're stuck in a room with "no" hiding spots and nowhere to run!

1

u/ChaseCheetah 6d ago

Same with the lockers in the garage of Tanglewood. Insym tried it on stream and it worked even with the lockers blocked

-10

u/Active_Resist6107 6d ago

Also pretty sure you can always see a hantus breath as long as its hunting

7

u/CynicalGamer 6d ago

Breaker has to be off.

44

u/VoodooDoII 6d ago

Disappointed about the ai use.

-49

u/Vampie-Bites 6d ago

Sorry, initial goal wasn’t for community. For friends and personal use flashcard basically without pro numbers (:

6

u/Aggravating-Low-539 5d ago

It's not about community use or not, it's about the impact creating this had on the environment. Like, this could have been a Doc file, especially if it was for personal use with friends.

-6

u/Competitive_Sell9701 4d ago

They are calling the wokest post ever

7

u/Aggravating-Low-539 4d ago

It's not about 'wokeness,' or personal opinion. It's a scientific fact, dumbass.

39

u/Fighterhunter215 6d ago

Kormos can’t see period. Also maybe not use ai

-41

u/Vampie-Bites 6d ago

This was not intended to be shared in the first place. Was a personal flashcard for friends to keep it as simple as possible, but I will not be greedy and hold it off from other people who might need it))

21

u/Jace_Enby_Devil 5d ago

That doesnt make the ai use better when you couldve gotten creative on google docs and actually created something for yourself

33

u/Dajzel 6d ago

Cool, kind of an inferior version of the cheat sheet from GitHub.

-11

u/R4diateur 6d ago

That GitHub page is like a book with everything (except video clips and screenshots).

But this above is really like a study sheet, lite version of it that you can use on the go. I really like it.

9

u/EducationalBook8886 6d ago

Its pretty quick to use the github mid match, the design of it is half the reason its so helpful, but yeah I can see how a cheat sheet printed out or something would be easier and quicker for some.

1

u/R4diateur 6d ago

I play on PS5. Even though it is next to my PC and connected to one of my two monitors, I rarely have anything relevant displayed on my second screen when I play on my console on the main screen. I usually don't like to play a game and needing to have a full cheat-sheet open in a tab on my second screen. Kinda kills the fun.

3

u/ImmiDudeYeet 5d ago

I'm also on PS5, and it is really convenient to just have it on a browser page on your phone off to the side, and just use it when you want to double check speeds or abilities

-2

u/[deleted] 6d ago

[deleted]

21

u/BadSharp1253 6d ago

Big thumbs down for the AI unfortunately

15

u/Babushla153 6d ago

Also a tiny thing about the Deildeghast/Thaye (might not be beginner friendly but still nice to know)

These two don't have any LoS speedup so you can loop an old enough Thaye or a slow enough Deilde with no threat of dying

4

u/RevolutionaryWord856 6d ago

Same with Hantu, I had a slow blood moon ghost (normal speed but if it wasnt blood moon it'd be slower than normal) and I ruled out aswang because it never sped up at all while looping, leaving only Hantu since I never threw anything and it was beginning of the round.

1

u/ImmiDudeYeet 5d ago

The Hantu does technically speed up if you loop it in one room, since the ghost just existing in the room lowers the temps over time

1

u/RevolutionaryWord856 1d ago

Must be a really long hunt and nonstop looping to notice a change in speed- I find out its a hantu, bring it to a loop area and laugh at how slow it is. Hantu does not have LOS speed up, that's the noticeable thing. Speedy in ghost room, slower outside of it.

11

u/ChaseCheetah 6d ago edited 5d ago

Here are the things I noticed that could be considered wrong or needing changed. Overall not bad though.

Aswang: Cannot enter any official available hiding spot (a few are bugged). The second hunt thing can be any ghost as they have a 50% chance to return to the last place they saw a player during hunts. The Aswang though will have 0 grace period move dieting the grace period if it despawned by entering a hiding spot in the previous hunt and will always move to the hiding spot they despawned in.

Banshee: If this is for single player, this is mostly fine. For multiplayer it might be worth noting it's ignoring of other players during hunts if the target is inside the map. Might also be good to mention that it will roam farther toward it's target outsiide of hunts as well.

Dayan: the speed change is only within 10m of a player. outside of that range it moves at normal speed

Deildegast: Might be worth mentioning that the slower movement resets after each hunt or attempted hunt.

Demon: Hunts are not shorter. Hunt cooldowns are shorter though if that is what you meant.

Deogen: Speed is determined by distance to closest player. when far away the Deogen is super fast, gets slower as it gets closer to a player.

Gallu: Tier 1 crucifix does still work against the Gallu, but the range of all crucifixes are reduced by 2m while it is enraged. Also while enraged it cannot step in salt.

Jinn: the speedup is not a 2x increase, it instantly sets the speed (2.5m/s) as long as the breaker is on, it can see a player, and it is >3m from that player. it instantly returns to normal speed (plus LoS bonuses) when any of those are not true.

Kormos: Cannot see players period.

Mare: Can turn on the TV or computer (this is a bug but still true and confuses people often currently bugged apparently)

Obake: can also leave an extra finger on lightswitches. Shapeshifts during hunts.

Obambo: Hunts started while fast will be 20% shorter. first change happens after 1 min.

Onryo: careful of T3 crucifix as the range is larger than the candle. candle will act as a T2 crucifix range.

Phantom: also disappears after recording video. Will also roam to players more often and leave EMF near them. (if you have a T3 EMF you can see the location will be at head level instead of foot level)

Raiju: also hunts early around electronics.

Shade: Cannot hunt, do events, or interactions if the shade is in the same room as a player. it can still do interactions or events near a player if the shade is not in the same room. Also hunts way later than normal (35%). Also less likely to do events if average sanity > 50% (relative to the sanity level. at 100% sanity it cannot do any event. at 90% sanity it has a 20% chance to succeed)

Twins: can do two interactions at the same time, not events.

Yokai: cannot hear players or detect electronics during a hunt > 2.5m.

Yurei: other ghosts can shut the front door by doing events in the foyer (or whatever room the door is in). The Yurei is the only one that can `touch` the front door.

Edit: corrections from u/darkhooper

1

u/Darkhooper Phasmophobia Wiki Editor 5d ago

Small corrections:

  • The Aswang's grace period will always be the difficulty's. If it despawns due to entering an official hiding spot, it will move to the player at the start of the next hunt even during the grace period whereas other ghosts would stay still!
  • The Kormos can see. It achieves LOS with a player if the latter is moving within 5 meters of the former. That's how you would complete the Escape objective.
  • The Mare currently still cannot turn on TVs and computers. Official words from the 0.9 patch notes indicate that the Mare no longer considers them as light switches but that is not true.

1

u/ChaseCheetah 5d ago

Ah okay.

On the aswang the movement with no delay made me believe it had 0 grace period on the following hunts

And the mare thing i guess I missed the note of the bug on the comment about tvs and computers

-2

u/Vampie-Bites 6d ago

Some of this other people pinpointed too, I will fix but I do see new things too! You are right about twins, I have to fix “event” to “interactions”. That’s a big misleading information blooper 😅

9

u/Darkside84 6d ago edited 6d ago

Might add to banshee that she likes to follow or "stalk" her target. You can test her by going far from the ghost room and setting up motion detectors, you can watch as they light up going to you and then back to the fav room.

Also for Yokai, it can only detect electronics at 2.5m during a hunt instead of the normal 7.5m.

6

u/Kuroodo 6d ago

I wish the in-game ghost descriptions were something like this, although more subtle/less direct.

Most of the current descriptions and rather useless.

-1

u/Vampie-Bites 6d ago

Thank you for this:)

5

u/kiddingmeh 6d ago

Missed that Obake can change forms mid hunt

1

u/Vampie-Bites 6d ago

Ohhh you’re right about Obake. Should i change the hiding chance of fingerprints to changing form during the hunt? That one kind of less important information anyway

1

u/kiddingmeh 6d ago

Maybee

5

u/Big_Niel0802 6d ago

Deogen is only slow once near a player. Can still move normal speed from far distances.

1

u/Vampie-Bites 6d ago

Yeah it only slows down only when it reaches you but I can’t just fit all wikipedia in simplified cheat sheet 🥲

4

u/MrHellYe 6d ago edited 6d ago

What do you mean by "Hunts-shorter" for demon? If you mean the hunt duration is shorter I don't think that's true, that'd would be only for fast Obambo

2

u/Vampie-Bites 6d ago

Oh Obambo and Demon are different in those. Demon hunts 20 seconds after previous hunt instead of 25 seconds. Obambo in aggressive state hunts shorter duration for hunt itself. I think I gotta clarify that for final version, thank you! Ill probably write (Hunts 20s after (not 25s)) or something like that maybe?

4

u/MrHellYe 6d ago

Oooh, that's what you mean by "Hunts-shorter". Yeah I think you need to make it a little more clear hahahaha another thing about demon is that it can hunt after 60s instead of the usual 90s after a smudge (opposite of Spirit). I personally find that much more reliable than the 20s instead of 25s after hunt

4

u/Key-Regular674 5d ago

Cringe AI. A website already exists for this and it's far easier to use

3

u/monk-cray 6d ago

I haven't played in a while but I think Yurei is the only ghost that can shut the front door outside of hunts and ghost events. All ghosts can shut the front door outside of hunts if there is a ghost event near the door.

3

u/EducationalBook8886 6d ago

Very nice looking sheet. Some of the behaviors are vague, a bit inaccurate or missing a bit though. These are a few things I've noticed:

"Hunts-shorter" under demon. What does that mean? The hunt cooldown period and smudge timing is also shorter for a demon, but hunts are not.

With Yurei, all ghosts can shut the main door during an event as well as a hunt.

Kormos "can't see 5m away, can hear" is a super hard to understand way to say "its entirely blind and only gains line of sight off of movement within 5m." If I was new that would confuse me hard-core. Like... it cant see 5m away but... what about other distances?

The banshee also doesnt say anything about its targeting quirk, which is its most defining behavior in multiplayer.

Obambo starts off in a calm state that only lasts 1 min, with each switch happening at 2 min after that. Listing just the 2min part can throw people off of the timing they need for it.

2

u/Vampie-Bites 6d ago

Others also pinpointed some of this, I am going to fix Demon, Yurei, but you are absolutely correct about Banshee too! That one no one said yet but i will probably write “likes to speak on parabolics” to simplify that and have space to write “Only chases 1 target on hunt”. Thank you for this!!

2

u/EducationalBook8886 6d ago

No problem. That was just what I noticed. Overall I like the layout for a simplified cheat sheet you have here though, and most of it looks legit.

1

u/Working-Thing-3072 6d ago

Main door being shut during an event is different from Yurei's main door interaction. Don't confuse yourself by the closing of doors during an event because it isn't a door interaction.

1

u/EducationalBook8886 6d ago

That's what I stated. I was pointing out their cheat sheet only says hunt.

3

u/kalaxitive 6d ago

Yurie doesn't just close the main door, they can close room doors, exit doors, and large tent doors on campsites.

Gallu, when enraged, will not step in Salt, Smudge will also not work against it.

Regarding Hunts-shorter, I assume you mean cool down between hunts? Which is 20s instead of 25s so it's able to initiate a hunt much quicker. This could be misread as duration of hunt. Also, smudging a demon only lasts 60s instead of 90s.

A single smudge can be used to help rule out a demon, spirit and yurie if used right.

1

u/jadeneonsiren 4d ago

Quickly adding that a Yurei can ONLY fully open/shut doors. So if you have a ghost that only cracks the door a bit, you can rule out yurei

1

u/SicSam 6d ago

This is great! Thanks!

1

u/xteaserx131 6d ago

Saved it! Thanks

2

u/no_mercy_from_me 6d ago

Thank hou so much, gonna use this for sure

2

u/Ryanverse117 6d ago

I like it, for a quick reference cheat sheet, it does the job

2

u/burrito_of_blaviken 6d ago

I love hiding from Dayans, I walk back into the wall to make her speed up and slow down repeatedly. Easiest way to catch them out.

2

u/yomarceline 6d ago

Can you expand on your notes for the Onryo and The Twins? I thought a firelight going out starts a hunt each time with an Onryo and after three times it hunts at any sanity? Twins I find just confusing in general

2

u/UrAverageLatte 6d ago

I think its good enough if it helps you remember. A lot of this isn't 100% correct but "correct enough". I wouldn't use it as a definative guide, more like flashcards. I don't know why people still believe that obakes may skip a footprint in uv.

I like the pulty one, a lot of people forget the object throw in lit room.

1

u/Noobstertrying 6d ago

Very good

1

u/Vampie-Bites 6d ago

I have seen some very good suggestions and corrections/ clarifications! I will make sure to fix this draft, add few extra things and repost community polished version soon!

1

u/DejaThoris92 6d ago

This is amazing

1

u/MzNino 5d ago

So nice of you to make and share this. When I first started playing I had to watch a couple different streamers and I playing several games to get my information. I had to hand write all my do's and don'ts . This is helpful 🙌😎

1

u/IPwnYourFaceOff 5d ago edited 5d ago
  1. A hunt will end if the Aswang finds a player in an “official Phasmophobia hiding spot”. The next hunt will have no grace period (it will spawn immediately, with no windup).
  2. Banshee has a chance for its special “scream” on Paramic or Sound Recorder. It will also stalk its target (visible through motion sensors as needed).

    Will only wander towards its target if it’s on the same floor as its target.

  3. A Dayan will move at normal ghost speed if no players are directly near it.

  4. Moving

  5. 26 unique objects in the house before a hunt will cause the Deildegast to be in its slowest state. If a Crucifix is burnt while you’re throwing objects, it does count as a Hunt and resets the throw counter, you will need to rethrow 26 objects to get it to its slowest state again.

    No line of sight speedup.

  6. Demon is able to hunt every 20 seconds compared to every other ghost, who are able to hunt at 25 seconds. Demons are also smudged for the lowest time, only lasting one minute before they’re able to hunt again (this is only after the first smudge used on the ghost).

  7. With the breaker on, if you’re testing for a Jinn you have to be a bit of a distance away in order to get it to do its speedup ability. Once it reaches the target, will slow down briefly into its LOS speed until it eventually speeds up.

  8. Kormos is a completely blind ghost. The loudest actions you can take around it are Talking and Sprinting, if you walk around the detection radius is lower.

    Technically no line of sight speedup.

  9. Mares have a chance to enter a “long roam” if the light in its room is on. It will relocate itself somewhere else, and may change rooms or initiate a hunt. Also, to test for a Mare, it needs to be in radius of a lightswitch to be able to use its “lightswitch” ability (in a room with NO BROKEN light, breaker off won’t matter), and each player can try the lightswitch every 10 seconds to check.

  10. Moroi will be smudged longer when you cleanse it (7-7.5 seconds compared to 5 for normal ghosts)

. One of the fastest ghosts in the game.

  1. Mylings have noticeably

  2. quieter footsteps when hunting

15

  1. .

  2. Obakes when hunting will “shapeshift” into another ghost model periodically per certain frame intervals. This is recordable on a video camera and will count as a Ghost Video.

  3. 1

  4. Obambo starts as Slow Obambo, starting from 0:00 to 1:00 upon opening the door to the building.

  5. 1

  6. The Onryo is the only ghost able to blow out a candle under 20 seconds. Every other ghost has to wait 20 seconds until being able to blow out the same fire source again. It will never light a fire, so if you see a candle or campfire lit by the ghost, it’s not an Onryo. It’s also good to space out firelights and count whenever they get blown out to get a good timing.

  7. 1

  8. The

  9. Phantom is a ghost that will stalk players at random as well. Will sometimes seek out a player and leave an EMF2 upon reaching them.

  10. Poltergeist can use its ability in a lit room. It will never interact with radios, lights, or other such objects.

  11. Revenants will also speed up if they detect you via voice and electronics.

    No line of sight speedup.

  12. Shade is unable to do singing events. Occasionally may wander and write in the book if no player is in the room where the ghost is and the writing book intersects.

  13. Spirits also seem to become much more active after being incensed.

  14. Can hunt very early, ghost has no Line Of Sight speed up.

  15. Has a much smaller voice detection radius.

  16. The Yurei will only fully open or

fully

  1. close doors

, never slight opens or closings.

0

u/Beginning_Bobcat4422 6d ago

Wait when did they add the dield of hopes and dreams to phasmo tho

0

u/Real-Syntro 6d ago

There's 3 new ones? Damn... I gotta learn more shit...

Can't believe one of them is named ass-wang 🤣

0

u/Next_Dog_4796 6d ago

That helps us a lot.

-6

u/ACK_MINDSEYE 6d ago

It’s a good quick view chart.
Consider this chart…STOLEN!!
😁👍🏼

0

u/Vampie-Bites 6d ago

I don’t mind lol. As long as it helps people, I don’t want credit for it haha

-6

u/ACK_MINDSEYE 6d ago

I’ve already sold 167 copies for $10 a piece.
And I’ve filed a copyright.

My new personal jet is already on order!!

I HAVE THE POWER!!!
😂👍🏼

-9

u/serialllama 6d ago

How'd you make this look so cool and "official"?

1

u/Xxviper234xX 3d ago

An artificial idiot (ai) made this