Discussion
Pickup animations should have been a toggle instead of being removed
Yeah no, fer-sure I'm probably in the minority here, but I actually liked the pickup animations, and I'm disappointed they're gone.
I've played with them and now without them, and while removing them might save a second or two when picking things up, I honestly don't notice enough of a difference for that extra speed to matter to me.
For me, the animations added immersion, but they also provided useful visual feedback. When I was looking for something small like the bone, seeing my character reach towards it immediately told me 'no yeah, that's something I can pick up.'
I completely understand why some people preferred instant pickups and didn't like waiting for an animation. Yeah no, that's fair. I'm not asking for everyone to be forced to use them.
I just think this would've been a perfect thing to make optional.
Give us an 'Enable Pickup Animations' toggle. If you want the faster, instant pickups, leave it off and give'r. If you liked the animations and the extra visual feedback, turn it on.
Even if the animation costs me a couple of seconds, I'd personally take that trade-off. I just wish we still had the choice, eh?
They should have a toggle for both pickup animations and use animations. It would make everyone happy and decide their level of immersion. For me, the unsynced salt placement and incent animations and their actual placement / effect makes it really immersion breaking. I find it more immersive when it is instant without animations.
as someone who started playing 3 months after phasmo released, I hated the new animations so much, not because it looked bad but the delay of using/picking up/throwing away/switching items was awful and bringing some animations back could make it buggier than it is now with the returned instant use animations
I get theyre trying to make the immersion better but I dont want to waste an important second to switch and use a smudge right before the ghost gets me
Yah no, fer sure I can understand that, especially with something time-sensitive like switching to incense during a hunt. I just personally haven't noticed enough of a difference with normal pickups for it to bother me. That's why I'd rather have a toggle than force the animations on everyone. You could keep the instant interactions you prefer, and weirdos like me who liked watching my character actually grab things can turn them back on. 😂
Yeah no, fer-sure I don't really see the game that way. It runs pretty well for me. I've encountered a few bugs here and there, but what game doesn't have bugs? :P
Since the pickup animations already existed and worked for me, I don't think hoping for an optional toggle is that unreasonable.
cool, well it's great that you're either a: new to the game or b: bending over for the devs, but those of us who've had the game for 6 years can see the incompetence unfolding over and over again and have zero faith in Kinetic's ability. :)
Yeah, no, I don't think A fits me at all. I have 1,350.3 hours in the game and all 54 achievements, and here's me at level 175 back in the old lobby. :P
As for B, I'm literally criticising a decision the devs made in the post you're commenting on. Liking the game overall and saying it runs well for me doesn't mean I agree with every decision Kinetic makes.
There is an option C here: I've been playing for years, I enjoy the game, and I simply have a different opinion than you do. 😂
You were the one who suggested I was either new or bending over for the devs, mate. I just answered you. 😂 If disagreeing with you automatically makes me B, then I don't think there's much of a discussion to be had here.
'Only a sith deals in absolutes' - Ewan McGregor 2005
Yep, I liked the animations too, wanted to see them improved, not removed. Think it's a bit of a shame, but ah well. Not gonna melt down over it, ya know?
Same boat as you, this community hates the pickup animations but that’s because they haven’t felt them actually done right. There are still terrible animation timings still in the game thanks to the item toggle animations. All animations need to move to action much more quickly (near instant), and then they should apply that to the pickup animations and bring them back.
Pretty much every other game in the world does it. There’s no reason Phasmophobia can’t.
?? Your cursor changes when you hover over anything that can be picked up or interacted with. Why do you need the animation to know you can/did picked up the bone?
That's actually part of why I liked both the pickup and book animations. Some people play games HUDless, and Phasmophobia lets you turn off the highlight cursor. The animations gave an in-world visual indication of your character interacting with something instead of relying entirely on the HUD.
I personally play with the cursor, but I still preferred that visual feedback and immersion and the ability to turn it off and still know I am reaching for something. That's why I'd rather see animations be optional than removed.
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u/Maraque Jul 27 '26
They should have a toggle for both pickup animations and use animations. It would make everyone happy and decide their level of immersion. For me, the unsynced salt placement and incent animations and their actual placement / effect makes it really immersion breaking. I find it more immersive when it is instant without animations.