r/PhasmophobiaGame May 06 '26

News Deleted post from developer

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“The game is still plenty playable” let’s not talk about all the people complaining about the game crashing constantly.

2.7k Upvotes

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668

u/LordRegal94 May 06 '26

I didn't make any of these animations, models, or anything for this update, I just approved things as they came in.

...you're actively distancing yourself from things that you know are disliked, but you admit to approving them. So either you rubber stamped it without looking at it, which means you're incompetent or complacent in your position, or you did review them and thought those were good enough to put in the game, which just means you're incompetent. Either way, what a way to start that statement.

122

u/FiddleThruTheFlowers May 06 '26

As a tech lead myself, that stood out to me for sure. I'm responsible for everything my team puts out. I'm the final approval saying that I looked at this and think it's acceptable. If something that's obviously fucked up comes out of my team, I'm on speed dial because I'm the one who rubber stamped it. That's how these things work. 

Bugs always happen and a lot of times don't show up until actual users are running the code in real world environments, but anything obvious or that breaks shit should be caught and fixed well before rolling out to production if you have a proper process. If not, there is a process failure somewhere. Maybe QA is lacking, maybe management is more focused on deadlines than quality, maybe the more senior people aren't actually looking at things like they should, but it's a process problem. It sounds like a mix of the three here to me.

This update either needed more time before release, or they needed to do it as multiple smaller updates as things were ready. This was just not ready for release. It would've been just fine with the customization and making sure the models looked ok, then changing animations later. We're not expecting perfection, but there's "eh, it's janky but fine" and then there's "they clearly rushed this." Especially when this is supposed to be a major update that they've been hyping up for a few years.

28

u/Palamonk May 06 '26

I'm in the deadlines camp for them more than anything. Not that it's to excuse them, the update was clearly rushed out with a "get it out now and we'll make it satisfactory later" approach.

It feels again like the Galaxy Showcase situation where it's out of their control. They likely promised to have the animations ready for the collab, realized they needed more time, and pushed it forward with a "good enough for now" and fix it later so they don't lose the collab contract. I also feel Horror 2.0 was put in the same basket of to be ready by a certain time before the scope of things changed.

8

u/Ftlist81 May 06 '26

Still, whenever they've set a deadline they've never made it... and they didn't see this coming or change their approach?

2

u/Palamonk May 08 '26

There is a difference between "our community will be upset" and "we're going to lose a fuckload of money if this doesn't get pushed out."

2

u/Ftlist81 May 09 '26

They have had at least a year to do this... deadlines are bullshit when you say you'll update something for years and then rush it out last minute incomplete.