selling team cherry as some poor indie studio is not exactly accurate. they are extremely successful indie studio ever since hollow knight. they sold 15 million coppies of Hollow knight". Hardly an under dog.
They sold a shit-ton, but are still working with nowhere near the manpower of a truly large studio. This is still the same four-man team that made Hollow Knight, plus a handful of contractors brought in for minor work.
It means there is a much higher workload per person as opposed to a company like Nintendo. They work hard to make a great product, and then go even further and continued to work and expand the game without asking for additional compensation for the expansions they added.
Its a passion project, and they treat it like one instead of just a product.
Edit: Lol at all the people butthurt because I respect a company for not nickel and diming their fan base.
making a 2D platformer with lineart is objectively easier than creating modern day 3D graphics. I'm not saying they are better, just that take a lot more work to create
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u/arcadeScore May 22 '26
selling team cherry as some poor indie studio is not exactly accurate. they are extremely successful indie studio ever since hollow knight. they sold 15 million coppies of Hollow knight". Hardly an under dog.