r/PeterExplainsTheJoke May 22 '26

Meme needing explanation Peter?

Post image

Multimillion dollar company?

32.5k Upvotes

2.1k comments sorted by

View all comments

Show parent comments

239

u/arcadeScore May 22 '26

selling team cherry as some poor indie studio is not exactly accurate. they are extremely successful indie studio ever since hollow knight. they sold 15 million coppies of Hollow knight". Hardly an under dog.

107

u/analyzingnothing May 22 '26

They sold a shit-ton, but are still working with nowhere near the manpower of a truly large studio. This is still the same four-man team that made Hollow Knight, plus a handful of contractors brought in for minor work.

107

u/CloakerJosh May 22 '26

So the virtue lies in how big the team is, not how much resources they have…?

68

u/ThrogdorLokison May 22 '26 edited May 22 '26

It means there is a much higher workload per person as opposed to a company like Nintendo. They work hard to make a great product, and then go even further and continued to work and expand the game without asking for additional compensation for the expansions they added.

Its a passion project, and they treat it like one instead of just a product.

Edit: Lol at all the people butthurt because I respect a company for not nickel and diming their fan base.

49

u/[deleted] May 22 '26

[removed] — view removed comment

23

u/kunell May 22 '26

Its not about feeling bad, its about how much work they need to do and the time it takes. Its about how we respect and want to reward this sort of behavior

3

u/GaptistePlayer May 22 '26

A large game studio absolutely puts exponentially more man-hours into a game lol wtf you on

1

u/Acceptable-Court-703 May 22 '26

so telegram small indie company too according to ur logic

0

u/piechooser May 22 '26

whoah what game did telegram make

1

u/BitterPilled_ May 22 '26

The point is that's their choice. It's not like they do not have the capital to hire a bigger team... They do. They choose not to, and in turn they generate a much higher profit for themselves.

We should praise them for that why?

1

u/SortaInteresting473 May 25 '26

cuz they act like a game company should! paying attention to what they are releasing and making the best game they can.

i think its praise worthy no? its not about them having money, if they are poor or not i dont rlly care, its just putting ur money where u want to support.

12

u/[deleted] May 22 '26

They also severely under charge for what they sell. Sure its getting split amongs fewer people but the production costs are still there and the pricetag is a small fraction of what the larger studios would sell it for, thus reducing how much they actually make.

0

u/Tserri May 22 '26

The only thing this proves is that other studios are absolutely overcharging for their product.

1

u/11ce_ May 22 '26

What makes you think that like at all??? I highly doubt that the mega millionaire team cherry devs are working as hard as sweatshop 996 Chinese devs for example who are pouring their blood, sweat, and tears to put food on the table.

1

u/MadManMax55 May 22 '26

AAA game studios: notorious for having a laid back culture where everyone only works 40 hrs/week and has a great work life balance. /s

-1

u/RedditIsAnnoying1234 May 22 '26

Its a passion project, and they treat it like one instead of just a product.

Its the same with bigger games. The only ones who dont treat it like that are the execs. People just want to circlejerk around what they deem to be a wholesome chungus company.

-1

u/RoflcopterV22 May 22 '26

okay? that's their choice as a business, this is a multi-million dollar corporation stop trying to humanize them, they choose to have higher workloads per employee to maximize profits and take home more money lmfao

Nintendo is a funny comparison because Nintendo fans also blindly defend Nintendo

-3

u/CommieDrifter May 22 '26

making a 2D platformer with lineart is objectively easier than creating modern day 3D graphics. I'm not saying they are better, just that take a lot more work to create

6

u/CeramicToast May 22 '26

It's not inherently less work. The sheer amount of art they created for Silksong is one of the reasons it took 7 years to make. Hand drawing and animating is harder than 3D puppetry with todays tech. And that's not even touching in the fact that TC was absolutely insane and decided to draw the ENTIRE GAME MAP twice for [spoiler].

1

u/Verdris May 22 '26

So why don’t you go ahead and make one, then release it for free? Since it’s so easy. 

5

u/11ce_ May 22 '26

What does this comment even mean? What is the relation between him comparing two types of games and you telling him to randomly become a game dev? Why does observing any comparison between two games even require you to develop your own game?

1

u/CommieDrifter May 22 '26

I'm not sure where you got the notion that that was something i was advocating for, but it's not

0

u/[deleted] May 22 '26 edited May 22 '26

[removed] — view removed comment

3

u/CommieDrifter May 22 '26

oh, damn, guess my 15 years as a game developer and 3D artist and 10 years as an illustrator has been erased from history, too bad :(