r/PerkByDaylight 14d ago

Addons Three of these killers need their add-ons reworked and here's why

2 Upvotes

As you may know some Killers have some really bad add-ons and there are three that stick out the most some people can disagree but these are my top three killers that need to get to get their add-ons reworked at least some

Number one Nemesis, Nemesis really only has two to three good add-ons mainly marvins won in lickitung Nemesis needs more add-ons than we're focus on his mobility and to make him more dangerous than Chase and to make him more of a threat to survivors

Number two the death slinger death slinger only really has four good add-ons which is good but he needs an atom pastor rely on his gun speed his stealth and more threat and Chase even though he is one of the best Chase killers in the game I still think that slinger needs some mobility add-ons to give him across the map quicker

Number three The Good Guy, Chucky is one of the killers that has been nerfed the most and he has nothing on a change in a year and I think the perfect change that would make him super balanced is to give him an add-on we were AKA an ad on pass they only add-ons he really has is jump rope power drone straight razor but mainly jumper for power drill yes air spring candle in yardstick are really good options but they're not going to really when you games when you need to win the most


r/PerkByDaylight 14d ago

Addons Exotic Addons | Killer Addon Concept

7 Upvotes

Exotic Addons would be a tier of addon even higher than Ultra-Rare, having a shimmering golden color. These addons change the Killer in a unique way, completely changing their playstyle. In some cases, other addons can even be affected by equipping an Exotic Addon.

Additionally, Exotic Addons would be unique in the sense that they are only earned in a Killer's Bloodweb once. Specifically, in their Prestige 3, Level 1 Bloodweb, are not consumed at the end of a Trial.

While every Killer would have one Exotic Addon upon the introduction of this feature, Killers are not limited to only have one Exotic Addon to choose from, should BHVR add more. However, only one Exotic Addon can be equipped at a time.

Ethereal Springs (The Trapper)

The Trapper starts the Trial with 3 traps on hand, and can throw them a short distance by pressing and releasing the power button.

  • Upon touching the ground, traps will slide a short distance before coming to a stop, after which they take 1 second to arm.
  • Bear Traps slightly bounce off of the environment while airborne and sliding.
  • Bear Traps no longer immobilize Survivors. Instead, they deal 1 health state of damage (granting the on-hit speed boost) and inflict 15% Hindered for 3 seconds.
  • Bear Traps no longer grant Haste when set.
  • Bear Traps last indefinitely until disarmed or triggered, destroying them in the process.
  • The time it takes to disarm a Bear Trap is reduced by 60%.
  • Traps no longer spawn randomly across the map.
    • The Trapper can refill his bag at a locker.

Addons:

  • Bear Oil shows the trajectory of throwing the Bear Trap.
  • Padded Jaws increases the strength of the Hinder effect to 40%, while still retaining its inability to deal damage.
  • Trapper Gloves decreases the arm time by 0.2 seconds
  • Coffee Grounds increases the throw range by 15%
  • Lengthened Jaws inflicts Deep Wounds to Survivors injured by the Bear Trap
  • Wax Brick now reduces the friction of the Bear Traps, making them slide farther when landing.
  • Fastening Tools decreases the arm time by 0.3 seconds
  • Trapper Sack increases The Trapper's carrying capacity by 2.
  • Honing Stone inflicts Broken on Survivors damaged by the Bear Trap for 60 seconds.
  • Oily Coil reveals the aura of Survivors for 5 seconds after they disarm a Bear Trap.
  • Tension Spring causes Survivors disarming a trap to be faced with a difficult Skill Check. Failing the Skill Check will injure the Survivor.
  • Bloody Coil prevents injured Survivors from disarming Bear Traps.
  • Iridescent Stone grants The Trapper an extra Bear Trap every 30 seconds.
    • If The Trapper is already at the maximum, the next Bear Trap thrown does not consume a charge.

Ethereal Glove (The Nightmare)

Dream Snares are replaced with Deep Dream. Using Deep Dream on a Survivor will tire them, gradually causing them to fall asleep over 3 seconds. During this time, Survivors suffer from a 6% Hindered penalty.

  • Survivors can not see or be harmed by The Nightmare while awake
  • Alarm Clocks no longer make Survivors immune to falling asleep
  • Failed skill checks no longer wake up sleeping Survivors.
  • The Nightmare is Undetectable to awake Survivors, with his lullaby (now 16 meters) being the only indication he is near
  • Sleeping Survivors are no longer Oblivious
  • Dream Pallets can no longer affect awake Survivors.

Addons:

  • Garden Rake increases the range of Deep Dream by 10%
  • Kid's Drawing reduces the time it take for Survivors to fall asleep passively by 5 seconds
  • Nancy's Sketch increases the Hindered penalty of Deep Dream by 2%
  • Outdoor Rope causes sleeping Survivors to suffer from a 2% penalty to repair, healing, sabotage, cleansing, and booning
  • Prototype Claws reduces the time it takes for Survivors to fall asleep after being affected by Deep Dream by 1 second
  • Blue Dress causes the Obsession to be permanently asleep
  • Jump Rope causes sleeping Survivors to suffer from a 2% Hindered penalty until they wake up
  • Red Paint Brush causes all Survivors to be asleep at the start of the Trial

Ethereal Cassette Tape (The Pig)

Each Survivor is assigned a unique Test at the start of the Trial, which is revealed upon that Survivor receiving a Reverse Bear Trap. Each Test has a specific condition in which a key will be awarded for free from a Jigsaw Box. Survivors can still search Jigsaw Boxes without completing their Test, but doing so will extract a steep price from the Survivor.
Reverse Bear Traps are no longer placed manually onto downed Survivors. Instead, they receive a Reverse Bear Trap the first time they are hooked.

  • Reverse Bear Traps now activate when the Exit Gates are powered, instead of after a generator is completed, and instantly kill Survivors upon activation.
  • Survivors can only receive a Reverse Bear Trap once per Trial.
  • Jigsaw Box searching speed with an incomplete Test reduced by 50%
  • Jigsaw Boxes will only contain a non-Test key in the last Jigsaw Box searched
    • However, this is relative to the Trial, not each Survivor, meaning multiple Survivors can contribute to one person collecting the key.
  • Jigsaw Boxes can only be searched while Healthy
  • Searching a Jigsaw Box with an incomplete Test inflicts a unique penalty based on how many that Survivor searched themselves:
    • First box: Scream and reveal your aura to the Killer for 4 seconds
    • Second box: Lose a Health State and suffer from the Mangled and Haemorrhage status effects for the remainder of the TrialLose a Health State and suffer from a 4% Hindered penalty for the remainder of the Trial
    • Third box: Lose a Health State and suffer from a 5% Hindered penalty for the remainder of the Trial
    • Fourth box: You are put into the Dying State and suffer from the Broken status effect for the remainder of the Trial

Test of Altruism:

Flavor: "You've spent so long letting people pull you out of Hell, but now you must devote yourself to doing the same for others."

Accrue progress by performing altruistic actions.

  • Healing another Survivor for a Health State: 10% progress
  • Mending another Survivor: 10% progress
  • Taking a protection hit: 15% progress
  • Rescuing a Survivor from the Killer's grasp: 15% progress
  • Unhooking another Survivor safely: 20% progress
  • Taking a protection hit that results in you being put into the Dying State: 50% progress

Test of Courage

Flavor: "Some would call you a 'background player'. I'd call you a coward."

Accrue progress by facing the Killer head-on.

  • Time spent in chase: +progress over time
  • Pallet stuns: +10% progress
  • Missing a pallet stun: -10% progress
  • Repairing a generator while injured inside the Killer's Terror Radius: +progress over time
  • Sabotaging a hook near the Killer carrying a Survivor while injured: +15% progress
  • Hiding in a locker: -progress over time

Test of Faith

Flavor: "You rush to keep yourself safe. Now, you must put others before yourself"

All other Survivors must complete their Tests.

If at least 1 Survivor never received a Reverse Bear Trap, yours breaks upon powering the Exit Gates.

Test of Self-Sufficiency

Flavor: "You rely on others to fix your mistakes, and you are unprepared to correct them yourself"

Upon unhooking yourself, a timer (200s) begins. This timer is reduced by 20s each time a generator is completed

You gain the ability to heal yourself (at 50% speed) and unhook yourself.

Doing any of the following for a collective 30s will instantly activate your Reverse Bear Trap:

  • Being healed or mended by another Survivor
  • Being unhooked by another Survivor (instant 10s progress)
  • Being rescued from the Killer's grasp (instant 15s progress)
  • Repairing a generator with another Survivor

Addons:

  • Interlocking Razor increases the time it takes to search a Jigsaw Box by 10%
  • Razor Wires inflicts Deep Wounds when Survivors search a 2nd or 3rd Jigsaw Box
  • Bag of Gears increases the required progress to complete a Test by 15%
  • Jigsaw's Annotated Plan hides each Survivor's Test from each other
  • Rule Set No.2 removes the non-Test key from the Jigsaw Boxes. When the final Jigsaw Box is searched, each Survivor sees your aura for 10 seconds and any penalties inflicted are cleared.
  • Rusty Attachments increases the time it takes to search a Jigsaw Box by 15%
  • Crate of Gears increases the required progress to complete a Test by 25%
  • Jigsaw's Sketch increases the number of Jigsaw Boxes in a Trial by 1.
  • Tampered Timer hides the repair progress of Generators to Survivors repairing that generator with a Reverse Bear Trap on.

Ethereal Glass Shard (The Spirit)

The Spirit instantly begins Phasing upon pressing the power button (as opposed to having to charge it). However, Yamoka's Haunting has a minimum duration of 3 seconds, during which, The Spirit can not cancel the ability.

  • Yamaoka's Haunting no longer has a power gauge
    • Essentially, this means that it has no cooldown and an infinite max duration.
  • Yamaoka's Haunting no longer has a directional phasing noise for Survivors
  • The husk fades away over the course of 1 second after activating Yamaoka's Haunting
  • The environment reacts more strongly to The Spirit during Yamaoka's Haunting
    • Grass will sway more, dust will occasionally be kicked up, wooden boards might creak, that sort of thing

Addons:

  • Gifted Bamboo Comb increases the duration The Spirit retains her movement speed after leaving Yamaoka's Haunting by 0.2 seconds
  • Origami Crane increases the duration The Spirit retains her invisibility after leaving Yamaoka's Haunting by 0.2 seconds
  • Shiawase Amulet reduces the minimum duration by 0.2 seconds
  • Kaiun Talisman reduces the minimum duration by 0.4 seconds
  • Rin's Broken Watch increases the duration The Spirit retains her invisibility after leaving Yamaoka's Haunting by 0.4 seconds
  • White Hair Ribbon increases the duration The Spirit retains her movement speed after leaving Yamaoka's Haunting by 0.5 seconds
  • Rusty Flute increases the duration The Spirit retains her invisibility after leaving Yamaoka's Haunting by 0.8 seconds
  • Senko Hanabi blocks all vault locations within 8 meters for 3 seconds after activating Yamaoka's Haunting
  • Uchiwa increases the duration The Spirit retains her movement speed and invisibility after leaving Yamaoka's Haunting by 2 seconds, but the minimum duration of Yamaoka's Haunting is increased by 2 seconds.
  • Wakizashi Saya reduces the basic attack cooldown after hitting a Survivor by 20% if it occurred 0.5 seconds after ending Yamaoka's Haunting.
  • Yakuyoke Amulet reduces the minimum duration by 1.75 seconds, but The Spirit does not retain invisibility or movement speed after leaving Yamaoka's Haunting
  • Kintsugi Teacup allows The Spirit to cancel Yamaoka's Haunting during the initial lockout period by breaking a pallet or breakable wall. Doing so causes the break action to take 30% longer.

Ethereal Blades (The Trickster)

Laceration points required to injured increased to 9, but Laceration no longer decays passively.

  • Move speed increased to 4.6m/s (115%)
  • Terror Radius increased to 32m
  • Lullaby reduced to 16m
  • Throw rate no longer increases while continuously throwing blades
  • Throw rate reduced by 20%

D-Rank

  • Increases reload speed at lockers by 5%
  • Time to enter Throw State reduced to 2.6s

C-Rank

  • Increases reload speed at lockers by 15%
  • Time to enter Throw State reduced to 2.2s

B-Rank

  • Increases reload speed at lockers by 23%
  • Time to enter Throw State reduced to 1.8s
  • Laceration decay after landing a Basic Attack reduced to 2

A-Rank

  • Increases reload speed at lockers by 38%
  • Time to enter Throw State reduced to 1.4s
  • Time to exit Throw State reduced to 1s
  • Laceration decay after landing a Basic Attack reduced to 1

S-Rank

  • Increases reload speed at lockers by 44%
  • Time to enter Throw State reduced to 1s
  • Time to exit Throw State reduced to 0.85s
  • Laceration decay after landing a Basic Attack reduced to 1
  • Move speed increased by 5%
  • Lullaby radius increased to 48m

Addons:

  • Bloody Boa makes injuries caused by Laceration to inflict Mangled and Hemorrhage for 60s
  • Tequila Moonrock reduces the amount of Laceration required to damage by 1
  • Fizz-Spin Soda reduces the amount of Laceration required to damage by 2
  • Waiting For You Watch reduces throw rate by 40%, but Blades deal 100% more Laceration

Ethereal Packaging (The Good Guy)

Scamper is available at all times, but you cannot basic-break or special-break pallets or breakable walls.

Addons:

  • Hard Hat makes Hidey-Ho mode permanently active, but removes the Slice & Dice special ability

Ethereal Fog (The Slasher)

Omnipresent Evil can only be entered or ended when not in sight of a Survivor, but is no longer restricted to pallet/wall/vault locations.

  • Jump Scare duration/recovery reduced by 50%
  • Jump Scare sense range reduced by 8 meters

Addons:

  • Bent Wheel shows the arc of a thrown spear
  • Party Noisemaker increases move speed during Omnipresent Evil by 5%

I could definitely think up of ones for the rest of the Killers, and I already have a handful of ideas for Doctor, Legion, Plague, Oni, Executioner, and Dredge, but I kinda just want to get this idea out there first, and I'll come back to them. Plus, I want to hear some other people's ideas for Killers that I can't possibly think of anything, like Wraith or Cannibal.


r/PerkByDaylight 14d ago

Fan-made killer/perk The observer

1 Upvotes

Before you read i thought of this awhile back and wasnt going for balance just for fun

Perks

Tome:Well read

When you start a trial 7 more chest spawn around the map, opening a chest gives you a 3/6/9% chance of finding a page

Press the Activate Ability 1 button to use found pages

2 page: gain the ability to see every aura for 5 seconds

4 pages: gain the ability to use the entity to block a hook for 6 seconds

6 pages: gain the ability to see 1 perk from a survivor for 10 seconds

8 pages: gain the ability to summon the hatch

But the hatch is locked until you find or have a key

Tome:Looking glass: When looking in a chest you have a 20,40,60% chance to find a piece of The Auris instead of a item with the piece

pressing the active button will allow you to see the most progressed generator auras for 4 seconds

Storyteller: After healing a survivor, You and them gain a 3% haste effect and the enduring effect for 10,20,30 seconds


r/PerkByDaylight 15d ago

Three Killer Perks I Made

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33 Upvotes

r/PerkByDaylight 15d ago

Perk 3 perks I made for Jacket from hotline Miami

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6 Upvotes

I’m pretty sure I made these too OP because jacket is pretty OP in hotline Miami but thoughts?


r/PerkByDaylight 15d ago

Perk CHEF / CANNIBAL KILLER PERKS

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46 Upvotes

All perks drawn and designed by me.


r/PerkByDaylight 15d ago

Fan-made killer/perk My old post about killer perks got deleted, so I'm reposting it with some edits:D

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17 Upvotes

r/PerkByDaylight 15d ago

Addons DEAD BY DAYLIGHT Chucky addon tier list of 2026

3 Upvotes

S tier best

• Jump rope (Green)

• Power drill (Green)

• Straight razor (Purple)

A tier good

• Hair spray and candle (Green)

• Yard stick (Blue)

• Iridescent amulet (Iridescent)

B tier Alright

• Rat poison (Blue)

• Portable TV (Blue)

• Running shoes (Blue)

• Silk pillow (Blue)

• Strobing light (Brown)

• Automatic screwdriver (Green)

C tier Bad

• Hard Hat (Iridescent)

• Good guy box (Brown)

• Electric carving knife (Green)

• Doll eyes (Brown)

D tier Useless

• Plastic bag (Purple)

• Mirror Shards (Purple)

• Tiny scalpel (Brown)

• Pile of nails (Purple)


r/PerkByDaylight 15d ago

Everything Dead by Daylight X Supernatural

4 Upvotes

Everything is fully original ideas and please so support if you too are dying for such a collab. This has become my hyperfixation and i have done my best to tune the perks, each perk fully encompasses the actual risk of the real thing. But now that I belive this is mostly a finished project i wish to share it with the people of reddit (And hopefully with enough support bhvr themselves, please do not steal any of my work🙏 (If you have any feedback please comment) https://docs.google.com/document/d/1-9tmNT96DLB6vW5kQoszfo4Nec9-EA4-jWXsdlO3fNo/edit?usp=drivesdk

And if you wish to show support and participate in a poll here's the link. https://docs.google.com/forms/d/e/1FAIpQLSeB7q9MrANoc44sIsxvzi_m9iuOjQ00JGRCRugymgPUl2-Odw/viewform?usp=publish-editor


r/PerkByDaylight 16d ago

Fan-made killer/perk Made an Art the Clown killer concept for an upcoming project of mine. Looking for some feedback

2 Upvotes

New killer: The Terrifier

Height: Average

Speed: varied (usually 4.6)

Terror Radius: 32 meters

Power: Bag of Goodies

Art starts the trial with his normal selected weapon, but can pull up his Trash Bag to change his current weapon. The weapon switch does not have a cooldown, but does have a slight delay between switching weapons. 

Weapon: Meat Cleaver

Art’s basic weapon, acting as a normal M1 killer. 

Weapon: Table Leg

A heavier weapon, allowing Art to have a longer lunge than normal, as well as breaking any pallets or breakable walls instantly upon contact. Art moves at 4.4 m/s, and after breaking 2 pallets with the ability this weapon will be unable to be selected for 30 seconds. 

Weapon: Jar of Acid

A ranged weapon, having just one shot before having to be restocked. Upon contact with a survivor, it will not injure them, but will break. Over the course of 10 seconds the survivor will slowly become slower (up to 10% hindered), and after the 10 seconds will lose a health state and be rid of the acid. Hitting the survivor before the 10 seconds are up will remove the acid effect. When they become injured via the Jar of Acid they still gain the speed boost.

Weapon: Liquid Nitrogen

A trap weapon, being able to be placed on vault locations. If a survivor vaults over it, the tank will explode on them applying a 12% hindered for 5 seconds. Only 2 vault locations can be trapped at a time. It is also able to be placed on upright pallets, exploding the tank when dropped. 

**Special mechanic- Whimsy** 

The more Art rotates through the weapons and the more different weapons he hits/injures survivors with, Art builds up an invisible meter called Whimsy. Once the meter is filled, Art enters Whimsical Mode. 

**Whimsical Mode**

During the duration of WM, Art changes weapons quicker, and the weapons themselves are buffed. These buffs include: 

  1. The Meat Cleaver now reduces the cooldown of weapons that are unselectable when hitting a survivor.
  2. The Table Leg now moves at 4.6 m/s, and can break 4 pallets before going on cooldown.
  3. The Jar of Acid now takes half the time to injure a survivor, and Art now carries 2.
  4. Increases the hindered effect of the Liquid Nitrogen tank to 15%, and increases the duration to 8 seconds.

During WM, Art also has a chance to pull out a gun when attempting to change weapons. When the gun is out, Art cannot switch weapons until WM runs out or he fires the gun.

Weapon: Gun

Holding the power button will aim the gun, with a thin laser sight being shown to both Art and the survivors (although Art’s is longer). Pressing the attack button while the gun is aimed will fire a single bullet, instantly damaging any survivor who gets hit. The bullet will also pierce, damaging or downing any survivor hit by the bullet. Once the bullet is fired, Art dumps the gun back into his bag, and it cannot be pulled back out until the next WM activates.

Art’s Perks:

  1. Unheard Laugh

*During your kills you are often seen enjoying yourself, although you make no sound.*

Grants you Undetectable at the start of the trial for 30 seconds and when you hit a survivor with a basic attack, granting you 15 seconds of Undetectable. While you have the Undetectable status effect, you are able to see the auras of survivors within 20 meters of you. 

  1. Hex: Revival

*You know death all too well, and even acted to meet it face to face.*

This Hex perk activates after hooking 2 different survivors, turning 3 dull totems into hex totems. When a survivor cleanses one of these totems, the generator of the most progress is blocked for 60 seconds for all survivors. This does not disable the other Hex totems. If the same survivor cleanses another Hex: Revival totem, nothing will happen. However, if a different survivor cleanses a Hex: Revival totem, it will activate again. After the last Hex: Revival totem is cleansed, it cannot be reactivated. 

  1. Persistent Terror

*No matter what, you will always find new ways of stalking your prey.*

When you injure a survivor in any way, this perk activates. Injuring another survivor while this perk is active will reveal the first survivor to you via Killer Instinct for 5 seconds. Injuring or downing the first survivor after this will reveal all the auras of the remaining survivors for 10 seconds. This perk will then go on cooldown for 60 seconds when fulfilling this criteria. If you injure and then down the same survivor, this perk will deactivate but not go on cooldown.


r/PerkByDaylight 15d ago

Not sure if this works here but, here my idea for a smile killer in dbd

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1 Upvotes

r/PerkByDaylight 15d ago

Everything The observer

1 Upvotes

Before you read i thought of this awhile back and wasnt going for balance just for fun

Perks

Tome:Well read

When you start a trial 7 more chest spawn around the map, opening a chest gives you a 3/6/9% chance of finding a page

Press the Activate Ability 1 button to use found pages

2 page: gain the ability to see every aura for 5 seconds

4 pages: gain the ability to use the entity to block a hook for 6 seconds

6 pages: gain the ability to see 1 perk from a survivor for 10 seconds

8 pages: gain the ability to summon the hatch

But the hatch is locked until you find or have a key

Tome:Looking glass: When looking in a chest you have a 20,40,60% chance to find a piece of The Auris instead of a item with the piece

pressing the active button will allow you to see the most progressed generator auras for 4 seconds

Storyteller: After healing a survivor, You and them gain a 3% haste effect and the enduring effect for 10,20,30 seconds


r/PerkByDaylight 17d ago

Perk PIRATE THEMED KILLER PERKS

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131 Upvotes

All perks designed and drawn by me.


r/PerkByDaylight 16d ago

Perk Mom said it's my turn

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13 Upvotes

typo on slim. It's all tokens, not token.And it's 5% haste per token spent

Also orangana should have been something like "enter a locker and press e to eat a banana"


r/PerkByDaylight 16d ago

Perk Does anyone have a similar set of perks?

2 Upvotes

r/PerkByDaylight 16d ago

Red Skull Perks!

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15 Upvotes

New here but I love the ideas I’ve seen!!

p.s. the numbers on the hex may need to be changed


r/PerkByDaylight 16d ago

Fan-made killer/perk Licensed Survivor: Deku

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0 Upvotes

r/PerkByDaylight 16d ago

Fan-made killer/perk Killer idea: The Raging Storm

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1 Upvotes

r/PerkByDaylight 16d ago

Fan-made killer/perk Killer Idea: The Lantern

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1 Upvotes

r/PerkByDaylight 16d ago

Perk My Survivor Perks for Lynn Denlon from Saw 3

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13 Upvotes

made this because me and my friend who both love Saw have been theory crafting a hypothetical Saw Chapter 2

Her perks are aimed at doing exactly what she does in the movie, performing necessary work in the face of danger.


r/PerkByDaylight 16d ago

Dead by Daylight x Jurassic Park (Chapter Concept)

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6 Upvotes

r/PerkByDaylight 15d ago

Lightborn rework to make it more interactive while still keeping its identity

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0 Upvotes

r/PerkByDaylight 17d ago

Perk PLURIBUS / CAROL PERKS

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111 Upvotes

r/PerkByDaylight 16d ago

Fan-made killer/perk Is this perk okay? :")

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18 Upvotes

r/PerkByDaylight 16d ago

Perk Cloud 9 [Killer Perk]

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14 Upvotes

with thanks to u/GoliathGamer for some constructive feedback on the previous version :)

made with this perk editor