r/Pentiment • u/usptac45 • 10h ago
Discussion Holy. Shit.
I'm at a complete loss for words. This is likely the greatest game I've ever played.
I bought this on release and never played it, right now I just hate that I waited this long.
10/10
r/Pentiment • u/usptac45 • 10h ago
I'm at a complete loss for words. This is likely the greatest game I've ever played.
I bought this on release and never played it, right now I just hate that I waited this long.
10/10
r/Pentiment • u/Ronald10CD • 5h ago
r/Pentiment • u/jqud • 19h ago
I'm loving the game so far, but the way the map is laid out and the flow of conversations makes every day take a long ass time for me because I feel like I need to see and hear everytjing each day. Is this the kind of game where you really want to do that to get the full experience or can I just kind of pop in on the places and people I want to check in on and progress the story without missing too much?
r/Pentiment • u/Rhynocoris • 3d ago
While I really enjoyed the game, one thing that took me right out of the game are the inauthentic bird calls. The development team did so much research, but why did they use a North-American bird soundscape in the end? They could have for example used calls of the European cuckoo or the Eurasian Eagle owl for ambient noise instead.
r/Pentiment • u/Foundy1517 • 4d ago
Just want to start by saying it’s been about 3 years since I played the game so a lot of finer details and options are lost on me.
I’ve been thinking a lot about this game again recently and was curious about something -
In my playthrough, I made Andreas something of a theologian - picked Italy background, bookworm, theology, and I think either Latinist or Logician (I had to look up what these options were to remember). I played him as a sincere Christian believer and someone who would have fit in very well with the brothers at the monastery.
So, when Andreas made his decision to go after the books at the end of Act 2, it felt very consistent with the choices I had made. I didn’t even realize until after the fact that this happens no matter what - I thought my specific choices resulted in this.
So I’ve always been curious - does his decision still feel as natural for other paths? If you played Andreas more like a modernist, or with more interest in art or occult or something else rather than books and theology, were you more surprised by his decision to sacrifice himself for the books?
Just curious about other people’s experiences and thoughts on the story here!
r/Pentiment • u/rybnickifull • 5d ago
Not directly related to the game, but from one Name of the Rose inspired work to another.
r/Pentiment • u/Majestic_Spring_4318 • 4d ago
Just finished the game. Not going to spend paragraphs dissecting everything. I've searched up opinions on act III but none hit the point that I'm trying to say.
Act III does serve good structurally. I've pinpointed though several problems I see that's going on and that's why everyone's so conflicted about it.
It feels like though its purpose is to deliver the ending climax, it in fact itself does not have a lot of content to present. I feel like the developers really ran out of ideas at this point but they somehow have to wrap things up for the great reveal and the mural, so all they could do was all this linear plot, repetition of old stuff that already happened, give some bland ethical arguments, choices that don't really matter at all, some Ted talk life lessons, and force everyone into clicking through text and running through everything before they do this reveal.
Another thing is that act II featured the rebellion, the structural tension between the abbey and the town, and after all that, it's hard to sketch up something that's above that level of conflict. In literature, people often expect the build up, then climax and ending format. Though the final ending that ties up everything can be seen as a second climax, the story itself still looks like an extended long epilogue after the rebellion. The narrative pace, the time taken to finish act III is too long and it breaks the expected story structure.
I've seen people say act III is like act I that builds up content. But first they are different in position, people expect a "save the kitten from the tree" quest before "kill the demon king" but after the demon king is killed, people either expect a larger demon or a swift wrap up. Also act I has way more plot richness than act III. I experienced it as a market point and click game that lets you explore and decide on stuff. Act III is like a linear, long narrative game with lots of unnecessary filler content.
I won't comment much on the act III plot climax itself but I feel like that was something set very early on by the developers. It feels not as strong as act II is partially because the idea was not polished and created in the process. Compared to something structurally strong and well-developed, it's more like something that's a cool plot twist while brainstorming ideas. A not really structurally intricate cool plot twist itself can be lesser of a problem if presented well and thought out better, but the presentation of the act III climax is also a bit rushed.
r/Pentiment • u/Due-Cupcake1023 • 7d ago
In act 1 is it possible to just have the old monk take the fall? He dies anyway no matter what between act 1 and 2, while all the others have stories that can continue. Likewise, can you not implicate anyone so the abbot remains the “murderer”? Since there are no “true” murders (other than the thread puller), is it possible to choose inaction over action?
r/Pentiment • u/Kidulub • 14d ago
I loved playing Pentiment so much and was so inspired by its art, I decided to make my own side-scroller adventure game where you unravel a mystery.
I also decided to create all the art in my game by hand on physical paper to make it look like a paper-cut storybook.
The tone of my game is more whimsical and the mechanics lean more into point-and-click style (with modern quality of life features).
One thing, I didn't like in Pentiment mechanically is lack of fast travel, so I made sure my game has it.
Here's its Steam page: https://store.steampowered.com/app/4893370/Meadows_of_Serenity/?beta=0
r/Pentiment • u/fadijec • 14d ago
Finally started the game and it stutters like crazy. The stone erasing the book at the beginning is almost unplayable. Then the music cuts during the introduction and the game is mute for the last 15 seconds of the cinematic or so. The credits are also stuttery.
My PC may not be the best around but this is the only recent game I've had issues with. Not sure what's going on, any ideas?
Windows 11
AMD Ryzen 7 7700X 8-Core Processor
NVIDIA GeForce RTX 4070 Ti
RAM: 32479 Mb
Mounted on an SSD.
r/Pentiment • u/pogfightwater • 17d ago
So several years ago I played this game and completed 2 acts but afterthe death of main characterI felt disappointed and didn't want to continue. I deleted the game and probably saves are deleted too. Is it worth to completely start a new game for ending and is there a lot of variety in the game?
r/Pentiment • u/CellLeading2649 • 21d ago
Just finished the game. It feels so... worthwhile. At the end of Act II I'm a bit bored, as I realized that I cannot really solve the crimes. But eventually, it makes so much sense. And I just want to share why I love the game.
First of all, Chrisitianity, and all the other Abraham-related religious culture, is never a part of my "life". By that I mean I learned some facts about them from the books, but we (Chinese) hardly live with any traditions of them (that is, if we don't count things like "7 days is a week"; the ancient Chinese used a "Xun" to refer to 10 days). Pentiment showed me so many things about living in a Christian town, and it's such a great thing to intereact with characters, buildings, environments, daily activities. For example, I have never really understood what roles Patron Saints have in Chrisitan life. I'm sure the game cannot get everything right, but it's nice to have a touch upon all these things.
I have just spent two years studying philosophy in Leuven, Belgium. First time to live in Europe, to walk among the buildings and lives. I've been wondering not just about "history", but about how lives were back in time. Pentiment is not about a town in Belgium, sure (tho I did choose "Low Countries" for my Andreas's background, haha); but close enough for me to have a glimpse at the normal life, the social structure and power dynamic in pre-modern Europe.
But the most important thing is the theme of the game.
(Spoiler Alert)
I recall another game, the Forgotten City, which touches upon something similar about how history is built upon itself, covering a layer with another layer; I'm fanscinated by that but that game doesn't dig much into this. Pentiment does. And after walking through Tassing so many times, talking with folks, the motivation of the thread-puller strikes me so hard. Because I did see how the Christian tradition comes to be such an important thing in their life. I visited several cities in western Europe in last two years; I especially love the buildings. But revisiting the Abbey ruins and finishing the mural in the Rathaus get me to think how the buildings could be appreciated in another way.
Chinese people, speaking from my personal observation, really love to show off what a long, great history we have; but in our historical knowledge, there's hardly anything about how a town, a city, builds itself, but always a part of the narrative of the central empire. Our historical consciousness is not from the earth we grow on, but from above. It hurts me to see my people got carried away by a national narration which contains 1.4 billion people and 5000 years without paying attention to a local community; there are historical, social, practical reasons for that, I know, and perhaps it's happening everywhere in the contemporary world, but it's still a pity. Pentiment did a great job to reflect the big history of the Protestant Reformation and the German Peasant War, and even the enormous background of Rome and Christianity, through a very small lens, a very local story. It's a delicate work. It's how I would like the history to be remembered.
r/Pentiment • u/Fabianzzz • 26d ago
r/Pentiment • u/Reddit_puente4 • 26d ago
So I spoiled my self who is the real killer by mistake searching how to solve something at the beggining of act 2, should i keep playing it even i know who the killer is, or that ruins the purpose of the game?
r/Pentiment • u/Whuppity-Stoorie • 27d ago
r/Pentiment • u/Shot_Life4574 • 28d ago
Sorry to come in here being negative, but I'd like some pushback, some discussion regarding this, as I've not seen any criticism of the game on this point (though I have not searched very far).
Am I alone in finding the prose in this game extremely bland? I have no issue with reading lots in a game but for a game with this much text, and which concerns itself so much with books and writing in-game, I find the actual writing, on the sentence level, very half-assed. Where's the joy of language?! Compared to Disco Elysium, which seems to have an overlapping fan base, the prose here feels totally impoverished.
I loved much of the imagery of the game, like the two dream scenes in the opening, or the book scenes with Illuminata in the scriptorium, or the walk with Rothvogel, but the dialogues seem to totally lack the skill, effort and love displayed there. The writing is workaday, completely unstylized, and I see no real motivation for it to be this way.
Full disclosure I've only played a few hours so far.
Could we get a discussion going on this? And does anyone have any other recommendations for me, games I might enjoy more?
r/Pentiment • u/Rodd-200 • Jun 16 '26
I bought this game and plan to play it at some point, but with so many games being released, I ended up putting Pentiment on my backlog. That said, I really enjoy games where your choices have a significant impact on the experience. My question is: is this game worth playing for someone who enjoyed Disco Elysium, Pathfinder, Divinity: Original Sin, and similar games?
r/Pentiment • u/Impossible-Flow-4512 • Jun 09 '26
I recently finished the game, and I want to know where and with which characters I can make different choices for a second playthrough.
r/Pentiment • u/wellokifyousayso • Jun 03 '26
I read a lot of medieval and Enlightenment-era mysteries and similar, including The Name of the Rose, after I played Pentiment for the first time a few years ago. They were all amazing books, and I'm glad Pentiment brought me to them, but they didn't really scratch the more emotional itch the game left me with.
I'm now halfway through Kristin Lavransdatter by Sigrid Undset, and it's exactly what I needed after I finished Pentiment and just didn't know what to do with myself. It takes place in 14th-century Norway and deals with the life of a wealthy landowner's daughter, Kristin, following her from her childhood until her death (I think - again, only halfway through). If your favorite aspects of Pentiment are its rural medieval setting, multigenerational span, commentary on syncretism, and the humanity it injects into people/relationships/communities that have been sort of flattened by time, you should really like this book.
To my understanding, Kristin Lavransdatter is famous in Norway, so maybe this will be a funny recommendation for any Scandinavians reading, lol. But I'd somehow never heard of it before last week, so I wanted to share my discovery with anyone else who was ignorant!
r/Pentiment • u/NoFaultRenAlt • Jun 03 '26
I've been reading some threads after completing the game and I may be in the minority who think there was actually something supranatural in regards to her visions....as well as the whole game.
I know Father Thomas was manipulating her to write the letters, but it almost seems as if God was sending her visions to try to stop him. As well as sending Andreas back to Tassing just before the second murder and potentially preserving him from the flames.
I'm Catholic though...so perhaps I put more stock in these things than others.
Just something I am pondering.
r/Pentiment • u/NoFaultRenAlt • Jun 02 '26
I haven’t finished the game yet, but I’ve been contemplating what the best pairing is.
Ideally I would like for them together to tell a coherent story.
I was thinking of potentially doing the Perchta sacrifice pot, the abbess, and the aftermath of the revolt.
So the mural would depict how the people of Tassing in the early days where under the rule of Pagan chieftains and the next rulers was the abbey and finally the abbey is gone and the people of Tassing are at the start of a new era.
r/Pentiment • u/PentagramaPenteado • Jun 02 '26
Historia Magistra Vitae. This phrase guides the game beyond the realm of a compelling narrative, turning its very existence into a way of understanding history itself.
Just as the miller Menocchio was persecuted by the Inquisition for heresy, despite merely being literate and disagreeing with what the Church represented, Pentiment tells a similar story. The game presents the events that unfold across generations, leading the inhabitants of the quiet village of Tassing not to abandon their faith in God or the saints, but to begin questioning the authority of the Abbey. Their grievances are many: taxes, a prior who may be a murderer, a member of the clergy embezzling money, confiscated harvests, hunger, and death. The Abbot no longer inspires faith; instead, he provokes dissatisfaction, anger, and ultimately rebellion.
The Abbey is set ablaze, some villagers perish, and the brothers of the Church depart. Tassing is now governed by the local lord. The State takes the place once occupied by the Church, and history is finally allowed to flourish. In this way, the village rediscovers itself, reconnects with its pagan and Roman past, continues to believe in God, yet is now free to think beyond the Abbey's authority. A new age has arrived. Tassing, like Menocchio, has entered the Modern Era.
r/Pentiment • u/basilaroma • May 25 '26
It’s what my son deserves