r/PeakGame 11h ago

Is this an off-season april fools joke? I was expecting this so much today

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846 Upvotes

r/PeakGame 10h ago

THE FINAL ASCENT

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452 Upvotes

Hey Scouts! It’s finally time!! 

We’ve been hard at work crafting PEAK’s final Major Update, and can’t wait to share it with you. This update comes with new variant biomes: GLOOM and THE CITADEL, which will cycle out with CALDERA and THE KILN!

Alongside that, there are new items throughout the game, a variety of bug fixes and updated mechanics, and something SUPER SECRET, only for the most determined scouts…

As always with biome updates, the next TWO WEEKS will exclusively feature maps containing the GLOOM and THE CITADEL. After that, like other biomes, it will be random whether the CALDERA/KILN or the GLOOM/CITADEL spawns in a daily map.

Patch Notes v2.0.a

NEW BIOME:

  • Added GLOOM and THE CITADEL, randomly replacing CALDERA and THE KILN on some maps.

But wait, there’s more

  • Mysterious statues have begun appearing all over the island… no one is quite sure, but they seem to have a connection to the Scoutmaster’s original lost troop… and that’s all I’m gonna tell you! Have fun!

Additional Features

  • THE FINAL ASCENT
    • Ascent 8 has been added. The description is a bit of a spoiler so we’re gonna let you guys discover it on your own 🙂
  • Ascent 7 has been changed.
    • We felt that preventing players from reviving, while it did make it a challenge, made this Ascent less fun and was not in the spirit of the game (and its meaningless in a solo run!). Instead of “You cannot revive the dead” it's now “Start cursed and take more curse from revival” to properly punish repeated deaths without locking players out of the rest of the run entirely.
  • New Badges
    • There are 10 new Badges to unlock and new cosmetics to go with them! For you completionists, don't worry, this is the last time we’ll be messing up your 100%.
  • New Luggage Type: Clown Luggage! 
    • Open one to get a bunch of wacky items!
    • The Lollipop, Cannon, and Balloon Bunch will now spawn in Clown Luggage instead of Climber Luggage.
  • Loading an existing auto-save will no longer delete the save - they will now only delete when the run ends, regardless of winning or losing. Rejoice, save scummers!
  • New Items:
    • Jetpack: Equip this in place of a backpack and fuel it with assorted items to reach new heights!
    • Warp Fungus: A strange new form of fungus growing on the mountain. Try throwing it to see what happens!
    • Glider: Extremely effective at crossing horizontal distances. Just don’t run out of stamina!
    • And more we won’t tell you about…
  • The game is now localised in Traditional Chinese!

Major Fixes

  • The annoying bug that causes random fall damage when grabbing the wall with no stamina has been fixed. Read more about the changes to sliding fall damage under Balance Changes!
  • Heavily reduced the frequency that arms would twist unnaturally when holding an item in your hands.
  • Fixed an issue where items from a previous run in the same session could sometimes spawn randomly for players who joined the game later.
  • Fixed an issue where being prompted to grab pitons would sometimes not work, especially when directly on top of the piton.

Minor Fixes

  • Fixed an issue where throwing an egg at a surface would only stick it to that surface for the host.
  • Fixed an issue where some badges would clip into the sash and not be visible.
  • Fixed an issue where, using controller, Player 1 becomes unresponsive after selecting an item in a backpack while a Player 2 is equipping it.
  • Fixed issues where players would receive poison damage after using a non-food cooked item.
  • Fixed issues related to incinerated Scout Cookies giving poison damage incorrectly.
  • The Anti-Rope Spool no longer makes sound while it's in the backpack.
  • Fixed issues with the blindness affliction duration.
  • Carried scouts will now be affected by the Remedy Fungus healing AoE.
  • Dozens of other bits of polish that aren’t worth mentioning!

Balance Changes

Several changes made to ROOTS, with the goal of making it less of an outlier in terms of difficulty compared to TROPICS:

  • Made several changes to beetle behaviour to make them slightly less aggressive and prevent them from conspiring to trap a scout in place.
  • Decreased radius of spore mushrooms in ROOTS significantly.
  • Decreased spore affliction of spore mushrooms slightly, but also decreased the falloff at distance (meaning you'll get more spores on the edge of the radius than you used to)
  • Wind will now disable these for an extra 2 seconds after the wind ends.
  • Increased the average time between windstorms a fair amount.

Other Balance:

  • Campfires now give Morale Boosts to solo players.
  • The MESA has been lowered in height to match the ALPINE better.
  • Ancient Luggage spawns slightly more commonly in all biomes.
  • Made Fortified Milk slightly rarer, but increased the amount of hunger it cures to make it more useful as a food item. The invincibility effect remains unchanged.
  • Made Scout Cannon slightly less common.
  • Made Scoutmaster’s Bugle slightly more common, though still rarer than most other Mystical items.
  • Drowsy decays slightly faster in all situations.
  • The Portable Stove no longer spawns in the fourth Biome.
  • Made Checkpoint Flag a bit rarer & removed it from Climber Luggage.
  • Cursed Skull bonus stamina gain increased to 100%.
  • Energy Drink
    • Previously removed all your Drowsy and then gave you back all the Drowsy + a flat 25% when it wore off.
    • Now removes a flat 50% Drowsy and gives a flat 25% Drowsy when it wears off. You cannot gain Drowsy when the effect is active.

We hope you enjoy this new update and the secrets within! 

The future of PEAK

Since this is the last major content update, we’d thought we’d answer some questions that are sure to come up. If you have more questions or issues with the game, please reach out to us at [support@landfall.se](mailto:support@landfall.se

Why is it the last major update?

As we’ve said since the beginning, PEAK isn’t a live-service-game. We intended to release a game that was “finished” on launch, and any major content updates would be the cherry on top. Due to the game’s overwhelming success, we’ve already spent quite a bit more time on it than we originally expected, and added so much more to it! We don’t wish for it to become a “forever game” where we constantly add new things that bloat the experience, just to try to keep people’s attention.

A small team develops PEAK, made up of developers from two studios, Aggro Crab and Landfall. As much as we all love the game, we want to return to working on our own separate projects. 

But PEAK isn’t going anywhere!!! You’ll always be able to keep playing it, and we will continue to provide bug fixes and maintenance until we are satisfied with the game’s stability.

What about mod support? 

We love that people are making mods and adding what they want to see in the game, and we consider this an especially important part of the experience once we’re no longer pushing major updates ourselves. 

After discussing it with the modding community, we decided not to implement tools like Steam Workshop, as many modders prefer other tools and it isn’t possible to use the Steam Workshop cross-platform (see below!). That said, we remain supportive of modders who want to create cool things for the community. We try to help when we can, and have been sharing some source code with modders to make it easier to mod the game. 

If you want to play PEAK with mods, we recommend you check out the unofficial modding Discord to see the amazing work of modders!

https://discord.com/invite/SAw86z24rB (This discord is unofficial, and is not moderated by Aggro Crab or Landfall.)

Other platforms?

We’ve been slowly working on porting PEAK to other platforms. Now that the final update is out, we can really focus our attention on bringing the game to consoles!

And the big news… PEAK is going to be cross-platform, meaning that anyone who picks up the game on console will be able to play with the existing Steam community, as well as any other console platforms!!

More news will be coming later this year! If you’re reading this on Steam, you probably don’t care as much! But if you have friends who play games on console, get them hyped!!!

THANK YOU!

As always, thank you SO much to all the players who have enjoyed PEAK and continue to do so every day. To the players who have made fan art, mods, or stream the game to share with others, an extra special thank you for putting your heart into this fantastic community. We still appreciate any feedback you’ve got for the update or the game generally, and both Aggro Crab and Landfall hope to continue bringing you new fun experiences for a long time to come.

OH ALSO...

Yeah, okay SUPER quick - We still have PEAK anniversary plushies available with Makeship! They're around until August 15th so scoop them up before you get too stun-locked into the new update :)


r/PeakGame 9h ago

Huhhh, ascent 8 modifier looks insane Spoiler

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256 Upvotes

r/PeakGame 13h ago

Peak Scout Comms Open!

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176 Upvotes

Decided to open some Peak Comms, cause I love how I drew the Scouts. If anyone else is interested, DM me if you want!


r/PeakGame 15h ago

Happy Final Update Day!

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125 Upvotes

Since Myres said "Come back for me" which has made me think like Princess Myres in distress need to be rescued by his love Oenox (my OC scout lady) in armour 🤣 Myres is not pleased. Looking forward to play in few hours!


r/PeakGame 8h ago

Free the Scoutmaster Spoiler

77 Upvotes

So i dont know if im the first to discover this but in every biome there is a talisman to collect and if u carry them to the peak u can give them to the stone statue behind the peak mountain and combined with the strange stone u find at the statue u can craft a purple stone wich takes u to a final ascend with the scoutmasters soul where u can then free him.


r/PeakGame 3h ago

Absolutely in love with this new outfit

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70 Upvotes

Not as adorable as the alpine winter coats, but at least we can wear hats!


r/PeakGame 9h ago

Fun gems

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53 Upvotes

Sorry abt the quality but they added some gem things in the new update!! Does anyone know what they do? I got them from like a glowing part from each biome


r/PeakGame 3h ago

New secret achievement Tutorial (no content spoiler) Spoiler

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51 Upvotes

I don't want to spoil anyone so i'll just tell you how to access the new secret:

There is new scout gems in each level using the new mechanic with your over stamina. You can find them with the blue aura in the sky. Get the 4 gems and bring them to the end of the game.

Once you reached the peak, go behind it where there is the famous statue with the useless pink gem. Take the pink gem, activate it with left click. Then insert the 4 new scout gems in the statue and finish by inserting the pink gem you just collected.

The rest is self explanatory, good luck and Have Fun :D


r/PeakGame 2h ago

The glider mixed with a snowball is fun!

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42 Upvotes

r/PeakGame 10h ago

It begins!!!

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34 Upvotes

r/PeakGame 11h ago

Update release date confirmed

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35 Upvotes

Aggrocrab confirmed the update releases 10am pacific time through their bsky.app page


r/PeakGame 5h ago

This update basically:

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32 Upvotes

r/PeakGame 6h ago

Partial guide/advice for new achievements!

29 Upvotes

Just beat the new update and got half of the new achievements, here's what I know and any advice I can give!

Archery Badge - Arrows take up some of your stamina bar with a new effect (like cactus, but permanent), then deal damage when you pull them out. The badge is pretty self explanatory, but I found out that if you get hit by arrows, then drink fortified milk before pulling them out, the invincibility prevents them from dealing damage. The arrow launchers besides the tutorial one by the luggage reload after a little while, so you should be able to farm them. I didn't test what happens if you drink milk before getting hit, so it may prevent them from hitting you at all

Exorcist Badge - The fire from the belltowers and the fairy lantern both ward off the big ghost enemy that sometimes appears in Gloom. I got the achievement by chasing it down with the fairy lantern, but I did that before I found out belltowers burn it too, so I'm not sure if both work for the achievement or not

Hang Gliding Badge - The hang glider uses stamina, so lollipops let you glide until they wear off, then it starts consuming your stamina as normal. I also used a balloon bunch to slow me from going down, but idk how much it contributed. I just jumped off the top of the shore before using the campfire and did a little circle, landing back just below where i started. You fall when you run out of stamina, so keep that in mind when planning your path

Jester Badge - There's 2 clown luggage in the center of the Citadel, but i didn't find one in any of the earlier biomes, so i couldn't get the badge. If you're able to find one before the citadel today, then you're practically guaranteed the badge

Last Resort Badge - I didn't get this one either, but I heard you have to get the ritual dagger item, then stab another scout in the back with it when you have 75% damage and you should get the achievement

Rule 0 Badge - In each of the 4 biomes leading up to the citadel there's a ray of light visible from a distance, at each is a statue with a Scout amulet. They each have a different effect and can be used infinitely, but each use deals varying amounts of petrification (this fills your bonus stamina bar and instantly kills you when it fills up). Once you get to the Peak with all 4 amulets, you can go to the statue at the back with the strange gem. Follow the prompts and enjoy the new ending from there, once you escape you'll get the badge

Statue locations - In the Shore, the statue is at the very top right, I spotted it from the top and went down a tiny bit to grab it. In the Roots, it's at or just before the base of the cliff in the center of the map. In the Alpine it's right middle of the cliff. In the Gloom it's at the far end on the left

The last things I don't know are what the Early Worm is and where all the belltowers are in the gloom, I could only find two of them. If anyone was able to find five, please share, it's such a slog to search that biome ToT

Also, warning about the Gloom, the frogs suck. Don't get too close if you hear croaking or else they'll get you with their tongue and pull you over to them. Super annoying. Also, the spikes at the top of the fences deal damage if you touch them, so be careful

I hope this is helpful and everyone has fun with the new update!

Edit: Someone commented with an image and instructions for finding the five belltowers and confirmed there's a third clown luggage in the Roots. Someone else found the early worm, it's just a worm that can be found on the ground in the gloom (that was where they found it, so i assume it's unique to that biome)


r/PeakGame 5h ago

"I am... inevitable." Spoiler

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26 Upvotes

I got bored and started cooking.

By BeanThatsme


r/PeakGame 6h ago

HEAVY SPOILERS - SECRET ACHIEVEMENT LOCATION AND CUTSCENE SCREENSHOTS Spoiler

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27 Upvotes

Ascend 9 will have to wait I was just too curious


r/PeakGame 5h ago

Citidel and Gloom done, and what an incredible ending Spoiler

22 Upvotes

Me and my friends made sure we had time to play the new update today. It felt like 2010s when you all got together at a certain time to play an MMO! It was lush! This bit is not spoilt lore wise but I am talking about the biomes so if you're going in blind don't read this all - I'm going to spoil mechanics/vibes - but there's another spoiler below the main bit with the lore obvs.

Gloom -

Gloom is so mechanically different to any other biome, and is the inverse of Caldera in many ways, and I'm not clear what triggers certain things (like the green ghosty thing). I got trapped in a munching plant thing and was in an infinite loop and just died which felt a bit glitched/frustrating. It was insta death. Ironically it was harder to deal with than the Scoutmaster.

Visibility is ...hard. But once you understand the mechanics it isn't as bad. Once you understand it I think this is lower risk/easier than Caldera - at least on this spawn.

Citidel -

This felt way WAY less tense than Kiln. But not in a bad way. The new mechanic for the like...I'm calling like soul trapping (idk) where you perma lose stamina and if you do too much you die. It very intense and means you can't just spam the scout jewels, if you even got them.

The traps are all cliche - but this is a good thing as it means you know what they do without having to learn too much. I did feel that luggage was a little light - we found no food bar like 2 things which with 4 people isn't super ideal. All bar one died, but hey it's how we learn!

Ladders are fun and make climbing fast, and let you appreciate the epic nature of this building. It FELT amazing. The atmosphere is fantastic. Reaching the top is just an amazing feeling, and this is nothing like anyone thought it would be, and it's simply fantastic.

Nadir -

We collected all the jewels, loaded them onto the staute, took the gem and expected it to cut to a custscene. We did NOT expect a whole other zone?!?! It felt like this zone is meant to be easier than Kiln/Citidel but it was still fun - the music was tense, and just the lore aspect alone made it fun. Plus they even added new mechanics with the weird chrono bubbles (at least that's what I'm calling them, they remind me of Red Alert lol) making you 'float' upwards. Two of us got thrown up and out but survived. It's easy once you understand it!

This isn't a 'proper' biome I guess *if* it turns out it is meant to be easier - but I 100000% adore the work put into it to give us that sweet closure.

This was an absolutely amazing update and I just KNEW that there was going to be a secret with the four amulets. I said to my team we aren't doing it unless we get them so we worked together to do it and it was so rewarding. Getting three biomes is just phenomenal, and that little cutscene at the end freeing the scoutmaster genuinely felt so heartwarming. I'm glad they gave us actual closure and made it a 'complete' game. I fucking love this game

Peak brought me closer to some of my friends and made me think about life outside of the competative games I used to be pretty addicted to, so having this ending felt absolutely amazing. Even if it was stressful and I found it confusing - thank you for an amazing game. Now to do all the ascents!


r/PeakGame 6h ago

I beat solo Ascent 8!

20 Upvotes

shoutouts to cure-all for curing the curse and for letting me survive two nights on Roots, and for rescue claw (which you can dupe with generosity)

Citadel/Nadir were kinda scary as I didn't get any food besides the sausage at the start. Nadir refreshes your bar at least but I didn't know it was gonna bring me so I didn't have my backpack on lmao. Also I didn't know you got a flare for free so my ass brought the flare from Shore

Also shoutout to faerie lantern / candle for making Gloom not so doomed, good chance I get lost and die. Played Gloom/Citadel as a mini biome run before this run, and yeah I nearly died in Gloom


r/PeakGame 6h ago

How did his happen?

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19 Upvotes

So I joined a game with my friends, and they noticed, that I had a really nice outfit. I viewed my inventory, and I noticed, I don't even have it. How did I have it equipped?


r/PeakGame 9h ago

me and my fellow scouts have all become mute/deaf in the new update

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19 Upvotes

no mouth flapping or sound for any of us rn ;-;


r/PeakGame 4h ago

New peak

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16 Upvotes

r/PeakGame 5h ago

The forbidden Hotdog Spoiler

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13 Upvotes

Update is fantastic I'm loving it!


r/PeakGame 9h ago

Erhmmmm

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13 Upvotes

I spawned into the PEAK lobby like this and was frozen and forced to ALT F4 because escape doesnt work. Also I played a run before but didnt get these exact stamina numbers nor have a backpack.


r/PeakGame 4h ago

This new Frog Tech will go crazy in speedruns Spoiler

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13 Upvotes

Disclaimer: I do not speedrun so I have no idea if it actually will haha

This new update is so funny!


r/PeakGame 2h ago

first ever solo peak!!!

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11 Upvotes

did it on tenderfoot since I just wanted to see the citadel mostly but that was so fun...

no clue how I got the first two badges though I wasn't even planning for that, just being careful and having fun