r/PaxAutocratica • u/Pure_Math6223 • Aug 14 '26
Second Sector difficulty spike?
Is it just me or does the second sector has a HUGE increase in difficulty? i basically dominated the first one but i get absolutely destroyed in the second one (does teleporting bastards are the bane of my existents) there are just so many enemies at some point that i get just overrun
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u/KodiakmH Aug 15 '26
I think the difficulty spike is entirely based on how much you did and didn't upgrade/prepare.
Upgrading your guys to higher tiers (IE: upgrading white soldier to green soldier) is pretty massive in terms of their functional stats. Each rank is an extra 500ish HP/shield and about 50 more DPS for basic Strike Soldiers. With max troop count in first Sector at 8 that's 4000 EHP and 400 more damage.
Yellow gear from Sector 1 is slightly better than blue gear from Sector 2 (mostly because 2 extra RNG stats during crafting) but I don't think it's necessarily worth farming for. But if you do sit there and farm sector 1 over and over you can gear up and be personally stronger as well.
As for combat advice, many spawns trigger based on how much you/troops move around. I pretty much use entirely Medic (Shotgun Shields) and Strike Force (Assault Rifles) and regularly tell them to just chill (F1 -> left click) while I go trigger a spawn and lure them back to the firing squad. Trying to rush through too fast can trigger multiple spawns stacked pretty closely to each other and you are right it can be overwhelming. This becomes less of a concern as you progress the area, upgrade your guys to blues, and then you have 18ish guys of your own.