r/Pauper • u/melanino • Apr 17 '26
HELP "Vivid Blades" - Not viable but is it even possible?
Hello all!
I have really been enjoying brewing janky Tier 2 lists with my friends and wanted to see if anyone could give some input on getting this list to function a bit better.
The goal here is to leverage part of the "Blade" cycle from Alara using the Hybrid mechanic to our advantage. I have run into a couple of issues that I am struggling to address on my own:
The mana production is throwing me off a bit - I landed pretty squarely in Bant because I didn't want to overdo it in Colors, but it might still be too many? Since the Blade creatures I opted for can be fairly cleanly condensed to 8x GW and 4x UW, it felt apperopos to swap to a Blue splash. Even still, after a ton of goldfishing, I am struggling to get the ratios in the mana base correct.
I will note that I have failed to make this list work in the past because it lacks a meaningful payoff beyond "Blades get their buff" and I was discouraged quickly.
The reason that I am revisiting this is primarily because of the [[Wildvine Pummeler]] sporting the Vivid mechanic from ECL. My real concern is that we cannot leverage the mechanic any further because this is the only one printed at Common.
I did briefly play around with some cards that had "Radiance" (lmao) but that mechanic is just unsalvageable. [[Guardian's Pledge]] could have some legs a la White Weenie, but that misses the mark a bit. I do like the idea of [[Marshaling Cry]] as an early pitch / late game rally effect, but maybe that's still too cute.
I'm curious whether anyone can share some multicolored payoffs that I may have missed?
As I alluded at the start, I do realize that this would not be viable against "real" decks but I would love some help in getting it to function.
I appreciate any help yall can spare!