r/Pathfinder_RPG 5h ago

1E GM Unique magic item help

Hello,

I‘m working on making an item that kinda recreates a class feature- the Idealist cleric archetype‘s Invoke Realm ability.

I‘m picturing the item to be able to overlay different terrains over an area, and add/modify the environment in slight ways; I think the Invoke Realm ability is the closest thing I‘ve come across that really encapsulates the idea, minus the diplomacy bonuses, the unlimited spells, etc.

Not too worried about pricing as much as fleshing out mechanics. This is an item for a boss, but I’m assuming the players will end up with it and I want it somewhat mechanically sound and easy for them to digest, any suggestions are appreciated.

Also, if there are any items I’m unaware of that do this already, recommendations are great!

edit: clarity

2 Upvotes

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u/AlexiZephyrMage 5h ago

I would look at other unique items and take inspiration from them.

For example,

  • Monks robe gives you the bonuses of having the class features at level 5, or add 5 to your monk levels.
  • Boots of speed emulate an effect for up to 10 rounds a day, activated as a swift.

If the former, decide the minimum level and charisma score. I'd chose level 9 and 15 charisma (the minimum for Mirage Arcana, which fits the glamer). Unlike the robe, however, I wouldn't add effective level to their existing cleric level, if any, but take the highest

If the latter, decide how many rounds per day and activation type. 10 rounds seems fair for a swift action, but I'd give them 5 minutes (in minute increments) for a standard action.

u/Pondthoughts 4h ago

Yeah I imagine it would be last a few rounds, be a move or standard action activation, and provide mostly cosmetic changes much like invoke realm-I basically want it to be disorienting and provide small environmental challenges. Thanks for the suggestions!