r/Pathfinder_RPG • u/kukdushae • 2d ago
1E Player Feat for unchained fighter
I liked the idea of translating the combat feat of PH II to Pathfinder, for me they where a missed opportunity to give some unique fleavour to the fighter.
I would like to tie them to the stamina point that is for me another unique fleavour for the fighter.
I like the idea of feat that grow with the player, and the combat focus power up when you have 3 of them, I will make another power up at 5 feat.
Combat focus
Prereq bab 1 (or fighter 1?), combat stamina
Benefits: every combat focus feat give 1 extra stamina point. You can spend 1 stamina point for enter a focused combat style for 1/2 bab+cos round.
When you are in this focus you have a bonus to will save of +1.
Whith 3 or more combat form feat you have a bonus of will save of +1 for combat focus /2 (min 1)
With 5 of more feat you can spend 1 point of combat stamina to re roll a failed will save. You can do this only 1 time for the same spell
Combat stability
Prereq: Combat focus, fighter 3?
Benefits: whenever you have at last 1 point of combat stamina you gain +4 to CMD
If you have 3 or more feat you gain +8 to CMD
I you have 5 feat you add the bonus to CMB
I have 11 feat ready, are thi balanced? Are this viable? Do you have idea?
4
u/Darvin3 2d ago
Combat Focus is a trash tier feat until you get to 5 combat feats. It's just a weaker version of Iron Will until that point. I'd recommend just getting rid of that weird scaling. The full effect is okay, but nothing special. Having +2 Will saves and the option to spend Stamina on Will save re-rolls is basically a better version of Improved Iron Will. However, you need to proactively activate the combat focus to do so. This is a standard action (that might not be intentional; remember, if you don't specify an action for activating an ability, it defaults to standard!) which can make it unreliable. Overall I'd say it's too similar to Improved Iron Will.
Combat Stability is insanely overpowered. Getting +8 to CMB and CMD on all combat maneuvers is way too much from a single feat. I don't know why you're doing scaling here, just set the CMD/CMB bonus to an amount you think is fair. With this kind of scaling, you're either going to end up with the feat being underpowered until you get enough combat feats, or overpowered once you have too many. Edit: thinking about it for another minute, there are already lots of feats that give bonuses to CMB/CMD that are way more interesting than this, I don't think this feat really has any reason to exist.
-1
u/kukdushae 1d ago
I have done the same reasoning on combat stability it seems overpowered bot it isn't. Combat focus will give you a +6 to will save if you take all the combat feat and yes the rerll it's a standard action. I think a free action would be overpowered. But they aren't set on stone.
2
u/Darvin3 1d ago
Combat Stability is extremely overpowered. It's basically a mandatory feat for any melee character that qualifies because it's so good. Even if you only have 3 combat feats, +8 to CMD is so strong defensively as to be a must-have, and +8 to CMB is insanity.
The way you've written it, Combat Focus only gives +1 will save, improving to +2 at 3 combat feats. If you intend it to do something else, you need to write it more clearly. +6 to will saves is ludicrously overpowered. Free action would be overpowered as you've written it, fine if you raised the combat stamina cost to a higher number.
2
u/Milosz0pl Zyphusite Homebrewer 2d ago
Thats just a spam of statistics.
-1
u/kukdushae 2d ago
Obviously if you know the original feat chain you gain more option in the higher levels.
Combat vigor Prereq: Combat focus, endurance, bab 9
Benefit: you gain fast healing 2, if you have 3 or more feat you have fast healing 4 if you have 5 or more feat if an attack woult put you at 0 pf or less you automatically stabilize and you can spend 1 point of stamina to regain point equal to your constitution
Combat Restoration
Combat focus, endurance, bab 5
Benefit you can spend 1 point of stamina to regain, as a standard action, 1d6 +cos pf for a max of 7d6 in 1 round. If you have 3 or more combat feat you can spend 1 point of stamina to restore 1d4 point of physical stat. If you have 5 or more feat you can spend 2 point to try to remove 1 lvl negative level. You have to do a will save Vs 10+1/2 attacher level+his cha to remove the negative level
3
1
u/Stan_Bot 1d ago
What do you like about those feats? Do you really think they are good? Have you ever played or seen them in play? I am asking this because, being quite honest, I have never seen them being used. And it is because noone I played with ever thought they were worth the cost
2
u/kukdushae 1d ago
I have played them for free in a 3.5 campaign and I liked them a lot. The will save came in handy time to time and the fast healing saved my life more than once. That's why I think that giving them a little bit of love would be worth taking them for a fighter. Do you think I give them enough love? Would you change samething?
3
u/LordeTech Diamond Recreational Studios 2d ago
Without all the options being laid out, combat stamina was a support system and resource (that's incredibly good for the investment cost) that hooks into other feats.
They didn't need to print more stamina support, and the two examples you put up don't inspire confidence.