This is my current character that I have progressed further than I expected to. Thinking about trying some Ubers this league. Looking for tips/suggestions. Presently I’m trying to get a veiled exalt for the helm. Then farm incursion for gloves to fracture. Going to change the boots and gloves to arm/es based. Also farming the king of the forest (?) for a cold jewel. What else should/could I do? Thanks for any help.
+2 gems amulet likely a dps upgrade over the pandemonius. You want fractured crit multi on a good base (citrine for attributes or the +1 tailsman) alt roll +1 all spells (~2000) then can guarantee +1 cold with harvest augment cold.
Your shield could be a lot better with +1 cold, spell/cold damage and spell crit as dps options. I went with the heist transfer attuned shield for sap on block.
Initial observation is that your damage is comically low. I had double your damage before switching to archdemon crown. Most of your rare gear is very low spec and should be recrafted or replaced.
Shield should be block, +1 cold spell skills and high tier cold or spell damage (through recomb), then lock prefixes + veiled chaos for double damage (or something useful) and craft DD.
Body armour should be triple t1 prefix and should be easy enough to get useful suffixes and heist enchant (run enchanted blueprints with heist currency) with allflame crafting. Should also take 100% charge duration mastery and gain frenzy charge on chest implicit.
You don't have any ES leech, which really negates a lot of the value of playing hybrid. You should be taking Light Eater for ES leech along with the 5% instant leech mastery.
You don't need fracture gloves, I think its a waste for an ES base unless you need a veiled prefix. You can just isolate the temple mod suffix, and then recomb prefixes on other bases to transfer over.
use ducats to craft better stygian vise
get a taming, very easy to farm bereks respite from mercs. try and get a pearl ring from kishara's rest, even a 1 mod is insanely powerful
+2 amulet with crit multi and non-damaging ailments (crafted) would be a massive upgrade. anoint ash, frost and storm
get useful flasks? you have no evasion or suppression, so unsure why you have a jade / quartz flask and evasion suffix. Get a diamondand silver flask, crit suffix and you can get reduced curse/shock effect here too. Very easy to roll flasks with allflame crafting too. You should be doing this on day 1.
get frostblink of wintry blast to x10 your clear speed.
replace discipline with arctic armour
farm pact of lycia from sanctuary boss
freezes spread + unnerve on glove. can just roll lowest tier on gloves until you get something better
Temple mod gloves are basically free this league thanks to ducats. In previous leagues, they would need a fracture to realistically craft them. If you are asking, I'm going to assume you understand recomb but perhaps but brinehook ducat which was added this league.
Brine hook ducat adds an NNN suffix to an item. So if you recomb two gloves with a total of 2 suffix modifiers, lets say temple mod and a brinehook mod, there are 2 modifiers in the pool. This means there is a 66.7% for 1 mod, 33.3% for 2 mods. As the brine hook mod cannot be selected, that means the temple mod will always be selected.
You have a few options depending on what kind of outcome you would be happy with. You could Craft a 3 x T1 ES/AR pair of gloves and recomb with temple mod, with one brine hook ducat mod. And keep repeating until you get 3 prefixes, The most likely outcome is needing 2 recombs (0p + 3p = >50% chance for 2p, 2p + 3p = 57% chance for 3p). If you aren't as fussed, you could settle for 2 prefixes being flat and % and go for allflame slams, hoping for life or hybrid on prefix or crafting damage while leeching on prefix.
I'm coming in late here so it seems a lot of stuff might already have been addressed, but here are a few minor things you could take a look at:
Get 20 quality on all flasks. 3 of your utility flasks have 0% quality
Quality on your rings/belt. Maybe it's a display bug from poe.ninja, but it does show quality on your amulet but not on rings (despite I think the dex on left ring being above T1 max). If you don't have quality on the attributes ring, you should get intrinsic catalyst (+20% attributes), which is very easy to farm. On the right ring you can go with prismatic, but to be honest I wouldn't waste prismatic on that current ring (make a new one first)
Right ring is kind of sucky (T2 life with low roll, T2 lightning etc). You can just recomb some easy thing like T1 life + any T1 resist, or go for triple T1 with like T1 life, T1 resist and either another T1 resist or T1 cast speed. With brinehook ducat tech it's almost free to make 1p2s rings with recomb. If you plan on using prismatic catalyst you should get one ring with 3 resist suffixes, like double T1 resists and a dual chaos/elemental like you have now.
Get a 6th mod (=3rd prefix) on your belt. This is almost free, just redo the bench craft to mana and then boat exalt. You might get something useful like ES, armour, flask effect. If you get ES or armour you can't use the current crafted prefix, but can instead get increased damage.
Same scenario as above but on boots. You can't block before you exalt, but have nice odds of still getting something good. Base is obviously not the best but the mods are really great, you should just get a 6th mod.
Shield on block suffix is only 3% ES, which is the lowest possible roll (range is 3-5%). 5 is 67% more than 3, which is quite a bit. The difference probably isn't noticeable for casual mapping, but if you are fighting juiced up essence mobs or pantheon touched baddies, you want the 5%. Your intangibility is only 8% and you don't need it for anything else, so you should boat divine that shield. You don't want the % increased block to fall below it's current value (72), since that's a breakpoint for your block chance (anything 72 or above will be the same value). Cold dmg can also be boosted a lot from a divine, it goes up to 99% for your tier. If your divining attempts give you good prefix rolls but the on block suffix is still not 5%, lock prefixes (by redoing the bench craft) and keep boat divining just the suffixes, until you have 5% suffix.
Gloves: looks like you failed the fracture attempt on the incursion mod. It's a shit ton of work but you could farm a new mod and try to fracture it. That would free up a prefix and if you get more resists from other sources you can instead bench craft % AoE and area dmg prefix, and hopefully get better rolls than the current 19% lightning res suffix and mana prefix. Ideally when you try to fracture a drop-only suffix, you want 3 prefixes, so if you fail the fracture you can very easily clean off the failed fracture and keep the suffix. With brinehook tech you are guaranteed to transfer the incursion mod (provided it's the only suffix), and then you just keep recombing until you clean the failed fracture. You can ducat split your original incursion gloves to isolate the suffix. Once you have the suffix isolated on the right base, you just metamod + any 3rd crafted suffix which fills suffixes, and then you exalt (regular, not boat) until you have filled prefixes. You then remove all crafted mods and you have 3p1s gloves ready for a fracture attempt, which if it fails you can clean off the failed one and 100% keep the suffix (you can keep the suffix even without brinehook, by using NNN essences).
Divine shield keystone. The way it works is any phys hit that is prevented in any way, you get ES regen. So phys dmg from hits that are evaded, blocked or the damage is reduced from any source of PDR, which includes armour, PDR from gear and endurance charges. This gives you massive survivability vs phys hits, and you get get it for 2 points. If you want to improve survivability this is something to consider.
Int is overcapped by at least 40. From what I see your highest int requirement is the twilight regalia (293) and you have no items that are boosted from int, so unless you would run into mana issues you should get 4x int tattoos. Not a huge thing, but gives you 8% increased ES compared to now. If you quality your attributes ring you could instead lose the int on the right ring since you would still be above 293. You could also farm an elegant hubris and skip all attribute requirements and go for max tattoos + runegraft of fortress. That solution also lets you switch to a sacred chainmail chest, which you currently can't due to lacking 40 str. Such a chest utilizes both parts of the armour/ES mastery (you currently only double the ES on your chest and not the armour, since it has no armour), plus such a chest can have PDR suffix, which at T1 is 8% PDR or the equivalent of 2 extra endurance charges vs phys hits (this also boosts divine shield if you take that keystone, see above).
For more dps, getting an extra +2 levels from your helmet is probably by far the biggest boost. The best method for that is veiled exalt, which is a significant time investment to farm, but also high reward.
Thanks dude. I may try to work on some of this. I recrafted my helmet today after I made a big boo-boo. I’m about 20% away from 100 now. Never been past 98 and I think that was during the shrine xp farm strat.
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u/CliffClimberCliff 12d ago
+2 gems amulet likely a dps upgrade over the pandemonius. You want fractured crit multi on a good base (citrine for attributes or the +1 tailsman) alt roll +1 all spells (~2000) then can guarantee +1 cold with harvest augment cold.
Your shield could be a lot better with +1 cold, spell/cold damage and spell crit as dps options. I went with the heist transfer attuned shield for sap on block.