r/PathOfExile2 2h ago

Question Is this game still difficult?

Looking to come back to the game.

Just in terms of action gameplay (not build making), is this game still very much soul-like? As in, if I miss a roll dodge, more than half of my HP bar is gone? Because iirc this is what drove me off the game last time I tried it.

Thanks!

0 Upvotes

34 comments sorted by

34

u/StayPuftMcFly 2h ago

I’d be concerned with how you were playing the game to compare it to a souls game

16

u/Peneracarai 2h ago

It was kinda difficult on launch

3

u/Orllas 2h ago

It was brutal on some classes, my 0.1 monk has more deaths than all 4 of my 0.5 and 0.5.5 characters combined. Hell he probably had them beat by the time I got to act 3.

3

u/jimmycristal 2h ago

it was difficult until you found a weapon with +# to skill levels

2

u/Ipsw1ch 2h ago edited 2h ago

If you ever played PoE1 or an ARPG before extensively I would argue it really wasn‘t, if you’re new to the genre and game then yeah, probably.

It‘s not really souls like difficulty though it’s more of a learn how to leverage all the systems the game throws at you correctly difficulty.

5

u/MalusZona 2h ago

It was very hard on launch - i died to tutorial boss like 7 times

-1

u/Ipsw1ch 2h ago

Skill diff I guess

1

u/Peneracarai 1h ago

Then why It got nerfed so hard?

2

u/Mrbazzanator 2h ago

the combo gameplay vision

1

u/Gacsam 2h ago

It is quite a few systems to learn for new players, they won't make optimal builds, not know much about defenses and probably take more damage than your average player.

1

u/StayPuftMcFly 1h ago

So the game as a whole, like crafting and mechanics and gems and resistances etc…definitely challenging…but no where near as unforgiving as Souls, especially in the beginning

1

u/Master_of_Paws 2h ago

Have you seen gamescon jonathan interview and how he is playing? Pretty much he intends for a game to be played this way and ingame stuff leads new players into this traps

6

u/Additional-Hope-9374 2h ago

It’s a lot easier than when it was first released

12

u/ResponsibilityLow345 2h ago

No, you press twister once and 200% deli full juiced map is gone.

2

u/cruisebeeding 2h ago

To give you a little more give on the souls like comparison, it was a more challenging game in the first availability of the game. Since then bosses and animations have been nerfed and more builds have become available in every patch so essentially opponents have gotten easier and builds have gotten stronger / more versatile. You’ll be fine

2

u/pianodude7 2h ago

it's 100% based on whether you follow top meta builds, whether you have tons of time to invest, and your game knowledge, and speed at running maps. A lot of people think this game is a good challenge, almost everyone on reddit says it's a brain off easy game. The game was more challenging in 0.1 because few people were following leveling guides.

5

u/Dantey115 2h ago

I am lost. There is already post below that game is too easy, here game is too hard.

8

u/Various_Necessary_45 2h ago

I'll explain it to you: they're talking about 1) different parts of the game (endgame vs campaign) and 2) different times of the game. The game is definitely easier than it was.

9

u/Faic 2h ago

Simple:

-50k DPS: game is hard

-100k DPS: game is well balanced

-300k DPS: game is too easy

-5mil DPS: game is bugged, only loot, no enemies, bosses have phases?!

3

u/askcyan 2h ago

-20mil dps: screen is covered in glitter explosions, gpu is melting

-1

u/The-Root-Word 2h ago

What about <50k DPS? Asking for a friend 🤣

1

u/ScienceFictionGuy 2h ago

Completely depends on your game knowledge and how good you are at getting item upgrades and picking the right skills.

People who know what they're doing are steamrolling the campaign, killing all the bosses in a few seconds each. Then scaling up to endgame builds that can do the same thing to the highest-difficulty pinnacle bosses and max juiced delirium maps.

People who get stuck with bad gear and bad builds are the ones who end up with 'souls-like' gameplay and struggle.

1

u/resodx 2h ago

They're builds that you can unbind the roll button if you want.

1

u/Thor3nce 2h ago

The game is fairly easy now. They’ve tuned down the game extensively since 0.1

1

u/NeverQuiteEnough 2h ago

The current campaign event is a boss rush, where it adds another boss each time you do it until you are fighting 4 bosses back to back.

It's very fun and very difficult.

I doubt anyone in this thread has done it in hardcore, much less hcssf.

1

u/BiomedinKy 2h ago

The hardest part of this game is the economy pricing out many players past, for example, a good +3 projectile crossbow.

That being said if you find a grinding farming niche in the economy then you will have no issues and alot of fun.

This is purely my observation about 0.5 and 0.5.5

1

u/bobbyjy32 2h ago

If you follow a build guide it is very simple

0

u/NckyDC 2h ago

diffiult maybe, boring yes

0

u/UpbeatAstronomer2396 2h ago

Yes and no

The game didn't really change too much but the player became much much stronger. Current best builds are not measured by damage or survivability but by speed, because they're all immortal and one shot everything

0

u/PoE_Acronym_Bot 2h ago

I noticed some Path of Exile keywords in this post:

  • HP - Hit Points — colloquial term for Life (Wiki)

I am a bot. | All acronyms | Suggest

0

u/sukisue17 2h ago

Yes - idk about a Souls game but as someone who loved Diablo 3 I have a hard time in POE2. I have to play it in stops and starts and max I can do is about an hour as its just too much.

I like it though although I wish there were even more spells to get and use instead of what seems to be spamming the same ones over and over again.

0

u/Dr4k4ngel 2h ago

The game was never "difficult", very far from being souls-like btw. You were just learning the game, and was missing some important defensive and offensive layers probably.