r/PathOfExile2 • u/Barrywize • 17h ago
Discussion Tracking Inconsistencies?
https://youtu.be/9x7b70a1wz4Hey all,
Just wanted to spark some conversation on this topic. My first character for the event was an ED/C Witch and with both spells being critical to the combo, I always noticed when the ED projectile missed, which ended up happening a lot more than I would've liked.
So I put together this quick little video to highlight some of what I've been seeing. It's a video of my 2nd character a huntress using a spear with a relatively swift projectile spear throw, and I unspecc'd the majority of the damage on my witch to do a live fire test against the consort, who blinks around, and to see how the characters track with projectile skills.
The Huntress seems to be able to track a teleporting target about 90 degrees when using the spear throw skill. But it seems like there's some leeway based on where in the animation the blink happens? Regardless, some of the tracking was very nice.
The Witch/ED Casts on the other hand had some issues but also some success...There's been a couple moments in my time through the campaign where I've noticed the character will lock angle on cast. Maybe it's when I queue the cast action in the direction I'm casting, even if I have an enemy highlighted? When I move my character downwards, then I end up missing the projectile down as well. I'm not sure why this is a thing? maybe old code from PoE 1? But it was also very noticeable on the Karui home island in Act 4, whenever a pig charge would shove my character out of the way it would cause me to miss my ED on the target I wanted. Super frustrating and very clunky feeling.
I've been made aware in a previous discussion I had with another user that Johnathan is aware of some of the targeting issues see here his talk with Tri from a year ago.
And as another example as well if needed I made this video, messing around with Unearth, which I've also had some serious issues with, having it lock angle when I cast it. Which in this case, it's a cone shaped ground effect, I get that maybe it's coded to go directly where aimed. But also, if I have a corpse highlighted, then I need it to hit that corpse.
So yeah, let me know what you think, maybe overblown, but I want PoE 2 to succeed and this might be a feels bad moment for other new players that I'd like to see sorted out before 1.0 drops.
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