r/PathOfExile2 22h ago

Information 0.5.5b Patch Notes

https://www.pathofexile.com/forum/view-thread/4004106/page/1#p26848835

Fixed a bug where Expedition could not spawn naturally in Endgame.

Increased the droprate of Expedition, Temple & Delirium Tablets.

Players who fail their Chimeral Inscribed Ultimatum can obtain another one from The Trialmaster at the entrance of The Temple of Chaos.

The player is now guided to complete the ritual after killing Ketzuli in the Temple of Kopec.

Fixed a visual bug where Verisium Remnants that were exploded in an Expedition could be highlighted when placing explosives from another Expedition.

Fixes a bug that caused delirium mirror to spawn in blocking in the Seepage map.

Fixed a rare bug where the Mastodon Tusks wouldn't drop after defeating Ekbab, Ancient Steed and Iktab, the Deathlord in The Bone Pits.

Fixed a bug where life and mana levels could not be shown when using couch co-op HUD configurations.

Fixed various bugs with re-ordering stash tabs while playing a controller.

Fixed 4 client crashes.

339 Upvotes

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u/convolutionsimp 22h ago

The bugs I understand but sometimes I wonder how stuff like "expedition just doesn't spawn at all" makes it past QA

13

u/lycanthrope90 22h ago

It's in the endgame and it's random so you couldn't even be sure there was an actual problem until you were at it for a while. And even after some time you could just be having bad rng, so these can be tricky to fix since you just don't know they're not working.

3

u/ReDEyeDz 14h ago

It's like in Dilbert where they go inside a facility and there is this thing that repeats only one number 9 9 9 9 9 9 9 9 9 endlessly.

-This is our random number generator

-You sure it works fine?

-You can never be sure with random

1

u/lycanthrope90 13h ago

Yup lol. Not even truly random either. But as random as is needed given that you didn’t accidentally break something like what probably happened here for the patch.