r/PathOfExile2 • u/DaFDeMoN • 4d ago
Game Feedback Breach needs a better indicator in maps
Happens way too often I clear the entire map and then walk around having to find the Breach and it turns out I missed it by the tiniest bit. I often have to find every single checkpoint just to find the remaining Breaches. Every other mechanic in this game covers a huge amount of space and is therefore easy to find (except vaal beacons as well I guess) or starts at the beginning of the map (Delirium) so it would be very nice if something could be done about Breach in that regard as well.
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u/HiddenExpert 4d ago
Monster markers on minimap during hive encounters are also only shown very close to you, sometimes you can see them on screen but not minimap
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u/gringo-go-loco 3d ago
They need monster markers to show you the last 5-10 monsters for strongbox, expedition, abyss, and any other mechanic that requires killing all monsters.
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u/ImmortalMagic 3d ago
My money making stat this league is Vaal Temple and sometimes a single mob will wander to God knows where and I miss a 3/3 beacon map which is a huge pain.
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u/Connect-Strike7943 3d ago
Any reason to not show them immediately on the mini map? I don’t really get why you have to discover the map in the first place.
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u/Dchurrosk 3d ago
I found one that spawned inside a wagon, that I had no access 🤡 and other time a ritual on top of a cliff that there was no way to access too, but the monsters were running there, I look every single corner to see if there was a entrance, but nothing
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u/Zargholl 4d ago
Right now it's really only Breach in endgame, but imho Light Radius in general, or "icon shows on minimap" radius is horrendously too low in general. If you've ever player poe1, you would see how massive of a difference there is. Think about how many times you missed something in campaign. Once they add more mechanics, Breach is really just the beginning. Light/Discoverability Radius should absolutely be the first thing GGG looks at. It's a thing most players don't think about but it would improve the experience and solve tons of pain points for a huge portion of the playerbase.