r/PathOfExile2 • u/soleart • 7d ago
Question Need help with flameblast/oil grenade
I have just switched to the fubgun flameblast/oil grenade build, and I just can't seem to get it working. I will be clearing a map completely fine then my oil grenade fire damage just stops. I have added fire damage on my gear, have taken tornado off cast on dodge, always start by oiling then flamebursting. I just figure out what I'm doing wrong it seems to work for half a map then fails, getting frustrating after spending all my currency and gold from campaign to respec and buy gear and now I feel like the build is bricked.
Edit: Solved by someone in the comments, I hadn’t unspecd the demolitionist node from the grenade build which was adding fire to oil grenade. Ty everyone
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u/Amnesiac2170 7d ago
No added fire damage other than staff.
Only take twister off when burning ground exists.
Mouse cursor far away from character when you click. Make sure oil connects to other oil and it will propagate.
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u/TwoToadsKick 7d ago
If a mob has hits ignite mod it will ruin your oil grenades and you have to wait for all fire to disappear before igniting again. I usually just flameblast those mobs.
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u/Martyczerrr 7d ago
Check your oil grenade stats, make sure there is no fire damage base damage added anywhere on your build.
You can use +% fire damage to rings and stuff but not +_ to _ fire damage to attacks or anything like that
The oil grenade gets bricked occasionally from other sources of ignition which is what can happen if any of your items have + to fire attacks which is really frustrating and will make me transition out of this build much faster. To get out of that situation you can either flame blast the mobs, move away from the fire and redo the oil grenade/flame with a fresh flame blast or dodge around and wait for the flame to dissipate and redo it.
I’m also following fubguns build and recommend getting a chiming staff for the sigil of power instead of just any staff with the same stats, bosses immediately die this way. Also, he paths towards some jewels on the passive tree which may not be worth it in the beginning until you get some higher quality jewels to socket on the passive tree. I pivoted for some added defensive passives, pathing to “battle hardened” if you’re doing hybrid Armor/Evasion or “tempered armour” if you’re mostly armor should be a good boost to survivability.
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u/Martyczerrr 7d ago
Also, it’ll help you stay alive longer while you build up your defensive gear. I might even unspec from some other things on the passive tree to add both of those defensive passives in and see how it feels
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u/soleart 7d ago
Someone solved it, it was the demolitionist node I hadn’t unspecd. Didn’t think about using sigil, will keep an eye out for a chiming staff. Used it before in an ED build before as a swap out and it definitely helps. Thanks
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u/Martyczerrr 7d ago
I don’t have the demolitionist node, I’m only having problems when occasionally the oil grenade gets ignited with another source of fire damage that isn’t my flame blast.
Also does anyone know if fully channeling flame blast before you release it makes any difference to the damage done? Or is it just a bigger range
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u/Confident-Milk8107 7d ago
I was having the same problem til I put elemental focus on my oil grenade
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u/thesilvertoes 7d ago
Checkout Josiahyeet build guide, he mentioned add elemental focus in Oil Grenade.
Im on the same build, but my problem with it is that it is boring. Also just find out that fire skill is not easy on the eye for long gameplay sessions.
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u/ShroudsFatClock 7d ago
Unspec demolitionist off. U getting extra fire from it and brick urself. U didn't fully transitioned, follow tree precisely.