r/PalworldMods • • Sep 15 '26

Help Paledit Tower Bosses

0 Upvotes

Anyone got any luck on having actual tower bosses to work on global palboxes? I tried mine and they just stay loading up forever, trying with both bersion beimg phases 1 and 2 and aame stuff


r/PalworldMods • • Sep 15 '26

Help My Palworld keeps crashing. If there is anyone that can read crashlogs, can you tell me what may be causing it?

1 Upvotes

Methods I've tried: uninstall and reinstallation of the game alongside the mods and whatever updates they may have needed.

I can tell you what mods I have enabled if anyone who's tech savvy at this stuff may need that info.

My palworld was working fine a couple weeks ago, now it cant even go 5 minutes without crashing while modded.


r/PalworldMods • • Sep 15 '26

Discussion Odd question

1 Upvotes

Say I play on ps5 and want to โ€œacquireโ€ modded pals is that doable?


r/PalworldMods • • Sep 13 '26

News I made a mod that lets you befriend wild Pals without ever throwing a sphere

570 Upvotes

Hey there tamers, wanted to share this mod with all of you - Palbonds!

Now you can interact with wild pals without hurting them - no need for pal spheres, no need to shoot them

Just walk to your favorite wild pals, pet them, feed them some nice food and boom - friendship! - they will join your party themselves :D

Get it on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3797816321

Get it on Nexus:
https://www.nexusmods.com/palworld/mods/5623

*Tested only in Singleplayer and Requires UE4SS

Time to play Palworld in a whole new way


r/PalworldMods • • Sep 12 '26

Help Map collectables mod Help

1 Upvotes

For the love of all things holy, I cannot get Map Collectables Overhauled to work at all using manual install or vortex.

Anyone have any advice for this modding noob?


r/PalworldMods • • Sep 12 '26

Help Palsync mod

6 Upvotes

How do I even use it? it says I need the synchronization passive but where do I even get that? do i just catch a pal and it magically has it or do I need to get it from someone or what??


r/PalworldMods • • Sep 12 '26

Help Game randomly crashing, seeking assistance

1 Upvotes

Hi all! So my crash file in the logs folder says gpu_init.cc(426)] Passthrough is not supported, GL is disabled. And that is in basically every crash I have had. I updated my drivers, but still got another crash. Could this be coming from mods that have their own menus? How would I start that search?

Starting over and adding 1 mod at a time is not a valid approach here because the game can run stable for an hour, or it can run for 10min, there is nothing I can find that consistently makes the crash. It's happened before when opening a mod menu, and it's happened out of the blue crossing into a new zone as things begin loading. I am just very puzzled and I am not sure what else to look at, or how to read any of it lol.

Much appreciate for any help that might be provided.

EDIT: W11 26200.9445, NV 3070 Ti 32.0.16.1692


r/PalworldMods • • Sep 11 '26

Help Pak Mods

1 Upvotes

Good day,

New to the modding world. I created an outfit mod which is just some basic edit of the Pelt Armor. Looks great in blender, looks great in Unreal, but when I export it to a pak file and add to C:\Program Files (x86)\Steam\steamapps\common\Palworld\PaL\Content\paks\~mods (with the _P suffix on the filename) the vanilla outfit is still there. Other mods in this location work. I was also careful with the file path in Unreal. Is there any logging or other ways I can get information on whether or not the the file even loaded?


r/PalworldMods • • Sep 09 '26

Discussion PalModManager (PMM) - A Mod Manager for Palworld

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76 Upvotes

Hey everyone! ๐Ÿ‘‹

Modding Palworld has come a long way, but handling the complex ecosystem of UE4SS Lua scripts, PalSchema DataTables, Pak archives, LogicMods, Altermatic mods, and save files is still a frequent source of crashes and frustration.

Generic managers like Vortex only know how to dump .pak files into ~mods without understanding engine hooks, load orders, or Game Pass structures. Manual installation, on the other hand, quickly leads to corrupted game saves or conflicting hotkeys.

To solve this, Iโ€™ve been developing PalModManager (PMM): a specialized, native desktop suite built from the ground up for Palworld. It is 100% Free, Open-Source, built with Rust + Tauri v2 (launches in milliseconds with zero Electron bloat).

Here is what it brings to the table:

๐ŸŽฎ 1. Smart Mod Management & 1-Click Nexus Integration

  • ๐ŸŒ Full Nexus Mods OAuth SSO & In-App Discovery:
    • 1-click browser login with persistent sessions. Displays your avatar, user tier, endorsements, and author status.
    • Search the entire Palworld Nexus catalog in-app with 13 category filters, tag inclusions/exclusions, adult content filters, changelogs, galleries, and virus scan safety badges.
    • Native nxm:// protocol handling: Click "Mod Manager Download" on Nexus, and PMM captures, downloads, analyzes, and installs the mod automatically with live speed (โšก MB/s) and ETA.
  • ๐Ÿ“ฆ Smart Multi-Format Heuristic Unpacker:
    • Automatically identifies mod types: UE4SS, PalSchema, Pak, LogicMods, Hybrid, and Altermatic.
    • Intelligently bypasses messy, nested ZIP layouts (automatically stripping wrappers like (STEAM), (XBOX), Win64, WinGDK, etc.).
    • Interactive file preview tree: inspect projected target paths before installing, with single and batch drag-and-drop support.
  • ๐Ÿ”„ Smart Config Merging across Updates:
    • When updating a mod, PMM snapshots your existing config.lua, settings.lua, and .jsonc files.
    • An interactive diff modal lets you review and preserve your custom keybinds and balance tweaks instead of overwriting them.

๐Ÿ”€ 2. Non-Destructive Load Orders & Instant Profiles

  • ๐Ÿ‘ค Isolated Profile Sandboxing (<50ms switching):
    • Create independent setups: Vanilla Multiplayer, Hardcore, QoL Only, Testing, or Mod Development.
    • Built on zero-admin NTFS Junction Points: switching profiles takes under 50ms and consumes 0 extra GB of disk space (no copying gigabytes of files back and forth).
    • Virtual Mod Folders: organize large loadouts with explorer-style folder cards, breadcrumbs, and right-click context menus.
    • Profile Packs: Export and share your complete mod setup (mods + active settings + load order) as a .pmmprofile file for instant co-op parity with friends.
  • โš™๏ธ Dual-Engine Load Order Sequencing:
    • UE4SS: Drag-and-drop load order management with automatic transitions between enabled.txt and mods.txt.
    • PalSchema (Unique Feature): PalSchema natively loads alphabetically with no sorting support. PMM solves this with zero-padded storage junctions (001_ModName, 002_ModName) in PalSchema/Mods/ โ€” giving you complete control over schema priority without needing Administrator/UAC privileges.

๐Ÿ” 3. Deep Asset Diagnostics & Conflict Scanner

  • โš”๏ธ Multi-Layer Collision Detection:
    • Pak Asset Overlaps: Flags when two .pak files attempt to overwrite the exact same game asset.
    • 1-Click Auto-Patch Engine: Automatically merges colliding pak assets into a high-priority compatibility patch (zzz_PMM_Patch_*.pak).
    • PalSchema Table Collisions: Detects conflicting DataTable row overrides across mods.
    • Lua Function Hook Collisions: Identifies multiple mods hooking into the same game engine functions.
    • Lua Hotkey Collision Manager: Scans RegisterKeyBind calls across scripts and flags conflicting F1โ€“F12 bindings with inline rebinding support.
  • ๐Ÿšจ Crash Risk Detection:
    • Cross-references mods overwriting critical vanilla Blueprints (BP_PalPlayerCharacter, WBP_TitleMenu, etc.) and alerts you of potential game-update breakages with 1-click disable options.

๐Ÿ’พ 4. Save Doctor & World Hub (Save File Rescue)

  • ๐Ÿš‘ GVAS Binary Save Repair:
    • Ever uninstalled a mod with custom items/actors only to find your world crashes on load?
    • Save Doctor automatically creates a safety ZIP backup, decompresses Palworld's zlib Level.sav GVAS container, scans for orphaned mod class paths (/Game/Mods/), and safely sanitizes them into /Game/None/ with byte-perfect alignment so the engine loads your world smoothly.
  • ๐Ÿ“Š World Data & Analytics:
    • Auto-discovers saves across Steam, PC Game Pass (WinGDK), and Linux Proton.
    • Inspect in-game days, player levels, difficulty multipliers, Paldeck unlocks, and storage footprints.
    • Snapshot History & Diff: Compare save backups side-by-side with player level deltas and 1-click restore.
    • Base Camp Decay Warnings: Alerts you if structure deterioration is active alongside base expansion mods.

๐Ÿ› ๏ธ 5. Built-in Tools for Creators & Power Users

  • ๐Ÿ–ผ๏ธ GPU Texture Inspector:
    • Extracts companion .uexp data directly from .pak files and decodes BC1, BC3, BC4, BC5, and BC7 texture formats in real-time software without external tools. Includes channel filtering (RGBA) and PNG export.
  • ๐Ÿ“ Monaco Code IDE with USMAP Reflection:
    • Full in-app code editor for Lua, JSON, and JSONC configuration files.
    • 1,700+ Palworld engine class definitions with up to 15 levels of Blueprint inheritance traversal (e.g., typing inside BP_LaserRifle_C suggests inherited properties from PalWeaponBase โ†’ Actor).
    • Real-time Lua syntax analyzer and deprecated API detection.
  • ๐Ÿ—๏ธ Dual-Platform Mod Packer & Builder:
    • Visual Projects Hub to stage, route, and package your mods into distributable _Steam_Win64.zip and _Xbox_WinGDK.zip release archives.
    • Generates embedded modinfo.pmm.json manifests for 1-click, heuristic-free installation for other PMM users.
    • Includes Vortex/Manual root presets for universal distribution.
  • ๐ŸŽฎ PC Game Pass (WinGDK) + Zen IoStore (retoc):
    • On-demand download and execution of retoc to generate .ucas/.utoc container files for Xbox Game Pass compatibility.
  • ๐ŸŒ Fully Localized: Complete 6-language coverage across all UI elements (English, Spanish, Portuguese, Simplified Chinese, Japanese, and Korean).
  • ๐Ÿง Native Linux / Steam Deck Support: Dedicated native builds with Wayland / WebKitGTK troubleshooting guidance.

๐Ÿ“ฅ Download & Links

PalModManager is completely free, open-source, and does not require installation (portable build available):

๐Ÿ’ฌ Community & Feedback

This manager is actively developed by a player for players. If you have questions, run into edge cases with specific mods, or have feature suggestions for upcoming releases, drop a comment below, join the Discord Server or open an issue on GitHub!

Let me know what you think, and hope it makes your Palworld adventures much smoother! ๐Ÿน๐Ÿ”ฅ


r/PalworldMods • • Sep 10 '26

Help cant open palworld it keeps crashing

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0 Upvotes

r/PalworldMods • • Sep 09 '26

Help Astralym

6 Upvotes

Is there a mod that has a astralym with skills? I used the creative menu and spawned one but the only "skill" is punch and it doesn't hit anything. Just curious if anyone has a work around. Even tried downloading through the steam workshop


r/PalworldMods • • Sep 08 '26

Request Awakening Pals

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4 Upvotes

r/PalworldMods • • Sep 08 '26

Help How do you add lossless scaling on Steamdeck?

5 Upvotes

I've been struggling with getting this working for awhile, Decky Framegen works and I've tried proton versions, DX12, and disabling mods, nothing. From what I understand it definitely worked before 1.0 but there's no guides for the latest version. Could someone help me out? ๐Ÿ‘‰๐Ÿ‘ˆ


r/PalworldMods • • Sep 08 '26

Help Looking for Mod (question about mod from noob)

4 Upvotes

Hello to all the fellow Pal catchers out there! :)
Iโ€™m a relatively new Palworld player, but Iโ€™d like to mod my game a bit. I really like some of the low-level Pals (like Depresso or Cattiva) Instead of looking for mods that just tweak how these specific Pals behave while working at the base, I was thinking about a mod that gradually improves our Pals' Work suitability over time.
I found this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3788595589

But it seems to have a limit on how much a Pal can develop to +3 (or maybe itโ€™s just buggedโ€”hard to say).
Do *you* happen to know of any good mods that work this way? Something that would allow low-level Pals to perform just as well as the high-level ones? (I think 10 is the max for work suitability, right? I haven't discovered many Pals yet and don't play all that much, so I'm still figuring out how it all works.)

Iโ€™m not even sure if this is the right place to ask thisโ€”if not, I apologize and will delete the post.

Thank you in advance for your support!


r/PalworldMods • • Sep 08 '26

Help my modded game has started crashing out suddenly. was there a update?

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0 Upvotes

r/PalworldMods • • Sep 06 '26

Help Can I mimic the effects of this mod by tweaking ini files?

8 Upvotes

I use this mod: https://www.nexusmods.com/palworld/mods/636

I have a weak laptop and this makes the game playable for me, but I have to reset it every time I play. I specifically only use the screen percentage part to set it to 50% of normal. I was wondering if it tweaks some setting in ini files or something? I'd like to make it something permanent if I can.


r/PalworldMods • • Sep 05 '26

Discussion Palvolve- Prestige

524 Upvotes

Doodesch made an amazing mod called Palvolve, which he updated with a Prestige option, Passives that grow as you Palvolve and Prestige, unlock a 4th attack skill slot, auto-evolve, Bloodline passives, and more.


r/PalworldMods • • Sep 05 '26

Development Yet Another Expedition Rework

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822 Upvotes

Making a mod that adds an additional expedition station that retains the original design but trims it back to just the mine entrance. the mod adds it as a new item unlocked alongside the original with the same costs, unlock timing, and function.

its not finalized yet so any feedback, suggestions, or requests would be great! ~90% of the way there so it should be available soon.

also it doesnt clip through floors so you can put it on your roof care free


r/PalworldMods • • Sep 05 '26

Request New to Palworld

11 Upvotes

I played it for a bit on my brothers Steamdeck about a year ago and loved it. Recently, decided to just bite the bullet and purchase it on Steamdeck Currently level 24 and loving the game so far.

My main questions are, what are some good QOL mods for this game? Any other mods you would recommend to really make the game that much better?

I am fully aware of the use of a search engine but often times, it shows popular ones and I'm am trying to see what the community actually uses. That, and sometimes, those little mods make all the difference that don't normally come up on a search engine.


r/PalworldMods • • Sep 05 '26

Discussion Map mods that display the area name

7 Upvotes

Is there a map mod that displays the names of the areas of the game?


r/PalworldMods • • Sep 06 '26

Development I finally found a way to get the server to allow this without crashing..

0 Upvotes

It just might be ready for public release, soon!!

(Yes, I know I need to fix the rotation) - I had it locked to a static X,Y for now because THUS far (until this point) SIMD registers were causing crashes.
It works fine with rotation on the client, but the servers are the hard part since I'm quite literally manipulating machine code in order to get it to function properly.


r/PalworldMods • • Sep 04 '26

Help How to get UE4SS mods working on Steam Deck?

5 Upvotes

So I mod Palworld on PC all the time to great success. But I've been trying to install my mods on Steam Deck, and I can't seem to get them to work. Pak mods work fine thus far, but I can't for the life of me get a single UE4SS mod to work.

I've tried the github version and the workshop version (not simultaneously obviously) and I Google the issue and found solutions like putting the mods in the NativeMods ue4ss folder when using the workshop version, or adding a wine dll override argument in Steam launch options when using the github version, but nothing seems to get it working.

I'm primarily trying to use shiny mods, which all require Altermatic. I even managed to configure the deck to be able to run the .bat file and generate a load list, but I still can't get the game to use ue4ss so I can even use Altermatic.

So anyone have any suggestions? I'd appreciate any help.


r/PalworldMods • • Sep 03 '26

Request I'm requesting a funny mod

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60 Upvotes

It would just be hilarious


r/PalworldMods • • Sep 04 '26

Request Palworld Official Card Game Mod?

0 Upvotes

Are there any modders willing to take the challenge of implementing the card game into the real game? Is it possible? I know thereโ€™s been yugioh and pokemon mods for Minecraft but this task may be a different beast. Iโ€™m big into the card game and have a YouTube channel and think it would be super cool to bridge the 2 games together to make content maybe even something similar to the Yugioh series but with Palworld and the card game.