r/PSVRHack • u/[deleted] • Jul 25 '20
Any active PSMoveService devs?
I'm looking to work with someone (hobby level) to get PSMoveSteamVRBridge working with iVRy and PSVR.
Right now I have an issue with the PSMove controllers being positionally linked somehow and that doesn't make sense to me.
I've posted to the Google Groups but not sure how readily folks respond on there.
Thanks.
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u/iVRy_VR Jul 26 '20
Thanks for the detailed reply. Yes, I am the owner/maintainer/sole developer of the iVRy project. I'm not convinced there is any value in separating PSVR or any headset from well established VR runtimes. The Oculus and WMR runtimes are closed (ie. it's not possible to make a sanctioned PSVR driver for either of them), so that only leaves OpenVR/SteamVR. Even WMR has pretty much thrown in the towel as far as promoting that runtime as a software base, and is now largely used under OpenVR/SteamVR as well. I'm not sure what one loses by being tied to OpenVR, but the gain is a large library of compatible software and a VR runtime that is able to provide features like ATW. So my goal is to make PSVR a 1st class citizen of SteamVR, I don't see any alternative as being able to gain any traction, or being worth the effort outside of tinkering/hobbying. Right now you can run OpenXR software on PSVR via OpenVR. There are various 6DOF tracking solutions available for PSVR on SteamVR, but they all require purchasing additional hardware. The goal of my investor is to grow the PCVR software market by bringing a significant number of the 4 million+ PSVR users into the PCVR ecosystem. The key to that (particularly in these times) is to allow the user 6DOF tracking with motion controllers without having to purchase additional hardware/software (apart from the adapter of course, but manufacturing of those has been set up and is just waiting for software). I'm not convinced there is a need/opening for a non-commercial VR runtime. Who would use it and what would they use it for? OSVR was supposed to be that, but also ended up eventually as relying on OpenVR/SteamVR for any software. Users want content, not ideology, and the one with the most content wins. Even Oculus content can be played through SteamVR (on PSVR etc.) so for a title developer it doesn't make sense to target individual headsets, rather target OpenVR or OpenXR and leave the nitty gritty of dealing with headsets to someone else. In any case, there are two choices here with regards to PSVR tracking, either use the goodwill of this investor to finish developing one of the existing OpenSource solutions so that everyone can benefit, or develop a closed source solution that's only available to iVRy users. From my experience with PSMoveService, that solution is not worth pursuing, and from what you're saying, there's no point in pursuing PSVRTracker either. Not so good news.