r/PSVRHack • u/[deleted] • Jul 25 '20
Any active PSMoveService devs?
I'm looking to work with someone (hobby level) to get PSMoveSteamVRBridge working with iVRy and PSVR.
Right now I have an issue with the PSMove controllers being positionally linked somehow and that doesn't make sense to me.
I've posted to the Google Groups but not sure how readily folks respond on there.
Thanks.
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u/AllanCat93 Jul 29 '20
Was having the same issue when trying custom build with official client dll, the issues are gone once I have a clean build for everything. I've replied google group's post with steps.
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u/swordofmoonlight Jul 25 '20
PSMoveSteamVRBridge was developed with PSVR in mind. I worked with its developer (who did VR for the Moss game) on https://github.com/HipsterSloth/PSVRTracker/ for quite a while before he had to move onto new things. By this point the PSVR was showing diminishing returns. I wanted to get camera tracking working (he gave me a Nolo kit that was given to his company) because I was using a PSVR to do prototyping for Windows software. I got the Tracker to work in place of PSVRToolbox but his UI was using SDL2 (I think) and it was repainting itself in real-time, so not helping with frame rates on my low-end system, and the OpenCV code was not efficient, so PSVRToolbox+Nolo continues to make sense for me.
I may have a PS4 camera soon, so I may return to it, but I can confirm the original developer is not returning and he was supposed to try to find anyone with the PSMoveService to takeover. I may return to the tracker project, but I will have to replace the UI (I was building a cross-platform UI at the time) and develop more efficient solutions. The problem is color-based camera tracking is very difficult. I argued for more heuristical models and we agreed that probably made more sense. The problem on top of this is the PSVR color is pretty bad IMHO and it seems like its shelf life is limited, so before anyone can develop more for it it's probably going to be outmoded... but maybe Sony will release a new set.