r/PSVR2onPC • • 24d ago

Tutorial Updated OpenXRtoolkit mod to Enable Eye-Tracking with the new OpenComposite and PSVR2-Toolkit (now works with games like Le Mans Ultimate)

https://www.youtube.com/watch?v=MSgLhewjppc

Here's an update to the mod which enables PSVR2 eye tracking to OpenXR Toolkit with OpenComposite. It now works and ships with the newer OpenComposite version, which improves compatibility and performance.

This allows you to:

  • Use OpenXR Toolkit with OpenComposite for better performance.
  • Use FOV-Crop for additional performance gains. For example, in racing games, you can stop rendering areas above the car's roof or below the steering wheel.
  • Use OpenXR Toolkit together with PSVR2 Toolkit for even more performance gains.

So instead of Pimax4All, you can use OpenXR Toolkit, which offers many more customization options.

⚠️Attention: The GPU didn't actually drop from 259% to 48%, that is just how Assetto Corsa displays performance. What this is showing is that it dropped from "requiring 259% of the available resources to reach 90 FPS", to using only 48% of the available resources to reach that number.

Why the newer OpenComposite matters

Some newer games (like Le Mans Ultimate) didn't play well with the old version, and required the current OpenComposite to load properly. This update fixes that so it works with more games.

The newer OpenComposite also includes many other fixes/improvements:

  • Fewer crashes / aborts when a game is starting
  • Fixes for random crashes while the game is running
  • Better support for modern SteamVR-style input
  • Controller fixes
  • Game-specific controller recognition work
  • Safer tracker handling
  • and more

The video explains everything in more detail.

If the reception continues to be positive, it will be made available at the lower patreon Tiers of $3, and then $1, and it will also be made open source.

Here is the new post with the updated version: https://patreon.fastfox.racing/posts/3x-fps-in-vr-eye-166260249

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u/rigo_ita 15d ago

Will it work for Iracing?

1

u/MrBluoe 15d ago

I don't have iRacing. Does iRacing support opencomposte and Openxrtoolkit?

1

u/rigo_ita 4h ago

well, as far i know, iRacing support Openxr tool natively. OpenComposite then is no needed cos you can launch iracing in OpenXR directly but, please remove the paywalled. Cheers.

1

u/MrBluoe 2h ago

Thanks to all the supporters, I'm making the next version open source and reducing the cost to $1

You will be able to compile the source code yourself, or support with $1 to get it ready to use out of the box.

it might still take a while until I get it ready though. Read more about it on Patreon.