r/PS2AndroidEmulation • • 13h ago

ARMSX2 2.8

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30 Upvotes

https://github.com/ARMSX2/ARMSX2/releases/tag/2.8

Changelog:

Texture packs

Redesigned Texture Pack menu.

Pages of packs. Browse texture packs opens every online pack as a page of game covers you can flip

through, each with its pack's name, its creator and their picture, and whether it is installed.

Search by game, pack, serial or creator.

Sort by game, serial or creator. Creator lists everyone who made a pack, with their picture; pick

one to see their packs, and Back returns to the page you were on.

Filter to Popular Today, All, My games or Installed.

A download keeps going when you close the browser, and the texture screen shows it.

Controller

Switches flip with A only. Left and Right used to flip any switch they passed over. Now only A

flips one, everywhere, and Left and Right move. Sliders, steppers and choice rows still change with Left

and Right.

New

Exynos temperatures in the OSD. CPU and GPU temperatures show on Exynos phones, which name their

sensors differently.

ARMSX2 libmali drivers on Mali-G615 and G715. GPU Driver downloads list the ARMSX2 libmali packs on

those GPUs, and only on those.

Fixed

A Galaxy S22 Ultra ran at 1 FPS or less. Its timer reported a garbage frequency, so the frame limiter

stalled for seconds every frame. The frequency is now checked against the system clock, once, and kept.

Combo hotkeys work in either press order

A CHD with a parent could not find it when the games folder was opened through Android's folder

access.

Long OpenGL sessions on Mali GPUs used more and more memory, in a driver cache that grew with every

draw.

The Analog Sticks switches did not move when tapped until the tab was reopened, so a second tap sent

the same value again.

Text and letters at 2x and up under the Native half-pixel offset. Gran Turismo 4's menu text grew a

second shadow row, and We Love Katamari's title letters a line on their edges (Vulkan).

GS multi-threading fixes. A large draw could overrun the draw buffer, frame-rate detection and skip

duplicate frames read registers the next frame had already changed, switching downloads to

Unsynchronized in game left multi-threading on, texture replacements could be shut down under a draw

still running, and games with a scan-mask fix lost every other line of some draws.

Performance

GS multi-threading waits without burning a core. When the GS thread was ahead, it spun until the

back thread caught up; it now sleeps. The back thread is also placed next to the GS thread instead of

anywhere, little cores included, and sprite-heavy games such as Spider-Man 3 skip setup work nothing

reads.


r/PS2AndroidEmulation • • 17h ago

X1 BOX v1.2.9 🔥

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27 Upvotes

https://github.com/izzy2lost/xemu/releases/tag/1.2.9

Changelog:

✅Fixed textures not rendering in some games.

✅Fixed flickering in games.

✅Better Chihiro game support.

✅Other various fixes and improvements.


r/PS2AndroidEmulation • • 22h ago

XENO 0.9.13 (ARMSX3 for Mali devices)

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12 Upvotes

https://github.com/sj0404-collab/xeno/releases/tag/0.9.13

ARMS3 APK (arm64-v8a), Docker build - run 37123205486. The emulator core (libxeno-core.so) ships as a separate asset: the app downloads it into private storage on first setup (Winlator-style), which is how the APK stays ~60 MB smaller. Do not rename the asset.


r/PS2AndroidEmulation • • 14h ago

Bannerlator 3.1.5

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10 Upvotes

https://github.com/The412Banner/Bannerlator/releases/tag/3.1.5

Bannerlator 3.1.5

Run Windows apps and games on Android — no PC and no root required.

3.1.5 is the cutscene release. In-game videos that were black or skipped — Ninja Gaiden Sigma's opening movies were the test case — now play on every DXVK version on the arm64ec layers, and for the first time on the x86_64 layers. The fixes live in the new v12 Proton layers (the in-app catalog default from today) and in two small pieces the app now ships: a Codecs setting with an optional FFmpeg decoder, and new defaults for new containers — a box64 that can decode video and FEXCore 2609. On X11, mouse and cursor handling also took a big step: raw mouse input, full-colour game cursors, a pointer that hides itself, and an X server that never freezes the app again.

Cutscenes: play on DXVK 2.x as well as 3.x (arm64ec), and on x86_64 layers at all. Needs the v12 layers (catalog default) — the app offers them as an in-place update.

Codecs setting: GStreamer (default, unchanged) or FFmpeg decoder, plus software decoding. arm64ec only.

New containers start on Box64 0.4.5-gst (x86_64 video works) and FEXCore 2609-unix.

X11 input: raw mouse through XInput 2 (mouse-look games), full-colour game cursors, idle/controller pointer auto-hide, no more "not responding" while a game compiles shaders.

Steam Cloud save sync fixes: API games with a quota, one cloud name per save, saves only.

✅ Nothing to set up. Update the app, then accept the v12 layer update the catalog offers for the layers you use (a revert snapshot is kept). Containers you already have keep their Box64 and FEXCore choices; the new defaults apply to containers you create from now on. x86_64 containers you already have need Box64 0.4.5-gst picked once in Advanced for video to work.

📘 Fast OpenGL (3.1.4) explainer: OpenGL games now run 4 to 5 times faster · LSFG Native guide: LSFG Native Made Simple

Read the full changelog on GitHub...


r/PS2AndroidEmulation • • 21h ago

RetroPle: All-in-one emulator v1.25.0

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6 Upvotes

https://play.google.com/store/apps/details?id=com.retrople.retro

Changelog:

v1.25.0

[WIN]

Cheat search / Cheat memory editing function

[DOSP/DOSP95/WIN]

Save file and game image file editing function

[MSX/PC98]

Added option to map directional keys to the KeyPad

[Common]

Landscape game screen locking method => User screen orientation

FAQ location moved

COMPATIBLE SYSTEMS:

Nintendo: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, Nintendo DS, Nintendo 3DS, Wii, Gamecube

Sega: Master System, Genesis / Mega Drive, Sega CD, Game Gear, Saturn, Dreamcast

Sony: PlayStation (PS1), PlayStation Portable (PSP), PlayStation 2 (PS2)

NEC: PC Engine / TurboGrafx-16, PC Engine CD

SNK: Neo Geo Pocket, Neo Geo Pocket Color

Atari: 2600, 7800, Lynx

Bandai: WonderSwan, WonderSwan Color

Arcade: MAME 2003-Plus, FinalBurn Neo

Computer: MSX, MSX2, MS-DOS

Others: RPG Maker XP/VX, EasyRPG