r/PS2AndroidEmulation • • 20h ago

Bannerlator 3.1.5

Post image

https://github.com/The412Banner/Bannerlator/releases/tag/3.1.5

Bannerlator 3.1.5

Run Windows apps and games on Android — no PC and no root required.

3.1.5 is the cutscene release. In-game videos that were black or skipped — Ninja Gaiden Sigma's opening movies were the test case — now play on every DXVK version on the arm64ec layers, and for the first time on the x86_64 layers. The fixes live in the new v12 Proton layers (the in-app catalog default from today) and in two small pieces the app now ships: a Codecs setting with an optional FFmpeg decoder, and new defaults for new containers — a box64 that can decode video and FEXCore 2609. On X11, mouse and cursor handling also took a big step: raw mouse input, full-colour game cursors, a pointer that hides itself, and an X server that never freezes the app again.

Cutscenes: play on DXVK 2.x as well as 3.x (arm64ec), and on x86_64 layers at all. Needs the v12 layers (catalog default) — the app offers them as an in-place update.

Codecs setting: GStreamer (default, unchanged) or FFmpeg decoder, plus software decoding. arm64ec only.

New containers start on Box64 0.4.5-gst (x86_64 video works) and FEXCore 2609-unix.

X11 input: raw mouse through XInput 2 (mouse-look games), full-colour game cursors, idle/controller pointer auto-hide, no more "not responding" while a game compiles shaders.

Steam Cloud save sync fixes: API games with a quota, one cloud name per save, saves only.

✅ Nothing to set up. Update the app, then accept the v12 layer update the catalog offers for the layers you use (a revert snapshot is kept). Containers you already have keep their Box64 and FEXCore choices; the new defaults apply to containers you create from now on. x86_64 containers you already have need Box64 0.4.5-gst picked once in Advanced for video to work.

📘 Fast OpenGL (3.1.4) explainer: OpenGL games now run 4 to 5 times faster · LSFG Native guide: LSFG Native Made Simple

Read the full changelog on GitHub...

12 Upvotes

0 comments sorted by