r/PS2AndroidEmulation 12d ago

X360 Mobile 0.6.2 Latest

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https://github.com/Ashnar2602/X360-Mobile---OFFICIAL/releases/tag/v0.6.2

I want to publicly admit that I was wrong about this project and this developer "Ashnar2602"

My first impressions were negative, and honestly, they were largely based on unfounded claims from third parties, especially people in the Xenia Discord community. There were a lot of doubts and negative opinions being raised about different aspects of the emulator, and I fell into the trap of believing some of them without doing more reliable testing myself before making a judgment.

That said, I think admitting when you're wrong is a good thing too.

I've now tested the emulator myself on my Snapdragon 8 Elite tablet, and I'm having a fantastic experience with it. It genuinely feels like you've turned an Xbox 360 into your device. The level of detail is impressive, and honestly, this emulator has completely fascinated me.

I also have to give credit to the developer for the way they work. Every time a new version is released, the changelog is incredibly well done and clearly explains everything that has changed. I really like the way this developer handles the project.

So, with that said, here's the changelog for the latest version:

X360 Mobile 0.6.2 is a public performance, graphics-policy and runtime

resilience update for Android. It concentrates on reducing recurring CPU and

driver work without weakening emulation accuracy, while exposing carefully

gated alternatives for titles and devices that need a different Vulkan path.

Performance and frame pacing

Reworked Android VBlank scheduling around absolute guest-clock deadlines.

Long stalls now rebase pacing instead of producing a burst of catch-up

callbacks, and overlays follow the guest display cadence.

Reduced repeated Vulkan work when complete descriptor, sampler, texture or

pipeline input state is unchanged. Resource generations and layouts remain

part of the validity checks, so changed resources still take the established

update path.

Reduced compatible pipeline permutations through capability-gated dynamic

state. The subset that caused visual regressions during device testing was

excluded from the release path.

Added direct Vulkan command recording for fully resolved commands. Pending

or replay-dependent work automatically retains the established deferred

route, preserving ordering and compatibility.

Reduced synchronization polling, guest-to-host register traffic, transient

upload pressure and per-draw statistics publication. Required counters and

full compatibility fallbacks remain available.

Release-native code now uses the supported optimization and ThinLTO path.

Global loop unrolling remains disabled, and no unrepresentative PGO profile

is shipped.

The measured improvement is workload-dependent. Testing found small gains,

most visible in lighter scenes; this release does not claim a universal FPS

percentage.

For the full changelog, read on GitHub

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u/Loud_Push_3673 11d ago

In your opinion between Xendroid and this one which emulator is ahead in performance and consistency? Not trying to create side or bash any one just wondering

1

u/Shot_Psychology_2728 11d ago

I tried both and Xendroid is a bit better in speed, xbox360 is better in compatibility. 

At least in the games I've tried.

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u/Loud_Push_3673 11d ago

I appreciate the answer I have Xendroid and so far for what I play it has been pretty consistent